Archived Design Notes

Moving forward!

Posted by Artix on

Thank you for being so understanding and supportive in yesterday's Design Notes post. I am a little embarrased to admit just how much fuzzy warmth I felt in my heart after reading your comments on the post, on Facebook, via email, and also several heart felt private messages -- including some surprising ones from staff members. "Never give up!" and "Go for it!" and "Battle on!" were the tenants echoed through the messages. The internet can be such a brutal and cruel place-- but you were there for me during this rough time. I will always do my very best to be here for you too. My email is Artix (at) AQ.com -- keep that somewhere safe for emergencies. Please do remember, the best way to send me a message is to post it as a comment below-- because then multiple staff and myself will see it.

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NEW VIDEO GAME PROJECTS

"So you want to make a game?" I have two green lit game projects that I am excited to announce. One is a project of passion, the other is a long overdue game that is part of a bigger plan to move us toward our ultimate goal.

  • Secret Game Project #1 - to be announced this week (will need your help)
  • Secret Game Project #2 - to be announced next week (will need LOTS of your help!!!!!)
  • Technology Experiments - will be talking about this randomly (want to help test?)
If you're serious about helping us test, then you should read Cysero's post about how to become a tester, moderator or developer for AE!

 

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ADVENTUREQUEST WORLDS

While the teams are working on projects for their specific games, I have been directly involved in the following things for AQWorlds.  You will quickly notice that my list is focused on the less glamorous, "under the hood" base improvements. things like reverse enginering the amazing questing system that we had built for AQ3D and retrofitting it into AQWorlds for the upcoming new storyline. Once these changes are finished I would like to work on PvP/Stats improvement-- which will require a server rewrite. Contrary to speculation, those new character models and NPCs I have been getting your opinion on in Facebook are not for AdventureQuest Worlds. Although, depending on how we all feel about it-- it might be very closely related.

  • Writing Drakath finale with Geopetal which includes the final battle then opening up AQW's "real storyline."
    If you think the last few parts of this saga's finale were amazing and surprising-- you are REALLY going to enjoy the things that happen next. We really need help from our video-making friends in doing some recaps of what happened in the storyline for people who are not up to date. 
  • Optional Facebook login (improved account security) - In Development
  • Improved Quest Interface system - Designed, but Dev starts after Facebook
  • Improved World map with storie-mode, cutscene buttons, and shops built in - In Development
  • The Art and Lore of AQWorlds Book - In Development

 

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JAPAN... Anime, Manga, Robots, Sasuke & Video Games

If you follow me on Twitter and/or Facebook, then you know I recently returned from the otaku/geek capital of the world, Akiba. (Akihabara the "Electric town", located in Tokyo, Japan.) I brought you back lots of weird stories... and would really love to share them. No-one in the lab knows why I was there, or what I was doing. But needless to say my creative batteries are fully recharged. Half way through my trip, our friend Aersion showed up in Tokyo and we went to Sasuke park to do the obstacle course.(The TV show American Ninja Warrior is based off the Japanese TV show "Sasuke".)

 

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O_O Did I just write a post loosely summarizing the potential topics of future posts? Here we go! Tune in tomorrow for an obessive posts about games that you do not need to play to win! Thank you again... and BATTLE ON!

P.S. Anyone else excited about Doctor Who starting back up with the new Doctor!?!?!?!?!?!?!?!?