If you’re looking for AQ3D’s first ever Monster Design Contest submission page, then you’re in the right place!
To submit your monster design for this contest, post your entry in the comments of this post. All non-entry comments will be deleted.
To read Yergen's detailed description of the contest, go here.
This contest will run until 11:59am (noon) on October 5th. The contest has ended. The winners will be announced on October 12th.
OFFICIAL RULES
1. Artwork may be created using any medium: pen, pencil, Flash, crayon, chalk, etc.
2. Must be original. No Screenshots, no copy/paste, no stenciling or tracing.
3. Concept cannot be based on any existing monsters. This includes other games, tv shows, movies, anime, manga, comics, novels, other people’s concepts, your brother’s concept, and anything else not created by you.
4. You may only submit one monster.
5. Your submission must include the concept sketch AND a description of the monster.
6. Images entered must be in .jpg format.
7. All entries must be completed and finished by Friday, October 5th at 11:59AM (noon) Eastern Time. The contest has ended. No new entries will be accepted.
8. Do not use image tags, just post a link to your image.
9. Images must be no larger than “800x600”
10. Not following the above rules will warrant immediate disqualification.
11. Ultra scary monsters are fine, just please keep your submissions family-friendly!
SUBMISSION GUIDELINE
In the comments section, submit the following:
- A link to your monster design image.
- A creative description / background info / special abilities / etc. of your monster.
Have fun, and we look forward to seeing your vicious creations!
*REMINDER: Once you submit your comment below, it will go under review. Your comment will be invisible until a moderator approves it. Moderators approve comments every day. If you don't see your comment yet, please check again the next day.*
All comments posted after this will be deleted.
Reply Posted on
Name: Explosive Zealot of Pyromancy
Link: http://www.majhost.com/gallery/TheObserver/CreatureConcepts/explosive_zealot_of_pyromancy.jpg
(I apologize for my crappy excuse for art.)
A small, radical sect of fanatical pyromancers, these mages seek to disrupt the elemental balance of Lore by winning control of the land for the Fire Realm! Through dark arts and ancient wards found in the Pyrominicon they have symbiotically combined with fire elementals, temporarily increasing their own pyromancer abilities tenfold all while slowly destroying the “vessels” from the inside out—being burned alive as the massive amount of energy they now contain slowly leaks out. Their physical frames now highly unstable, Pyromancer Zealots are known to explode with near-nuclear force after intense battles, leaving nothing but a burned out wasteland in their wake.
Abilities: All of the powers of a pyromancer, but with a BURNING new intensity and a FLARE for the dramatic. ;) While there is no confirmed "decay rate" for a vessel, conflagration and immolation are inevitable for the zealots. In some cases, already weakening vessels can be ignited unintentionally by a single wound on the battlefield. If you can't take the heat, we advise you stay out of their way!
Reply Posted on
Name : Nega, Sentinel of the Stars
Link : http://obeythechicken.deviantart.com/#/d5gw0qw
Size : 450x600
Description : Raised under the care of an unknown master, Nega developed the physical ability to perform astonishing skills and powerful magic spells with just a twist of a body part. Most of his body is covered by a starry overcoat, while some other small parts of his body is revealed through the small cracks of the parts of the unconnected jacket. Most of his face is covered as well. His mouth is covered by a small tarnished bandanna. With his mouth covered, he does not eat. He has the ability to survive without uttering a single piece of food. He also wears a hat strung together with a single headband. This hat produces a shadow which covers most of his face from the sight of others. The scroll on his back contains 90% of his power under locks and chains. The reason he keeps his strength down is because if he releases too much power, there's approximately a 23% chance to entering a coma of which last over 20 years. He gained the title of "Sentinel of the Stars" after he saved his homeland with his magical abilities from a great evil, an unspeakable evil. He used his tremendous strength to seal it away under an array of locks. Nega was granted immortality after achieving such a title. With immortality, he does not die, he enters a coma and reawakens after around 2 1/2 years. He then awakens in the "Rebirth Chambers". No one knows how he can move to there, most people think it's the ghost of his master who transport his body to this location.
Attacks :
Light Magic
Dark Magic
Up To You To Create Other Moves
NaN
10% Chance Of Entering Sentinel Mode
Sentinel Mode ("+10% Attack, +?% Defence Relative To Enemy Attack, -15% Enemy Attack) Reply Posted on
The Thintle are nimble creatures, who live near the forest. They make their homes in the trees, building dreys, a lot like squirrels. They mostly eat vegetation, though if provoked will use their sharp Exoskeleton wings, otherwise known as elytra to slice their attacker as they fly through the air.
Monster Info:
Name: Thintle
Status: Non aggressive, unless they witness one of their packs being attacked within a range.
Size: 2 foot. In game terms, they’d come up to the player’s knee if standing on two legs. However they are 4 feet long with their tail.
Attacks: Can slice the opponent with their elytra wings, completing a figure eight pattern over the player as they swoop in. They can also perform a tail whip type move.
Reply Posted on
Art_______________________
http://skyaxx.deviantart.com/art/One-Winged-Seraph-V2-330801976
__________________________
Description____________________
Quote from the only paladin High-lord who has faced the Seraph… and lived!
“We know not what it is, nor from whence it came. It appeared as two glowing yellow eyes guised in the shadows behind Greensburgh tower that night… then it started to attack us. It all happened so quickly—5 floating blades that shone in the moonlight cleaved the heads off my entire squadron before they could draw their weapons. I tried to do the same, but before I could even blink, its cold hands were at my throat, and as I looked into the demon’s eyes… they were void; it was like gazing into oblivion. Slowly, I felt my spirit being dragged out of my body, but just before it claimed my life, the first rays of dawn appeared, and the demon faded”
Undoubtedly, this man faced a being we only know as the One Winged seraph. Legend has it, that in shadows cast by the iridescent glow of the moon, it appears. In the darkness strewn across jaded meadows as they whisper the wind within their blades… it appears. From the moon blanched rocks of the stone gorge to the blackened peaks of the dusk mountains, it stands, watching reality… waiting for the end.
Battle Style____________________
The Seraph would spawn ANYWHERE in game (preferably dark locations), and once spawned, it has a wide ranged monster aggro, so it attacks anything in sight.
Defence, Stance and Attacks: In the art, you will notice that there are two characters shown. One is the Seraph’s physical vessel (body) and the other (the floating one) is its spirit. The body is normally static, and does nothing except chase down targets that are getting out of the aggro range.
The spirit hovers over the body at all times, and wields a shield to defend some incoming attacks, and cast long-ranged “sniper” attack spells, which shoots down targets getting out of the aggro range.
The normal attack it has is the floating swords seen in the picture. They can go after multiple targets simultaneously.
When killed, the Seraph points to the player that delivered the killing blow, then fades away slowly, and drops its swords as battle pets. However, if it kills a player, they lose Experience (level) points.
Basic Idea and Side notes________________
– The idea behind this was creating a monster that will TERRIFY players. One that will make them run scared, so the Experience points loss has to be significant enough for players to be TRULY afraid. Also, the monster’s damage ratings must be significantly high to achieve this effect. Its defence/resistance however, need not be.
Reply Posted on
His name is Nagmaul
He is part human and part monster
He lives in the forest
He eats meat also flesh
He can forces the weapons that is on his back to come out and launch it straight at the players,uses the double cannon on his left arm,uses his powerful right fist to punch,and uses his feet to stomp on the players.
Description of Monster:
This monster is know for the caster's failed experiment,A group of casters were trying to create a new formula for their future weapon.But the experiment went wrong and everything that was in the room got stuck together and that is how this monster was born. Reply Posted on
This is my submission. Image in the end.
-The Consumptors-
*Meaning something like “consumers” in Latin*
Introduction and background info:
The Consumptors is a dying race. They are mystic creatures, who prefer dark places. Over the years they have been hunted by the humans and their allies. Due to this the Consumptors have developed hatred against humans. However the remaining Consumptors are forced to pretend to be humans so they won’t be pursued. They hide their real form. Their hatred has led to many small battles, often resulting in the Consumptors eating the humans. Some say the Consumptors are not evil, but simply misunderstood. They have mouths and eyes hidden all over their bodies. They would be considered monstrous humanoids, even if their real form does not look very human.
Where can you find it? :
The monster itself rarely comes out during the day, but it has also been observed in sewers or dark alleyways or mansions. At night they could be anywhere.
What does it do? :
In its human form the Consumptors does not really do much, besides tricking humans into dark, hidden places and then eat them. (They do the eating in their original form. Therefore dark hidden places) they like to manipulate and fool people, and do it as often as possible. “Entertaining meals are the best meals.”
Diet:
They receive Energy from eating other Organisms, but they prefer humans. Or meat in general. Or souls. They don’t really care that much. It’s just that they like to eat humans out of instincts and well… they want to eat them. Eating humans apparently has a flavor of revenge.
Attributes:
In human form they usually wears a hat (like a top hat, to cover their face) and a suit, but as they change into their real form it gets ripped apart, so only bits and rags is left on his body. In their real form they are about 2 meters tall, and a little shorter in the human. (About 6ft 63⁄4 inches in real form.) They are fast and powerful rather than slow and powerful. They have long claws to slash with, and a lot of mouths to bite with. When they are really mad more eyes might pop up. They have a rather aggressive appearance, and when they get exited they might turn insane and go into Berserker mode. They mostly deal darkness damage. A suggestion for a special attack would be: if he opened the mouth at his stomach and jabbed the enemy with lots of arms with mouths on the end of them.
So yeah. At first I was trying to think of something that no one else had made. Something original, and of course a really bad-ass monster. I drew a whole lot of sketches just to come up with an idea. I thought really long and hard on this, and I hope no one else have created a monster like that before. At least I can honestly say that I could not find any. (Later I found out that “consumption” is terms used within Biology, Economics, and Sociology. It is also a disease. However my monster fit really with to those terms anyways :) (…Well only with Biology, but who cares? :P) It was a fun competition, though. Please ignore any spelling mistakes.
Picture:
http://sta.sh/0qsgzt4s5vw Reply Posted on
Description: His razor sharp teeth and blistering would be able to rip a normal human in moments, in water. All there lower body is made mostly of scales. Most of their weapons r made of gold because of all the riches they find from abandoned ships. They are one the strongest monsters in water.
Location: They can be found around anywhere in water, they have a main central tower where their king lives.
Special Abilities:1-Can call an army of fish to attack the enemy
2-They form orbs of thick water that explode on impact
IMAGE!!!:http://kingariae.deviantart.com/#/d5gxytz Reply Posted on
Link-http://twitpic.com/b18s40
------------Desciption------------ He looks like a human but has strength of a cave troll.His hair is the thick and the color of coal(or so it seems to the enemy.)He moves quickly but is as silent as the dew falling from the grass. He is highly skilled with his fists and other simple weapons, though he dabbles in magic, mostly fire and ice. His primary weapon is a chain laid across his back and hanging down to the ground, it is as heavy as an oak tree but with it he moves with it as smoothly as a tiger.
I think I accidentally didn't post my last submission. If I did please delete one of them. Reply Posted on
Image: http://i32.photobucket.com/albums/d35/Angelus17/jdaq3dccfinalentry.png
Name: Inanimalia
Description: The story of the Inanimalia begins with an ancient necromancer taking refuge in the underworld. With great warriors hunting him constantly for the bounty on his head, hiding behind the countless hordes of fiends seemed to be his only hope. One day a hero made it to his chambers, bruised and battered the hero raised his blade to the powerful necromancer. In a battle that waged three days the necromancer stared in amazement at the fallen hero. In acknowledgment of his power the necromancer decided to create the ultimate bodyguard. Using soil form the underworld, one of the stronger fiends he could find, and the body of the fallen hero the Inanimalia was born.
Becoming arrogant the necromancer challenged any and all heroes to take down his lastest creation. One by one as they fell his army of Inanimalia grew, as did his ambitions. He allowed the Inanimalia to ravage towns and villages, while keeping his original close for those who dared to challenge him. Uknown to the necromancer was that the consciousness of the hero remained intact in the original and through battle something began to awake in him. At a time when the necromancer was close to achieving his goals the original took its revenge. No longer being able to speak a language understandable by humans the original could only stare with a firey passion in its eyes. Before his death in a final act of defiance to the hero the necromancer bound the Inanimalia by chain to the underworld. They would be forever free to roam but could never escape the underworld. Legend has it that the original still remains as king and the souls of heroes that the Inanimalia covet so much are the key to breaking those chains that bind them.
Location: Deep within caverns, forests, and dungeons. Highly intelligent they tend not show themselves until a hero is hurt or there is no hope for escape.
Abilities:
-Proficient with all types of weapons
-Enhanced strength
-Can turn to stone when in danger
-Darkness Magic
Special Notes: Most have a mouth on their chest to devour souls they've collected. They are not above using their claws. Inanimalia have two pincers that are used for grabbing and holding more than cutting. Because of how hard they are it is not uncommon to see them using pincers as a battering ram or to distract as they look for an opening. If you are able to defeat one boast to adventurers and they shall praise you for once defeated they will be dragged back to the underworld and as punishment it will be a generation before that specific Inanimalia will be allowed to return.
Reply Posted on
Monster link: http://twitpic.com/b15yil
He was once a great paladin, Sir. Eklus, his skills as a swordsman were impressive, but he lacked the wisdom for dominate the light magic which paladins use. Thanks to this lack of wisdom, ha was always humilated by others paladins. In order to show to everyone who laughed at him he searched for the old and forgotten magic. With his new powers of absorbing and manipulation of the light he defeated everyone on his way.
Every kind of magic has a cost, and that magic took the most important thing to him: his identity. The paladin that didn't know how to use magic now become a skeletal beats, involved by darkness and despair he was boud to eat up all the hope of the living.
Description: It's a skeletal creature with no arms, legs or jaw, only a weird shaped skull and it's spine, it wears a dark blue cloak and a dark brown fur around the neck. the monster eats the light through a hole under his skull, evrerything he eats goes to something like a stomach where it is stored and used when Alcatraz wants to.
Abilities: 1-Flash: It sends a light wave to damage a single target.(Default attack)
2-Kaleidoscope: It compress the light inside of him into a piercing beam that glows with the seven colors of the rainbow.
3-Aurora: Cover itself in light, hiding his presence for a short amount of time(he becomes invisible).
4-Light Compression: It compress a lot of light into a little sphere, it expand when in contatc with another surface, burning everything around and inside of it. Reply Posted on
"A macabre cross between a hermit crab and a recluse spider, the highly venomous Eye-durr takes up residence in another creature's... Otherwise discarded eye. Eye-durr grow throughout their lives, constantly being forced to seek out larger and larger prey to accomodate their unusual living arrangements. The largest Eye-durr - commonly known as Cy-durr - routinely seek out Cyclops hosts, and carry enough potent venom to easily dispatch them.
Peculiar and particularly pristine peepers are prized among the Eye-durr, and rumour has it that they are actually capable of inheriting the abilities of the creatures whose leftovers they inhabit; but legends of the creatures inhabiting the eyes of dragons, demons, or leviathans are yet unconfirmed. At least one ancient myth attests that the world itself is the eye of a mighty primordial god, being carried on the back of an ancient, immortal Eye-durr; and when the time finally comes that he outgrows his current home, he will consume this world and seek out a new one.
Special abilities: A powerful venom which blinds, paralyses, and ultimately kills its prey. Eye-durr inhabiting the eyes of exotic or magical creatures may inherit the qualities of those creatures, producing a wide range of potential abilities among the species..." Reply Posted on
Image link
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http://imageshack.us/a/img209/4203/wgredwolfeads.jpg
description
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historian - "first found in the ruins of a civilization unknown to us till this day, the Gram Ancient Golem was at first mistaken as a statue, that... until one of the explorers, in its curiosity, touched something... something that turned out to awaken the Golem, is at this point where the story gets a bit loose, details are vague, and until now no one knows for sure what happened to the first team of explorers... whoever... we can affirm that the Gram Ancient Golem, is big, strong and seems to protect something... what it is we can not say for sure. Some say it can be a treasure that would make anyone so rich and powerful that it could buy his own kingdom and paint it in gold and still sustain eight generations of its family, others see the vigil of the Golem with another eyes... maybe it's guarding something or someone for the good of all of us, something that deserves to be far beyond reach of anyone, maybe this... was what led the civilization who created the Golem to its end... and also the reason why we know so little about them, anyway... if by any chance your ambition still do want to destroy the golem, you will probably need several warriors at your side, that... or you better be a one man army..."
Abilities
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normal attack - slow, but powerful
spin attack - the golem hits the ground with its arm/mace and begins to spin, causing chunks of ground to fly to all sides hitting all his enemies, causing varied damages
seismic impact - the golem builds its strengths, briefly, and carries a big jump, on the land, the impact causes their adversaries to become dizzy or are thrownback
Last stand - when the golem realizes that is about to be destroyed, as his last move, it hardens its composition, this makes the Golem slower but much stronger and resistent, the golem can only keep this form for a limited time Reply Posted on
Title: Ocean Lord
Affinity: Water
Domain: All the Oceans of Lore
Description: Ruler of all the oceans of lore his power over the seas is absolute he rarely involves himself in the quarrels of lore but upon those who enter his domain to cause harm, war, ect. to the sea or any of it's inhabitants his retribution is swift and unrelenting. His looks do not represent his true intelligence he may seem a mindless monster but he is capable of speech, thought, planning cunning, compromise and any other ability possessed by even the smartest and brightest of lores inhabitants. Normally he is peaceful only enraged when his kingdom and those who live in it come under siege be it beneath the waves or along all of lores coastlines. As the ruler of the oceans of lore the very oceans themselves grant him immense physical power even able of crushing the mightiest vessels with no effort and also a nearly limitless supply of magic drawn upon from the ocean itself.
Special ability's:
Ship Break: he grabs a nearby ship in his clawed hand and crushing it launches the fragmented ship at his target.
Ensnare: His tentacles from his arm surround his opponent trapping them in a cage as he crushes them beneath his palm.
Grand Crush: He grabs his target crushing them in his massive clawed hand.
Neptune's rage: He forms a massive trident from the ocean in his hand spearing his opponent with it the water exploding upon contact with his opponent.
Rage of the Divine Ocean: His greatest attack is Rage of the Divine Ocean in which he summons a massive tidal wave and compressing the force and fury of it swallows it and the fires it in a compressed beam shot from his mouth.
Image: http://i1355.photobucket.com/albums/q707/DurisanDarkfang/DSC00138_zps6cabf251.jpg Reply Posted on
Its a Lizard-Man. Lizard-Men can use an assortment of weapons but I drew mine as a magic user since I really love spell casters. I figured since most games have a Lizard-Man type creature, why not try to draw up one myself. I tried to give it a clean agile-ish look. I will not lie, I got the inspiration from Rage of Bahamut (a card game app) and Final Fantasy (Crystal Chronicles is my fav FF version). Please let me know if there is a design problem or anything thanks. I did my best to keep my drawing original, but still have a Lizard-Man feel. I below will do my best character or species write up. (This is a first for a whole species write up)
The Lizard-Men live underground in lush caverns that have a swamp like look to them. The Lizard-Men can hit pretty hard and take a lot of hits themselves. They can understand Humans and English to some extent but they mainly speak in a strange unearthly clucking language. They are not chickens its just called clucking because it almost sounds like it. (For how the clucking sounds its in a movie called Night at The Museum, near the end. This is just for their native language)
Lizard-Men can be quite agile and difficult to hit as a result of their born movement capabilities, which are creepily fast. If you run into a swarm of these guys back away and get some distance. Trust me, you don't want to be swarmed by these guys. They live in clans, usually one chieftain or two and an assortment of spell casters, rangers, spear men, and swordsmen, Lancers are rare but drop decent-great gear. So keep an eye out for them as it can be a rewarding yet difficult battle.
Most Lizard men have little to no armor, as it impedes their movement abilities. Lancers, spear mean, and swordsmen can be often seen wearing shoulder pauldrons though. For Lizard-Men, belts are for carrying items or holding a armor piece onto them (They need to be able to keeep the armor attached, and rucksacks (backpack or bag) are used as item and equipment carrying devices. Females wear elegant peacock and flamingo feathers around their neck and where ever they can as its a sign of beauty to the Lizard-Men.
Lizard-Men will only fight you if they are attacked or feel threatened, unless they are a rouge group of Lizard-Men that are evil aligned. The rouges are outcasts to many of the unaligned neutral Lizard-Men. The rouges are labeled "Sootae" (making up words here...) meaning dark one in Lizard-Men. (They have some special words and such like "Sootae" and they can talk in clucking)
Female Lizard-Men are breeders, healers, and spell casters (sorry boys but for Lizard-Men spell casting is mainly done by the women) they are also the smaller more lean of the two genders and with their fancy feather head dresses and bone jewelry they are easy to spot in a group. They can use a special gender only spell known as "Adrenaline Rush" This handy spell causes a self heal to the caster and buffs nearby allies (Take the female Lizard-Men out first if you want to get back home to town in one piece)
And this is where my mind goes blank >_< Gah, well I did my best. Also is color an issue for the designs or can I leave that up to the game devs? I don't have a clue for coloring this Lizard-Man thing so....yeah e_e"
Reply Posted on
description:My monster is called sparky. He doesn't have any special powers what so ever but has a body made of steel. He may not have been the brightest of the bunch but he knows how to trash a good guy. It originates from the earth's inner core and can withstand any climate. His claws re HUGE i think so good guys BEWARE. Reply Posted on
The Curo Vulcanus are a rare species of volcanic rock munchers. They live under hot springs and at the bases of active volcanoes. They feed on chunks of molten rock up to 75% of their size. After feeding their entire body glows a fluorescent orange and heats to temperatures of up to 200 degrees celsius. If they are enraged whilst their body is orange they engulf themselves in a suit of flames as shown in the picture to the right inflicting heavy damage to an opponent upon physical contact. This makes them extremely dangerous if you get too close. Be careful they have been known to burp embers and chunks of rock. Due to the large amount of rock they feed on, the Curo Vulcanus sprout a new set of teeth every month. These creatures are usually found in large groups.
Moves- Flame Claw
- Flaming charge
- Molten Burp
- Flame roll Reply Posted on
Shlop- A mutated creature from a slime that had randomly formed with a deceased body. Some of these slimes take over a souless skeleton or a living body, feeding off of it, and taking over its every being to haunt down its preys....to live on. Reply Posted on
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Little is known about Ka-Mare Moroi, its name was given by one of those who made it alive after facing one of them, a drawing was also provided by the adventurer but he was so seriously wounded that he barely could hold that small piece of coal... so, the creature's real shape is uncertain.
This is what he drew:
http://i1311.photobucket.com/albums/s676/Alioth_AQ3D/kamaremoroi_zpscd9e60fb.jpg
"My shadow attacked me..." - he said before fainting, that was really confusing.
After healing his injuries a few days later and his sanity recovered, he was able to talk about more details:
"This creature" - he said - "lurks in the depths of darkness, I was exploring a forest near ancient ruins and it was able to hide on my own shadow and I kept walking without even noticing it, though that pair of white things where suspicious".
"Then, I heard a strange noise, it was like a sinister laugh and I turned around to see the source of that laugh... the only thing I could see was a pair of big white eyes, and below them a really creepy smile."
"I stabbed my sword in the creature's chest but I felt a jab in my own chest. I swung my sword trying to cut its neck! but then I felt I couldn't breathe".
"The pain was unbearable and I dropped my sword... was... was it sucking my life away?"
"I looked up to see and curse my murderer, maybe it was all the blood I lost, and my sight was blurry... but I saw my face, the creature had my face"
"Finally I lost what was left of my strenght and fell to the ground but, instead giving me the final blow, the creature stepped back."
"Was it that the creature was sparing my life?, I don't think so. Maybe something scared it... but with that power, I really doubt it".
"A fellow adventurer aided me a few minutes later with what was left of his health potion, then I saw what made the Ka-Mare Moroi run: dawn was breaking... it must be afraid of daylight just like all nightmare creatures though knowing this fact, it's not enough to defeat it."
When someone asked the adventurer why he gave that name to the creature he said:
"It is like a spirit... no, like a vital force or spark... yet it is certainly evil and really frightening to see, like a bad dream... lastly it is something that looks like left its eternal rest to feed on the living"
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Brief description:
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The "Ka-Mare Moroi" is a wicked creature, it is the shadow of a hero fallen in battle and thus still thirsty for vengeance, a puppet summoned from the underworld by a necromancer. The Ka-Mare Moroi revives their past victories (when it was alive) through the living by taking someone's shape and strenght for its own. If you value your life, you must not face it alone.
At the begining it resembles a human shadow, but it is capable of stretch itself and even show extra "faces" to confuse those who see it. This ability to stretch itself, lets it adopt any desired shape (a human, a monster, an animal, a tree, a rock, etc.), for example, it can stretch one of its legs with an extra "face" just to explore the terrain without exposing its body. It is just like a ghostly moldable dough.
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Known skills:
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Possesion - The Ka-Mare Moroi will take the nearest adventurer's appearance, transforming itself in a ghostly version of the adventurer.
Despair Mirror - Every time the Ka-Mare Moroi is hit, the damage will be taken by the possessed adventurer. This is a pasive skill.
Fæcce (Fetch) - The Ka-Mare Moroi will take for itself a portion of possessed adventurer's health.
Hidebehind - The Ka-Mare Moroi is almost invisible in dark places (except for that pair of big eyes) unless it chooses to show itself. Can't be used once it is bounded to an adventurer.
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Facts to consider before facing a Ka-Mare Moroi:
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- The first thing a Ka-Mare Moroi will try to do is to take the shape of unwary adventurers (only one at a time) and transform itself in a dark ghostly version of the adventurer, this is known as "possession" or "bound".
- Once the Ka-Mare Moroi is bound to an adventurer, all damage done to Ka-Mare Moroi will be taken by the adventurer, so, in order to damage Ka-Mare Moroi, the party have to attack the adventurer thus damaging both of them but the Ka-Mare Moroi will take 1.5 times the damage done to the adventurer.
- The Ka-Mare Moroi can and will attack others when it is bounded to an adventurer, but the strenght of its attacks will depend on the strenght of the bounded adventurer, so, in general its a bad idea letting it posses the strongest warrior.
- It is unlikely that the Ka-Mare Moroi attacks directly the adventurer it possessed, by doing so, it will hurt itself because of the bound.
- A Ka-Mare Moroi have never attacked before possessing an adventurer, thus its real strenght is unknown.
- The adventurer can be healed by normal means, potions or healing spells will work like they always do, on the other hand the Ka-Mare Moroi will heal itself by "drinking" the life of the adventurer it possessed from time to time.
- There are only two known ways to vanquish a Ka-Mare Moroi: you have to kill the necromancer that summoned it or you can attack the hero bounded to it. Even though the first option is "safer", the Ka-Mare Moroi can travel long distances away from their master (thus often used as heralds) so you can never know if the necromancer is near.
- You can't beat Ka-Mare Moroi alone, trying to do so is futile. Even with that warning, if you foolishly attack the Ka-Mare Moroi alone just to prove yourself, you might need to know that befere it takes your shape it is possible to harm or even kill it, just be sure it is not setting you a trap before releasing your anger towards it, because it will usually hide in the dark unless it has a good reason to lure you.
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Theories:
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- Maybe in the future, a kind necromancer (if they exist) will use their knowledge to forge a charm to prevent the bound with a Ka-Mare Moroi... or maybe it actually exist to prevent a rival necromancer from attacking with a horde of Ka-Mare Moroi. But, will this end the curse? or will it actually unleash the full potential and hidden strenght of Ka-Mare Moroi?
- The Ka-Mare Moroi is afraid of daylight, it is commonly accepted as a known fact. But there are adventurers that claim to have seen Ka-Mare Moroi at noon and even at morning. Can daylight actually kill a Ka-Mare Moroi? Or is it that there are more kinds of Ka-Mare Moroi?
Reply Posted on
This mythical dragon was once a loyal friend of an evil Egyptian wizard named Ramon. Ramon knew many spells and conquered lands after lands for the pharoah. After he became the ultimate wizard he entrapped the pharaoh in a small crystal ball located in his body so he could become pharaoh. An unknown hero later defeats this unstoppable wizard somehow..and Ramon's final sorcery was to exchange his soul with his loyal dragon's and to this day he is an immortal dragon seeking hunger for power for he has gone mad with lust for only power.
All that remains his raging soul and dragon's body.
Powers:
Ball of darkness - Hero becomes blind for a few seconds.
Ball of energy - Hero becomes paralyzed for a few seconds.
Raging winds - When Ramon's health is below 15% Ramon dogdes all attacks for 20 seconds by flying.
He cannot be stunned but he can be put to sleep. Reply Posted on
Name:Excessum
Description:
Excessum an undead battlemage only known to live in the canopies of trees, not only to live there, but also to ambush wandering adventurers that come between their line of sight. Excessum wasn't always known as Excessum, Excessum was an adventurer like you before Zorbak came across him. Zorbak the mischievous little moglin tricked Excessum into turning over his soul with a game of chess (well he cheated, but I shouldn't be telling you guys this)... till this day people still call him a monster because of his appearance well, they're right! Excessum no longer has a soul causing him to have no feeling for human life, but he still cares for nature and local wild life.. well not exactly he absorbs their souls as well and leaves their bodies for the nature cycle.
Behavior:
Excessum uses the element of surprise in order to scare the pants off of you literally, but just to make sure he's not going to give you a heart attack, He tends to chuckle like Chuckles giving you a sense of who's behind you, and if you should run off like a little girl or stay and fight like a warrior.
Defensive Matters:
Excessum is not like any other monster. Excessum uses mana like a shield and once that is down you have 30 seconds to take down his health before his mana instantly regenerates making you do loops of the same tactic (his health doesn't regenerate unfortunately). Surprisingly enough Excessum has the ability to take away small amounts of your mana replenishing his own.
Excessum's Diet:
Chicken is a good source of protein perfect for Excessum's diet. Ham is also a good source of vitamins and minerals which is perfect for Excessums's diet, And Nachos who doesn't like nachos, you know not all monsters like eating human flesh unlike Excessum he was a human once until Zorbak took his soul, but still who doesn't like nachos.
Attacking/Overall damage:
Excessum means quick death in Latin showing by the way he fights. Excessum's Primary attack is consisted of spheres of raw dark magic which has its after effects of damaging your health every 15 seconds by 1% of your health for 1 minute and 20 seconds it takes about 1/4 of his mana and 1 minute and 30 seconds for him to use it again, but the after effect only has a 30% chance of happening. Excessum's secondary attack is a larger based attack, attacking everyone in the raid with the action of snapping his fingers which then releases a beam of dark energy towards all of you. Excessums third and final attack is for fleeing members of the raid consisting of skulls flying towards them doing twice the damage of a primary attack by Excessum this only can take effect when the target is out of range, making you think twice about leaving the battlegrounds.
Height:
Should be the same size of the average human male adventurer.
Weight:
Excessum is 115 pounds without equipped armor and about 170 pounds with the armor this is because, Excessum is half skeleton due to lack of human soul.
Location:
I am not sure how the game will primarily work, but for this monster Excessum only appears once, and generally respawns every 5-10 minutes of him being executed. Excessum appears only in the canopies of trees to provide a sneak attack to usually surprise his foes with a quite intimidating laugh such as chuckle's laughter making you alert and aware that he is near.
Health/Mana Statistics:
Not really sure how the mana and health system is going to work in AQ3D, but Excessum has a really low amount of health about half the health of a normal level capped adventurer. Please be aware that he does not regenerate health he only regenerates mana. Excessum's mana is about three times as much of his health.
Armor Details:
Excessum's armor color scheme is Black with red trims. The belt is a shade of brown. Excessum's Spaulder with the skull attached to it is also black with red trims with the exeption of a decaying skull on his spaulder. Excessum's cross spaulder is also black with red trims, but it has an exception of a gold cross. His armor consists of a torn up red cloak with a black stripe leading to a Swordhaven symbol on both his cape and his tabard. Every peice of metal on Excessum's armor is the color of gun metal such as his boots and leg guards. Excessum's right leg and arm reveal the decaying parts of his body therefore exposing it. Excessum's boots consists of 2 different types of wings dragon wings, and angel wings his right boot has the dragon wings whilst his left has angel wings on his talus feel free to Google that bone up. Execssum also has a red blind fold covering his eyes to conceal his eye sockets. Due to many attacks he has various claw marks on his breastplate. Excessum also has a lightning aura around his arms to show that he isn't the melee type of monster but a magic based one.
Thank you for taking the time to read my entry. Good Luck to all my competitors.
Sincerely,
Swordsmen, Battle On!
Reply Posted on
Images;
http://deviantpixeled.deviantart.com/art/AE-Contest-Entry-330741661?q=gallery%3ADeviantPixeled%20randomize%3A1&qo=1
http://deviantpixeled.deviantart.com/art/AE-Contest-Entry-2-330741862?q=gallery%3ADeviantPixeled%20randomize%3A1&qo=0
http://deviantpixeled.deviantart.com/gallery/#/d5gwy9k
Description;
The mixture of a goat, demon, and dragon; Lucipharous displays scales, fur, and horns. This beast was created during the war between all dark entities, the Shadowages, for control of the humans. Two powerful sorcerers, Luciphare and Rouven had worked together to create a war beast to win the war. However, combining three creatures proved to make nothing but a un-loyal servant. Lucipharous, named after the two creators, only thinks to seek for his personal gain; defeat the greatest hero.
Special Abilities;
-Creates a void where the reaper's hand pulls you in.
-Fires shadow from hands and smashes ground to produce an AOE shadow fire.
-Tail whips
-Claws
-Opens mouth and bats rush towards target causing a blind; reduces accuracy of target.
Reply Posted on
http://nottaclue2.deviantart.com/art/Tantalus-Sketch-330725728?ga_submit=10%3A1349399817
Description/Background
Don’t tell Death I told you this, but Tantalus totally still has his golden dog.
Tantalus was a legendary Item Crafter who made items of such power and tantalizing* beauty that he literally could not leave his house for fear of being mobbed by adventurers. In fact, his Items were so famous that even Death wanted to get in on the action. So on the day Tantalus was supposed to die, Death appeared to him and made him a deal instead. In exchange for making him a new scythe, ring, and cloak (his old ones were stolen by some brothers), Death would allow Tantalus to keep his life. It was a sweet deal, so of course Tantalus agreed.
However, once the items were complete, Tantalus did not want to part with them. The scythe was made of the most subtle material and could slice through nearly anything, even space. The cloak let him fly, and make him invisible and immune to all damage. And the ring, which was the greatest of all three treasures, had the power to heal any wound and fix any damage. So like any self-respecting adventurer, Tantalus decided to keep them.
When Death found out, he was furious. He destroyed all of Tantalus’s creations and banished the Item Crafter to Tartarus, where he would be trapped and denied food and drink for eternity.
That would have been the end of it, but for Death’s dog. The golden dog felt sorry for Tantalus, and stole his master’s cloak for him.
With the cloak, Tantalus broke out of his prison, and stole back the scythe and ring, the last of the items he created, and broke free.
And out of gratitude (and to spite Death), he brought the golden dog with him.
Abilities/Attacks
Tantalus isn’t a Digimon so I’m not going to name all the attacks. Some examples include slashing with the scythe, sky attacks, and firing beams from above (like Joshua’s Jesus Beams from the World Ends With You) using the ring.
To beat him though, one needs to first attack his wings, otherwise he can become invulnerable.
Reply Posted on
Name: Blaze the fire knight
Elements: fire – darkness
History
Daxon was one of the most powerful knights of lore, always fought against evil, one day a dark and powerful dragon threatened to destroy the village in which he lived, he decided to confront the dragon, when Daxon defeated the dragon, the dragon spirit entered his sword and armor, the power of the dragon corrupted Daxon, his heart and his soul became evil, suffering monstrous transformation, burning everything in its path, since that time the people of lore called blaze.
Description
Blaze is a human dragon hybrid, the darkness of his spirit leads him to burn the souls of his enemies, his sword dragon eater, can cut any armor, his armor is immune to high temperatures and fire attacks, he has great speed and high attack power.
Abilities
Defend
- Fire shield
Attack
- Fire vortex
Expels a great tornado of fire from his chest
- Fire rain
His sword sends a rain of fire balls from the heaven
- Super nova
His armor catches fire burning everything in its path
Reply Posted on
Monster Name: Blaze the fire knight
Elements: fire – darkness
History
Daxon was one of the most powerful knights of lore, always fought against evil, one day a dark and powerful dragon threatened to destroy the village in which he lived, he decided to confront the dragon, when Daxon defeated the dragon, the dragon spirit entered his sword and armor, the power of the dragon corrupted Daxon, his heart and his soul became evil, suffering monstrous transformation, burning everything in its path, since that time the people of lore called blaze.
Description
Blaze is a human dragon hybrid, the darkness of his spirit leads him to burn the souls of his enemies, his sword dragon eater, can cut any armor, his armor is immune to high temperatures and fire attacks, he has great speed and high attack power.
Abilities
Defend
- Fire shield
Attack
- Fire vortex
Expels a great tornado of fire from his chest
- Fire rain
His sword sends a rain of fire balls from the heaven
- Super nova
His armor catches fire burning everything in its path
Reply Posted on
http://fc06.deviantart.net/fs71/f/2010/310/2/7/jin_kazama_3d_sketch_by_gabe687-d32ald0.jpg
Spinning Flare Kick (critical up 900)
Avenger add damage for 10 seconds)
Mental Alertness (miss for 10 seconds)
Parry (dodge all atk's for 5 seconds) Reply Posted on
description: The dark wraiths are fearsome warriors of darkness and are feared by all. Their tattered cloaks strike fear into even the most hardened warrior.
Armor notes: the first side is a side pic and the second is from the front (though NOT the same position), also their eyes glow red. in the front view, the cloak is wrapped around it's body and hides it's arms. Reply Posted on
Name: Sarian
The Sarian is an exceedingly simple creature. The electrical current generated by it's depressingly small brain is hardly comparable to that of the static charge in a sheet of Saran wrap. It's thinking ability is limited to the basic areas of survival, save the capacity to fly into a stupidity driven-rage. In short, the Sarian is duller than your tabletop, thicker then General Shermon, denser then a neutron star and a good deal angrier than your communist neighbor's chihuahua.
Although Nature has given these creatures more limbs then IQ points, she has not been entirely unfair to this unfortunate race. In order to compensate the Sarian for their loss, Nature, in her infinite wisdom, provided them a nearly impenetrable armour... all over their backsides.
Now, upon first glance, the Sarian is an amusing mistake. However, when analyzed with a critical eye, one can see that the Sarian is not badly designed at all – or more specifically, designed for full-time life on the battlefield.
The tail is the main tool in which the Sarian uses to feed itself. Long, muscular, and covered in enough spikes to put MoMA's PSI pavilion to shame, the tail whips around like an enraged guitar player's hair. It is the creature's main weapon, cutting down anything unfortunate enough to stand in it's way and turning it into a pulpy mass of carcass. The first pair of arms are adorned with one large claw each, which slash about as if they were drunken. The feet, which alternatively provide transportation and extra gouging potential, face backwards, so that in any battle, the tail comes first. This is one creature you don't want to sneak up behind.
The most important part of the Sarian by far, is the sturdy bone plated armour that covers the backside, for without it, the Sarian would, in it's infinite stupidity, slice itself to bits before it could do so much as scratch anything.
In sharp contrast to the fearsome backside, the head and second pair of arms are small, weak and vulnerable. Their only purpose is to pick up and consume whatever the arse-nal leaves of its opponents. Although the shark's head looks quite fearsome, it cannot lunge. Therefore, unless you intentionally put your head into the sharks' mouth, or get close enough to be grabbed by the arms... we didn't need you in the gene pool anyways.
Sarian are a chief nuisance to travelers. They will often irritate unwary adventurers by smashing them to bits. However, they are tameable. One man killed so many without picking up after himself that when he finally tore his gaze from his enemies he found he had accidentally sponsored an entire family of Sarian. Instead of attempting to eat him, they made him the most powerful man in the world by tearing everything he pointed at to shreds.
But you must beware! Commanding a legion of Sarian is a strange sight to behold. In fact, it looks incredibly ridiculous.
With great power comes great social humiliation.
Reply Posted on
AQ3D: Legends of Lore Monster
Name: Wotan Rah
Location: Buildings built into mountains or hills.
Description: Wotan Rah are actually creatures cursed and turned into monsters. They normally live alone, accompanied by other creatures that they keep as slaves.
Diet: Wotan Rah consume a type of energy known as Aura. Aura is created by living things and thus Wotan Rah will send out slaves to gather Aura and bring it back to the Wotan Rah.
History: The Wotan Rah were created by an evil sorcerer who wanted revenge against a young hero who had defeated him and banished him from the throne. So he created a curse that turned the young hero into a monster. The sorcerer tried to take it, but the creature, which he called the Wotan Rah, escaped and began cursing anything he ran into. The sorcerer destroyed most of the Wotan Rah, but the remaining ones fled into hiding and have existed there ever since.
Attacks:
• Slash: The Wotan Rah swings its weapon. A basic attack with basic stats.
• Summon: The Wotan Rah summon a slave to fight for it. Can have up to 5 slaves fighting at once. Slaves are just random encounter monsters, only a little stronger.
• Curse: The Wotan Rah can cast its curse upon one of its slaves and turn them into smaller Wotan Rah, which have no magical abilities, but can attack the player and have more life.
• Consume: The Wotan Rah can consume the Aura of a slave, destroying it and replenishing a part of the Wotan Rah's life.
• Cast: The Wotan Rah casts a spell that hits the nearest target and explodes, dealing AoE damage.
• Trap: The Wotan Rah casts Aura balls across the field, which float around and explode when touched, dealing AoE damage.
• Rampage: The Wotan Rah goes on a rampage, moving across the screen and dealing damage to everything it hits.
• Cloak: The Wotan Rah becomes intangible, literally disappearing from the battlefield for an short amount of time. It performs a dive AoE attack when it comes out of Cloak.
Death: If a Wotan Rah is killed, it is transformed into its former self after death.
Battle Tips:
• Wotan Rah have a large amount of HP.
• A fight with a Wotan Rah can be long a hard, so be prepared and bring friends.
• There is no limit to how many times a Wotan Rah can summon slaves, so make sure to divide your time up evenly between the slaves and the Wotan Rah.
• When a Wotan Rah disappears use that time to dispatch of the slaves and quickly heal and prepare. Reply Posted on
My monster is the Wom-Wop. It got its name from its distinct two-part call. It can be found in forests along the edges of towns because they get most of their food from litter on the streets. Although they are accustomed to civilization they are still quite territorial. Upon even the smallest movement into its territory it will shout a battle call and charge into battle. If this were only true with its nest this could be no problem, however the Wom-Wops believe that the world is their territory. Thankfully the ones found around towns and cities know their limits, they won’t attack within a small range of towns. The Wom-Wops are a rather strange species they are a combination of Eagle, Lion, Dodo, Anklyosaurus, and Toaster Pastry. Attributes for each are the head of a Dodo, the neck of an Eagle, the legs and feet of a Lion, the tail of a Anklyosaurus, and a Toaster Pastry body. They’re one of the strangest freaks of nature in Lore. Although alone they’re a small annoyance to adventurers, in groups they are quite dangerous. There is only one way to distinguish the male Wom-Wop from the female, the stripes of the Toaster Pastry, males have blue stripes and females have red stripes. The following is taken from “Imaginpedia: A Miscellaneous Guide to the Innermost Workings of My Mind” (A book that I’m trying to write) “The Wom-Wop has a distinct pattern when it comes to fighting. Starting with a battle cry it then speeds forward at an average man’s walking speed1. Upon entering a range of 5ft2 the Wom-Wop will begin attacking by lunging forward with its beak. After attacking with its beak it will then attempt to ram you head-on. Lastly it will finish off with whacking you 1-5 times with its spiked tail. Although it is very rare I have seen men become poisoned by the spikes, it may be an allergic reaction or just very poor luck. 1Wom-Wops are very large at 5’6” and cannot run without falling at least once or twice. 2 Yes, my imagination uses the U.S Customary System” In short the Wom-Wops are not a species to be taken for granted, they can be very dangerous in large numbers, however if taken on with a group it is a great way to start off gaining some skill as an adventurer/ hero/villain etc.
Reply Posted on
Mercury Errant:
the mercury errant is a deadly and failed experiment of a mad scientist,the scientist was trying to make a mercury slime combining some mercury with slimes, but suddenly a zombie appeared and started to attack the scientist leaving him no choice to escape then he throw the jar of mercury slime to the zombie to escape but at the same time it created the deadly mercury errant. those monsters are one of the most feared monsters for fighters, the only way to highly damage them is using magic because the errant have high physical resistance making it nearly invulnerable to any physical attack.
Abilities:
*critical cut: high damaging physical attack but it requires 5 sec charge to unleash the attack.\
*armor hardening: become invulnerable of physical attacks for 10 sec.
*mercury toxins: liberate a toxic gas from the mercury and poison its victims that are around him Reply Posted on
Name:Fire Dragon
Location:Mountains
Description:
The Dragon Fire is very large and powerful than any other dragons. Fire Dragon is fed mainly of meat though he can eat plants.
Fire Dragon personality very nervous and even attacking his own kind.
On the edge of his tail he have poisonous spines.
abilites:
1.Fire breath:All dragons can blow from there mouth there element.
Fire Dragon blow fire from there mouth.
2.Bite:Dragon Fire has vary strong teeth and he have very strong bite.
3.Venomous tail: Dragon Fire hits his poisonous tail and stun the opponent for a few seconds.
4.Headbutt:Over his mouth he have thorns and he headbutt him and stabs him.
5.Cut:Over the head of the dragon has very sharp thorn and can cut with it his opponent. Reply Posted on
Link: http://twitpic.com/b0teyk
Habitat: He lurks through the chains of hate that exists in the world; He wanders through hate and lives from hate itself.
Creation/Origin:
Once was a human, he wandered through the pat of love in search of one thing: Happiness. He loved one girl; it was his reason to be kind, noble and helpful. That changed when he realized hate will arrive over him. It has passed some days since he started to hate people who hated him, and people who harm his beloved ones. He grew up but was left alone in loneliness, uneasy to find happiness. He gave up to darkness, letting himself die. His soul’s will was so strong that it didn’t gave in, rather all his hate started to form a body, one that will be the vessel that will sustain him over his new future. He determines himself to eliminate hate over the world. No matter what his goals are, his hatred controls him when he sees a girl like his crush; He rages over people’s mind and make them become crazy. He was hated because legends said he created craziness though he isn’t that old. The shapes on his tentacles revealed that he has around 900-1000 years, making him a wise monster thanks to the metamorphosis that took place when his neurons were dying, making them maintain alive. He uses a helmet that covers his eyes, due that his eyes are so deep that if you see through them, you can see loneliness’s true form. He wears silver ornaments in his chest to attract shadow beings that seek for the light that his ornaments emanate but that are a mere illusion of its shine. His last wish is to kiss his crush, the reason he hides his mouth and when he accomplish that goal, he will rest in peace. The truth behind why he chases shadow beings is because his crush, who was once a girl with a pure heart, turned into a shadow being. When they day to kill his transformed crush comes, he will cry so loud the animals will become crazy and such craziness will stop until they die. It is told that after that day, he will have accomplish his goal of kissing her crush for the last time, but lost his only reason to live.
Description: His horns show the obscure thoughts he has. His left hand is capable of ripping hate over people’s souls. His right hand has the power to focus all hate and create a dark hole on shadow beings to eliminate them completely.
Abilities:
-He is capable of ripping apart people’s hate but drains their energy in return.
-He uses his tentacles to sting people with poisonous essences, to make them suffer for their actions
-Capable of stunning you when your hate is so much that you are consuming yourself in rage.
Reply Posted on
The Drogma
One of the rare breeds of the wyrm , this mutant has been around the time where one of the wyrm was created. It lives throughout history , over thousands of years .The Drogma is a ruthless beast that has a high bounty on his head all across Lore due to that the hide of this beast has a rare genome which allows it to be immune to all magical attacks which makes it hide very valuable to many people. Reply Posted on
Deep within Lore, Story is told a woman beyond beauty controled
by evil travels in the mist of night. Anyone that see's deep
into her eyes is casted by her spell and there souls are now
trapped in her blade of endless tears, created by Nulgath
himself and lost in battle. Her laugh is the only warning you
will get to run and never return if not within seconds you
are doomed.
Full body- http://s1054.beta.photobucket.com/user/sitemodelguy/media/AQW%20CREATIONS/Img_00219_zps42bb21ce.jpg.html?sort=3&o=0
Head Shot-http://s1054.beta.photobucket.com/user/sitemodelguy/media/AQW%20CREATIONS/Img_00221_zpsb540d29d.jpg.html?sort=3&o=1
Sword Create By Nul- http://s1054.beta.photobucket.com/user/sitemodelguy/media/AQW%20CREATIONS/Img_00220_zpsaa8746cb.jpg.html?sort=3&o=2
Reply Posted on
His name is Oka Deman Reply Posted on
Link: http://redcaterpie.deviantart.com/art/Death-Knight-of-The-Soul-330654890
Name: Draconic Death Knight of the Soul
Description: These formidable warriors are skilled in the art of dual-
handed combat, as well as hand to hand combat. Created as
a knights experiment with a dead necromancers staff of
power and the remains of Exodus, taken after his defeat.
They are trained to use whatever weapons and skills they
have to destroy their opponents. Their most feared attack
is their wind hole vortex attack, where the opponent gets
sucked into a black hole that opens underneath them on any
terrain. You don’t want to get on the wrong side of these
knights, their Necrotic powers are lurking inside them
waiting to be unleashed.
Location: Deep in the depths of the Necropolis of Lore, waiting for it's
next Target.
Attacks: Long Range: Wind Hole Vortex (Creates a black hole underneath
the opponents feet, sucking them in to the last
place they remember)
Long Range 2: Cursed Needles of Heaven (Summons cursed needles of
Light and sends them flying at the opponent. Could
cause blindness and insanity.
Short Range: Armour Breaker (Use both blades to smash against
the opponents armour, searching for any weaknesses
and possibly resulting in paralysis)
Short Range 2: Helm Splitter (Pins the opponent down with one
sword, then uses the other to crash down on their
helm, can cause confusion and temporary paralysis. Reply Posted on
Undead Thunder God- He is known as The Thundra God... He is feared in the mountains and he is expert in handling Swords and explosives... No one can kill him but someday there is a destined warrior who will defeat him and make him rest in peace...
Abilities: His techniques are the three secret swords
Burning Soul:
This is the technique of THUNDRA. Using friction to ignite the human fats that have soaked into his sword over time, this serves to distract the opponent from his swings. The result is being simultaneously burned and slashed,more than compensating for the weakness of his serrated sword not being able to cut as deep as a normal one.
Crimson Lotus Arm:
Thundra fills his gauntlets with gunpowder, and ignites them with the sparks caused by the Mugenjin. Thus it results in an explosion. Guren Kaina yields a lot of force and is usually performed while his opponentis at close range, preferably in his grip. It can backfire, however.[This is the deadliest skill of Thundra]But ur lucky if it backfired to him.
Final Secret Sword: Fire-Producing Thunder God:
The Final technique of Thundra.. It calls for a thunder to come to his sword and when the tip was scratch into the ground it creates an hellfire because of the friction.
Reply Posted on
Link: http://s1124.photobucket.com/albums/l574/drakath2/?action=view¤t=Snapshot_20121004_1.jpg
The Death Sweeper is a monster that mainly lives in caves and old ruins and temples. When it first appears, It reveals itself as an undead dragon from the top of its neck to its head. When you get closer, you realize it is actually the monster known as the Death Sweeper. You notice how its neck has turned 180 degrees from where its body is, usually the body is on the ceiling of the spot it's found in. Otherwise on the ground it's head is in a normal position. It has four legs each with razor-sharp claws to allow it to hang from the ceiling of the area. Aside from its bony neck and head, it is covered in dragon scales on all parts of its body except for its underside.Its tail looks ordinary until you reach the tip, where a spike ball that is as hard as diamonds lay in wait to crush more difficult prey. It has movable sythe-like pincers all down the flesh part of its neck that can cut through any mediocre weapons with ease. the Death Sweeper can also breathe short bursts of shadowy fire that burn and is visible, but creates shadow as well One of the more aggressive monsters known, the Death Sweeper has easily earned its name. It is notorius for the bringer of death to even some very experienced fighters. It is said that with the Death Sweeper's spiked tails and its scales, one can create some of the most durable armor and weaponry in the entire world. Although they are lethal, wingless dragons, they also can be tamed. Very few have even lived to tell the tale against the Death Sweeper, let alone tame the creature. Once tamed, however, they can become loyal companions that will protect you above all else, just hope it doesn't become tamed by one with a tainted heart, it could be worse than fighting the Death Sweeper alone. Often found shifting in shadows once in combat, they can be terrifying to fight if you aren't quick on your feet. These dragons are older than lore's history books can tell, but legend has it they were the ancestors of some of the great dragons of today.
Attacks:
Shadow Breath: Shoots clearly visible shadowy flames that burn its opponent if hit and creates a shadow on the ground for a short time that will appear no matter how bright the light.
Death Sweepers: Where the dragon gets its name, it uses its pincers to lash out at the enemy. High damage if the attack lands but is also dodged fairly easily as it is a slower attack. Also provides the player an oppertunity to strike at the dragon's skull.
Spike Smash: The Death Sweeper swings its spiky tail at its foe, leaving just enough time to move out of the way with good timing, for moderate damage. If it misses, the tail will remain impaled in the ground for a short time, allowing its foe a chance to strike.
Claw Slash: The Death Sweeper uses its claws to strike at the enemy, dealing weak damage but the attack is swift and will hit you if you're not careful.
Pounce: The Death Sweeper pounces on its foe from the shadows. You can dodge it, but will deal high damage if you don't
Abilities: arkness
Alignment: Neutral
Shadow Travel: the Death Sweeper travels through the shadows and appears at random spots in the immediate area to strike
Wall Climb: Allows the Death Sweeper to climb on walls and ceilings for attacks. Reply Posted on
Hellish Forest Demon,
Description:
Old folk tales say this demon crawled its way past the fires of hell, escaping the torture of its cruel and devastating master. Some say its master put the demon here for a play date but never picked it up. letting it reek havoc on passing adventures. Whilst others say "One day it was not there and the next day it appeared!" (really they have no clue!)
Abilities:
This Demonic beast has both strength and speed, but has low armor.
It has sharp claws, tri-tailed (with sharp needles attached to the ends), 2 demonic horns and a muscular quick off the spot reaction and last but not least a masive set of chompers (teeth)!!!
-Head Rush (horn attack): strong powerful single hit.
-Scatter Strike (tail attack): Multi hit with D.O.T (poison) tail acts like snakes!
-JAB! (claw attack): Double hit with a chance of D.O.T
-ComperCrush! (bite attack): strong Single hit chance to sun
-FURY (combo attack): 3 random attacks from above combine to do a fury Strike!
~ xLiausx (Chrysus) Reply Posted on
Link: http://twitpic.com/9jv3dk
The Arrgsech is a giant monster. It's normaly quite peacefull unless not confronted. They tend to live in mountains or deepunderground close to stone. Even though their streanght an Arrgsceh primary skill is it intellect. Many confront them searching for wisdom but instead get all their anger agains them.
Full grown are very rare and can easily outmatch the strangest dragons but smaller ones aren't bigger than an big horse. If you ever cross one give it some wizdom for it to learn and it should let you pass whatever it is guarding secret or treasure.
Abilities:
Stomp: Knocks enemies to the ground briefly or stagger them.
Devour: If it kills someone it heals for 60% of it's lost health
Wizdom of the earth: Puches up a giant rock under the enemy sending them flying away form it.
Tail sweep: AoE behind it. Reply Posted on
Undead Brute-http://i1207.photobucket.com/albums/bb472/dragonblade4132/Photo12-1.png ( dont count what it says on the paper)
The undead brute is a vicious warrior who has came back from the dead for one and only purpose. KILL ALL HEROES! The Undead brute has sworn to kill any hero in it's path ever since the day a mighty king and his loyal army had crushed the Once human army of undead. The Undead brute comes back for more and more each time it is Resurrected. The Undead brute had sworn that every time he doesnt kill his victims, that he will go on a mighty rampage and destroy EVERYTHING in it's path. Although many heroes have destroyed it, the Undead brute will never give up until it wipes every hero off the face of Lore.
The undead brute has a lethal sword that it uses to crush away all heroes. It's shield, although is used to plow it's way through barracks of enemy lines and take out it's unlucky victim. The Undead brute has adapted to use very quick and precise attacks but can never seem to land a strike the first time it attacks.
Abilities- Misses it's first time every time it respawns. The undead brute also can block attacks but at a low chance. The undead brute's anger causes it to take to heroes at once (if it is battling more than 1 person)
Please please please accept this and take out my other drawing. I really really hope you accept this one instead :(
Reply Posted on
Monster Name - Mana Consumer
Description - Its shoulders, knees, and elbows have a natural body armour. It has no mouth because it thrives off the mana energy of its victims. It consumes their energy by, essentially, sucking it out of them and absorbing it throught its skin. It has back tendrils to protect it from any unseen attacks from the rear. Its head is basically a sideways raindrop, except the tail of the "raindrop" is pointed vertically a bit. Its skin is cyan, its shoulder, knee, and elbow armour is a purple-black, its claws are black, its eyes are red with heavy shadows around them, and its eyebrows are purple.
Background - It is said that a group of five power hungry Mages created this creature. They had thought they could command it to consume the mana energies of their enemies and transfer the energy it consumed into themselves. The creature did their bidding only until it could unleash its full power upon them. It unleashed all the mana energy it had collected upon the mages, destroying them [special skill #2, see below]. After it was free of their control it started to.... multiply. It seems that it needs a certain amount of mana to create a duplicate of itself, and thus the reason there are so many now.
ATTACK #1 - Lashes out wildly with its claws
ATTACK #2 - Lunges its arms foward at its opponent
BLOCK - leans forward ducking its head and crossing its arms in an "x" formation
Dodge -Turns its body to the side and leans back while keeping its legs stationary
SPECIAL Skill #1 -Breathes in the opponents mana energy [reduces its opponent's Mana energy, while increasing its own]
Special Skill #2 -empties all of its mana to unleash a massively strong attack to its enemy [is an AoE skill as well]
I have also created a 3D model for my monster, the "Mana Consumer".
Head shot http://oi49.tinypic.com/b3wfmh.jpg
Side shot http://oi46.tinypic.com/4ieqtz.jpg http://oi50.tinypic.com/2zdp3wk.jpg
Back shot http://oi50.tinypic.com/2zdp3wk.jpg
Front shot http://oi47.tinypic.com/1570hfl.jpg
This is actually my first ever 3d model, so imagine how amazing it would be in your game with an expert making it!
The back spikes should be somewhat longer and sleeker, but that is the only thing i feel didn't capture my concept well enough.
Also, for comparison purposes, here is the original drawing.
Reply Posted on
Name:Darkside Guardian
Type:Death ( :? )
Element: Dark/Chaos
Location: Graveyard
Abilities:Can get your soul (Stun you for like 3,4 secounds);Can create soul creatures like Ravens,Battle Axes and battle you;Poison you for 10 secounds when he atacks you with a soul raven
Description:He is floating (not much from the ground),he is black and white colour (just like the real Death). Reply Posted on
Arvon Dionde was the greatest shapeshifter in the land, and also a ruthless mercenary. He would fight for anyone, do anything, travelling throughout Lore on his murderous quest for riches and glory. He would sell the spoils of his contracts, rare objects stolen from estates and caves, to the heroes of Lore, though in a limited quantity. His reputation was unprecedented, and any attempts by law enforcement to track him down were bitter failures. On his contracts, he most often took the form of a raven, unremarkable at a glance and able to go anywhere.
After a while, the sight of a raven was enough to instill fear in powerful leaders and lecherous fools. This resulted in the hunting of them, driving them near extinction. The decline of the raven population was the first step in Arvon's undoing, as it threatened to expose him. But Arvon was a prideful man, and neglected to change his regularly used form. He was hired to assassinate a dangerous target, a high necromancer. The necromancer was aware of his coming, and also of his form. Arvon was captured as soon as he flew into sight, and imprisoned. It is there where Arvon became what he is today. He was cursed to forever be trapped in a new, monstrous form, his hands and face burnt to the bone in the process. However, his new power allowed him to escape, killing the necromancer in the process.
Arvon was never heard from again, and was presumed dead untill now. He is said to hunt in the nearby forests. and it's rumored that he can temporarily shapeshift back into his human form. He will randomly revert to his beastial form, so he has been given the title of The ShapeSlipper.
My idea for this 'monster' was to have a person who, from afar, looked like a normal NPC. However, upon approach, Arvon shapeslips into his beastial form, attacking everyone nearby.
His abilities are as follows:
-Basic Attack (Default)
His basic attack is using his claws, which leave an orange-red trail in their wake.
-Flame Wall(Moderate)
A wall of flame surrounds him, dealing low damage to anyone who attacks him.
-Ring of Torment (Rare)
This skill turns all heroes within 10 feet into bunnies for 7 seconds.
-Breath of Fire (Common)
Self explanatory, really. The fire is bright orange.
-Frostbite (Moderate)
All foes within a 10 foot radius are frozen for 3 turns.
-Pillars of the Crazed One (Very Rare)
Large pillars of energy erupt from the ground,and spiral down towards the target, dealing damage in the form of 20% of the target's health.
I understand that the limit for this contest is 1 monster, and that I am stretching the rules a bit here. If I have in fact broken a rule, disregard all parts of the description regarding to him being able to switch to his human form, and the image of it as well.
His health should be rather high, but his general damage low. He focuses on incapacitating his opponents rather than eliminating them quickly. He's basically an endurance-monger.
Beastial Form: http://sirwarlac.deviantart.com/#/d5gozdc
Human Form: http://sirwarlac.deviantart.com/#/d5gozny
Reply Posted on
name: lord yttud
description:ghostly powers, he flies, breathes fire by wings,he has two hands coming out of your body with two swords,he takes 200 damage with fire and 300 with swords and he flies to drop fire
color: transparent
name: lord yttud
weapon: swords Reply Posted on
http://soulallyhanna.deviantart.com/art/The-Blinded-Mortal-Angel-330400475
The Blinded Mortal Angel is more demon then angel. she draws male heros to their demise with a song, almost like a mermaid. Her headband covers a magic eye made only to burn.
She feeds on the souls of fallen heros, using her magic eye to burn any trace of them out of the world. She has also been known to take young girls and... taint them. They become members of HER army, made to destroy the one who created her. Some say there is only one, and she turns those she takes into her own.
Mostly of these stories are found around villages with caves near them. Dry, dark, and warm caves.
Her hair is light gray, her horns darker. Her skin, pail from never seeing the light of day. Her armor, brown black and gray... Her wings, as black as the darkest night. But what do YOU see in her eye?
She attacks the mind and soul, and defends with the power to stun. Who would face this being? Are YOU ready to battle this being? Reply Posted on
Monster image:
http://twitter.yfrog.com/z/597ixwj
This mysterious being is thought to once have been man. Legend says a powerful ruler once had a dark and twisted amusement of necromancy, trying to find ways to bring back those who have left this world. He would mix plant and animal matter into tonics and potions with disturbing results. He kept himself very much in shape to the point where when he did die, he would be at his physical peak. But he didn't die, he made his elixir, and now roams the lands in search of new followers to give his power to. He is building an army... If you see him or a follower, pursue. They must be destroyed at all costs...!
Extra notes: Skin is usually gray or a dull green or brown. The eyes range from oranges to blues to simply white. Roughly 6 ft in height, very muscular in body mass, with bones showing through in parts . Very evil, will hunt down it's prey or convert it to a lich like itself. Reply Posted on
NAME: Bryle, THE DEMON MASTER
Description: AZUL was a leader of a group warrior. he tried to fight sepulchure, but he died when sepulchure was amaze on his braveness he turn AZUL into a demon and change the name into Bryle. After that Hunter started his missions to kill anyone. Bryle is an expert of necromancy he can summon anything he wants. Bryle was very powerful and immortal. He can kill all the village by one slash. Bryle realized that he should not take orders to any one even his master sepulchure. Bryle also can copy the faces of anyone and he can copy the skills of it. Bryle armor and sword was pure evil because of learning all of the classes in the lore.
Bryke Skills:
ABILITIES
Corruption: A light damage but,damages over time.
Raze: can summon powerful demon's.
Drain: he drain the power of enemy.
Hunting Time: Stunning the enemy into 13 seconds.
Refreshment: Heals self over +500.
Manta strike: Bryle can multiple his selfs into 3.
Demon shield: A special defence that cannot be damaged by anyone.
The rage: Turns into a large demon and the attacks can hit 300.
Reply Posted on
name: demida-cadesta
description: once he was a human, then he became a monster and the gods cursed him to this demonic state, which forces him to speak in draconic, later he found a chaos symbiont and bound with it now all he wants is the destruction of the planet or supreme rule (if he cant have it he doesn't want anybody to have it) Reply Posted on
(If the link didn't work, here's an alt link to twitter >> http://twitpic.com/b0jzp6)
Monster Concept Name: Oblivion Diwata
Monster Type: Oblivion Fairy (Diwata/ Encantada)
Level: ???
Origin: Oblivion nesting grounds (cursed valley)
Description:
Beyond the dark grounds of the Oblivion, are the creatures that sought to roam tirelessly for their prey. But, its not the creature your suppose to worry about, its the "Fairy/ Diwata". Don't be fooled by their looks. Because they suck on the life force of those who are careless enough to walk to the valley of the shadow of death. So, tread lightly young hero...
Appearance: As observed they appear as normal human-like- being, beautiful and seemingly they don't age... but this is just an illusion. Underneath is their true form, an exoskeleton equiped with razor sharp claws and feet including their wings enough to swipe someone head clean-off.
Height: 4 inches
Wingspan: 3-4 inches
Power: Illusion
Attacks:
>Dual swipes >> creates multiple dark strike to the opponent
>Razor wing >> creates a tornado attack by their wings, once swirl around toward their opponent.
>Oblivion gaze >> creates an optical illusion, giving them an opportunity to strike.
Defend:
>Simply become intangible when the opponent tries to strike
>The Wings also serve as shield which extends longer than their average wingspan.
How to defeat/ avoid: You don't simply say "I don't believe in faires", come on what are you in 3rd grade?
>Don't go to forest alone or simple don't go or don't be stupid
>Bring sticky-traps
>Wave a torch around like an idiot and burn off their wings (no wings, can't fly then simply step on them.... yeah evil)
*The idea was based on old folk tale here in my country and re-amp by me*
Reply Posted on
(If the link didn't work, here's an alt link to twitter >> http://twitpic.com/b0jzp6)
Monster Concept Name: Oblivion Diwata
Monster Type: Oblivion Fairy (Diwata/ Encantada)
Level: ???
Origin: Oblivion nesting grounds (cursed valley)
Description:
Beyond the dark grounds of the Oblivion, are the creatures that sought to roam tirelessly for their prey. But, its not the creature your suppose to worry about, its the "Fairy/ Diwata". Don't be fooled by their looks. Because they suck on the life force of those who are careless enough to walk to the valley of the shadow of death. So, tread lightly young hero...
Appearance: As observed they appear as normal human-like- being, beautiful and seemingly they don't age... but this is just an illusion. Underneath is their true form, an exoskeleton equiped with razor sharp claws and feet including their wings enough to swipe someone head clean-off.
Height: 4 inches
Wingspan: 3-4 inches
Power: Illusion
Attacks:
>Dual swipes >> creates multiple dark strike to the opponent
>Razor wing >> creates a tornado attack by their wings, once swirl around toward their opponent.
>Oblivion gaze >> creates an optical illusion, giving them an opportunity to strike.
Defend:
>Simply become intangible when the opponent tries to strike
>The Wings also serve as shield which extends longer than their average wingspan.
How to defeat/ avoid: You don't simply say "I don't believe in faires", come on what are you in 3rd grade?
>Don't go to forest alone or simple don't go or don't be stupid
>Bring sticky-traps
>Wave a torch around like an idiot and burn off their wings (no wings, can't fly then simply step on them.... yeah evil)
*The idea was based on old folk tale here in my country and re-amp by me*
Reply Posted on
Poorly Adobe Flashed, World of Warcraft Inspiration [Lich King + Orc]
Description: After Being Frozen in the Artic for thousands of years, A Demigod Demon has been Unfrozen. Now he walks in the Depths of the Lore, completing his quest for his father Hades to open a gate to the UnderWorld. His Terrifying face puts a curse to the people who has seen him. No one can run away from Nocturne, The Doom Bringer.
Abilities:
Death Coil: Casts a deadly shadow to an Opponent and deals Damage over Time, Also heals him for an amount of time.
Death Decay: Strikes the Opponent from Above with a deadly, Reckless swing Stunning the opponent for a short period.
Dooms Day: Nocturne turns into shadow, Unseen for a short period of time.
Doom Bringer (Ultimate): Nocturne Slows and Fears the Enemy for a5 seconds while Draining the opponents Hp. Max Hp Consumption 400.
Theme: Boss, Dark Frozen Castle. Raid. Reply Posted on
ORIGIN
At the foot of the mountain a pack of wolves, well known as zaborwolf lived in the forest there. One day, humans began to open settlement there. Human cleared forests where they lived. Cut down most of the wood. They fought with the human, but they were clearly outnumbered. Many of the wolves were dead. Who survive, went away from the forest, they ventured to all corners of the land, seeking the power to take revenge.
One day, at the full moon, a thunderstorm appears. They go into a cave for shelter. But suddenly a portal appears. They all accidentally went to another world. There they saw the world very differently. Lots of monsters, they must confront a variety of things to survive.
This began to change when they arrived at the tomb vagaosaur. The type of corrupted dragon. A lot of vagaosaur corpse there. All corpses have glowing eyes. The leader of the pack tried to approach the strange one skeleton, the biggest one. Then he touched it. A stream of high-voltage electricity flowed into his body. And the skeleton started to attach his body, some bone even penetrate into the body. Other wolves that tried to help him were struck by lightning and bounce. They bounced towards the other skeletons which scattered very much in that place. They also experienced the same thing. Others tried to help again, but the same thing happened, until they all blend with those skeletons. They are unconscious.
6 days later they realized. They are not dead. Their bodies change. They stand on two legs, wings emerging from their backs, their fur becomes darker, some part of their body is covered by a very hard object, which is similar to the skeleton of the vagaosaur, their muscles had added mass, their eyes shining, and most noticeably is that they feel the flow of electricity in their bodies, in all their veins. They were aware of the new power they get. They are ready for their revenge.
They managed to find the portal to go back to their home. They were ready for revenge. Apparently human development there very quickly, humans have built a great city. But that does not make the wolf trembling. They launched an attack very quickly. They destroyed the city at once, destroyed and burned the buildings, killed almost everyone. The survivors fled to save themselves. They fled to nearby villages. They told all the nightmare of their family and town. Since then the human avoid that forest and people began to afraid to those monster wolf, the ZABORWOLF!!!
ZABORWOLF ABILITY
DEFEND
Exoskeleton
Part of the vagaosaur’s skeleton that has been attached and integrated to Zaborwolf. Some parts of the skeleton also contain additional protection spines. Exoskeleton is hard as steel, but not heavy, so it does not interfere with the speed and fly of zaborwolf. Actually vagaosaur’s bones have also entered into their body and fused with their own bone.
Static Fur
By adjusting the ionic charges on the body and their fur, Zaborwolf can create static electricity on their bodies makes their fur stand erect and tapering like needles.
Body Charge
Zaborwolf secrete large electrical charge and snatched object in the surrounding area. Electricity was out like a blast.
ATTACK
Sharp Claw & Teeth
Even before it turns into Zaborwolf, this type of wolf is already famous for their sharp fang and claws
Lightning Burst
Zaborwolf can shoot high-voltage electric ball from his mouth. These forces affected the ability of vagaosaur breath.
MOBILITY
Speed
Wolf is certainly has an amazing running ability. Although the front legs are no more used to running, Zaborwolf speeds faster than before the change because of the ejection caused by the hind legs rising rapidly due to the addition of muscle mass.
Fly
Wings of vagaosaur that has been fused with their bodies are not just accessories. They are able to fly high and across large distances, though they rarely fly because they run faster.
SURVIVABILITY
Heart Beat
When a coma in a state of dying, Zaborwolf itself can cause heart rate increased and rise again
Near Death Charge
When repeatedly attacked and was bleeding a lot, the instantaneous load changes occur in the body. This then burst out and snatched objects around it.
APPEARANCE:
the appearance is mainly like the image:) adding more exo-skele, rune, horn, cloth or recoloring the fur, or any kind of improvement art is up to AE LoL Team:) the creativity from the team is always awesome and awaited :D Reply Posted on
Name: Reap, the executioner
Description: Born without two legs, reap has always been struggling to achieve great power due to his disability. Bullied by his companions and instructors, Reap was never a cheerful dragon and was full of vengeance. At the age of 25, Reap committed suicide and sadly, nobody attended his funeral. Reap found himself resurrected after 500 years by Death, the god of the afterlife. He was granted an armor made of the bones from the dead that concealed his whole body, which is able to protect him from the strongest blows. Death also granted him intense strength, incredible magical abilities and changed the shape of his tail into an axe. This was when Reap received the title, the executioner. Reap wanted revenge and traveled back to his hometown. The entire area was wiped out, Reap executed every single one of his own without mercy, even his own parents. Reap suffered a minor blow from his father before he died, which caused the armor on his right arm to shred into pieces, leaving his scales exposed. Reap became known throughout the lore as a being who is heartless and will obliterate anyone that runs into him or gets in his way.
Quotes: "As long as i am alive, there will only be cataclysm and executions"
Color: Black and white
Abilities/Attacks:
Rise: Summons an army of skeletons to crush his foes.
Shadowflame: Incinerates the target with flames of darkness.
Dark Matter: Uses the power of the void to strike their foes.
Execute: Instantly kills the target if their health is below 20%
Bone-Totem: Reduces incoming damage by 20% for 2 turns
Titan's Blow: Flies up high in the air and skydives downwards to crush the target with it's tail.
Reply Posted on
Description: the Soul Licker is a small little creature that runs around during the night with his little companion tracking down fresh souls of the recently fallen, once tracked the soul licker sets his companion off to capture it so that he may lick the souls face devouring it like candy. Reply Posted on
https://twitter.com/i/#!/OptimusSuperior/media/slideshow?url=pic.twitter.com%2FIA7m4rm3
(exact same monster but in a combat stance)
https://twitter.com/i/#!/OptimusSuperior/media/slideshow?url=pic.twitter.com%2FrNkJaELu
The Fallen is the descended forme of an Angel, corrupted by sin. It's previously pristine white robes are now turned into a solid black armoring made out of a resilient etheral metal. The eyes are completely covered by it's black-domed helmet, which have a wing like design on them. It's body is composed of amorphous white material that is similar to light. It's four wings are made of hellfire. It's halo has now transformed into a solid black crescent-moon. Attempting to climb back to the heavens, it will often appear near churches and places of sanctuary.
It's combat ability is astonishing, turning it's arms into plasma blades, but it will usually not harm adventurers unless they are to pass into it's general vicinity and attack it. The black armoring is near to impossible to penetrate, so it is best to aim for it's exposed squishy-white body. If it is in extreme danger, it is capable of charging a large beam of concentrated darkmatter that would kill just about any living being. It is also capable of creating a temporary shield of darkness, in which it will take no damage, even though it will be unable to perform damage while it uses this move as well. The shields can be dispersed by light attacks. It's moves are generally darkness, but stronger Fallens are capable of performing light attacks, which are reminiscents of it's attacks while it was an Angel. It is best to respect these beings and avoid combat with one.
On another note, I was going to ink these in and clean it up, but I guess that it was not possible with the limited time we have.
-Battle on. Reply Posted on
Link: http://imageshack.us/photo/my-images/812/scan0001di.jpg/
http://imageshack.us/photo/my-images/253/scan0002ks.jpg/
Name: Draco WarMage of Shaan(and their Dragons; The HaeilReigners)
History: The Draco WarMages were originally human(for the most part). They were villains who enjoyed tampering with ancient Draconic Magic. They taught themselves how to take control of dragons, receive their knowledge, ride them, and make the dragons fight for them. The WarMages were cruel masters. All they cared about was power. If it meant killing off tens of thousands of dragons to gain power, so be it. But simply controlling live dragons wasn't enough. Living dragons got tired, weakened, could be killed. The Draco WarMages got together and discussed the issue. The vote was unanimous. They dug deeper into the Draconic Magic they already had. The result was brilliant, yet terrible. They discovered a magical half-state-of-mind world, named by the dragons, The Haven of Shaan. Where do evil dragons go when they die? The Haven of Shaan. The Draco WarMages had found exactly what they were searching for. An unlimited source of perfect draconic spirits. Oh, imagine the power they could gain!!!! But,as soon as they casted their spell of Dragon-Control, they found something terrible had happened. The WarMages were corrupted by their lust for power and in the process they were stripped of their humanity. Yet, their spell had taken hold. Just as they wanted, these evil draconic spirits were now under their control. The evil souls of the WarMages went back to earth and begun their rise to supremacy as The Draco WarMages of Shaan. But they found that every time they summoned a dragon, only one breed would be summoned. They tried to summon different breeds, but it was their curse. They learned to work with and play off of the strengths of The HaielReigners' spirits, but The HaeilReigner is not the strongest breed. The spirits could be re-killed, which required a new summoning spell to be cast. The price they payed: The Draco WarMages of Shaan CAN be defeated.
Location: The Draco WarMages of Shaan roam everywhere in groups of 1-5, but they tend to be found near/in Dragon Lairs, Misty Swamps, and Extreme Mountainous Regions.
Attacks: Simple Blow- Just a simple punch(that hurts, alot.) has a 3%chance of Stunning you for 4 sec.
Block- Blocks enemy's next attack(s) and has a 50% chance of Stunning for 2 sec.
Summon HaeilReigner- Summons a HaeilReigner Dragon.(Can be stopped via interruption. Attack like crazy to stop.)
Dragon Attacks: Breath of Flames- Sends flames shooting out at opponent. Has an 80% chance of causing a DoT of -5%(of your current HP) every 5 sec.
Aerial Plummet- Usually happens when HaeilReigner is near death. Dragon soars very high up, then does a kamikaze dive straight down, in a final attempt to kill you. If the dragon hits you(ouch)it's an automatic K.O.
Aerial Strike- Dragon swoops down and hits you. 40% chance of Stunning you for 6 sec.
*Any other Aerial Attacks a Dragon would have*
Stats: Melee and Magic(and dragon)
Weaknesses: The Draco WarMages of Shaan have no training as warriors, as their dragons do all their fighting, so if you can keep a Draco WarMage from summoning a new dragon after you have already slain one, then they should be easy to defeat.
The HaeilReigner is not a very smart dragon so at any time it could do its Aerial Plummet and kill itself. It is also a slow-ish dragon, and combos work well against it.
Extra Info: Sometimes a Draco WarMage of Shaan will ride its Dragon and fight, but not usually, considering the dragon tends to kill itself(derp) and be killed (more derp).
Neither the Dragons nor The Draco WarMages of Shaan will flee from a fight.
Fire Attacks are virtually useless against either the Dragon or The Draco WarMage of Shaan.
Melee Attacks work best.
~Good Luck to ALL Artix Entertainment Fans!~
Battle On!
Reply Posted on
Link: http://s1352.beta.photobucket.com/user/sentakuu/media/AQ3D_zpsae9fc954.jpg.html?sort=3&o=1
Name: Duque
HISTORY: Guard dog of the gods. This beast served the gods many centuries ago as a loyal companion until it traveled to the mortal world and made a contract to serve humans, of which terms are unknown today. The Duque took a less terrifying form but still kept its main features; torso of a werewolf, body of a lion, head of a fox and five blood-stained tails.
Details
-He is a loyal servant to humans, but when threatened Duque becomes a terrifying beast.
-May become a mount/pet
-Duque pronounced as Duke/d(y)o͞ok/
-Uses tails for defense in combat
-Has four eyes (a smaller eye behind each main eye) which hold a gem that may be sold or used for quests.
ELEMENTS
-Darkness
-Air
-Godly
Attack suggestions
-Regenerate- Grows additional tails for extra defense
-Godly- Glorious rays of sun light cut through enemy's skin and may cause temporary blindness
-Dark anarchy- Terrifying beam of black and red causes critical damage
NOT ENTRIES just progression of my monster(design is clearer)
1)http://s1352.beta.photobucket.com/user/sentakuu/media/photocopy2_zpsa4423433.jpg.html?sort=3&o=4
2)http://s1352.beta.photobucket.com/user/sentakuu/media/photocopy_zpsd0bc2e6c.jpg.html?sort=3&o=3
3)http://s1352.beta.photobucket.com/user/sentakuu/media/photo_zps5c291210.jpg.html?sort=3&o=2
4)http://s1352.beta.photobucket.com/user/sentakuu/media/photocopy3_zps3c431a57.jpg.html?sort=3&o=0 Reply Posted on
http://i1262.photobucket.com/albums/ii615/Forsaken7Jack/Rare-HunterHunter.jpg
"That's some nice loot you've got there. Be a shame if something were to happen to you..."
This is the familiar calling card of the infamous, Rare-Hunter Hunter.
While, almost no facts are known about this creature (especially if it even is a creature) there are a rather large assortment of rumors that are taken as such.
While some believe he is a sort of goblin creature, others believe that it was once human whom through it's obsession with the hunt; the elements have left it's skin with a blue-ish/green tinge.
It's been known to jump from trees, dig pit falls, and even plant snares with actual rares in the hopes of snatching a seeker of fortune.
Most believe that it hoards it's items like a leprechaun hoards it's gold, but another legend states that it in fact amounts it's loot for the purpose of a bargain made with a little furry time traveler.
..It's also considered to be something of a "pyro"; setting fires at will either from the lantern on it's cap, the flames that flank it, or the entirely separate set of gauntlet coming from it's chest. (His preferred form of defense.) Reply Posted on
They should be all approved by now.
Also, the contest has been extended till Friday 5 October. Reply Posted on
Monster Name: Wafflesia
Description: It's a Waffle growing out of a plant, what do you expect? These carnivorous plant can do a good job at luring unexpected traveler who missed their breakfast Reply Posted on
While they are not immensely powerful and seldom fight in packs, they still can make for a tough fight for an inexperienced adventurer. Aside from being able to shoot lightning from their butts (J/K, geez...), they move surprisingly fast, and their ability to fly grants them impressive mobility. They will attack anyone on sight, and their capability of both corrupting the Good and smiting the Evil in a being renders them perilous to all. Those that remain are almost four hundred years old, and have mastered the art of fighting using their signature weapon - the Soul Shears. Their shrieks of "Baby, baby, baby OOH! ...brains" cause intense migraines, and in rarer cases, death.
*'There's a zombie in the sky/ There's a zombie in the sky/ There's a zombie in the sky/ Oh crap you are gonna die'
Notes -
The Soul Shears, or as the Grim Ones themselves know them as, the Eclipse, is a grade-A example of magitech at its worst. Dubbed as the most unfair weapon to come out in the past half-millennium (funnily enough, no-one complains about mithril), it lends unquestionable style to a killing. Until the gods see fit to nerf it, the blade flows liquid and black, cutting like steel and burning like fire, all the while forming and re-forming in a dance of death. So you think you've blocked a blow to the head? Think again, as the metal effortlessly reforms to accommodate and evade you're parry. Ouch. It is this that lends the unUndead the majority of their power.
The Reluctance of the unUndead to Negotiate has long been documented amoung elevated circles. The notoriously unsuccessful bard, Brececa Balck put it well, saying, "The unUndead know that there is such a thing as a free lunch. It's you."
Pinstripe is not cool, and never will be. Sorry. Even the unUndead know this...
(Oh yeah, boring disclaimer time... :/
Icreatedalltheartmyself,specificallyforthiscompetition.You're(AEaswellasfellowplayers)areallowedto(encouragedto,even)useaslittleormuchoftheconceptorartasyouwish,althoughsomeacknowledgementwouldbenice.Anyresemblencetopersons,livingorundead,ispurely(ormostly)coincidental.Thanks!^^
Phew, glad that's over with.)
Links to various unUndead:
Mage: http://tinypic.com/r/21o37eo/6
Giant: http://tinypic.com/r/35a8wnr/6
Knight: http://tinypic.com/r/2ly0mrs/6
I actually made a painting of Artix and an unUndead fighting, but it's still drying, so there's no time to enter it.... :/ If I do well, I'll upload it to the forums or someplace!
Reply Posted on
Monster Link: http://i47.tinypic.com/20g1z7r.jpg
Name: Tek the Lightning Elemental [Tek]
Age: 17
Gender: Male
Description: Tek wears 2 black, metal wraps around his chest and another 2 around his waist and hanging from his waist. He has Dark Navy Blue hair and wears a pitch black blindfold. His garb is an average blue color, matching his pants. His belt is the same color as his hair. Tek has light tan composure. His sickle is a Dark Gray color.
Location: (You can chose where you would want him to go. I am not sure how everything is going to work out)
Extra info: He is evil and will stop at nothing to win. He also speaks English
Element:
-Lightning & Thunder
History:
Tek started out as a fierce lightning elemental. His elemental clan soon saw he took on the ninja trait when he was age 7. Tek was very gifted when it came to fighting. Once, he was training in the forest with his friends and a witch showed up. Tek's friends ran away, but Tek decided to fight. Tek lost and as a punishment, the witch turned him into a human. Tek's elemental powers were still there but his elemental clan would not permit him. Tek grew mad and swore he would get his revenge on the witch. When he turned 13, he encountered the witch again. Tek fought his hardest but still lost. The witch decided to give Tek his chain sickle to help him grow strong enough to defeat her. Tek soon grew very strong beyond his human body limitations. Now, he roams the earth waiting for the witch to appear. He battles anyone he sees to grow stronger for his future battle.
Special Abilities:
- Evening the score*
[Animation: Tek unleashes a enormous amount of lightning from his body, hitting everyone]
Takes a quarter of all of the targets' life.
- Last Resort**
[Animation: Tek wraps his chain sickle around one target and throws the target into the sky. Tek then sends lightning through the chain sickle and throws the target to the ground.]
Takes half of the targets life
Attack:
- Lightning Gash
[Animation: Tek builds up a ball of lightning and forcefully throws it at a target]
Deals 100-350 dmg. and disorients the target, causing their chance to hit 40%
- Instant Pulse
[Animation: Punches a target rapidly with lightning marks coming from his hands]
Deals 150-250 dmg.
- Flash Combo
[Animation: Kicks an opponent in the face and then trips him in under a second]
Deals 300-350 dmg.
Block:
-[Animation: Tek absorbs the attack through his chain sickle]
Dodge:
-[Animation: Tek flashes away from the attack and reappears within the second]
Drops:
-A light blue broadsword with rune symbols
-An armor that is similar to his. [If you gain his armor in the alpha phase, it turns into Lightning Legend Class {If I get chosen, then I would go into detail about the class}
HP: Your average Miniboss HP
MP: 100
*Automatically activates when at half health.
**Activates when Tek was a quarter of health left. Reply Posted on
Monster Name: Axaath
Description: A Race of beings created long ago by the ultimate lord of chaos. The leader of this new race wanted freedom from their creator thus throwing his people into war with the Chaos Lord, this reckless thought killed all but a few hundred of these beings, after the battle the Chaos lord Sealed them into an alternate dimension. Since the hero has defeated the Lord the beings have been released and have reached their goal for freedom and destruction. But that does not fill their hunger, they want more, they want to take over the world, to reproduce without interference from the pesky human race; thus the war between us and them begins.
Location: They are usually found in your nightmares, and if not they are spotted in graveyards or dark and damp Caves.
Powers: The seal on their heads still have some effect on the extent of their power but these beings master in time corruption, and alternation. individually they can control up to 1 of the 4 elements. They also have the power to enter your dreams, this power only affects those who have directly seen them. If you have seen a photo of them it does not count, so you are safe...For now. When they become desperate they begin to show you hallucinations of the one you love most and forces your mind to imagine yourself fighting them to the death, while on the outside you are just paralyzed; giving them enough time to either run away or deliver a mortal blow.
Extra Info: The loss of one wing is the result of their loss when fighting their creator, he chose this punishment to show that He (the chaos lord) should not be messed with. They also spend their time having Tea with pink Zombies aswell as undead slain by Artix. They enjoy long walks in the darkness of graveyards, as well as playing basketball in the MOLNBA (Monsters of Lore National Basketball Alliance); other hobbies consist of rose picking, pumpkin carving and dragon races. Reply Posted on
http://i48.tinypic.com/1531wcz.jpg
Day 13
The sun had almost disappeared behind the distant mountains by the time I headed back to the cave where we’d been taking shelter for the past two weeks. I hadn’t taken more than a few steps into the dense forest when I noticed something strange. A portion of the grass in front of me had been stained red. It made a trail through the trees, leading in the direction of our cave. A quick sniff confirmed by suspicion. It was blood, still fresh. Whatever creature had supplied it couldn’t have gone far. I peered deeper into the forest and tentatively set off in search of this mysterious intruder.
Several minutes had gone by when the mouth of our cave came into view. The blood trail continued on inside. I could hear a faint sound coming from within the cave, but I couldn’t make out what it was. Bracing myself, I plunged into the darkness. My superior eyesight allowed me to see several meters in front of me, even with no light. The sound of my claws rapping against the stone mixed with the one from further in. It was clearer now. It definitely sounded like something being ripped apart. There was a bend in the tunnel up ahead. I stopped and peered around the corner. Stretched out on the ground was the corpse of a deer. Its side had been split open and blood poured from the cut onto the ground. That wasn’t the interesting thing, though.
At first, I thought there were two creatures huddled over the carcass. Four sets of legs. But then they shifted and I realized that they were all attached to the same body. A long, serpentine neck bent down and tore meat off of bone with razor sharp teeth. Two tongues lapped at the fresh blood.
What a mess! This highly inconsiderate reptile must have killed this deer out in the woods and dragged it all the way here to enjoy a meal in privacy. Well, I made sure to teach it a little lesson about respect. Nobody defiles the home, albeit temporary, of me and my pet!
I stepped out from around the bend and took a deep breath. The creature stopped gorging itself and looked up just in time to see me spit fire in its face. The cave wall glowed orange in the light of the flames. The creature reared back, hissing, and fixed me in its soulless gaze. A black mane of hair fell along the right side of its head, neck, and chest, and swayed when it moved. Its eyes were both set on the left side of its head. I could see now that the scales that covered its body were colored bright red. It ducked its head and curled its tail over its back like a scorpion. Three sharp blades protruded from the tip.
I dashed forward, trying to sink my teeth into its neck. It struck at me with its tail and I jerked away. Two sets of its legs nimbly navigated across the stone floor while the other two sets slashed and clawed at me. I unfurled my wings and held them out on either side of me to make myself appear larger. This creature paused. I used the opportunity to rush forward and get behind it. I snapped at its tail, catching it between my jaws. I bit down as hard as I could, determined to win this fight. The creature let out a shriek and struggled to break free. I released its tail and it sped away out of the cave. I carried the deer back to the entrance to dispose of it. There was no sign of the creature. I bet that thing would think twice from now on before annoying a dragon.
A few hours later, I met up with my pet human and told him of my experience. Because of my lack of thumbs, I had him document it in this journal. He also included a sketch of it based on my description. Neither of us had ever seen such a creature before, so we located a nearby village and asked the inhabitants if they knew what it was called. No one did. Therefore, we took it upon ourselves to give it a name. From that moment on, it would be called the Djinucet. It was my idea, of course.
It seemed as if there was still much to discover in this new world. We were only just beginning, though. There was always something new to find, and always someone willing to go find it.
Reply Posted on
here is the link :)
http://imageshack.us/a/img32/6451/photo1sli.jpg Reply Posted on
The Rabicken
It was once a normal rabbit who was part of a magical wizards act. But one day, that Wizards act didnt quite go to plan and the result of his act was... A half rabbit and half chicken... THE RABICKEN!
The can fly only a very short distance off the ground and use their teeth for attacking monsters. Reply Posted on
http://imageshack.us/a/img585/2020/photo1yns.jpg
Once they, the legendary pirate sea men, had found the greatest treasure box ever known to man. When they had found the treasure box a voice could be heard from the box which told them.. "If you keep this treasure box closed you will be the most successful of all pirate crews. However, if you open this box you will be cursed for an eternity..."
As pirates they naturally opened the box, what they found inside remains a mystery... but what they became... was infamously known as the cursed sea men.
Their appearance is that of a normal pirate human except they have a tentacle beard and one of their whole arms are made of tentacles.
They also have one leg deformed to that of a fish.
Their main use of attacking is using their pirate sword and their special attacks involve using their tentacle arm to wrap around their foe and strangle them to death. Reply Posted on
(Note: Hi, I never got confirmation on what to do with grammar/spelling edits on the boards so here is a resubmission of my monster and description)
Toxic Leech Dragon
As member of the illustrious and noble family of dragons, and friend to all heroes, I –the name is scribbled out- deemed it prudent to give fair warning to any and all adventurers who make their fortunes in traversing Lore’s less savory regions. Don’t linger in the swamps, especially you greenhorns. You are not ready to encounter such a vile stain to the dragon bloodline that has crawled out from the wastes.
While smaller in comparison to other dragons and possessing stunted wings incapable of flight, this abomination still has some biological similarities to dragonkind, including a weakness to dragonbane. It uses its antennae and long tongue as a means of sensing its way through the marshes suggesting its sightlessness and that the round protrusions on its head act more as a hearing aid. The horns are located on either side of the mouth, as opposed to the crown of its head, and in battle it is used as a tool for goring and holding its victim in place while it siphons blood and in some cases mana. Its tongue is coated in a poisonous cocktail of toxins that is brewed within its chest cavity and is visible through a hard, transparent membrane. Its can use its tongue as both a close range and long range weapon with the muscle’s capability to wrap around foes and shoot streams of acidic liquid from a distance. It does not posses the ability to speak in the language of dragons or humans, instead making slurred hissing from its maw and high-pitched vibration sounds from its antenna as primal communication.
In an incident where a group of mages had attempted to capture this beast for further study it was discovered that its diet affects the composition of its chemical spew (after it drained one of their colleagues with a proclivity for fire spells and began spraying a combustible liquid.)
If you insist on pursuing this monster (as you probably will), try to be wearing something you won’t miss. If your armor doesn’t corrode into scrap metal first, the stench will last for months. Happy hunting~
Reply Posted on
Name: Dracken-Mage
Description: Ever heard of those people who spend their ENTIRE lives researching and working on only ONE thing? Well, the DracoVayer was actually one of them, and still is! It, or he, was a mage obsessed with discovering the secrets of dragons and finding out the elements that gave them their rare qualities. In his quest to do so, he gathered all of the elements from the heart of dragons that give them their power, but in a freak accident, he turned half-dragon, half-human. Despite this, he continues his research by conducting experiments on himself, however he has to adapt like a dragon and still wears his robe (which is a bit ripped due to his big size).
His skin is light brownish, his eyes are azure, and his claws are a shade of pale yellow. His robe is dark black, with some stripes blue, and is a bit torn. His horns are the same color as his claws along with his teeth.
Location: Found hiding in caves and thick forests near populated towns. If the Dracken-Mage is in an area far away from civilian population, it can be found tinkering with supplies and continuing to work on its staff.
Food: The Dracken-Mage preys on sheep, lamb, cows, chickens, and other basic farm animals. Unlike regular dragons, he doesn't eat humans due to the fact that he is half-human too, so he still has a feeling of disgust when thinking about eating other humans.
How It Fights: The Dracken-Mage fights with his trusty staff, Dracken Magic from the Dracken-Orb resting on the top of his staff, his own hands (and claws). He swings his staff an entire 180 degree angle in order to get maximum coverage. Dracken Magic is mentally aimed at the opponent. His claws are rapidly moved in random direction and is not as accurate as his Dracken Magic.
Powers: "Staff Smack", "Orb Distortion", "Experimenting With My Powers", and "WHY HAS THIS HAPPENED TO ME?"
"Staff Smack": The Staff Smack is when the Dracken-Mage swings the bottom tip of his staff with great force at his opponent or prey.
"Orb Distortion": The Orb Distortion is when a magical beam of pure Draken Magic, the magic that gives dragons their unique qualities, is shot at the Draken-Mage's opponent or prey from his staff, where the Dracken-Orb rests.
"Experimenting With My Powers": The Experimenting With My Powers is when the Draken-Mage shows his powers by unleashing a ferocious roar that scares his opponents and causes their speed to drop, allowing them to be an easier target for the Dracken-Mage.
"WHY HAS THIS HAPPENED TO ME?": The 'WHY HAS THIS HAPPENED TO ME?' is when the Dracken-Mage gets in a fit of rage, knowing that he is half-dragon, half-human, thus preventing him from returning to his life in society. The Dracken-Mage gets an extra buff, increasing its power and speed.
Elements: Dracken Magic, the pure magic that gives dragons their unique qualities.
NOTE: WHEN KILLED THERE IS A 15% CHANCE THAT HIS STAFF WILL DROP!
ANOTHER NOTE: AT LEAST 3 FARM ANIMALS MISSING EACH NIGHT FOR 2 NIGHTS IS A SIGN THAT THE DRACKEN-MAGE IS NEAR!
Reply Posted on
Link: http://fav.me/d5geix8
Under the impression of an impending attack, humans attacked ritbeins and defeated their leader, Cel. Their new leader, Garlan, angered by the treachery of humans, lets loose the anger of ritbeins, Their vengeful spirits forced them to become the powerful monsters they are today. They pride themselves with their tough skin of rock and raw power. Though heavy as they seem, they are quite agile with the aid of their four legs. Their heavy weapons are hand crafted to fit every individual.
Regularly, they attack with their weapon only, but when they are close to death, they go on a rampage. Their power multiplies and they become more agile, forcing themselves to dodge attacks coming their way. Reply Posted on
Monster name: Snowdeath
*The image is flipped, so tilt your head to the right. I cropped a lot of the original image because it was WAY to big to meet the standard of 800x600
Description: A lost, rare monster, Snowdeath is a combination of a fallen hero and a deadly snowman. Blood trickles down it's arms, and its lower half is floating, as if a hollow ghost. A red X is halfway through the human side, meaning that he was once a living soul, now lost into the creatures half. It kills it's pray with it's razor sharp talons, and uses half of the hero's body as a substitute, for it slowly melted away. Beware, it will haunt your dream and won't let you go if you stare at it directly in the eye. Now, close your eyes, and turn around.... Reply Posted on
Monster Name: Verdisent
Type of Monster: Boss monster
Feasts: Anything
Attribute:Water,ice,magic
Powers: The human part on the top can use magic attributed water and ice spells while the mouth of the monster head can shoot out a flood of water and suck stuff in like a vaccume and can whip its body and breath underwater.The mouth can also let out a high pitch ear shattering screaming causing dizziness or even temporarily stunning an opponent
Weaknesses: Fire
Location: Any place with a vast amount of water.
BackStory: Born on a small farm verdious was a simple sheep herder as a boy often dreaming
about fighting for the legion he dreamed of glory and praise.
Although a hard a journey training day by day exploring the forest with his friend and crush
Verdona when ever he wasnt training. He had a tough but enjoyable childhood.
When he first turned 18 he enlisted in the army even though young and mocked by his peers he clearly rose through the ranks and was praised as a young star of the legion.
His love life was going good to at the age of 23 he proposed to verdona who he was now madly in love with and she accepted with in two months of the marriage she was
pregnant with his child.
Life was good for verdious he was seen to become a future general of his legion he was trusted by many and almost unmatched in battle but nothing could prepare
him for what was about to come.
It was an especially hot day that afternoon when his home was attacked and the town was attacked and ransacked by barbarians kidnapping the women and
slaughtering the rest the streets were strewn with scarlet crimson blood and the sky was a deep and dark red reflecting the brutal attack.
Verdious was away on a battle but was told of the news of what happened and that his parents had been among those slaughtered and his wife kidnapped. Verdious was
struck with grief and begged his general to spare a few man and a boat so he could go after his wife and unborn child taking pity on verdious he granted him his wish.
They followed the trail of destruction and came to a village that the barbarians were in having previously slaughtered its occupants.
The men attacked and they fought bravely and Verdious was left the last one standing he kept fighting and fighting until he had slain every last barbarian he searched
the village for his wife he found the women in the barbarians ship at the dock he freed the women but found out his wife had died a few hours before from malnourishment and
injuries. Staying in the vessel until midnight he set it alight and howled grief stricken over his lost wife and unborn child and how he was to weak to save them and
only if he had been more powerful he could have saved them.It was at this time that a blind sea creature that lived in the murky depths below of the dock offered to grant his
wish in offer for his undying loyalty now obsessed with power he agreed it was now that granting him his wish verdious gained immense power but in return was merged
to the creatures head and his eyes used to become the creatures. Both as one they terrorise the sea they harbour verdious mad from his loss. It is said when then moon is
full that you can hear the bloody screams of the man once known as Verdious at blood peak harbour the creature now known as verdisent is long gone
Reply Posted on
Monster Name: Slasher Bear
Description: Long ago when Lore was being created, these creatures were one of many created. These creatures are usually found alone. Using its eyes to see all around at once, this beast is very tough. They were thought to be extinct until not that long ago...
Location: Forests and sometimes caves.
Attacks:
It can use its rotating blades to hover for a second, then crush anything below it with a body slam.
It can use the blades as an attack by slashing the Opponent/Player.
Bite attack.
Powerful claws can be used to scratch. Reply Posted on
Creature's Name: Cliff Diver.
Creature type: Semi-aquatic mammal.
Primary Element: Water
Secondary Element: Ice
Location: Rocky / mountainous coastal areas.
Description: When the first pilgrims were closing in on the land known today as Lore, they saw what appeared to be seals from the far off cliff sides launching their selves off of the cliff and swiftly spiraling down into the ocean below. The pilgrims were astonished to see beasts so carelessly toss their lives away into the rugged sea. As the pilgrims grew closer to the land they were startled to find that these beasts had not thrown their lives away, but were attempting something miraculous. They were attempting to take flight with the gulls above their heads. However an attempt is still just an attempt meaning they failed and as adaption takes countless years to take place… Continue to fail to this day.
These flying failures are known as “cliff divers” due to their natural instincts to attempt to fly. The early settlers quickly befriended these creatures and used their aquatic abilities to aid in fishing journeys. The cliff divers’ ability to breathe on land and in water make them a sailor’s best friend and many coastal villages have even turned to existing in harmony with them as pets.
The cliff diver is naturally a brown color with a tan bottom jaw that recedes down to its underbelly. Its most prominent features are its sturdy jaw and its tri-finned tail. A cliff diver’s jaw is capable of opening to a measure of 140 degrees and snapping shut in a matter of eight milliseconds. The cliff diver also takes in a large amount of water storing it inside of a sack until needed for defense where the water is regurgitated as a beam of light that upon contact may freeze its target. It has been recorded that cliff divers may sometimes use this ice beam to freeze land and slide across at rapid speeds to quickly assault anything it deems as a threat. The tail of a cliff diver enables it for extreme swimming abilities, allowing it to swim at a high velocity. The tail is also the cliff diver’s main form of defense due to the fins of its tail being sharper than most blades. The leathery husk of a cliff diver provides a swifter swimming ability and a natural defense to any form of predator. The only true weakness of a cliff diver is fire due to its ability to cause its leather hide to dry up and crack.
Psychologically, cliff divers are simple beings that are protective of their territory, leaders, young ones, and kin. As they are protective of each other, they are always found in large herds and will combat any attacker or threat as a team. They are extremely loyal as well, making them a great companion for lonely adventurers and those who have settled down.
Reply Posted on
Name: Sharkon (Sha-r-con)
Link: https://profile.live.com/P.mvc#!https://skydrive.live.com/?cid=9003f197bb60b9c3!cid=9003F197BB60B9C3&id=9003F197BB60B9C3!266 (Please note the image is of both the male and female Sharkon King and Queen, but are still only ONE monster. Thought it would be best to show both genders of the same creature.)
Description: These creatures are a cross union between a dragon and a shark. Most commonly hammerhead sharks and shadow dragons, though the Sharkon's have been seen as other breeds of sharks and dragons. Sharkons are, also known for always wearing an ankh some where on their being. They do this as a means of showing their respect for life.
Background: Journal log#1= When it comes to the origin of the Sharkon race, most is shrouded in myth and mystery. This race is so rarely seen, that it is often believed to not event really exist. Only mentioned within rumors and stories, in which makes the truth bout this shadowed race unseen. From my travels I have researched, nay hunted down any information about the Sharkon. Here is what I have uncovered about them. Unfortunately, without talking to a true Sharkon, my findings are still merely a speculation, based upon minimal proofs. Without any hard evidence, I can only mark this down as a probable origin story.
Dating back millennia ago, there was a war declared upon the Night Sky clan. The Night Sky were a clan made up of the shadow dragon race. Do to the power, respect, and wealth of these dragons, there were many that sought the destruction of them. One greedy king almost succeeded in doing just that. King Mobian greatly feared the power of the Night Sky clan, along with his lust for their mass wealth. Mobian managed to gather a huge army to strike war against the clan. Years of blood shed pasted, and even with the allied forces from other dragon clans behind them, the Night Sky for-saw a losing battle.
During the night of a new moon, a small group of three allied dragons managed to sneak past King Mobian's troops with a very precious cargo. This cargo was the most respected of the young leaders in the Night Sky clan. His name was ShadowWing, and he was taken much against his will. The plan was to save ShadowWing's clan, by heading toward salt-waters and acquire a ship to cross to a dragon safe haven, were he can restart his clan and live in secret away from King Mobian and any one who wished the death of the Night Sky. Unfortunately, luck was not on their side. During this last ditch effort to save the clan, the party was attacked while gathering supplies for their ocean voyage. Their first thought was, they have been captured by Mobian's forces. As they were being dragged off, their hope was dwindling with every step taken.
Soon, they began to smell salt water in the air. “Why would Mobian's followers take us away from his grounds and toward the safe haven we are seeking?” each party member thought as their bound and blindfolded bodies were being shoved into the brig of a ship. Many hours went by as the confused captives attempted to figure a way to escape their current predicament. Only to be startled by the creaking sound of the cell door opening. In a flash of blinding light, each of their blindfolds were taken off. Once their eyes adjusted to the room, the party was astonished to see that their “hosts” were four members of the Blood Fin clan.
The Blood Fins are a clan of humanoid shark creatures. ShadowWing spoke first, demanding to know why they were attacked, kidnapped, and being held against their will. “Are you allied with King Mobian, or under his payroll, perhaps?” he added. The four Blood Fin soldiers burst into laughter after hearing such a notion. “We hold no trade, nor loyalty to the greed of the tyrant king.” chuckled the Mako shark. “We know well of the war waged between the king and the dragons. Young spawn of the Night Sky.” the Tiger Shark said while they each pulled the party from the holding cell...?
Unfortunately, this is where the story fades, splitting apart. There is no evidence pointing to what really happened to the party once they were taken from the ships brig. This is the part of the story that has many variations and continues to change every time it is told. Some say they were imprisoned to live with the Blood Fin clan, as a means to ensure that King Mobian would believe all of the Night Sky's clan members were Dead. While, others claim the Blood Fins were a unknown ally, indebted to the Night Sky. Secretly, kidnapping the party as a means to rescue them from Modian's forces. With the Blood Fin leader allowing them to live out their days in peace and safety. Also, giving his daughter's hand to ShadowWing, as proof of their trust. Continuing, with so many other versions, each different then the last. The only facts that do not seem to change, is of ShadowWing taking a female hammerhead Blood Fin clan member as his bride. Following, with her bearing his child, and this child is claimed to be the first founding member of the Sharkon race.
Though, as I have said from the start, this is only based upon speculation. The truth about what happened to the dragon party and ShadowWing, is as shrouded in mystery as the Sharkons them selves. My journey for the truth to unmask this mystery will ever be on going, as I will continue to log my findings. End Log #1.....
Special Abilities: There are two main types of abilities the Sharkon can preform. One is common and the other it special. Common abilities are skills that all Sharkon can do. Special abilities are skill that are unique to the individual Sharkon. Beginning with the common abilities, these include the following:
1. Transformation aka Shape Shifting = All Sharkon are capable of changing their form into any form needed. For example, animals, humanoid creatures, plants and inanimate objects. This skill is a defense ability, allowing them to blend with any kind of surrounding, without being noticed. Making it the main reason why they practically have never been seen in their true form.
2. Basic hand to hand = These skills are your common use of weapons and martial art type moves. These skills, also include biting and tail whip techniques.
3. Flying and Swimming = Though Sharkons favor using their wings (in the same way a manta does) to glide through the water, they can use their wings for flight as well.
4. Water Manipulation = Do to their shark blood, all Sharkons can control and create water by will. This skill is used for both defense and offense moves in battle. The use of this skill is only limited by the imagination. From shields, to swords, to spikes, to waves, etc. can be created out of the water they control. Depending on the strength of the Sharkon determines the main form of water techniques they use are. If it is a weaker Sharkon, they tend to stick with simple attack moves, such as creating weapons from water or shooting water spikes at an opponent. While a stronger Sharkon tends to use larger ranged attacks. Such as, tsunami-es or water pillars.
5. Maelstrom or Storms = This skill is the ability to create a huge whirlpool and/or massive raging storm. This ability is rare even among the Sharkon people. It's said that only Sharkon of the highest king/queen rank can preform these skills.
Now for the second skills, the special abilities. These abilities tend to vary from Sharkon to Sharkon. They depend on the dragon blood of the individual Sharkon. Some examples are as follows:
1. Shadow Dragon Blood = Would give the Sharkon dark type skills. Such as, black mist fog for blinding enemies or poison based attacks, etc.
2. Fire Dragon Blood = Would give the Sharkon fire type skills. Such as, fire breath or fire blasts, etc.
3. Ice Dragon Blood = Would give the Sharkon ice type skills. Such as, ice shards or freezing breath, etc.
4. So on and so forth, I think you get the idea by now.
Hope that you have enjoyed seeing my art work and reading about my creature, even though it is a bit long. I apologize for any spelling and/or grammar errors, writing is not my strong suite. I would like to take this time, to Thank You for your time and consideration.
Ever faithfully yours,
Darkhammerhead Reply Posted on
Image Link: http://skyaxx.deviantart.com/art/One-Winged-Seraph-329853888
[A short back story written on that page].
Basic Concept: The monster is supposed to appear once every month for a period of about 6 or so hours. It spawns at any random highly populated map in the game, and once there, it aggros at EVERYTHING-- players and monsters alike. Its attack and defense capabilities should be insanely high, it is truly revered as a destoryer, and if players get killed by it, they should lose experience points or level down. Basically, it has to be something that induces fear in players, and has them running through the darkness. What better cause to be afraid than leveling-down?
Attack Concept: While the humanoid figure assaults players with sword-based melee attacks, a semi-transparent (or pitch black) figure which always hovers adjacent to him casts COLOSSAL elemental spells at all targets, and defends incoming attacks with a shield which simply appears in front of the attacker.
[this figure was not captured well enough in the drawing, however it is supposed to be something much like the Guardian Shadow in AQW. See here: http://aqwwiki.wikidot.com/guardian-shadow]
Further, the humanoid figure may instantaneously teleport in front of any target within range, however, after teleporting, it is stunned for about 3 to 6 seconds. the point of this is to add to its terrifying ambiance, while not making it inescapable.
The result of this combination, is a monster truly to be feared and revered. You see, as players won't know about the 1 month cycle, they will believe that it can appear anywhere, at anytime. And when it does... it WILL kill you.
p.s. if you do consider making a monster LIKE this in the future, could you make it spawn in dark places? It'll be fun to see how many players have Nyctophobia... Reply Posted on
Name: The Moose King
Description: The Mighty Mashin' Moose King may manically munch on his mighty and masterfully skilled foes but he is a benevolent king. With a steed of unmatched power and speed to compliment his already great moosey speed and might, the Moose King come prepared to mash any man or monster who threatens, or poses, a threat to his people. No longer will the moose live in fear of hunters while the Moose King is around. While his hooves to hand combat is unmatched, with an ability to alter space time itself from the force, this mighty warrior also possesses a mighty moose mallet he named Nedonic Furoh'shia(Moose language for Hunter's Demise).
Location: This rare beast comes in power whenever a moose herd feels greatly threatened by their nearby surroundings. There is no single Moose King and any who takes up the mantle and crown experience rapid growth in intelligence and muscle. Moose can range from forests to tundras to mountain ranges so be wary in most places and pose no threat or you will be the next victim of the moosey majesty.
Powers: This King of Beasts is not only capable of cracking skulls in a single blow with his mighty hooves or mallet but can warp space-time with the force of the impacts. His baritone bugle can cause temporary hearing loss along with intense pain. That's not all you have to worry about because it serves as a war-cry rallying any nearby into a brutal stampede.
Extra info: The Moose Crown artifact is a mysterious jewel that no one really knows the origin of. It shows up in a time of fear and need for the herd and any who dons it turns into the Moose King within days. No tales exist of any hunter being able to slay the beast during this time, let alone after when the jewel's power enhances the wearer fully. Reply Posted on
These blood thirsty creatures are always looking for a fight. Being from the netherworld they destroy ever thing they see. Weighing about 300 pounds and being 7ft tall you know they will put up more than a fight. Being so destructive they carry around a huge axe and have earned the title of a warlord. These are just some powerful giants and beasts you will see in the world of lore.
Attacks
-Rage
-Kings roar
-Warlords swing
link to image: http://www.deviantart.com/print/30070310/?utm_source=deviantART&utm_medium=messagecenter&utm_campaign=print_followup Reply Posted on
http://i1178.photobucket.com/albums/x363/iswimburroughs/TheSquoat.jpg
The Squoat
Today, we interviewed the infamous ranger Peadar Alasdair on his recent discovery of an unknown creature. Peadar?
“Ach, t’was a ferocious beastie for sure! ‘Ere ah am snacking on mah lunch, an’ this wee goat leaps out of teh bushes. At least, ah thought it t’was a goat, but nae, it had teh face and body of a squirrel! Ah get up to grab mah sword, but the cheeky blighter trots over an’ takes a bite out of it! An’ ah looks ‘im in ‘is little beady eyes, an’ ah says, ‘nae, ye varmit, t’was mah grandfather’s sword!’ So ah grabs ‘im by ‘is horns, an’ we wrestles each other, but then ‘e butts mae on mah head, an runs up a tree! Ah’m tellin’ yah, ‘e RAN up teh tree! Beware, you’ll ne’er find a more mean spirited, vicious critter with sharp pointy teeth an’ evil eyes an'…”
…Aaand that concludes our interview. Thank you Peadar. Anyways, our sources in the field have provided us with some more, ah, detailed information on our beast.
Name: Squoat
Description: Based on our observations, the squoat appears to have the face of a squirrel, but the horns of a goat. Their bodies are covered in fur, and they possess a large fluffy tail, much like a squirrel, but they have a goat’s legs. These animals vary in size, but can grow up to a man’s chest.
Environment: Squoats are often found in wooded areas and mountains. There have been several rare sightings of fairy folk using the squoats as mounts, but we have a lack of further information because all witnesses have run away in abject terror.
Abilities: Unnervingly, squoats CAN climb trees, seemingly defying gravity. We conclude that this must be due to their natural woodland magic and squirrel ancestry. Their legs also allow them to deftly climb mountains and most other steep surfaces.
Diet: Astonishingly, squoats will eat anything. They have the appetite of a goat, but their sharp squirrel’s teeth allow them to devour not only food and clothing but also metal armor and weapons. Squoats’ horns and hard head are perfectly suited for pulverizing tree nuts, rocks, and unlucky adventurers. Beware; due to their unstable diet, inhaling the flatulence of the squoat can cause temporary nausea and delirium.
Behavior: Fortunately, squoats are rather friendly creatures. They seem to coexist with other animals, and are naturally curious. In fact, squoats will cheerfully wander up to humans looking for food. DO NOT let them near your supplies; rather, the best way to combat a squoat is to whack it as hard as you can between its horns. If successful, this will stun the squoat temporarily. Fear not, because a friendly head-butt is a squoat’s way of saying hello, so when they come to, they will (for better or worse) be your best friend and follow you everywhere.
Reply Posted on
I have some more photos of more specific areas as the iPhone camera doesn't focus that high.
Link (Head): http://twitpic.com/az7bss
Link (body): http://twitpic.com/az7c1f
Link (Wings and Tail):http://twitpic.com/az7cam
Name: Selanoth or Dragon of soaring Pain
One of the oldest dragons in Lore came here in the beginning of time, He had a task as everyone else of the Elder Dragons. Selanoths task was to guard the wise stone of the Elder Dragons. If this stone is accuiered, the truth behind the creation of Lore will be discovered but also the Elder Dragon Master Armor and Sword. The Armor of Elder Dragon was weared by the Knight of the Elder. Selanoths lair is a hidden underground catacomb which contains mystical wall which tell the history of Lore.
Skills:
Fire of Soaring Pain: Selanoth breaths a flame which deal high damage but can also give afterburn.
Tail Strike: Deal medium damage.(Can cause bleed to the opponent)
Claw slash: Deal medium damage.(Can cause bleed to the opponent)
Roar of Pain:(Passive) Gives Selanoth 50%+ damage for 20 sec.
Wings of Movability: Selanoth can fly around in boss room which gives him advantages to melee classes.
Element: Fire
Notes:
My twitter account is @Selanoth.
I remade my entry as the first one didn´t god submitted(must have been my internet)
Selanoths Lair I thought would be cool if it was under North Pointe city(the city in trailer(snowy one))
Battle On! Reply Posted on
http://i.imgur.com/b9l3d.jpg
and
http://i.imgur.com/sZKze.jpg
Atacks: Lasers (eye)
Claw (check out his arms)
Bite (he has 3 mouths)
Stincky feet (for sure o-o)
His name is Gorudö. He lives in a forest, close to the mountains.
This bad looking monster need a lot of food to survive, so, he spend most of the time getting food. Gorudö is not bad at all, but sometimes warriors don't understand that Gorudö kills because he wants food.
Gorudö is very strong, he cant run fast and he likes dancing with monkeys.
Well, I guess that's all I can say about Gorudö. People doesn't know much more about him, he has a lot of secrets.
Thank you, AE team, for tht opportunity! Good bye, and Battle On!!
Reply Posted on
monster powers and his sides :http://twitpic.com/azixkg
monster name : night knight a.k.a : dark lord
description : he was once a normal warrior man ,but after witnessing alot of sadnees and sorrow of all people the darkness inside of him started to contrel him and then he turn to become like this , but the darkness did not control all of his body , a part of him is fighting for his freedom .
powers : he usually use's his skull sword in close combat range but in longe range he use's hiw dark powers to make a dark fire ball
elements :dark powers , dark fire powers
special powers : 1.some times when his healt bar come's to half , he use's a dark based magic to make a big shield explosion , so i prefer to make a light based magic shield to defend your self for the attack that last's 6 seconds
2.armored power force field :last's 4 seconds or more can defend all the attacks that u do to him
3.powerfull mind powers : i prefere you use a mental shield, because he can control you i take all your healte bar (or 95%)
4.skull sword :he used to belong to his father has the natural power of any sword plus 10% of attack powers some times (50% chance that his attack get's stronger)
5.wolf gauntlet :get's his stats rise up by 15% Reply Posted on
http://i29.photobucket.com/albums/c259/pokemew/Acevorah_byMiguel_Mendes_zps18e2bd8b.jpg
Name: Acevorah
Description:
This creature is remarkably ancient, and over time its species have evolved to be highly efficient survivors.
They have developed an extremely corrosive digestive acid, known to be their most versatile tool.
This powerful acid is mainly used to digest food, but it is also used as a weapon or protection.
They are rare, and few remain today.
They have been given different names all over the world, but the most popular among common people is Acid-eaters.
The correct name would be Acevorah.
Body:
Its body is mostly covered in armour, with four long legs. The frontal legs have claws for climbing.
This creature has a peculiar shaped head with six eyes and a small crab-like mouth, protected by a spiked structure and vestigial legs. The head is usually hooked into the body, but it can extend into a long flexible neck.
It can spit acid from the mouth or from small orifices located in the body.
It is the size of a van and weights 0,8 tons. Despite its weight, it can climb and walk fast.
This ancient being has a slow metabolism and constantly regenerates its cells. Because of this, it is capable of living , a prolonged life, but its life-span is unknown. One was noted to have lived atleast 1250 years.
It withstands large temperature variations and its known to hibernate for decades.
Habitat:
This creature can thrive practically everywhere, provided there is some source of organic matter.
Any terrain can be crossed by this four-legged monster with ease.
It prefers rocky environments, such as mountain cliff walls, canyons, bottom of valleys, or ground fissures.
It seems to like sunny regions with clear sky, and during the night it tends to carve a hole into high cliff walls, or even in the ground, to make it's nest.
Behavior:
Although being intimidating, They are not aggressive. They do not attack unless threatened or hunting for food.
These sentient beings pass the time contemplating the nature and the sky.
When they rarely meet others of the same species, they tend to ignore eachother, as they don't have any competition over food or territory.
Although not territorial, it is not wise to approach them, for they might spit as a warning.
When feeding, they make use of their olfactory receptors to smell and sense food around them. These organs are located in various extremities of the body, and can sense other creatures without using the eyes.
Food:
This creature eats almost anything organic it can extract nutrients from. To survive, it only needs a small amount of food.
It spits onto food to dissolve it before ingesting.
Its stomach acid breaks down the organic matter into a pulp, which then absorbs the nutrients with incredible efficiency.
From flesh to plants, bones and wood, anything can be digested. They hunt, gather, and take down trees if necessary.
To faster digest bones or other hard substances, it swallows rocks that break them into smaller pieces. The rocks come out as perfectly round pebbles.
Hunting/Attacking:
These creatures are expert predators. With a very developed brain, they can resort to various hunting tactics, depending on the situation.
They might not be fast enough to chase prey, but their necks can extend from the body at incredible speeds to impale the target. The neck can extend up to the length of the body, lunging the head forward in a second.
If impaled, the target is attacked with acid immediately.
They can also spit their corrosive acid from the mouth to take down airborne prey or hit fleeing targets. They can target the ground to create a no-crossing area aswell.
The acid melts tissues and flesh with ease, inhibiting movement, causing blindness and horrible smell.
Protection:
They are very durable and their shielded body can withstand much damage. The whole body is covered by armour, with the exception of the neck and under the abdomen, where the legs are attached.
It doesn't have any known predator. Most are discouraged to even try anything against this creature. It has a very dangerous arsenal, and killing it is hard.
Another reason might be that its body is not edible due to the volatile digestive acid inside.
But if attacked, it will spit acid at the enemy. If attacked from the back, the small orifices in the back release small bursts of acid directly from the stomach.
Its hard head can also be swung sideways to hit enemies approaching from unseen positions.
It will usually not expose the soft neck unless it's safe to do so.
The eyes and mouth are well protected by the armoured head, since it relies a lot on vision and spitting capacities.
Regeneration:
Another remarkable feature is their ability to slowly regenerate lost limbs. They can hibernate in the ground during this process.
If the neck is severed and the head cut from the body, the vestigial legs located in the head will take action to retreat, dig and hide.
The head can survive for about two weeks.
After the danger has passed, the creature returns to the location, it burrows under the body, and starts to consume it.
The fine nutrients help it gaining strength to regrow a new body and organs. Reply Posted on
Tornado:launches large tornado at attacker.
Incinerator: Catches player and everything inbetween it on fire. (Trail of fire leading from the unity to the player and catches the payer on fire and they say tht way taking a small dot until the fire slowly dies down on the player and the trail of fire( die down simaltaniously)).
Rain Arrows: Sends painful rain of water arrows down on and around the player.
Elemental wrath:Sends small tidal wave, meteor shower, and small tornadoes on player.
Reply Posted on
and
https://twitter.com/connorrobin1/status/252117717421805568/photo/1
same monster different animations
Name: Unity
Desciption: You know each element has it's own orb, But I bet you didn't know that the elemental orbs be damaged. Many years ago the orbs each lost a nearly microscopic piece that came into contact with each other. When they did they had just enough power to form small creatures, known as unities.
Locations: Around volcaneos, rivers and high in the muontains. ON occasion the wonder in to or around villages.
Attacks: (When attacking for that element unity loses the part related to that element while attacking. it loses it by lashing it out and turnig into that animation).
Spike Quake: Spikes coninuously apper in front of it until it comes in contact with attacker.
Tornado: Launces huge tornado Reply Posted on
Name: Paaruthaxx
Link: http://twitpic.com/azio0x
Description and Back-story:
The Legend of the High Council of Dragons:
Centuries ago, there was a great war between humans and dragons. Eventually, the dragons defeated and enslaved the human race. After many years of anarchy, a council of eight dragons emerged, each with a power over one of the eight elements; earth, wind, water, fire, nature, lightning, light, and shadow. The world of dragons at last found peace…
Paaruthaxx was the elemental dragon of water on the high council. He was easily the most powerful of the eight, but never used this fact to his advantage until he met a certain person. A few centuries after the formation of the high dragon council, Paaruthaxx met a small slave boy. The boy asked why Paaruthaxx didn’t overthrow the council if he was so much more powerful than the rest. This question planted the seed of ambition deep within Paaruthaxx’s heart. He eventually challenged the council for power over Lore. In their fury; the dragon council tore off his wings and abandoned him in the desert. For many years Paaruthaxx wandered the desert in search of water. During his fruitless search he found the slave boy. The boy revealed himself to be Rolagus, the god of power and deceit. Rolagus was proud of Paaruthaxx for challenging the council and granted the water dragon a powerful army of undead to attack the dragon council. Paaruthaxx’s assault on the dragon capital took many long years, but eventually he broke through the magical barriers and the council was slaughtered. After the death of the council, the human slaves revolted and attacked the newly crowned King Paaruthaxx. Rolagus withdrew his forces from the capital and appeared before Paaruthaxx again. He laughed at Paaruthaxx and told him that the death of the council was all part of his plan. After the council members were killed, he could take control of the humans. Paaruthaxx pleaded for his life, the god eventually relented and emprisoned Paaruthaxx within the great ocean as a future challenge to heroes.
Rolagus had miscalculated the power of the human race though; his army was overrun and he was forced to flee back to the Underworld. After centuries of enslavement, the humans were once again in control of Lore.
The Current Day:
A lone fishing boat rocked on top the sea of Lore. It was a stormy night and fog was beginning to set in. As his crew attempted to control the ship, the captain commented, “It be a bad night to be fishing, I can feel it in me gut”. Suddenly, two glowing eyes appeared in the fog and a massive dragon’s head came crashing down upon the boat and that was the last seen of the crew of the “Dragon Slayer*.”
The citizens of the seaside village began to worry as yet another fishing boat did not return. They brought their fears to the current king of Lore. The King sent out many messengers to find the finest heroes** to deal with the ocean menace. Once the heroes were all prepared for battle against the unknown foe, they gathered along the beach. Immediately Paaruthaxx emerged from the depths of the ocean and charged. And so the epic battle between the heroes and last member of the ancient dragon council began.
Description:
Paaruthaxx was the most powerful member of the dragon council. Betrayed by Rolagus, he went insane within the ocean. He began to feed on humans and became known as the “Menace of the Sea.” Over the centuries he evolved into a more aquatic-like beast, developing gills, and fins on his arms.
Attacks:
Waterstorm: Paaruthaxx summons a massive wave and uses his powers to turn the water into bullets. He then sends them flying at his enemy at an incredible speed
Gale Force: Using his power over the ocean, Paaruthaxx creates a hurricane which he aims at his enemies.
*“Dragon Slayer” is the name of the fishing boat and creates irony.
**“Heroes” meaning the heroes/ players in Legends of Lore Reply Posted on
Monster Name: Timaeus
If its processes an element it would be Shadow and Fire
Description: This monster is big and terrifying creature that is nimble and strong depending on the situation. It only attacks when he feels threaten, when he does feel threaten his body is engulfed by wash of crimson red energy and his stance hes lowered down, when this happens its too late to flee as you will have to stand and fight.
This creature made friends with people who lived here with only one condition and that was not to seek evil intentions out of it but It was betrayed when a Corrupted knighted wanted to use him to take down his enemies. Now the elder who survived the rage of distrust from the beast only live to tell the tale of the distrusted visitors. Its is said though that you can find him wandering the systems of caves that spans out from village, village believe that he is using the volcano that is beside the system of caves. But be careful as there are more than one of them lurking in the shadows.
Location: This monster was say to have fallen out of the stars, It crash in lore many years ago and rarely been by anyone until very recently. It lives in the system of caves that sits beside an active volcano.
Abilities or Powers:-
Its able to cause and illusion that creates a very scary version of its appearance.
It can also use its illusion ability to increase the chance of dodging an attack
Its able to attack using crushing blow that hammer its fist into the ground causing the target to become dizzy. This attack is slow and leaves it vulnerable to magic attacks
It can increase its accuracy by using pinpointed weak but this move takes 3 seconds to creates leaving itself vulnerable to any type of attack. Reply Posted on
Monster's name: Commander Rage
Link to monster: http://twitpic.com/azhoga
I also made a timelapse video of me making it: http://www.youtube.com/watch?v=vYip0h0KdTc&list=HL1348935711&feature=mh_lolz
Description: Commander Rage is the dictator of trolls. He is known for his aggression and 'leave no survivors' rule. His attacks take long to charge up, but are really powerful. He is always in the front lines of his legion, and is known to destroy enemies so fast they can't even scratch his perfectly crafted armor. He is obsessed with his armor and scythe in a comical way and Rages when they are damaged. He goes berserk when he is low on health so when you defeat him it is advised to use all your mana attacks/power attacks to kill him in the end before he hits you.
Location: Red mountains/canyon, he dominates a large territory and has many troll camps around the perimeter. He is not in the heart of the mountains however he is found patrolling the border usually. He is very territorial and doesn't like to be considered a wuss.
Extra info:
Attacks
---------------
-scythe power swing
-throwing boulders
-punch
-body slam
Defences
----------------
-when he gets hit his armor cracks
-when his armor breaks he rages and turns red
-when he dies he makes a comical phrase about cheesecake (he loves cheescake)
My personal comments: This took a decent while to make (around 4 hours) while I was making the original sketch I decided it'd be fun to make a video of me making it. I know the video or sketch is not tagged as Zoshi but I can confirm the 'Justin Conway' is me. If asked I can change my twitter name temporarily to Zoshi or my youtube description to prove that its me.
Just in case you want to look more into it here is three different versions of him (colored, line art, and lineart+colored):http://twitpic.com/azaz1n Reply Posted on
Name of Monster: The Fallen Knight
Description: Once the brave and faithful warriors of the high order of knights in command of King Alteon. These knights use to protect the King's Empire from threats and danger be it present on land or in the mighty sky. Having a power of thousand titan dragons these knight were feared by those who were against The King's empire. Being the protector of the empire the had to face any and every thing that threatened the empire. Even the mighty Lord Sepulchure to whom they were of match to some extent. Defeated by the darkness lord and his horde of undead dragons, the leader of these knights, being last of their kind, landed a heavy attack on the darkness lord but the attack was shielded by millions of dracoliches which lost their undead lives in protecting Sepulchure. Out of power and weakened, the mighty knight fell to the ground. Sepulchure, instead of killing the leader, trapped him in a ball full of darkness energy which sucked out the remaining power and all the goodness from this mighty protector and in return transferred all of the dark filthy energy into the weak knight. It took around 150 years to completely power-up this body and form its clones. Now these fallen knights are the protectors of dark skies and land killing every thing good that crosses their path. Still having the power of thousand titans these knights will finish off anything that tries to threaten their Lord Sepulchure!! Only one fallen knight has life all others are just mere clones of this grat body. The king still has hope that it will become good again one day but a soul must hope that thing from a soul if it is present somewhere inside it! These knights are huge about 150 ft high having big wings and their left hand is huge as compared to their right hand about 10 times huge and having sharp titanium claws.
Special Abilities: It can bear a beating of thousand elephants because of their super tough muscles.
The left fist packs a punch so powerful that it can send a brachiosaurus flying miles away!
It can detect presence of anything good 10k miles away.
Its shoulder bash can break a 1000 ft broad concrete wall into pieces.
It can lift a body weighing 10k tonnes easily.
It can launch 500 energy balls in a second. It has an attack called Super Nova which can destroy a city!
Most of their attacks are unknown as they do not use every in a battle..
Reply Posted on
Alice's Champion
Type : Daemon kin/Imaginary fiend
Descriptions : (background story)
Alice, a cute young girl, Princess of The Harmony Kingdom. An innocent soul, purest of heart. Through medieval time in Lore, her life has taken its toll when the Frost Blood War erupted.
Manifesting the battles between her father's kingdom and their arch enemy , The Frozenhood , legion of rebellious witches & warlocks.
The war ended tragically with the defeat of Harmony Kingdom, more sadly, the King died in battle, he fought bravely even he and his knights were outnumbered by the The Frozenhood's minions of the underworld.
One thing that the King do not aware of, the source of The Frozenhood's power came from his child.
Yes , Alice carry the power from her late mother, Queen Xansivierra, former Lord of the Order of Soccery.
Known for which shall be kept alive , The Frozenhood took this opportunity wisely.
After/cheers with their glory, Leader of The Frozenhood, Medevith, do spares Alice's breathe but seal her with a curse of a lifetime. He sent Alice in an eternal slumber, so that she wont be slaughtered but never wakes up again. Alice been preserved for centuries across lore and only known as a myth for the present heroes of Lore.
Descriptions : (the reason how this guy aooears)
In her (Alice) sleep, she dreams. As she obtained malicious power from her mother , every creatures that she dream for comes to life. That is why you hardly/never heard of The Frozenhood in Lore before. some confess the legion of wizards banish after the Frost Blood War, some said, they leave The Frozenhood as their war goal achieved , to reclaim the lands of the magic.
But the truth , a new faction was born from Alice's imaginations, seeking vengeance on anything that opposed her before. Alice fight back , upholding the justice that she seeks.
Then he was created , the one and only
ALICE CHAMPION
>the most loyal to Alice
>possessed the might of lightning
>have enormous speed
>Alice's Kingdom is a place where the scenery full of thorns & dimm in snowy area
>His abilities depends on the roulette weapon crafted in Alice's imagination , 'The Champion's Wrath'
*thanks for scrolling 'till here comes the word
Reply Posted on
Name: X-Blindozaur
Description: These monsters are found on both land and waters. Their crest is used to maintain air or water forces to move faster. They can fly and hunt for preys. Reply Posted on
Race: Gravity Joker
Type: Mana-Shadow
Element: Plasma-mana
Link to the monster sketch: pic.twitter.com/JNF3opy6
-Concept: A Monster born from the altar of the jester by a fallen Jester. it's body was like a magnet with gravity. it can pull and push thing with it's part of body.It's base color was black. The Stripe color can change randomly, from yellow to red, blue, green, purple and even the color of rainbow.
-Description: A monster from the gravity joker race was born from many century ago by a fallen Jester called, Nangan. Dagon was the first Gravity Joker born by the Jester ritual that Nangan do. Dagon always interested in color and joke, that's why "Joker" was name of it's race. Sometimes, Dagon got Rune scroll covered it's body that can used when battle. When battling, it always got refreshed by the scroll that covered it's body by reading the rune that make Dagon full of mana. It had two little joker bot that guarding dagon when it was attacked by magic and canceled it.
-Background info: Dagon lived in a place called the Joker Dome, that covering an entire land. When adventurers coming to the Joker Dome, none have survive to come back home. Even if it came back, the adventurers body were wrapped up by rune scroll that make them unable to do anything or same as dead. To defeat it, the adventurers MUST make Dagon unable to move to take the inner core of life inside it's chest with a gauntlet called, Mestre. Usually, Dagon didn't battle a close combat, it always battling from a distance and make a protective barrier made from Mana that the one who touch the barrier laughed until his/her end of life. The inner core of life of Dagon can be used to summon mini Dagon that help in combat.
-Ability: It could take over the weapon that the adventurer used by it’s gravitation-magnet power, pull and push opponent to any direction, Spit mana(acid-mana, poison for 10 sec), Plasma Shout (confuse for 5 sec), and Gravitation 0(Stun 3 sec).
Contact: twitter: @Aazzeekk , e-mail: rayhanskywalker@yahoo.com Reply Posted on
Monster's name: Dr.Q
Multi Links (just in case):
http://s1188.photobucket.com/albums/z405/ImNotOnl/?action=view¤t=DrQ.jpg
http://twitpic.com/azdrmb
Back story: At one cold winter noon, people heard various thunder cracks around Fivelorn forest. The first thing they knew was it's too unusual for a thunder crack at noon, in winter. And then a black hole about 5m's high started to appear. Out of it was a 4 winged ring with electricity spikes flying around, they’re all surrounding the black hole (see the picture, it's behind the monster's back, I'm bad at describing). Then a giant mechanic hovering monster looked like a crazy cat with an ear lacked replaced with a horn followed through what now seemed to be a extra-dimension gate. On the cat's back was a gigantic and long metal string connected it to something behind that gate, some people said behind that gate was its full body which is the energy source and the maintainer that repaired it every times it got hit (EVERY TIMES, IN SECONDS), and that's why it's almost invincible. After that, several more appeared and gathered up as an army and do nothing but destroy everything on its way. That’s why people call them the Dr.Q army. They also like playing with their prays before swallow (or destroy) them.
To describe how this guy should looks like:
-A giant hovering machine with two long tentacle arms, one has a fist, one has a grabbing machine as its hand. Both hands can shoot themselves out and fly as missiles to catch enemies. The most special thing about it was its head that made it looks crazy, with creepy yellow growing eyes.. and teeth, red giant tongue, and on, and on…
-(Black Hole plus the spin-around-like-a-helicopter’s wing ring as described above equal the gate.)Its back is connected to something behind the third dimension gate by another tentacle arm. Wherever it goes, the gate moves with it.
Oh, this monster can also fly.
Skills:
Jackhammer: Punches you repeatedly like a jackhammer with its fist.
Grab and Smash: Uses the grabbing hand to grab you and hit you again and again, to anything, and finally, throw you away.
Nebula Shuriken: The gate can be used as a shuriken as it is extremely deadly.
Skull Crushin’: Grabs you with its tongue to stop you from moving and bite you in thousands of pieces.
Blast (you) Off: Shoots nuclearic beam out of its mouth, eyes and the center of its hands.
Its only weakness was its love with cats, the only things it doesn’t kill were cats and those in cat’s family
Elementals: Metal and Energy.
Tell me If the picture links are broken or the pictures size was too big.
Reply Posted on
Monster Name: Foxetzu
Description: Foxetzu is a combination of fox + Dragon.Foxetzu have 4 tails. 2 of all 4 tail were covered with iron. tail covered with iron was used for fighting. Foxetzu able to prevent attacks from enemies by emitting light that will push the attack of the enemy. light shield will form a circle in front of his body when activated.Foxetzu have hand claws. Claw hand is used to replace a broken hand. Foxetzu will charge the fire and thunder power. Power will flow through the iron claw. Then foxetsu will attack the enemy using iron nails. Iron claw was placed beside the hand used to inject venom. When the enemy tried to distance themselves from foxetzu during battle. foxetzu will fly with wings large enough to approach the enemy quickly. Foxetzu seen as strong and difficult to beat. because he can withstand attacks using light armor without charging it first. Foxetsu also has a fire and thunder energy with no limitations and no need to be recharged. Although foxetsu be strong because of its power and protection techniques, he still easily defeated because foxetsu shield can be destroyed if an enemy attack with a critical attack. Foxetzu is hard to beat.
Type:Fox + Dragon
Location:Forest
Element:Fire and Thunder
Size:3x big than size of player in AQ3D.
Attack:
-Sword attack(Normal Attack)
-Claw with fire and thunder powered slash Cause High damage
-Sword with fire and thunderpowered attack
-Blue Lightning shield(Protection)
-Inject poison(will makes you unable to move for 10 seconds)
More Information:
-Resist poison
-Resist Stun
Reply Posted on
monter name: Frost Tick
location: they live in the cold deserted ice-lands and spend most of their time under the ice waiting for they prey to fall into their trap.
abilities: the frost tick can inject paralysis venom using their anchor like mouth and it can pierce even metal. they also inject their eggs into their victim using the tube/tentacle on both their side which will later feed on the victim after they hatch. when food are scarce and they need to breed they will store their eggs on their back and it will survive for about 3 years before the nutrients in the egg sacks depletes.
other info: they are huge in size and can measure up to 3 metres in length and 2 metres high. they will often rip humans and smaller prey to pieces using their jaw rather than injecting them with venom. they will lay under the ice and suddenly collapses the area to trap its prey. Reply Posted on
Function: Boss battle
Element: Unknown
Location: Guards the Laboratory of Castle Voltanstein.
Description: One of Voltanstein the Mad Scientist creations, this is one tough monster to best. Strategy must be employed when fighting Jimmy, because this abomination holds a deadly trick.
Attacks and powers:
-when in steampunk form: 40% chance of "Claw attack"(Jimmy pinches you with his metal claw for melee dmg), 40% chance of "Drill attack"(Jimmy uses the drill on your chest for melee dmg) and 20% chance of Steam Release (steam comes out from all the pipes and hits you causing a Burn DoT for 4 turns)
-when in plasma form: the orbs on Jimmys body turn on and turn blue, and his leash starts to glow blue. If you don`t get Jimmy to 0 HP in 3 turns, in the 4th turn he instakills you by self destructing aka exploding in a mass of metal junk and plasma blue goo.
Other info: If Jimmy has more then 20% HP, he uses his steampunk form with the steamy pipes and inactive leash and orbs . When he has less then 20% HP, he enters plasma form - the orbs and leash switch on and turn blue and steam stops escaping through the pipes.
Image: http://i794.photobucket.com/albums/yy230/Bucketpiclord/JimmyG.jpg Reply Posted on
Golrhau/Golrhei (goal-RAH/goal-RAY)
Specific Kind: Forest Golrhau
http://farm9.staticflickr.com/8180/8035187943_1471f75c8f_b.jpg
These large, round, and leafy creatures are the forest variant of the Golrhei species. All Golrhei are slow and lethargic; rarely considering to do much of anything aside from eat, which it also does lazily. However, Golrhei are incredibly strong, and many are able to lift objects twice their weight, which is saying a lot.
Golrhei are massive beasts with three-fingers, a heavy build, and circular feet.
Golrhei are easily angered and are very territorial, marking their territories with deep depressions found on places they sleep.
Should a Golrhau be angered, such as trespassing on its abode, the Golrhau, powered by a burst of anger and adrenaline, will gain large amounts of energy and WILL fight off the intruder, quite brutally killing it if it can. When angry, the Golrhei's eyes will "open" and show off a red color.
This energy will last for an entire day, and when it wears off, the Golrhau will sleep for two to three days. Upon waking up, it will be famished and thus search for food.
It also takes a liking to shiny items. Caravans full of jewelry have once on occasion been completely ravaged and looted by a Golrhau, usually when the said Golrhau is angry. Returning with its loot, the Golrhau will scatter its bounty at its home and sleep on it. Should you find the treasure, often called "The Golrhau's Cache", it isn't advisable to retrieve it, the Golrhau can sense any willing thieves and will rush back to defend its treasure, signaled by the heavy shaking of the ground.
Golrhei are born with a pale gray color and are textureless. They also thrive in a plethora of environments, considering there are many kinds of Golrhei. In its late childhood, a Golrhau will travel and find an area it likes. The Golrhau will then settle in this area and will begin to adapt to it. If it is a forest, the Golrhau will grow leaves and have a greenish/dark beige color. If it is a desert, the Golrhau will become as rough as sand and have a light pastel yellow color. And so on in a large variety of areas. (Caves, Volcanic areas, tundras, tropics, rainforests, etc.)
They will usually eat things specific to their kind, with Forest Golrhei eating fruit, dirt, and leaves. (Which often leads it to eat the very leaves that sprouts from its body)
Melee Combat with an angry Golrhau is heavily cautioned against. It's great strength, largeness, and thick hide make it hard to battle close up, with or without armor. As such, ranged combat, especially magic, is the best chance of winning against a Golrhau.
When fighting, the Forest Golrhau will stomp on the ground, throw boulders and swing trees, or pound with its arms. If you have no chance against a Golrhau, it is advised that you run and try to find assistance from a Mage or Wizard, one strong enough to defeat it or put it to sleep.
The skin of a the forest Golrhau is valuable and is used to make a special kind of leather. This leather is thick and very durable, great in use for armor.
Reply Posted on
http://i1096.photobucket.com/albums/g332/EpDStuff/MonsterContest.jpg
Monster's name: Lurker
Monster's description:
The explorer lifted his torch, allowing the flickering flame to shine on the cavern wall. The dim light revealed a strange picture of a reptile, with two pairs of legs underneath its belly, and two pincer-like appendages that reminded him of a praying mantis's claws. It almost resembled the creature that he had been warned of to deter him from the expedition. Keseq in the language of the Horcs, it translated into Lurker in the common tongue.
He had heard numerous tales about the creature from the Horc village that was a few day's journey away. Keseq was said to be uncannily cunning creatures, hiding in dark crevices before springing out to ambush travellers. The creature was rumored to distract its prey with brutal strikes from its two large pincers while slowly slithering its prehensile tail around its would-be meal. Then, it would twist its body until the creatures jaws were right above its victim and begin to feast.
Keseqs were said to be blind, as they have no need of eyes in their natural habitat - deep, subterranean caves. Instead, a large rill atop their heads allow them to sense heat signatures from living creatures, while a deft sense of smell leads them towards their prey. A tough, leathery hide allows the creatures to take minimal damage from the uncommon attacks from its own kind.
Stories about the Lurkers were mostly told in hushed whispers in the tribal villages of the Horc race, where it had become a spectre of the night. The Horcs would often tie a goat near the supposed lair of a Keseq, to appease its feral hunger. However, the Lurkers were said to devour any living creature that it chances upon.
Caught up in the excitement of a scientific discovery, the explorer failed to notice as something coiled around his leg. Reply Posted on
:(
________________________________________________________________________
Name: Talonius, Sentinel of Legend
Element: Nature (Wind and Earth)
Monster Type: Boss
Location: The Temple of Nature, Forest depths
Link: http://twitpic.com/axa7i5
________________________________________________________________________
Creative Description:
Talonius is a giant eagle-headed warrior with dual stone hammers and armor, a gift from the very Earth Elementals who had created him. The kilt's metal feathers shine menacingly and Talonius is able to use these as projectiles against large groups of enemies. His pants are made of rougl linen. His eyes glow with the very energies of Nature, a bright green glow. The head feathers are a shiny white of an eagle. His armor is covered in vines from thousands of years in slumber and the hammers have become weathered over the long years. Looking at him closely, one might see a faint green aura surrounding his hammers.
________________________________________________________________________
Colours:
Shoulders, armplates and platemail are mossy stone colored (Old and weathered stone). Vines on arms and shoulders are green. Pants are dark brown. Kilt made of steel feathers (Shiny). Legs are yellow. Eyes are glowing green. Head is shiny white and beak is same as legs. Toe plating is yellow. Claws are black. Hammers are also weathered with mossy stone color.
________________________________________________________________________
Background:
In the time before Lore, the Elemental Planes were once whole, all of the elements waging war against each other. Power was what most of the elements wanted, except for Earth and Wind, who wished to bring balance to the Planes and bring peace.
Talonius was the General of Nature's armies, a being created by the efforts of Earth and Air. He gave Nature, the combined forces of Earth and Air, the time they needed to create a weapon which would end the war, the Staff of Nature. Talonius achieved this by slaying countless foes who tried to stop the Staff from coming into existance.
Eventually, the Staff was complete. The Elementals of Wind and Earth came forth in the middle of all the bloodshed, unleasing the destructive and healing powers of the Staff of Nature. The Planes were broken into each of its respective elements, preventing the elements from warring for good.
Each of the Elemental Planes was healed of all its destruction. The immense energies that had separated the Elemental Planes created Lore and its diverse flora and fauna.
Over the long years in the Temple of Nature, guarding the Staff of Nature in its resting place, Talonius went into a deep slumber. The Staff would awaken him when he was needed to defend it from enemies who dared to take the legendary treasure.
Eventually, Talonius opened his eyes, sensing the Staff's powers coursing through him. The veteran of war shook off the dust and the vines that covered his great form. Time had weathered his stone armor and weapons, but they still held great power.
Getting up for the first time in centuries, he is greeted by a warrior of small stature. He clearly wished to take the Staff. Talonius let out an ear-piercing shriek at the stunned adventurer who had clearly underestimated the Staff's guardian, charging at his adversary with inhuman speed.
________________________________________________________________________
Attacks (can be edited according to the game's mechanics):
Basic Swipe - Normal hammer swing at a single target
- Low to moderate damage
Ground Smash - Talonius jumps and smashes his hammers down onto the
ground
- Moderate damage
- Area of Effect (AOE) damage to all players
Splitting Screech - Talonius lets out an ear-splitting scream
- All players in boss room stunned for 5 seconds
- Accuracy drop for all players after stun is over for 30 seconds.
Bladestorm - Spin attack with steel feathers flying at players.
- Moderate to High area of effect damage
- Occurs when health is at mid-bar. Not often.
Fury of Nature - An explosion of green aura from Talonius
- Talonius gains attack speed and armor stats.
- Has a chance of completely sapping the health of a player in the boss room
- Occurs when health is low once or twice.
________________________________________________________________________
Reply Posted on
Monster Name: Gran Ancient Golem
Description: Old, big and strong, its all can say for sure about this fellow, he seems to act like a guard, any who gets close to him, in his static position, tends get his atention, and consequently... his fists, the good question here is... what he guards? is it a treasure? or maybe something imprisoned for or own good? no one know for sure, because as you can see, the Gran Ancient Golem seems to do his job well Reply Posted on
Monster Name: Widow Bone Centipede
Deep in the swamps is a monster all fear, the Widow Pone Centipede.
It's pale skin human torso is joined to the black bodied insect.
The yellow rings on its back glow to alert the weak of its presence while its white legs scurry it through the darkness. It earned its name for the 5 appendages on its end that resemble a human hand with a growth on the "ring finger".
It cast spells with a wooden staff.
Reply Posted on
Link (close-up on the scale, the side view, legs, and arms shown on the left of the first link): http://twitpic.com/az9vw5
Material used: Blue pen and yellow highlighter.
Monster's Name: Ishtvaan, the Condemened
Description: Once a proud knight of a prestigious kingdom named Silvatica, Ishtvaan was framed for the assassination of a member of the royal family. Such a crime has never been committed within the walls of the kingdom and the king sought the worst punishment possible to place upon Ishtvaan. He had his high council wizards place a terrible curse upon him that transformed him into a most terrifying fiend and had him exiled into the darkest cavern in the outskirts of the land to be locked up forever. Ishtvaan, once an innocent servant to the king, now swears someday he will have his revenge and wreak havoc with his new found powers upon all those who oppose him.
Abilities: With his Ghoulish Breath, he is able to spew from his mouth an intense yellow-colored flame (imagine Pokemon's Flamethrower lol) that causes damage over time. His Rupture technique allows him to slam the ground summoning stalagmites to pierce those around him. His last offensive technique are his very own claws. Being unfortunate enough to be struck them, the person will take upon a damage over time as well (preferably poison). When it comes to his defenses, his skin has been transformed into obsidian offering him near impenetrable armor. As a final warning, his defenses do not hinder his maneuverability for he is quite agile. Reply Posted on
Monster name:Count Spicy
Description: Jalapeno Vampire intent on slurping human blood. May bite you with a spicy sting. Note: do not get bitten if so call this number: 1800-helpmeIvebeenbittenbyaJalapeno.
Location: Dark forests,caves,or Jalapeno family reunions.
Powers: Flight,spicy fang bite, and hypnotising stare.
PS: Don't drink water after fighting these spice creeps. Drink MILK ok.
Reply Posted on
This mysterious being is thought to once have been man. Legend says a powerful ruler once had a dark and twisted amusement of necromancy, trying to find ways to bring back those who have left this world. He would mix plant and animal matter into tonics and potions with disturbing results. He kept himself very much in shape to the point where when he did die, he would be at his physical peak. But he didn't die, he made his elixir, and now roams the lands in search of new followers to give his power to. He is building an army... If you see him or a follower, pursue. They must be destroyed at all costs...!
Extra notes: Skin is usually gray or a dull green or brown. The eyes range from oranges to blues to simply white. Roughly 6 ft in height, very muscular in body mass, with bones showing through in parts . Very evil, will hunt down it's prey or convert it to a lich like itself. Reply Posted on
DESCRIPTION:
This is on rare occasions that you shall run into this monster in your journey. For it’s a mixture of four dead evil souls, (and 2 good souls) brought together into one, undead body. You will mostly find this monster rooming around in graveyards, or dark forests, haunted houses or caves. This monsters favorite attacks vary from calling down thunder to summoning poisonous shark snakes (also he can summon minions/undead to help, and with a giant reaper blade slash enemies. One of the monsters main weaknesses is to be exposed to pure sun light (ex: so in grave yards they are slightly weaker and give less damage). This monster is a combination of 6 souls, brought into one body, and at the center of the face is a giant eye that has the perspective of all 6 souls). This monster will focus more on experienced adventurers (because a faint memory of them getting killed by an experienced adventurer); he will rarely attack newbies but will engage in battle if being attacked. This monster is called Scrank because when the 4 souls combined, a name was decided, a combination of the four (not paying attention to the other 2 souls begging to differ). They decided Scrank as a name, the Scrank
BACKGROUND OF MY MONSTER:
There were once 4 very strong villains. The most famous of them was a necromancer (Shreek) who was the leader of the four, the most dangerous was a snake shark tamer (who people call Shank) that had a nasty habit of leaving families of snakes in peaceful villages, the most recent villain is a reaper who was a graveyard protector, (Crol) and finally the Tempestras, a dark figure who could control the weather, and liked to summon storms on his enemies (Rix). These dangerous and deadly 4 were planning a plot no other villain has ever tried. They were going to combine their powers, and create one body, to destroy Lore itself. After months of experiments and potion making, they came to their final conclusion, the 4 men had to go to a graveyard, the Tempestaras summoned a storm, the necromancer summand 4 dead skeletons to help create the final body of the 4, and the snake tamer was reading the spell, for the process to be complete. Then suddenly came a few of lore’s best hero’s, to stop this from happening. They destroyed the skeletons and fought the 4 men. The 4 men were disgraced; the two heroes were defeating them! The Tempestras suddenly had an idea; the only way to get the heroes dead was to destroy all six of them. The choice was made. The Tempestras summoned a giant bolt of lightning to crash upon them. All of them disintegrated into a cloud of dust, but the souls of the 6 were brought together, and were created into the one body…
The body awoke, not being able to move, six people wanting to go in six different directions. But the four evil souls communicated, and moved as one, leaving the two heroes’s, struggling to try to differ with the path. But as the four roamed around and did not understand their purpose. The blast may have brought their souls together, but made their undead minds foggy. They saw a few newbie’s who passed by, but what really caught their attention was a skilled adventurer, not knowing why, they attacked him. After the victorious battle they continued going from graveyard to graveyard, leaving drops of a potions as they passed. The monster soon got the habit of scaring adventurers in caves, or when they passed by graveyards. Then one day, numerous advanced heroes attacked the monster and destroyed it. But on a familiar dark, stormy night, the drops of potion created a new body; The Scrank has risen once again.
* Tempestra: I did not think of this name myself, all credit goes to Kelley Armstrong's website which was where I found demon name (not the persons name)
P.S: looks odd because of scanner sorry!
thank you,
assasinking59 Reply Posted on
Name:General Krogshawl
History:A lost fledgling ogre wanders around the walls of an Empire,a Demon Lords Empire.He was captured and was forced to fight in Arenas.By the time he's all grown up,he became known as the ruthless,barbaric Warmachine.The Demon Lord took notice of his outstanding skills,so he is now known as one of the Empire's respectable Generals.
-Krogshawl- "One Mission...Slaughter Them All!!!"
Passive skill: Unleashed Rage
Attacks:
1:Brute Strike
2:Smell of Pain *stun all targets*
3:Fatality *immune to all attacks for a certain time*
4:Judgement Strike *Critical Damage boost*
by yours trully -D.Kaze- Reply Posted on
Name: Des Brain
Element(s): Light (energy as secondary affinity)
Type: Void Creature/Terror
Description: When an uncontrolled gateway between the void and physical plane is established the primal energy of the void begins to tear apart reality and elemental energies surrounding the gateway. As the corruption spreads and the elemental planes within the region of the gateway breakdown the creatures of the void are able to bleed through, unaccustomed to stabilized elemental energy, the void creatures become infused with remnants of the elements and are further transformed.
Called Des Fiends by the discoverer of the largest know gateway, there exists one breed of Des Fiend for each prime element and then a few breeds of Greater Des Fiends for the few types of stronger void creatures that are able to resist being warped by elemental energies. All types of the Des Fiends are further dangerous due to their presence accelerating the breakdown of elemental energy. Fortunately for the physical plane, most breeds of Des Fiends require high concentrations of void energy in order to sustain themselves and resist being slowly elementally stabilized by the surrounding world, and the gateways to the void have a limited radius which their corruption can spread before the void energy becomes too dispersed.
The breed of light elementalized Des Fiends, called the Des Brain, are the exception to the rule that binds the other Des Fiends as by a fluke of creation their transformation caused them to develop a crystalline structure at the core of their being that can take light energy and destabilize it into void energy, allowing them to be free to roam the wider world. Though by far not the physically strongest of the des fiends the Des Brain is dangerous and gets its name from the fact it is able to enthrall up to three weaker creatures and then use their life force to shield itself from damage and act as its minions.
Appearance: The main body of the des brain is roughly oval shaped structure that looks like bone, and the top third of the oval has been replaced with a brain looking structure of light gems that look held together by a metal looking grid where the base is embedded where it meets the main body. The face of the creature looks like a large bony mask fused to the front of the body where the eyes and slits between the teeth look hollow and empty. Bellow the body is a set of large pointed light crystals that look like they are growing out of the bottom of the main body. Along with the main crystal structure a there is a trio of three long nightshade black colored shadowy tentacles on each side. Along with the body there is a trio of crystals of void energy orbiting the main body of the Des Brain that shatter when one of the creatures it enthralled dies and reconstitute if it gets a new thrall.
Death Animation: The bottom crystal formation shatters, the tentacles disappear in a puff of smoke, the void crystal shards disappear, and the main body falls on the ground. After its death effect all that is left is the shattered remnants of the main body and mask.
Abilities:
Floating: The des fiend moves by hovering above the ground and is immune to terrain based effects.
Base Attack: A glow of light appears in the mouth of the mask and then the mouth of the mask opens firing an orb of light energy at its target.
Void Grasp: When engaged in melee its tentacles latch on to the first one to engage it and begin to deal electric damage to its victim’s health and mana, and siphons of part of the damage to heal itself.
Soul Shield: While the des brain is still in control of thralls when it is damaged the void crystals will glow and the damage to the des brain is prevented and half the damage taken is divided amongst its thralls. When all thralls are dead the des brain is vulnerable to damage.
Touch of the Void: When one of the thralls dies the des brain will float over to the corpse and then begin a channeled ability where a ray of light will shine down from its crystal onto the defeated thrall and if the channeling is completed the thrall will be revived with full health and one of its shattered void crystals restored. If attacked during the channeling no damage will be done to the des fiend but the ability is interrupted and the corpse of the thrall is destroyed.
Death Ability: When killed the des brain’s body turns into a proximity land mine that explodes in a blast of light magic when damaged or a player gets too close.
Note on Thralls: They are generally basic creatures, like wolves, small bears, and large owls and look normal except for a purple glow in their eyes.
General Stat Notes
HP: Low Medium
Defense: Low
Movement Speed: Slow
Damage (of base attack): Moderate Magic
Reply Posted on
link:
http://i803.photobucket.com/albums/yy318/tatianemaria/DSC_2592copia.jpg
description: this monster and dangerous by far, if he goes face to face with the backs not challenge or will have your soul ripped from your body cruelly, dizen he ripped the soul creator of your own then chastisement of his creator tore his face (for so he wears a hood), he lives in a cave (dungeon) under a forest, OBS: it lets you to enter your cave but can never leave again.
their ataks:
1: hook souls
2: Armageddon eternal
more descriptions: it is 8 meters.
moster type: single
Reply Posted on
Monster Name: Skeletrite
Description: An alien species that resembles an undead skeleton covered in muscle, but is in fact completely alive. The chest cavity contains a dark energy core that keeps them funtioning, and is the only way to destroy them.
Location: They live in barren, dry dark and gloomy places, such as ruins, the moon, deserts, and underground.
Element: Darkness
Abilites: Regeneration, dark matter blasts, capable of opening there chest cavity to fire a massive beam of pure shadow energy. Also have the ability to blasts beams from the eyes.
Background Info: Hard to kill, very durable against light, energy, fire and darkness, usally hunt or fight in packs of 4 or 5, will feed on any flesh and blood creature, speak in guttural grunts and snarls.
Reply Posted on
Name:General Krogshawl
Appearance:
*7ft tall
*548 pounds
History:A long lost Ogre fledgeling who found itself wandering around a Demon Lords Empire.The lost Ogre was taken in and trained how to fight in Wars.As Kogshawl grew up,he became a fine tank for the Army.The Great Demon Lord seen his greatness when it comes to brutal combat.He is now Recognized as one of the generals of The Demon Lords Empire.
Passive Abilities: Unleashed Rage
Attack:
1:Brutality Strike
2:Roar of Judgement*Increases Crit Hits*
3:Smell of Pain *Stuns all Targets in the Area +DoT*
4:Fatality *Immune to all attacks*
5:Judgement Strike *Hits target with all hes got*
Reply Posted on
Link: http://dls718.deviantart.com/art/The-Necrotic-Aegis-329700232
Description: The Necrotic Aegis is a ghostly suit of armor. There is nothing inside its helmet, it is just black. The armor is made up of many strips of alternating studded metal and lighter metal. It wears very spiky shoulder plating. Its helmet is also adorned with spikes. It wears a cape that covers the left side of its body and goes along its back stopping a little to the left of its right shoulder. The Necrotic Aegis has no legs and its cape just barely touches the ground. It moves by floating around. The only corporeal thing is its sword, which is not ghostly. It wields that sword in its right hand. The sword is a one-handed longsword that is wider at the end of the blade just before the point. It is also a very good swordsman (swordsghost?). Though The Necrotic Aegis is a ghostly creature, it can still be killed when fought.
Special Power: When The Necrotic Aegis deals what would be a mortal wound with its sword it dissipates into the sword. The sword stays embedded in the victim. The victim does not die, but its eyes turn black and it is completely under the control of The Necrotic Aegis. The victim acts at its maximum physical capacity and does not get tired. When the victim is killed (again) The Necrotic Aegis is forced out of the body and can be fought. The Necrotic Aegis also has the power to release his host at any point and leave it dead.
Background info: The Necrotic Aegis was created by foul magic. A necromancer was tasked with creating the ultimate death-defying armor. He locked himself away in his laboratory. He was not seen for years. While he stayed there his client died and his empire fell. Finally the necromancer had almost finished the suit of armor (all but the legs). He decided to cast the spell that would complete the armor. The extremely powerful spell went horribly wrong; the necromancer’s spirit was rent from his body and combined to the armor. The armor, now a ghostly monstrosity, became The Necrotic Aegis. Mad with fury, the necromancer (now The Necrotic Aegis) picked up the sword that was supposed to go with the armor and set off to destroy the world. The horrid scar of spirit converging into metal still remains imprinted on The Necrotic Aegis’s chest.
An Encounter With The Necrotic Aegis, As Narrated by Old Man Dave: Travel to the Ole Adventurer’s Bar and you will be sure to hear a fantastic tale often dismissed as only an old man’s ravings. Whenever Dave sees a new patron he will make sure that he or she gets to hear his tale. You will be approached by Dave and asked a simple question: “Have you heard the terrible tale of The Necrotic Aegis?” He will then start off into his crazy story. “A long time ago I gathered a team of adventurers and set of in search of a fabled relic, a great weapon. We hadn’t gone more than a few days when we encountered a great beast. It was huge and had eyes as black as night. We attacked and were beaten badly; we lost 12 of our men. Then we simply turned and ran, forgetting all about the relic we were so determined to find.” By now you will have settled down at a table and Dave will most surely offer to pay. Now the tale continues: “After awhile young Will started lagging behind. Then suddenly he uttered a horrible cry of pain. I spun around only to see a big sword rammed through his stomach. Now this is when things get weird. His eyes glazed over and turned black just like the monster we fought earlier. Then Will drew his sword and struck down the rest of our party. I engaged him in battle and when I finally struck him down it happened; The Necrotic Aegis emerged out of the sword, picked up the sword and began to pursue me. I got back to town and The Necrotic Aegis was driven off but I had suffered the loss of my arm. I’ve never left this town since, and I swear the Necrotic Aegis still roams those woods.” You will leave feeling rather surprised surely, but never believing his tale to be true…
Reply Posted on
name: Ragnork
description and background: From the depths of the blazing atmosphere of the darkness Ragnork was formed. He was chained under the sea of blood by the dark elders, he one day freed himself using the hatred and darkness inside his molded body. his eyes glow red as if you were staring to death's eye his sword releases a dark aura the surrounds it.
Location: any dark places in lore
abilities: breathes dark elemental fire, flies, slash, any normal attack. Reply Posted on
Monsters Name: Belroth the Drake of Terror
Ability's:Can breath and/or conjur all the elements,can spit Acid,Has the ability to call other Dragons to aid him in battle,and can vanish into the sky for a short time.
Description:Born in the valcanic ashes of Mount Dreadtooth Belroth was born into war and violance. Belroth now is the toughest Dragon and the king of all the Dragons. Depending on his mood he will eat you as soon as he eats you or eat you for a snack later.
Location:Mount Dreadtooth
Powers: Belroth's favorite way to defeat his enemy is his ability to spit acid.This way he can watch as the melt to the ground.
Extra Information:Few have journey'd far enough to witness Belroth Even fewer have survived. Reply Posted on
http://xanthera.deviantart.com/art/AQ3D-Monster-Entry-Sangrelust-329691371
I hope that this isn't too bloody to qualify as family friendly. You've included blood before, so...
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Element: Earth
Weakness: Water
Abilities: Claw Slash, Dive Attack, Life Drain, Mana Drain
This terrifying creature that preys upon unwary travelers is steeped in legend. Some call it the Sand Phantom, or Desert Wendigo. It hobbles across the sandy dunes on its cloven hooves for miles on end in search of prey. Once it has found a suitable meal, it leaps into the air, flying high into the glare of the sun, then barrels down upon its quarry at blinding speeds, ripping into it with its enormous claws and sucking away every last drop of blood, leaving their corpse mummified in the desert heat. It is said to be drawn to terrified, thirsty adventurers, waiting eagerly to prey upon such weak and helpless animals. However, even a meal as large as a human cannot slake its appetite.
Many different stories exist regarding the aberration that is the Sangrelust. Many say that in a fit of desperation and insanity, a thirsty traveler murdered his companion in the night and quenched his thirst with his blood. His soul was beyond redemption, and his act of treachery transformed him into a monster that thirsted endlessly for blood. Others say that it is a living embodiment of thirst, or a demon of the Earth realm corrupted by vampirism. Whatever its origins, this angry spirit now wanders the dunes, draining away the blood of every living creature it finds. Be warned, for it is said that one who is lost in the desert may be possessed and become one of these horrible beasts themselves, eternally wandering the dunes in search of its next meal… Reply Posted on
Monster name: Sestorin
Description: Sestorin is a creature of the darkness. It lives in a black tattered book that is written in an unreadable language. The book is blank until it is opened. The pages become black and flutter open to land on the page of a beautiful creature. The drawing stands still until it is touched, then it will fly off the page and, after securing itself in reality, will urge the reader to read further. Legend goes that one the reader reaches the end of the book, after uttering certain words of mantra, Sestorin will turn into a grotesque monster with long, glowing black claws and thrust them into the reader and tear apart its soul to get to the living consciousness. Sestorin will drag the reader’s consciousness into the book, where it forces them to live their darkest fears, feeding off of the pain and tears. The only way to escape is to find its pendant and destroy it. There is little hope of the reader returning to their body. Most often they are left to wander aimlessly for the rest of eternity.
Background: Sestorin, meaning Whispering Fear in an ancient language, was a lost spirit wandering the Earth. It was forced into a book of Black Magic, manifested out of fear and was forced to survive by reaching out to people and stealing their consciousness, bringing it into the book, and living off their pain and tears.
Attacks: Barbed whip, spells from magic book and, occasionally, horns.
Additional information: The white spikes coming out of its body are its ribs. Its pendant is a dream catcher and is inside the gaping hole in its chest. Reply Posted on
The Bone Puppets
“The only part of the Puppets you need worry yourselves with are the bones. That’s what’ll get you….some may carry weapons, but these are the greenest of the bunch. Fresh from life, their demons haven’t yet learned that a sharpened ulna is far faster than any piece of iron. There are two other ways to distinguish them from your everyday zombie: they all are *missing* some part of their chest. Often the wound that stole their heart also carried away a fair chunk of flesh. This area appears completely empty, and it may be, but it doesn’t slow the buggers down. Not one bit. Finally, their eyes…their eyes burn with a hatred black as night. The hatred of the one who pulls the strings. If you’re lucky, any Puppet you face will be old enough to have lost their eyes to the ‘pull.’ If not, you best ready yourself for many a sleepless night…” -Master Zarahn Auster, in his lecture “Undead Myths and Legends: All Too Real”
The Bone Puppets are a byproduct of a much larger threat; Hunger. Hunger is a scythe wielded by those who embody greed, and have been “blessed” by an entity who lives beyond the veil of mortal knowledge. For unknown purposes, he desires the hearts of men; but he and his kin are limited in their capacity to interact with our world. For this reason, he finds those who are slave to their avarice and offers them a great temptation. With his weapon, they can take anything they desire; but first, they must give. To create Hunger, they carve out a bone from their own body and fasten it to a scythe. Upon doing so, the wooden weapon falls apart from decay; this is not an issue, however, as ghostly hands erupt from the offered bone and wield the weapon of their own accord. These hands are what steal the hearts of those they scythe kills, for anything they grab (or cut) vanishes into the realm of their unknown master. It is rumored that these grasping appendages belong to the former owners of the scythe, for upon death they vanish and the weapon decays completely.
But killing is only half the horror of the scythe. The corpses of its victims do not long lie on the ground, but quickly rise and fight for the one who wields the scythe. Their bodies are not undead in the traditional sense, despite their resemblance to zombies: they have no life, will, or hunger. They are possessed. The demons who serve the scythe's mysterious lord, unable to set foot upon our plane, cast their will across space and time to take control of the corpses’ bones. They become “puppet masters” in a sense, guiding the bodies actions. Through this vile possession, the corpses become hellishly fast and impossibly agile. They even retain some of their earthly strength, at least until the muscle sloughs of the bones. The eyes of their masters bleed through the nether as well, darkening those of the corpse to a midnight black.
One last peculiarity has been noted by those who have fought the Puppets; all aspects of their body, flesh, muscle, clothes, hair, and eyes, appear drawn towards the ground. Even the bones of older Puppets become elongated to a degree. This is known as the “pull,” and is a matter of great debate among undead scholars. One commonly proposed theory is that Death himself, enraged by these abominations beholden to one beyond his influence, calls the corpse to its rightful grave.
In retrospect, these are probably just zombies with "an extra leg or sharper teeth." Oh well. I'm pretty happy with the background story. Good luck, all! Reply Posted on
Design Link: http://twitpic.com/az8gyu
Monster Bio :
Deep in the Plane of Fear, there is a vault that contains the key to conquering the universe. Inside the vault there are The Seven Dark Overlords. Only one overlord was ever re-animated. This one was known as The Dark Overlord of Torment. During the re-animation process, the Overlord was manipulated and empowered by several powerful necromancers, sorcerers, and conjurers. With the Overlord under their control, their reign ran unchallenged for centuries. Having heard of such beasts as a child and hearing how they had no free will, a young princess had all the blacksmiths and mages create a magical sash fit for the Overlords. Given the chance to see the legendary Overlord, Princess Aaliyah couldn’t refuse. Her plan was to wrap the Sash of Faith around the Dark Overlord and set it free. After successfully freeing the Overlord, it defeated its masters and now willingly protects the princess.
Monster Skills :
Restraint - At the beginning of a fight, this monster not directly attack back. Instead the rune on the sash will light up and stop it from attacking, however after the passing of Princess Aaliyah the rune lost most of its magic. NOTE : only happens once.
Fear Ball(when frenzied) – Using the Arm of Torture (skull arm) Dark Overlord raises his arm above his head and throws a sphere of pure fear at all attackers.
Dark Roar – Dark Overlord’s roar causes all attackers to become terrified and reduce all out-going damage from attacker to be reduced by 40% (6 sec.)
Smash – slams both arms on the ground targeting two targets
Fear Grip – wraps a single target in a cloud of nightmare, stopping all attacks (6 sec.)
Frenzy(at 25% HP) – damage doubled for a short period of time.
Reply Posted on
Name: Sharkon (Sha-r-con)
Link: https://profile.live.com/P.mvc#!https://skydrive.live.com/?cid=9003f197bb60b9c3!cid=9003F197BB60B9C3&id=9003F197BB60B9C3!266 (Please note the image is of both the male and female Sharkon King and Queen, but are still only ONE monster. Thought it would be best to show both genders of the same creature.)
Description: These creatures are a cross union between a dragon and a shark. Most commonly hammerhead sharks and shadow dragons, though the Sharkon's have been seen as other breeds of sharks and dragons. Sharkons are, also known for always wearing an ankh some where on their being. They do this as a means of showing their respect for life.
Background: Journal log#1= When it comes to the origin of the Sharkon race, most is shrouded in myth and mystery. This race is so rarely seen, that it is often believed to not event really exist. Only mentioned within rumors and stories, in which makes the truth bout this shadowed race unseen. From my travels I have researched, nay hunted down any information about the Sharkon. Here is what I have uncovered about them. Unfortunately, without talking to a true Sharkon, my findings are still merely a speculation, based upon minimal proofs. Without any hard evidence, I can only mark this down as a probable origin story.
Dating back millennia ago, there was a war declared upon the Night Sky clan. The Night Sky were a clan made up of the shadow dragon race. Do to the power, respect, and wealth of these dragons, there were many that sought the destruction of them. One greedy king almost succeeded in doing just that. King Mobian greatly feared the power of the Night Sky clan, along with his lust for their mass wealth. Mobian managed to gather a huge army to strike war against the clan. Years of blood shed pasted, and even with the allied forces from other dragon clans behind them, the Night Sky for-saw a losing battle.
During the night of a new moon, a small group of three allied dragons managed to sneak past King Mobian's troops with a very precious cargo. This cargo was the most respected of the young leaders in the Night Sky clan. His name was ShadowWing, and he was taken much against his will. The plan was to save ShadowWing's clan, by heading toward salt-waters and acquire a ship to cross to a dragon safe haven, were he can restart his clan and live in secret away from King Mobian and any one who wished the death of the Night Sky. Unfortunately, luck was not on their side. During this last ditch effort to save the clan, the party was attacked while gathering supplies for their ocean voyage. Their first thought was, they have been captured by Mobian's forces. As they were being dragged off, their hope was dwindling with every step taken.
Soon, they began to smell salt water in the air. “Why would Mobian's followers take us away from his grounds and toward the safe haven we are seeking?” each party member thought as their bound and blindfolded bodies were being shoved into the brig of a ship. Many hours went by as the confused captives attempted to figure a way to escape their current predicament. Only to be startled by the creaking sound of the cell door opening. In a flash of blinding light, each of their blindfolds were taken off. Once their eyes adjusted to the room, the party was astonished to see that their “hosts” were four members of the Blood Fin clan.
The Blood Fins are a clan of humanoid shark creatures. ShadowWing spoke first, demanding to know why they were attacked, kidnapped, and being held against their will. “Are you allied with King Mobian, or under his payroll, perhaps?” he added. The four Blood Fin soldiers burst into laughter after hearing such a notion. “We hold no trade, nor loyalty to the greed of the tyrant king.” chuckled the Mako shark. “We know well of the war waged between the king and the dragons. Young spawn of the Night Sky.” the Tiger Shark said while they each pulled the party from the holding cell...?
Unfortunately, this is where the story fades, splitting apart. There is no evidence pointing to what really happened to the party once they were taken from the ships brig. This is the part of the story that has many variations and continues to change every time it is told. Some say they were imprisoned to live with the Blood Fin clan, as a means to ensure that King Mobian would believe all of the Night Sky's clan members were Dead. While, others claim the Blood Fins were a unknown ally, indebted to the Night Sky. Secretly, kidnapping the party as a means to rescue them from Modian's forces. With the Blood Fin leader allowing them to live out their days in peace and safety. Also, giving his daughter's hand to ShadowWing, as proof of their trust. Continuing, with so many other versions, each different then the last. The only facts that do not seem to change, is of ShadowWing taking a female hammerhead Blood Fin clan member as his bride. Following, with her bearing his child, and this child is claimed to be the first founding member of the Sharkon race.
Though, as I have said from the start, this is only based upon speculation. The truth about what happened to the dragon party and ShadowWing, is as shrouded in mystery as the Sharkons them selves. My journey for the truth to unmask this mystery will ever be on going, as I will continue to log my findings. End Log #1.....
Special Abilities: There are two main types of abilities the Sharkon can preform. One is common and the other it special. Common abilities are skills that all Sharkon can do. Special abilities are skill that are unique to the individual Sharkon. Beginning with the common abilities, these include the following:
1. Transformation aka Shape Shifting = All Sharkon are capable of changing their form into any form needed. For example, animals, humanoid creatures, plants and inanimate objects. This skill is a defense ability, allowing them to blend with any kind of surrounding, without being noticed. Making it the main reason why they practically have never been seen in their true form.
2. Basic hand to hand = These skills are your common use of weapons and martial art type moves. These skills, also include biting and tail whip techniques.
3. Flying and Swimming = Though Sharkons favor using their wings (in the same way a manta does) to glide through the water, they can use their wings for flight as well.
4. Water Manipulation = Do to their shark blood, all Sharkons can control and create water by will. This skill is used for both defense and offense moves in battle. The use of this skill is only limited by the imagination. From shields, to swords, to spikes, to waves, etc. can be created out of the water they control. Depending on the strength of the Sharkon determines the main form of water techniques they use are. If it is a weaker Sharkon, they tend to stick with simple attack moves, such as creating weapons from water or shooting water spikes at an opponent. While a stronger Sharkon tends to use larger ranged attacks. Such as, tsunami-es or water pillars.
5. Maelstrom or Storms = This skill is the ability to create a huge whirlpool and/or massive raging storm. This ability is rare even among the Sharkon people. It's said that only Sharkon of the highest king/queen rank can preform these skills.
Now for the second skills, the special abilities. These abilities tend to vary from Sharkon to Sharkon. They depend on the dragon blood of the individual Sharkon. Some examples are as follows:
1. Shadow Dragon Blood = Would give the Sharkon dark type skills. Such as, black mist fog for blinding enemies or poison based attacks, etc.
2. Fire Dragon Blood = Would give the Sharkon fire type skills. Such as, fire breath or fire blasts, etc.
3. Ice Dragon Blood = Would give the Sharkon ice type skills. Such as, ice shards or freezing breath, etc.
4. So on and so forth, I think you get the idea by now.
Hope that you have enjoyed seeing my art work and reading about my creature, even though it is a bit long. I apologize for any spelling and/or grammar errors, writing is not my strong suite. I would like to take this time, to Thank You for your time and consideration.
Ever faithfully yours,
Darkhammerhead Reply Posted on
Description: One of the ghost types in Lore has escaped. He is now running lose with power that overwhelms the soul. Reply Posted on
http://imageshack.us/a/img10/4728/punkogrenotes.jpg
Link to my badly drawn picture of a wild male Punk Ogre
http://imageshack.us/a/img829/3401/punkogreimage.jpg
DISCRIPTION: The wild male Punk Ogre, or Greasicus Orcarus, is a monster among monsters. This beast will travel in "gangs" of around 5 Ogres. Usually with one being the leader, identified as the Ogre with the largest fin. They prefer to steal from smaller monsters rather then hunt for thier own food, but are highly specialized to take on adventurers. Thier vocal cords have adapted over time to such an unusual tune, that they can cause an adventurer's armour to resonate with thier voice alone. Usually dealing heavy metal damage. The males in a "gang" will, seasonally, go on a hunt for female Punk Ogres. The one that manages to steal the largest weapon usually gets the girl, but, to a Punk Ogre, most weapons are generally small. The Ogres steal everything they own from adventurers and, occationally, giants. Between the two, Punk Ogres have a hard time finding armour and pants that actually fit. They tend to have just enough intellect to work as a group and insult lesser Ogres, but not enough to concieve anything more advanced than simple addition. Traditional Punk Ogre activities consist of either roller skating (which they have adapted wheel-feet for), marking controlled areas, hitting on female Ogres, and starting extensive flame wars on the fourm- uhh... I mean... pubs!
ABILITIES: Metal-damage shout attacks, natural built-in wheels that give them a good deal of speed, and thier sheer size and aggression aginst non-Ogres.
ADDITIONAL: Rumor has it that many higher-up Punk Ogres like ponies, but keep it a secret for fear of being mocked by other Punk Ogres.
LOCATION: Outside of thier territory, most weaker Punk Ogres are found lurking around town Inns and carving images into whatever they can find. Dispite people disliking them in towns, Ogre carvings somehow manage to often end up inside stalls in the men's restroom. Reply Posted on
This is my concept: Ragnear the Banished Draconite warrior!
Well after a big artist's block I managed to pull together this quick monster concept based on the specification i set myself (draconic with insect legs/structure with the ability to hold a sword). So the history: The Draconites were the main leading warrior factions of the parasite Dragonkin (which were one of the last joined parts of the dragonkin). The dragonkin, founded by Raja, and controlled by his Beta4 souls (RajaB4), were a very powerful tribe to worship dragons and had its main source the ultima dragonis, a dragon of power well beyond that of any dragon of Lore! So what made this particular warrior banished? In his strive for darkness and thirst for power, the warrior (know as Ragnear) used his parasitic powers to overwhelm the regis ultima (leader of the ultima dragons and one of the RajaB4 souls) but the power of regis ultima was FAR too great, hence he was easily caught and banished from the dragonkin to make his own power! Hence the darkness took him over, the cold heart burning in rage! Being a parasite, he drew mana and power from all around him, and converted fire to darkness! Using this newfound ability he managed to engulf many forces of the dragonkin sent to kill him... For now no one knows where he is hidden, but it is believed he has come to central mainland of Lore!
Attacks,
Obsidion sword strike: strikes a very powerful blow with his sword with darkness flames engulfing the opponent
Draw power!: Draws the flames out of the opponent and converts it into raw dark energy to increase his powerful
the incandus darkris blast!: Blasts a burning darkness blast onto opponent dealing huge damage with a chance to stun him
Extra notes: The flames should become black with a reddish glow on the outer edges. I won't say damage or HP because I dont know hp ranges in this game yet lol :D
Well I hope AE staff enjoy, I know it was difficult for me but learnt a few new things!
Have a great day and thanks,
Raja (RajaB4 char name)
Well I know it is a Reply Posted on
I have some more photos of more specific areas as the iPhone camera doesn't focus that high.
Link (Head): http://twitpic.com/az7bss
Link (body): http://twitpic.com/az7c1f
Link (Wings and Tail):http://twitpic.com/az7cam
Name: Selanoth or Dragon of soaring Pain
One of the oldest dragon in Lore came here in the beginning of time, He had a task as everyone else of the Elder Dragons. Selanoths task was to guard the wise stone of the Elder Dragons. If this stone is accuiered the truth behind the creation of Lore will be discovered and secrets that can change Lore as we know it. But also the Elder Dragon Master Armor and Sword. The Armor of Elder Dragon was weared by the Knight of the Ancient times, when the Elder Dragons ruled the world. Selanoths lair is a hidden catacomb somewhere underground in Lore. Selanoth has the color of gray and red. In the catacomb there are painting which shows the past of Lore.
Skills:
Flames of Soaring Pain = Powerful fire attack which deals flame damage.
Claw strike = Selanoth slash its opponent with medium damage.
Tail strike = Deals high damage wich can applies bleed.
Roar = (Passive) Selanoths damage increases slower attack speed.
Wings of speed = Gives Selanoth the ability to fly around in to another place in the boss room.
Element: Fire
Notes: My twitter account is @Selanoth.
If any photos is bad quality tell me.
The skills is just exaples.
The dragon could also be under north pointe city(in the mountain in the teaser)
So glad I was able to finnish this.
Battle On!
Reply Posted on
Height: Approximately 5,5 feet tall, from ground to top of head.
Color: Slightly darker grey. I left my drawing white for the sake of shading... Lava-colored lava :P and red-pink, slightly transparent crystals.
The large arms are used for both movement as well as fighting. The smaller back legs are used only as support as the creature has a somewhat gorilla-like posture. Do note however that it does not have an actual torso. The different body parts were drawn separately and then digitally put together, which possibly made the monster a bit deformed in the picture.
It fights using brute force, and by throwing hot lava/magma at the opponent directly from the shoulder bowls.
"These monsters live in the mountains, preferably near volcanoes. They are known both for their great solidity and their physical strength. Though it may not look like it, they are also quite intelligent and have at rare occasions even co-operated with Lore's* more civilized species for mining purposes. Most of the time though these hotheads are always up for a fight, especially when the issue is territorial.
The monsters most distinguishable trait are the two bowls on their shoulders. The lava that boils inside is their life energy, and is often used in self-defense by being thrown at trespassers. The bowls are continuously re-filled thanks to the crystals that grow on the monsters body. It takes about 700 years before this process is halted and the monster dies. The crystals are highly magical and therefore highly valuable.
Once every 24th year the whole species rampage, and the lava in their bowls boil more intensely than usual. This is a natural behavior, and because of their great aggression during this period, one is better off just leaving them alone, unless seeking a challenging fight..."
* Or whatever the world will be called. Reply Posted on
http://fc06.deviantart.net/fs70/i/2012/272/a/8/soul_catibur_by_raineartz-d5g9xpv.jpg
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A creative description
This creature is a result of torture from an insane magician experimenting with souls and necromancy. This beast, once beating an opponent or victim, can collect that victems soul and have it stay on the Earth as a ghost and use it to do it's bidding or it can devour the soul and harness the essence of that being making stronger and smarter with each meal...
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Background info
What was once a normal wild large cat was transformed by an insane magician wanting to use the cat as a test subject for capturing souls and harnessing their power. The magician having completed the test thought he could control the new "life form" he created but, after the creature suffered during the transformation hatred grew in it's heart and took revenge on the magician but instead of devouring the soul, the beast kept it close, feeding on it bit by bit, day by day
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Special abilities
Can summon multiple ghost to either aid it in battle or use them to heal and increase it's strength for a short while. can also sence life essance including the undead and ghosts.
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Commets: No colour sorry 'bout that =< Reply Posted on
Monster Name: Gob-Gob's
Description: These crazy critters are the mash of Goblins and Gobstoppers?!
They have the ability to run pretty fast and like bouncing around, but don't take them as peaceful creatures
They can be pretty nasty if they want to depending on their personality. Some may be mean while some may be silly.
Location: They can be found all over lore but mostly in forest type areas, if your lucky you may find a few hiding in caves.
Powers: One of their most favorable power is their poison spit, though they usually use close combat.
Extra info: These little fella's have high pitched scraggly voices and enjoy yelling at any form of enemy. They aren't very strong but come in large numbers, maybe if you get strong enough you could use them as training dummy's!
Reply Posted on
Name:Darkside Guardian
Type:Death ( :? )
Element: Dark/Chaos
Location: Graveyard
Abilities:Can get your soul (Stun you for like 3,4 secounds);Can create soul creatures like Ravens,Battle Axes and battle you;Poison you for 10 secounds when he atacks you with a soul raven
Description:He is floating (not much from the ground),he is black and white colour (just like the real Death). Reply Posted on
Type: Elf
Element: Life
One day a wood elf was walking through the wood with the rest of the wood elf scouts and an evil sorcerer corrupted them all and now they’re turning into trees.
Evil sorcerers corrupted the elf, they cast a spell on him. He’s not full of evil yet but he does have some evil in him and when he gets fully corrupted he turns into a tree but a corrupted tree that can walk and shoot vines. So he’s gradually turning into a tree.
He lives in forests and woods. He eats elfy bread and meat that he finds in the forest and berries he finds in bushes. His eyes are red because he’s been evilised and one of his arms has turned into a branch which has vines as fingernails which gets bigger when he attacks and hits things with its vines. He stretches his arms out and his viney fingernails grow longer and they grab enemies and squeeze them and hold them, and he also has a bow and a sword and his bow is on his back (he can’t hold it in his branch hand) and his sword is in his sheath when things aren’t attacking him but when attacked he draws his sword and fights them. He wears a wooden breast plate which has chain mail underneath and some of the chain mail sticks out from under the arms. Coming out from the arms of the breast plate and under the breast plate is green cloth and he also has a purple cloak on. His hair is blonde and very very long, and his face is quite pale cause he’s been evilised and his eyes are red, his evil face is expressionless. His ears are very long because he is an elf but they are pointier because he has been corrupted. His sword and his arrows are poisoned.
How he attacks – he cuts his enemies with his poisoned sword which deals damage over time and he has his bow so if you try to run away from him he shoots an arrow at you and that stuns you and stops you running away and he can hit enemies with his viney claw and he can shoot vines out of his fingernails which deals medium damage and stuns the enemy for two or three seconds. He has a special attack called vine bomb which deals light damage but it is area of effect.
Reply Posted on
http://i46.tinypic.com/9hth6o.png
These small critters have been on Lore for quite some time already. As you can see, they're regular Kittens with some textures and scales of a Dragon. Fully-grown Kitteroons are rarely seen because Kitteroons tend to live in the clouds when they turn mature. The small versions are not as strong and developed as their fully-grown counterparts. Because of this, Young Kitteroons are only able to bite and scratch their way to victory. But, depending on its element (depends on where it lives), they can sometimes perform a small magical breath attack.
Good luck to everyone! Reply Posted on
Name: Harbinger
Height: Normally 28 ft. (ever-fluxing)
Weight: Unknown
Age: Estimated timeless
Description: The Harbinger…a name that has instilled terror into the hearts of the people of Lore for many an age. A name bestowed upon one of Lore’s most awe-inspiring, fear-striking beings. A name….that has been forgotten for hundreds of years…until recently.
The Harbinger is a being that plagued Lore long ago; though it was only speculation at the time, it is now confirmed that it was the physical incarnation of darkness itself, brought about to extinguish all reality and feed its unending hunger. While many could not fathom that darkness had a consciousness of its own, much less was itself a living entity, there were those who always knew that the endless void was aware and even that it was feeding off those who practiced using its incredible power in weapons and magic. It was at first thought that the void fed only on the life force and souls of all living and undead creatures, though it was later learned that the darkness fed on creation itself, put simply…it devoured EVERYTHING. Over the centuries it had slowly built up more than enough power to give itself a terrifying physical form strong enough to absorb all creation into itself. It is said that an eye-witness made a detailed account of when the creature took form; “I had just finished up rooting the sneevils out of the farmhouse and I was about to head down into town for a brandy when suddenly…everything seemed to stop dead around me, and there was a silence in the air the likes of which I never thought existed. My first instinct was simply to turn around and make my way back to the farm as quickly as possible (the town had suffered many an undead invasion and I was privy to these things), but before I could move I began to feel nauseous and started gagging and choking. All of a sudden the sky that had been completely clear for the last week turned a disgusting shade of dark grey and seemed to simply reach out and touch the ground in what some might have thought to be a forming tornado of immense scale. However the swirling mass of darkness soon began to take on a much more sinister form…something that could easily put the most nightmarish of monsters to shame. Even to this day, I cannot hope to describe it as anything less than a harbinger of all our ends, for even with every breath the towering monstrosity inhaled it was as if all the hope and light had simply been sucked from the world”
-Anonymous
For years after The Harbinger’s emergence it traversed the earth…slowly reducing all to darkness. After only a short amount of time The Harbinger had laid waste to all the outer rim of Lore, moving in an ever enclosing circle toward its heart. It was extremely strategic, taking out the most powerful of orders and empires alike, even going so far as to target the Dragonslayer Order who were little position to fight it anyway (The Paladin Order was...in short, decimated). A few short years later and it had almost completely covered all but the smallest region of Lore with a blanket of nothingness. However, it just so happened that on one fateful day in his travels, the most powerful of all DoomKnights happened upon this titan’s monstrous visage. This lord of evil gazed upon the trail of void The Harbinger had left in its wake, and made the foolish decision to attempt and recruit it to his empire. Alas he soon learned that The Harbinger had no intention of siding with good nor evil….as it immediately tried to absorb his massive amount of energy. The DoomKnight soon learned just how fatal a mistake he had made, as he found that he could neither negotiate with nor scathe the monster in anyway. Knowing that he would never be able to fend off such a creature, he proceeded to use what little energy he had left in a last ditch effort to seal The Harbinger back in the void from which it was formed…however, the incantation was hastily put together and had little mana to sustain it, resulting in only a 115 year reprieve from the all-consuming darkness. Over the course of this reprieve Lore eventually managed to rebuild and recover from the blackness The Harbinger had wrought. Many grew complacent and decided that The Harbinger had been sealed away for eternity, yet there were those that still had the knowledge to see that such a horrendously powerful entity could never truly be stopped, and though some attempted to prepare for the second coming of the howling dark there was not enough effort put into any true defense against it. Knowing that complacency would spell doom for all, two of the highest forces of good and evil in Lore managed to create a mixed group of the most powerful heroes from both sides to battle The Harbinger upon its return. While many thought this a futile gesture against such a god-like being, it had been discovered through careful study that upon its return The Harbinger would be in a state of extreme torpor when it re-entered the world and would have to feed on the energy of a large sum of beings before it regained its former power. The tactic was simply for all these heroes to wait at the spot its emergence on the day of its return and attempt to stall the creature long enough for it to starve itself back into hibernation. While the plan seemed sound at the time, it is now seen as an all-or-nothing tactic since these heroes could easily be changed from saviors to supper. Therefore there are still those filled with a feeling of intense dread at the thought of what will happen if these heroes fail…especially with The Harbinger’s emergence only months away…
Anatomy: The Harbinger is a creature made entirely of darkness in its most pure form. Its upper torso carries the same basic structure and shape of a humanoid, with only two arms and only one head. Encompassing the torso is an armored “ribcage” with a “belt” directly beneath, designed to help keep the creature’s upper body in a solid state. Protruding from the back are 4 sets of razor sharp spikes that can be shot and regrown for attack. The head, even though covered by a large cloak, has been seen to have blank milky white eyes, a mouth with teeth sharp enough to eviscerate anything unfortunate enough to pass through its gaping maw, and pitch black veins running all up the sides of the face. The lower body can only be described as a roiling black column of smoke that seems to have no point of origin, making The Harbinger extremely versatile in its movement. As The Harbinger is always consuming and expanding the size of the void, it has the useful ability to change the size of its own mass by channeling darkness between itself and its realm at will. Through this ability, it can easily grow to sizes that would put even Lore’s largest monsters to shame.
Abilities: As stated above The Harbinger can quickly change its size and shape to fit the situation, however its two most dangerous abilities are its power to consume anything it touches, and its ability to instill fear into its victims. In fact most of The Harbingers victories stemmed from the fact that its enemies were simply too terrified to put up any form of resistance. The Harbinger has become so accustomed to these surrenders that despite its normally calm and cold disposition, it will become quite enraged at any towns or cities that attempt to truly fight against it, even going so far as to shrink its size and slowly hunt down the inhabitants of a town one by one…leaving them to go mad before finally obliterating them piece by piece. Also The Harbinger is extremely resistant (though not impervious) to most types of elemental magic, somewhat weaker to light and purification magic (has built up a healthy resistance), and is healed by ANY dark attacks (well….DUH)
Attacks: Void Spikes- The Harbinger arches its back and sends a barrage of spikes shooting skywards that will eventually land randomly all over the battlefield.
Loathsome Shockwave- The Harbinger lets loose a hell-inspiring scream from its mouth that knocks back and shatters the bones of all opponents unlucky enough to stand in its way, leaving them to double over and cover their bleeding ears.
Doors to Oblivion: The Harbinger forms two swirling vortexes in each hand that will slowly draw in and drain the life from any within a certain range of its body. (The closer in, the more life siphoned)
Extinguishing Blade: The Harbinger forms a highly condensed blade of void that it plunges into the earth, transforming the battlefield into a putrid bog of darkness. Slows, and deals damage to all inside the area.
Consume: The Harbinger will ONLY use this attack when itself and a player are near defeat*, it will choose the player with the lowest amount of health, grab them and lift them to eye level…and simply devour them. This attack will regain a large amount of its own energy, and the player devoured will have to wait longer to respawn.
*death does not apply since players can respawn, and The Harbinger is infinite (not unbeatable)
Original: http://xenomadness.deviantart.com/art/AQ3D-Monster-Contest-Harbinger-329540911?ga_submit=10%3A1348798134
Resize: http://xenomadness.deviantart.com/art/Harbinger-Resize-329618303?ga_submit=10%3A1348852313
Reply Posted on
(I actually messed the spider legs up badly, they connect underneath with a set of coxa, like on an actual spider.)
The Aracat! Mostly found in jungle type terrain, this creature is half spider, half feline. The upper body can have a variety of different patterns, all reminiscent of various cats. It excretes venom from the mandibles, which double as tusks. Its weight is carried only on the spider legs, though it can lower its paws to the ground and mimic walking with them if it chooses. Its antenna are covered in a modified chitin, allowing them to function much like horns. Its claws are retractable, and similar to the horns in composition. Its internal structure is closer to a spiders than a felines, with a few exceptions. The structure of the skull is very catlike, and shares only the poison gland with its arachnid cousins. It has a spine that ends just before the abdomen (in other words, at the back of the cephalothorax). The spine connects to the aorta, which is shorter than it would be in most arachnids. The spine very nearly touches the pedicel, which connects the two body segments. The Aracat also possesses a ribcage that houses a heart and lungs. The heart delivers blood through the cephalothorax, as well as to the head and forelegs. The abdomen contains a second heart. This second heart powers a separate open circulatory system that pumps haemolymph around the organs in the abdomen, as well as part of the cephalothorax. The only other internal feline anatomy is a pair of shoulder blades that connect to a pair of catlike forelimbs. As the abdomen is identical to that of a spider, the Aracat has the ability to spin large webs, that are used to catch prey. These webs are very strong, and often woven and reinforced with extra silk to allow them to catch larger prey. If the Aracat notices struggling in its web, it will go and kill any prey caught within. (Is that family unfriendly? Its not graphically described, but it still worries me. Hrm.) The Aracat is a strict carnivore, preying primarily on small mammals and birds, but has been witnessed eating large insects, as well as mammals larger than itself. The Aracat also possesses remarkable balance, and can use its claws as well as barbs on its tarsus (not sure what the plural should be, oops.) to provide extra grip while climbing. When scaling vertical surfaces, it will use its feline forelegs to help hoist itself up. It's entire body is covered in chitin, mostly localized to the antenna, claws, and mandibles. This chitin is thinnest on the cephalothorax, and is hidden by a layer of fur. It also lacks chitin in some places inside of its mouth, the tongue and gums, for example.
(Not sure if any of that is useful.)
The Aracat is very territorial. Oftentimes, it will consider any large creature to be either potential prey, or a threat. Occasionally both. It has two primary methods of attack: Clawing and biting. When the Aracat claws enemies or prey with its forelimbs it does more damage than a bite. On the other hand, the bite contains a paralyzing venom that works fairly quickly. (In game, this could work out as a delayed paralysis, possibly coupled with poison damage.) The Aracat has also been observed to very rarely attack with a headbutt. This headbutt does more damage than a clawing attack, and can cause an opponent to stagger. (I'm not sure if there's a stagger or an equivalent, but the basic idea is that it's a debuff that lasts a short amount of time, lowering defense and attack or something.) The downside to the headbutt, and likely the reason it's so rarely used is that it seems to take a lot of energy- the Aracat is not built for charging, and must exert itself greatly to do so. (If there's some sort of mana or energy system, the headbutt would drain at least half of it, meaning it can only happen once or twice a fight.)
There are some really fantastic designs that have been submitted! I wish everyone the best of luck!
(P.S. I have arachnophobia. I tried to research spiders a little bit for this design. Worth it? Not sure.) Reply Posted on
-JPG. 800x600 http://twitpic.com/az5nix
-PNG. HQ http://dzarethusa.deviantart.com/art/AQ3D-Monster-Concept-Contest-329617673
"6. Images entered must be in .jpg format."
I put the .png for better quality.
Name:
Nightvile
Desc.:
A creature with human body and arms, rabbit thigh, goat feet, lion tail, and kind of evil face. Has 4 eyes for better sight, human body with kind of dragon backbone, and tiger body proportion, has exaggerated muscles but skinny, makes it powerful but, fast. Dark skin makes it easy to crawls at the dark of the night. Red eyes, makes it looks more evil.
Background Info:
Victims of failed chemical test by a company, all of the villagers are contaminated by a gas that came out from the factory, it makes they look like monsters, changed their personality into a badass and wild. After that tragedy, all of the factory peoples killed by their own fault, no one lives, all of the workers eaten by it, until an adventurer came into the village, and find out those monsters crawling at the night, then he gave it a name, and come back to his city to tell everyone about it. No one brave enough to come to that village, because of those wild monsters, are deadly.
Special Ability:
-Do a long jump with it powerful rabbit thighs
-Powerful punch with it goat feets
-Powerful bite with sharp teeth
-Extremely good sight with 4 eyes
-Hiding, hanging around the trees with human's hand at their feet
-Extremely good hearing with evil ears
-Sharp and strong horn to knock out it enemies
I think its enough. Thank you.
Reply Posted on
Height: 6 - 7 Feet
Race: Spidarian
Description: The tribe of Araspi are a lost civilization of the Spidarians. Living in the recluse-ive (SPIDER PUN!) areas of forests and mountains, they are normally peaceful, but their swordsmen are much more violent as they attempt to constantly train and hone their skills to master the Six Sword Style invented by their tribe. Their swords however, are also backed by their incredible eyesight and toxic poison that can be injected into the foe if they are not careful. The naturally growing blades on their back provide even further danger to anyone who wishes to challenge them. So if you find yourself walking through the woods, and you find a web tent, be sure to flee or else you may be challenged by a Spidarian Swordsman. They do not take no for an answer....
Link: http://fav.me/d5g8qw9 Reply Posted on
Character/Monster pic ; http://gentleboy007.deviantart.com/gallery/?catpath=scraps#/d5g7ovl
Weapon 1 (hand 1 ) pic ; http://gentleboy007.deviantart.com/gallery/?catpath=scraps#/d5g7p9m
Weapon 2 (hand 2 ) pic ; http://gentleboy007.deviantart.com/gallery/?catpath=scraps#/d5g7qpb
Enter the Champion ;
He didn’t want this path of wrath …neither did he choose to destroy he .. is the champion of time. Facing his wrath is much worse then death itself ( get it , death like the death “guy” in aqworlds :P ) . continuing… he was imbued with the power of the champions of good and evil , thus granting him power over reality (time) itself . always wanting peace and harmony for the world the champion of time had no choice but to destroy the world as his mnd was corrupted by evil that was fused in him … even now he regrets wat he has done …
Reply Posted on
Warped Dimension Jumper shown with regular/negative Dimension Jumper (if only for reference). I’m sorry in advance for the lengthy post, but there are a lot of special anatomical features (maybe too many, but they are versatile creatures).
Warped Jumper: http://i882.photobucket.com/albums/ac24/PosiedonDragon/AQ3D%20LOL/WarpedJumper2.jpg
Original Form: http://i882.photobucket.com/albums/ac24/PosiedonDragon/AQ3D%20LOL/RegularJumper.jpg
Background: Dimension Jumpers in general are an advanced salamander-like race. Originally, they come from a serene, moist world with many marshes and aquatic environments. So, they were an amphibious race, living in the marshes and waters, feeding on algae, moss and microorganisms. Of course, living a simple life in their calm, wet world was not for the Jumpers. In fact Dimension Jumpers are a very inquisitive race, so they set about thoroughly investigating every part of their world. For this purpose they developed their magi-tech.
After many ages, the Jumpers had discovered all they could on their own world and so turned their sights to the great ocean in the sky. They explored their own local solar system, and then galaxy. Always their technology became more advanced, even being fully incorporated into their own bodies. The technology was partially engineered metal and crystal, organic, and magic. The magi-tech mostly conforms to their original salamander-like form (or their ideal of their original form). Somewhere along the way, they also developed psychic capabilities and began consuming pure energy rather than the algae and microorganisms they once feasted upon. Their unending curiosity continued to drive them to explore ever more. This led them to create an even more sophisticated magi-tech, which allowed them to traverse dimensions and realities. And so those who meet them call them Dimension Jumpers. The name that they call themselves is unknown however, as they never utter it to others. This is perhaps because it would make no sense to others, or maybe, for some other far more mysterious reason.
Now, being as advanced as they are, you would think that they were beyond making mistakes. This is of course a severe misconception of those less advanced, who would like to think that a lack of mistakes equals perfection (but what exactly is perfection anyways?). So Dimension Jumpers are not infallible, they can be good or bad, and they may even have limits (albeit only a few limits thus far)
This brings me to the case of the Warped Dimension Jumpers. You see, the spells used in combination with their technology requires a certain amount of focus, properly functioning technology and of course proper education. A failure in any of these will result in the failure of a jump. Most often the failure comes from young Dimension Jumpers who fail at the critical task of concentration. Rarely, it occurs do to a failure in the technology component, or worse, a misprint in the learner text manual! Either way, the Jumper is doomed to a terrible fate… as are the Warped Jumpers’ victims.
So, let me go into more detail on what happens during a failed jump. First of all the sought after destination, or destination lock, is lost and the Jumper will end up in some random place. This is inconvenient but not disastrous. The worse part comes when the Jumper is in hyperspace, the space between dimensions. In hyperspace and without a destination lock, the gravity of various dimensions and realities will agonizingly tug, and pull, and tear at the Jumper. This is so intense that the Jumper will actually be torn, and stretched, so that it is in two, mostly separate places at once. Thus, through this excruciatingly painful process, a clone is created. Then when they are finally pulled towards one particular dimension or reality, the two will be forced back together, like an attempt to return the two to being one. However, the Jumper will never be as it once was. Instead they arrive grotesquely fused together in a new and twisted form.
Although at first the new form is unwieldy and monstrous, there are some perks. Namely, that the Jumpers’ magical power is nearly doubled. So their spells, magi-tech, jet propulsion and even energy devouring ability all increase. On the downside, the Jumper will have gone utterly insane and attack anything that moves into view (and they have a wide field of view!). Aside from being completely insane, the melded, clone Jumpers have slightly different personalities as well. When they agree, their merged brains or telepathy will help them coordinate attacks. When they disagree, the primary Jumper will seize control… most of the time.
You won’t be learning the secrets to life, the universe and everything from the Warped Dimension Jumper, but you will be in for a challenging fight (that’s good right?).
Appearance: So, let me first start of with a summary of relevant Warped Jumper/Original Jumper attributes. As I’ve said, the Dimension Jumpers are a very advanced race that are psychic, originally amphibious, and have given their bodies an overhaul through the use of genetic, and nano magi-tech engineering. For example their skeleton is made of a light weight, weather resistant and durable metal. This metal is light years ahead of a metal recently made from bucky ball (buckminster fullerene) nano rods, which is harder than diamonds. (It’s true, here’s a link: http://physicsworld.com/cws/article/news/2005/aug/26/diamonds-are-not-forever) So, basically, a lot of technological things make up their bodies, rather than being kept separate.
Jumpers in general are 7-10 ft tall and slender They have no nose because they breathe through their skin. Their skin color can vary (so mine is just an example), has tattoo like markings, and has a slight sparkle to it (not a glow, it’s more like glitter). Also, they wear flexible, porous clothing that allows air to reach their skin.
Warped Dimension Jumpers are essentially the same as regular and Negative Jumpers, (which I created as a base to actually warp) other than having some anatomical anomalies. Warped Jumpers have two merged bodies (similar to conjoined twins). The bodies are merged at a slight angle to each, so when the primary one (in this case the one on the left with the first two feet under its control) is facing you, the other will face slightly to the side. Furthermore, there is evidence of the tug of war in hyperspace that can be seen in the face and neck stretch marks (which unintentionally look more like scars around the middle eye and between throats), the middle eye, the mouth, the chest piece, and the neck stabilizers (which probably are doubled and merged in back since I don’t show a back view). A couple noteworthy features that have not changed are that Warped Jumpers have two arms and two ears.
Now for some overly exhaustive details on the Warped Jumpers’/original Jumpers’ form from head to toe.
The Jumpers eyes are kite shaped with a cross shaped pupil and bulge slightly out of the head. The eyes wrap around to the side giving them about a 150 degree view for regular Jumpers and 190 warped. The Warped Jumpers’ middle eye is actually two combined eyes. The pupils are generally thin, however when they are in a dark place or when they are angry, the pupils will widen. At the widest, in the dark or when they’re really angry, the eyes will look black, leaving only a few specs of color. So, before battle, the eyes would be normal, but during battle they’d be dilated. The pupil of the middle warped eye may or may not function normally (it’s so hard to figure out how they would dilate). They don’t have eyelids since the outer part of their eyes are made from a plastic-like material, and they can see almost all the spectrums of light, as well as some that are specific to different dimensions.
The ears are a wedge shaped structure set inside the head. When traveling underwater or at high velocities, the ears can close so that you would only see a slit.
The mouth is more like a filter and does not open (or at least not very wide). They speak psychically. The warped mouths twist towards the center and changes from rectangular to triangular in appearance. Jumpers eat energy (which includes magic). Regular Jumpers prefer positive energy (that brought on by good emotions for instance) however, negative energy does add a certain flavor (like fat and sugar). Warped Jumpers will eat any energy they come across. There are also some Jumpers that get addicted to negative energy and become the evil Negative Jumpers (if variations on a creature are allowed, if not it’s just an interesting factioid).
On the back of the neck there are two stabilizers. The one on top helps hold up the top heavy head and has a hinge so that the head can tilt upwards. The lower stabilizer insures that the tilting head doesn’t tilt too far (off with their heads?). The stabilizer may also improve aero/aqua dynamics. For warped Jumpers, each head would have a set of stabilizers, and they would probably merge together.
Their long throat has ribbing to reinforce it. And at the shoulders and elbows, some of the metal skeleton juts out as sharp spikes or blades (partly to look fierce but also as weapons of last resort).
On the chest there is a circular device (or rather two that combined together in the warping) which is part of the magi-tech for jumping, amongst other things. The buttons glow of course, and it would be cool for different ones to light up in some kind of sequence like its active. This device and the conical plasma gun are typical of most Jumper magi-tech which is either, circular, spherical, conical, or cylindrical to fit in their hands.
Jumper hands have three metallic claw fingers around a circular palm. In the center of the palm is a hole that tendril like muscle fibers come out of for jobs that require finer manipulation (such as pushing the buttons on their chest piece). The tendrils can reach out at least 6in, maybe a foot, past the claws. Please note, between the two depictions, the arms and claws are drawn much better and more accurately on the original (sorry, my hands got tired :).
The tail is prehensile and also serves as a literal third, and in this case fourth, hand. The metallic tip of the tail opens up into three parts and the center is like the palm of the hands. The presence of the palm part creates a slight bulge in the tail before the tip. Muscle fibers are able to come out of the center just like with the hands. When closed the tail can wrap around things or even serve as a spear. When opened, things like weapons can be held. The weapon (held by Original Jumper- side view, and Warped Jumper- front view) is a conical plasma/laser gun. There are glowing charging channels (same color as the beam it fires), a ring of glowing alien writing, and in the back is the red trigger button.
The feet have two connected semi-spheres with claws to give traction, and to ground them when struck by lightning (they’re practically a lightning rod with their metallic skeleton after all). For the warped Jumper the two main feet on the left face nearly in the same direction, and the third is angled slightly to the side (probably not as far to the side as I depicted) like the secondary body. Their feet also have ion propulsion jets in the center of each of the two hemispheres, although the jet fire comes out looking like one flame. Jet travel is their preferred means of travel. They could teleport, but that uses up far more energy, and walking or swimming? With three legs? The jets work in the atmosphere, in water and in space. In addition to the strong jets coming from their feet, the circles on their wrists put out a smaller jet which allows them to steer. When they fly, it’s superman style or perhaps looks somewhat like a pod racer with the propulsion in back and steering jets in front. They are also able to hover vertically. Although I don’t show the jets in action, I imagine them to be blue and white hot, rather than red and orange.
Regions: Although Jumpers can show up anywhere (especially warped ones since their destination lock is lost), the warped and negative Jumpers will gravitate towards places where a lot of energy is present, whether it’s present in spell usage, intense emotion, or the energy of wandering spirits. So, graveyards, dungeons, ghost towns, and battlefields are certainly ripe for the picking. They also like aquatic environments since they originally come from a watery, marshy world, and are still somewhat amphibious (even after all the magi-tech engineering).
As far as environmental limitations, they don’t have many due to their uniquely designed physiology. Air supply isn’t even a problem since they only need to use an air bubble spell. However, they do regularly avoid cold places. The cold tends to negatively affect their metallic structure and technology. Not to mention their lack of insulating fat.
Attack: If, the negative or regular variation were put in, (which would be awesome, but ultimately they are a reference as an unwarped base model) their attacks would be the same as the Warped Dimension Jumper, only they would be low to mid level (warped being mid to high level). Also, since they have only one tail, they may hold the laser gun in a clawed hand, and or press the buttons on their chest to summon one from a pocket dimension for their tail to hold (actually the Warped Jumper could do this also once in awhile to shoot off two laser attacks or use two tail spear attacks). And the negative Jumper would probably use a darkness attack rather than plasma, while the regular Jumper would rarely show up, if at all, since they are peaceful.
1. Jet propelled charge: Possibly grabbing with muscle tendrils, and scratching with claws or elbow blades. It’s also possible that when they turn around to return to their spot, their jets may cause bonus damage from a burn.
2. Cone laser attack: This may burn causing damage over time. There could be up to four cone lasers between the hands and tails (the chest plate could be manipulated by tentacles to bring or send away, cone lasers). Also, I prefer a blue or purple laser beam to the usual red one.
3. MP drain: A blue cloud being sucked into the mouth filters would be cool for this and maybe have the eyes dilate and undilate.
4. Tail spear attack: With one or both tails since the weapon can be summoned and stored at will. (Yay dimensional closets and the handy chest data plate!). Sometimes the tail could also open and grab with its tentacles.
5. Psychic attack: confuses the opponent, lowers the chance to land a hit and/or lowers the chance to dodge. Perhaps the target would be visibly shaken back and forth when hit by this attack.
6. Plasma lightning attack: It may also stun or paralyze for a few turns. This attack draws from Jumper technology and magic ability, so maybe electricity lines could spark around their metal blades and chest plate, and then concentrate and be shot from the claw hands. Also, they could only do this when they are standing on the ground and grounded, otherwise they would also get a shock.
7. Water spout attack: Swirling columns of water strike the opponent. This magic attack draws on the Jumpers’ affinity to water.
Weakness and Resistance: Ice attacks are fairly punishing for Jumpers because it freezes up the metal in their skeleton, slows their magi-tech, and is overall painful. They are also susceptible to energy attacks when they are in the air. If they are on the ground however, their feet ground them so that they don’t suffer damage. The probably would be on the ground most of the time other than when they are attacking. But they could sometimes hover when waiting for their turn.
Jumpers are particularly resistant against electricity (when they’re grounded), and liquid water (since they are originally amphibious). Darkness and light would also most likely be well tolerated, and make a good meal, since they are more like pure energy. It’s even possible that light and dark attacks would heal them a small amount.
Alchemy, armor, etc.: As far as food goes, Jumpers are a no go, they are so highly engineered that they’re just not edible.
For alchemy, I suppose their skin could be ground up and have an underwater breathing affect or something. Their fluids (especially leading to the jet propulsion) could probably be used for poisons or to boost MP. And their various plastic like and metallic parts could be used for shield spells or to sharpen weapons.
Their eyes, skin, skeleton, and other metallic or plastic like parts, could definitely be used to create weapons, armor and shields. Their tail alone would make for an awesome spear that could do a physical attack and open up to grab a foe and slow their attack, or lower their chance to block. Overall, most would probably have a cyborg look (mixing organic tissues and technology), be round (like Jumper tech), or streamlined.
Finally, they may drop some of their magi-tech, like the conical laser gun, their data pad chest piece, a morph, armor, or even metallic claws. Take your pick.
Congratulations!! You have reached the end of this post! Good luck to everyone (sooo, many awesome ideas!) and thanks to all the AE staff and moderators for all these great games and Contests! Battle On... Now in lifelike 3D!!
Okay, Now you have reached the end of this post XD
Reply Posted on
Name: Moglin Armored Monster Angrus a.k.a.->M.A.M.A.
Artwork Links:
http://i.imgur.com/kg1yX.jpg
http://i.imgur.com/mi6fh.jpg
Alternate:
http://i46.tinypic.com/24gtv80.jpg
http://i50.tinypic.com/fcv2p3.jpg
Attacks:
> Close Range: Moglin Mace Smash
: Moglin Sack Smack
> Long Range: Moglin Throw
: Moglin Grenade
> Area Attack: Ground Smash (Using sack or mace or fists)
Description:
The Angrus race has always been frustrated that though they can manipulate magical energy, they were unable to channel it effectively externally through their body, as if there was a flaw in their overall "design" or evolution(...or they just really suck at it and is in denial)
"This sucks Sneevil snot" they thought, but upon seeing as they can use their ability to affect other Race's on contact, a sinister idea popped unto their minds as they saw their Moglin neighbors annoyingly being cute and happy-dappy.
"Filthy furballs all smiley and jumpy, how I loathe thee
Wait! Moglins are naturally atunned to Nature magic, so maybe...". Inspired & motivated, they kidnapped several of them and tried their scheme. With some Dwakel spit, duct tape, imagination & ingenuity, they created a new way to power up their troops and equipment. Moglin Enhanced Equipment using live Moglins!
"Huwehehe~ Oh joy! Oh fun! Such a fine discoveries has begun!
Smacking screaming townsfolk with crying twerps is definitely more effective and cathartic! Throwing them as squeaking projectiles also quite fantastic!"
With their unique breakthrough, they started attacking Moglin villages across Lore and collected every fluffy citizen in every village.
And now they continue to their Moglin powered based weaponry experiments to further learn & upgrade their wares not only for SCIENCE but also for the (their) greater good of their Clan. They now travel across the land to test out their armaments against other Races.
...And they lived happily ever after (well, except the Moglins, Adventurers, Random Peasants)... Reply Posted on
Link:http://twitpic.com/aytmx2
Personality: Because of the hatred, Odsey could be seen as a mad person sometimes. But he has intetion to train young heroes to train heroes so that if one day, someone invade their home, they could be prepared.
Monster backstory; Odsey was once a normal person living in a normal village with his wife and a son called Wraith. That is, until one day. Grimsbane come to his village destroying everything he sees. The village call for help but no one would help the village. Before you know it the village was burn to ashes and there is nothing left behind. Odsey who watch the village burn with his own eyes, challenge Grimsbane. Grimsbane accept Odsey challange. Odsey fight with his powers lose to grimsbane. Then he realize something. His wife is killed and his son, wraith retreat to find some help but no one wants to help the village. Grimsbane, thinking he could use Odsey son as a tool. But in order to do so Grimsbane must persuade him. Grimsbane then resurrect Odsey wife and ask wraith to come along. Wraith doesn't agree and grimsbane killed him with his shadow magic because he doesn't want to help Grimsbane and he know that it is a illusion. Odsey see his child and wife killed n his own eyes swear that he will has revenge. Grimsbane ignored him and leave.
After several days after the incident,Odsey doesn't know where to go. He realize that he has lost everything because of grimsbane. Odsey realize that he may stop grimsbane if he forge the 6 legendary gems. Odsey spend years to create the 6 legendary gems and he aways fail until one day.......... Odsey finally forge the 6 legendary gems. After the 6 gems are forged he is also granted a gift from the gods: a armor to control the gems as he wants to. After building his armor and the 6 legendary gems, Odsey had no basic weapon. So he use one of the weapon that is deadly his own hands which he already add some force of power from the gods to it. After years of building his power, Odsey has change his goal to train young heroes. He is a teacher that is loved by his student. But one day, Odsey is missing and no one know what happened to it. Odsey leave a paper with a word revenge. Possibly he is searching and challenging grimsbane right now because of what Grimsbane done...........
Power and abilities:
Spirit: Odsey decemption: Odsey basic attack which he focuses his will and revenge to the opponent which will cause a light damage.
Gem Fire: Focus the power of the fire to the gem which will make the opponent burn and has a medium damage. Has a chance to cause the effect burn
Gem Ice: Focus the power of the ice to the gem which will make the opponent receive light damage but has high chance to cause freeze for a short period of time.
Gem Wind: Odsey focus the power of wind to one of the gems gaining a status flexibility which raise his dodge a bit higher than normal + 10% for a short period of time and has a very small chance to cause inner focus: Makes Odsey dodge chance increase by high percentage but receive extra damage when hit.
Gem Water: Focus the power of the water to one of the gems giving Odsey status: Resistance increase which will make Odsey resistance increase but for the other element that the resistant doesn't increase, Odsey got lower resistant to the element which will make Odsey got more damage.
Gem: Holy light: Focus the power of the light to the one of the gem making Odsey a light itself. Odsey gain a new ability: Holy light. With the power Odsey could summon a light from the sky which will make the opponent get a light damage and heal over time. Odsey has also a chance to active holy shield which will makes Odsey surrounded by a shield which will makes Odsey enemy someone else than , otherwise attack the enemy itself for 45% damage.
Gem: True darkness: Perhaps the true darkness gem is the most dangerous gems from all 6. To acitivate the true darkness gem, Odsey must sacrifice 50% off his health and mana and unable to restore them. Doing so will give Odsey the power true darkness: Shadow nova . With the power of true darkness Odsey could summon a nova of shadow which will cause a heavy damage and give Odsey a chance to active status effect: shadow heart. With the status effect active, Odsey heart is pure as a shadow allowing Odsey To control his own shadow. But to use the passive ability, Odsey must sacrifice 5% of is health. While controlling his shadow Odsey could use the shadow as a backup like to block or to give additional damage to the enemy.
Spirit: Odsey decemption: Odsey could use his inner will to make his basic attack into ranged attack. The only difference between the normal attack is that the attack is used for ranged attack.
Weakness: Even though that Odsey has many strong abilities, Odsey has a major weakness. Once he activate one of the gem he is vulnerable to the opposite of the gem element. Odsey has also a little lower health points than other enemies. Also the last gem makes Odsey health reduced by 50% which is a disadvantage for Odsey.
to Artix entertainment:, Even though that my drawing isn't really good, but thanks to the contest it give me power to express my creativity. I hope that in the future, there could be more competition like these. Thank you Artix entertaiment! I also wish you all good luck for those who enter the contest and to myself! -Odsey
Reply Posted on
Name:Matilda
Weapons:Claws, and teeth.
Element:Poison
Abilities:Poisonous Claws(Poisons the player by clawing them with her nails.), Savage Bite(Bites at the player viciously),Death Stare(Stuns the player),Monster Mash(The name of the attack is meant to be a joke, Heheh. Matilda lifts both of her hands over her head and slams them down on the player),Head Butt(She slams her head viciously at the player)
Info:Matilda is a violent creature who most often dwells in forests and graveyards, no one knows where she came from, but it is rumored that she was once the wife of a Alchemist who tried to cure her from a unknown disease. Her nails are poisonous so be careful. Reply Posted on
One adventurer did what no others before him had been able to: he defeated the basilisk which had haunted the mountain pass. The basilisk's song did not end with its death, however. A passing stranger cradled the beast, envying the might which the basilisk had once had. Then, with a thought, with the touch of a rune, the stranger left, and the basilisk was no more. In its place, a pile of enchanted bones rose, driven by an eternal hatred. The Basiliche had risen.
The basiliche attacks would consist of a forward lunge/bite, a spinning attack where it uses its tail like a flail, and a stun/resistance lowering cry/scream/song which reduces a player's hit speed. If the basiliche isn't slain quickly, it could possibly have a high critical hit stun. Reply Posted on
Um, the drawing was a lot more detailed, but when i rendered it down to under 800x600 it lost a lot of sharpness. Still, i hope you like the concept. Reply Posted on
Name: Mujikaku
Appearance:
They wear a light, usually torn ronin-style outfit with long sleeves and a traditional hat. There are three tags coming down from the front reading “Mujikaku”, obscuring their “face.” There are reeds coming down from the rest of the hat. No skin is visible on their body. A black mist is always surrounding it. If one looks through the tags, they’ll see a black shadow with two piercing-red demonic eyes that can paralyze victims with fear and conjure horrific allusions that can cause psychological damage.
The most noticeable feature is the large eye on their chest over their “heart” and the dark-red veins that protrude from it and extend around its body, resembling demon’s fingers. These veins transfer dark energy throughout its body. Also, the wider the eye, the more powerful it is.
Characteristics:
Mujikaku were members of a sect that used evil spirits with the intention of transcending beyond physical limitations, this gave them the power to manipulate the subconscious, especially the Id.
Because of this, they can only be detected by those with a strong spiritual fortitude, to whom they are drawn to.
Rather than attacking using physical means, they strike out at the target’s subconscious, causing psychological damage that is more severe than physical injury. This is generally done using their eyes-including their third eye.
Because they have abandoned ego and super-ego, they act unconsciously and are extraordinarily powerful and resilient. Most of these beings are hundreds or even thousands of years old. But a human body can’t last that long, and the armor is empty when one falls…
Habitat:
They generally reside around shrines, temples, and graveyards since they are drawn by spiritual energy. Fortunately, they don’t attack regular people, only strong-spirited ones that can usually defend themselves.
They don’t actually eat, but they’ll consume any spiritual energy they find and corrupt it to make themselves stronger, thus widening their third eye. They’ll also attempt to absorb spiritual energy from victims that they kill by extending their veins into the victim’s body and sucking out the soul before it leaves the body. Defeating them is the only way to free the tormented souls.
Mujikaku that have absorbed an insane amount of spirit energy have yet to be seen. Perhaps it can only be seen by a hero with an equally strong soul.
Attacks:
Subconscious strike-Creates illusionary weapons to strike the foe and makes the mind believe that the weapons are real.
Demonic gaze-Stares into the victim’s eyes, tormenting them with horrifying hallucinations.
Soul of Id-A black shadow extends from its body and becomes a huge claw that rends the victim.
I hope you like it! It's based on Japanese folklore with abilities based on Freud's psychoanalysis. My bad scanner cut off a bit of the sleeve though. "Mujikaku" means "unaware" or "unconscious" by the way. Reply Posted on
All the info stuff is also in the link.
~
Saturnite
(The Beasts of Saturn)
Roughly 10 feet from head to tail and 8 feet from top to bottom when on all four feet. They are mostly stone-like in appearance, with metallic fur on their underside. Billows of smoke rise from its core, and it glows orange in numerous parts of its body. Its eyes are small, green, and gemlike.
They have a strong affinity for sunlight.
It attacks primarily with its gaping jaw and large claws, but will occasionally burst itself into flame and fight its targets while covered in extreme heat. Tendrils, made up of magma, may come forth from its back and lash out at everything around it. When it is desperate or enraged it will extend three large prongs from behind the neck. These will heat up to extreme temperatures and unleash blinding rays of light that have the ability to burn holes in solid rock.
It tends to jump around, sprint around, and roar at its targets in an attempt to intimidate them.
"The Dominion of Saturn faded generations ago. Recorded history is too young to fully recall the power of the Dominion, yet from the still-hot ashes of an enchanted civilization, the cries of beasts can be heard. Beasts forged within the flames of a newborn star. In a darker time, they served the Lord Saturn as hunters; their speed only outshone by their momentous heat. Rumors say that they were created as a symbol of Saturn's terrifying beauty. Others may argue that they were born as a weapon of the God of Change, to wreak havoc on mankind long after his kingdom became dormant. There are none who are confident as to why these beings terrorized us so long ago.
However, one thing is certain.
Their reemergence is a very ill omen for the world of Lore." Reply Posted on
Desfer
main weapon: flame blade
attribute: fire, light
description: he was a righteous general, whom once fought for the leaders of light, but one day desfer was punished for the murder of his own kin. now stripped of one wing and only his trusty sword in hand, desfer tries to earn his way back into the halls of light. Reply Posted on
Name- The Wind
Height- 6”0
Element- Wind
Personalities- Mad, without knowledge of rights and wrongs. Misled by those he feels love him and so acts towards what he is told to, however is just used as a puppet by those who he trusts.
Backstory
You know not, what your eyes have not lain upon,
And even that may be a mere guise,
For until you see, you know not what to believe,
What you believed will reveal to be lies.
Now listen to this story,
Of a creature before me,
Perhaps one you know of well.
A dark, vicious monster,
An arsenal himself,
Unlike any demons from hell.
With a blade for an arm,
And a claw for the other,
With his long, spiked tail to hang.
An identity veiled with a mask,
And a hat unlike others,
To remain a shadow, an unseen beast,
To commit the crimes he does, as one with the darkness.
A sinister being he is,
As to think of murder as a pleasing sight,
To quench the thirst of his,
Of bringing misery to others.
The most recent tragedy, not so long ago,
Saw the loss of both sisters and brothers.
And that tragic night will not be forgotten,
The events of which were dark and rotten.
His partner the darkness,
Accompanied him that night,
The night the order was lost.
A death’s note was written,
To plague the cleric’s trust.
This was a place too cold for hell.
A forest down which they walked,
That night it seemed all nature was dead.
As if a supernatural power had painted a scene,
A nightmarish landscape was set.
As the wind stalked the group,
On that cold winters night,
He followed them in a loop.
Crawling silently through the woods,
Until snap went a branch,
Piercing through the air,
Alerting the clerics at once.
He acted swiftly and quickly,
To clear the scene instantly.
All were swooped up in a hurricane,
Transporting them away to a far off land.
Despite your expectations,
None of them were slain,
No red was used from the palette.
Not a drop of blood was shed.
However all disappeared,
Everything was cleared,
And the following day,
An unpainted canvas lay.
All the bodies went missing,
And a man was left sinned,
As all was gone with the wind.
I hope you all like it, good luck to all,
and thank you very much Kiara and the rest of the
team for allowing me to re-submit my entry.
Thanks again,
Mieteor
Reply Posted on
Let me introduce you The Abandoned Doll (pile of boxes not included)! When this little cute doll got left alone by its former owners, his mind got twisted and he lost most of his trust to humans. However, if he meets a kind soul that cares about him, he will do everything possible to not get abandoned again. This is the moment where you can see symtoms of a twisted mind. You can cuddle with him for all eternity but everything he will do in return is to hit you with his rubber-axe. To end this entry, I would like to say that the paperbox on his head is a real mystery, but he never leaves it.
Thank you for taking time to read my entry and i hope you will approve it! ^^ Reply Posted on
Weapon: Arm Blade
Element: Shadow / Fire
Monster Picture Link: http://shawnz5252.deviantart.com/art/AQ3D-Monster-Design-Contest-329415674
About the Monster:
Drakoon is a Half Skeleton-Human! Drakoon was a Good Human and after that a Evil Wizard came on him and cast a spell on him and because of that! Drakoon is now an Evil Monster and he want to Defeat all the Heroes and Rule the World! Reply Posted on
http://i1267.photobucket.com/albums/jj549/brendan879/1d2d5ef6.jpg
origin/description: From a strange land comes the mysterious creature known as the centaur. I, a blue demon of royal bloodline, saw the creatures as a potential threat to my kind. So naturally I saw out to use its powers for my cause. When I “collected a centaur I then proceeded to find a red demon, a purple demon, and a yellow demon, I took skin fragments from each and some from myself. I used the fragments to make the essence of ultima demon, I then extracted the pure essence of the centaur. After many tests, I confirmed I could not use the essence on centaurs, so I used it on a human, when this happened the human began shouting in strange languages and out of his left arm sprouted a sword of extreme size with strange symbols, from his right extra joints were formed and his hand was replaced by a hookthat dripped with green liquid and, his legs became covered in hair and a third leg appeared, he then began to grow, doubling, tripling in height, his muscles increased, he looked as though he could rip a 3 inch think piece of steel with his pinky, his hook hand started extending and retracting into his arm, the length he could reach with it is incalculable, he saw me and ran straight for me, I ran and locked myself in my emergency room, the creature is currently pounding on the door, if you find this, stay away if you see this creature. Oh god he got the door open, let my legacy live on, my name is…” suddenly a new voice starts “you don’t have a name anymore father.” You hear the first man scream in terror “Please… NOOOO! AAAAAAAAAHHHHHHHHHHH!!!!!!!….” *rip* …..*crack*…..*crunch* ” Be warned whoever hears this recording… you’re next” RECORDING OF: UNKNOWN SOURCE: ARTICLE 17
powers:
auto attack: a swing of left arm attached with a sword,no spells locked into sword
poison/pull: swings its hook hand on its chain and sends it straight towards you, this causes a DOT and pulls you forward, making you right in front of the demonic centaur
elemental sword:(this one is a bit difficult to comprehend, but you can probably follow it) imbues the sword with one of four elements, water, fire, gas, or electricity, each element has a special effect added to the sword, i will list below
water: sends a wave out, pushing enemies away IN FRONT of the demonic centaur, also applying a heal over time to the demonic centaur
fire: strikes an enemy with massive damage and bursting flames all around the hit, causing less damage, but applying a slight burn DOT to enemies(note: character who takes the strike of great damage does not receive burn DOT)
gas: releases a poison that affects everything, applying a very small DOT to demonic centaur, but applying a very high DOT to surrounding characters.(note: this CANNOT be dodged, shields cannot stop it, mages cannot deflect it, and archers cannot be too far away, even surrounding monsters will be harmed)
electricity: releases electricity which causes divided damage(simple form restatement:less characters, this does more damage, more characters, less damage to each character) also stuns the first and last hit with electricity for a short time, electricity will hit closest person first and farthest person last, also, if two or more people are stacked on the same location NO MATTER WHERE THEY ARE, middle, front, back, all players stacked will be stunned.(note: stacking means standing in the same spot or overlapping another character, kinda makes you look like that one kind of twins that have only one body but two heads)
(note: that's the end of ^that^ ability's description, only one more to go)
ULTIMA STRIKE!!!: trust me, this is not what you want to happen, remember ^that^ last ability i just described... imagine all of those elements happening at once, don't worry this ability doesn't happen often, it takes a lot of mana, energy, and focus, it also drains 10% of its remaining life, so there's a bonus for a you (note: yes, the caps lock and exclamation marks are needed to express this ability's total pwnage)
story of creation: I read that the art contest was starting, so when I was supposed to go to bed, i sat in my room and drew, i was going to do a scorpion thing, but i decided to make the stinger into an arm after i drew it(best choice ever) and then i just drew randomly, i came up with something weird, then i redrew it better... 8 times... and ended with this, so i started making a story for it, thinking about it every time i had free time, for 3 straight weeks, writing this has taken me to the point i'm at now *looks at clock* about an hour and a half, i feel confident about this entry in every way shape or form, i'm probably going to spend the next 30 minutes fixing typos.
(note: took 10 minutes to fix typos, i know you all wanted to know)
(another note: if i don't win the best monster contest, this at least has to be best description, i mean look at it, i mean really read this, it took forever.)
(another note: i don't think i'll win the cutest monster award)
(final note(maybe, i'm not sure yet): good luck to everyone who entered, may the best monster win)
(real final not(yes, it is):i am really sad i missed dragon-con, I really wanted to go, but i can't afford it, i would have stolen the doom knight's sword , hit him with it a couple times, and ran probably, lol)
(*sigh* truly the absolute final note to end this thing that has gone on and on long enough: Hi!!!)
(apology note: i am sorry, i forgot about the 800x600 requirement in my last post, i have fixed it, nothing else is changed other than the link, it is the same image, just resized to fit the requirements, i am sorry AE) Reply Posted on
Link: http://s1148.photobucket.com/albums/o579/necroflame98/NecroPics/?action=view¤t=slimething_zps23e0f952.jpg
Description: They were actually just slime. Not until a mad scientist appeared. He used slime and made experiment on them. Each day, he got mad and even mad. Finally, his project was a success. He managed to turn slime into something, something too insane, too wild, to exist. Slimeye. He thought he could control them, but sadly he was wrong. Instead HE was the first target of the Slime. The first of the kind gave him what it was taste like. It takes the scientists into it. After sometime, it got its own eyeballs. It soon went to the scientist's relatives and eat them one by one. Finally till today he's gotten too big and mutated to feed anymore. So it decided to go around killing people.
I feel like i am telling scary story instead of describing, oh nevermind. Reply Posted on
Design link: http://www.oit.edu/Libraries/civil/tucker_drawing.sflb
Type: Demon:Boss
His description:
In lore there lurks a creature, he is the only one of his kind. He is a Feydlock, he has not had any offspring yet but he will. He was created by the Lord of Shadows. He lives in the pines of Argoroth. He is pitch black with fuchsia horns. Feyd is absolutely ripped. He has a unique personality. he doesn't like to talk unless he has too. He is very aggressive attacking any warrior threatening darkness. This is one monster not to mess with.
Attacks:
Horn Zap: causing DoT and inflicting oppenet with Fuchsia paint (coloring the player pink and inflicting DoT)
Feydcot Fists: Feyd throws multiple punches at opponent and then finalizes with a drop kick to the player.
PINK: This attack inflicts MAJOR damage and turns player pink for 3 mins. Also causing DoT
Soul Stare: Feyd stares into opponents eyes and inflicts small damage but causes poison in the opponents eyes and blinds them for a few seconds (causes them to be stunned).
Reply Posted on
Distortian
Classification: Under Earth being
Elemental Affinity: Darkness
Weakness: Light and Fire
A monster that has been thriving for countless century's in the deep subterranean caves of this world. The Distortion was not considered by general populace to exist until a few years ago.
The earliest known mention of these creatures came from the stories miners told of distorted albino figures that ran through the deepest parts of ancient caves on their hands and feet. Most of these encounters where rather hard to describe as the Distortians often fled at the first sight of the light from the lanterns due to their sensitivity to most bright lights.
The Physical build of this monster is at first glance just plain inconceivable. Many wonder how it is even able to move with such a disfigured structure, but the key may lie in its equally nightmarish flexibility. Though it clearly has a skeletal structure it seems as if there are no real limits to keep it from twisting and turning just about any part of its body at will. This gives it keen reflexes that can let it strike from just about any direction. The eye sight of a Distortian though is nearly blind even in the dark it can barely see. Instead it relies on it's sensitivity to sound and vibrations. One of the greatest weaknesses of this strange body shape is the inability to move with any speed. Because of this last aspect Distortion's are ambush predators that will use any part of the environment to their advantage.
Naturally in a cave environment, for example, when attacking Distortians used the advantage of sharp turns in a tunnel for cover. Another tactic is that will wait countless hours in the darkness waiting for something to accidentally tread upon it, once something crosses its path it uses its snake like mouth to grab them. Also it is notable there jaws are exactly like that of a snake down to being able to unhinge and the rows of hook shaped teeth in it's mouth that makes it near impossible for anything to escape once it has closed it's mouth. Naturally it preys among mostly upon other cave dwelling creatures, but it seems to have taken a likening to attacking those who venture unprepared into these deep caves.
However the accounts given by the miners where often dismissed as simply tales to scare their friends. For the longest of time the legends of the Distortian grew in many ranging shapes and forms. The most popular stories often depicted it as an undead monsters brought back to life as part of an army for rock demons or as beings that where cursed with misshapen bodies for trying to steal the sacred gemstones that had been hidden since the beginning of time deep within the secret vaults of the earth.
Naturally these monsters are rarely found anywhere near the surface but within the last few years an odd phenomenon has occurred. Sightings are now often occurring frequently at night around the entrances to ancient caves and abandoned stone buildings. No one knows why they've suddenly come to the surface but there is a range of theories for why. These theories range from dragons driving them out of there nesting caves to the lack of natural prey underground. However there is a growing superstition that something much may be driving these nightmarish monsters to the surface for there own purpose. Reply Posted on
name of monster: Shadow of the Umbramancer
What do you get when you mix raw mana and shadows? No, not a chickencow... A monster so dark and mysterios that it could only be one thing, an umbramancers shadow. This beast lurks in the deepest part of lores neverglades. Few live to tell about it, but all who do have the same story. Out of nowere two red lights apear. As they get closer you notice that the ligts are conected to the head of what appears to be a giant centipied. You try to run but the cold darkness of its essence paralizes you and you lose all sence of direction. It floats tword you in a snake like manner, and opens its void like mouth. This is when the shadows begin to consume your very essence and drain you of hope. If you dont find a way to break its gaze quickly it will consume you and add another segment to its body as a battle trophy.
The shadow of the umbramancers skills consist of its paralizing stare, its ability to drain you of life, two whip like tails that it uses in the rare case that it isnt the one hunting, and two deadly fangs for eating the lifeless remains of its prey.
This ancient being was created ages ago by one of the firstgreat umbramancers. It was always loyal to its master, and its master to it. One day many years after the beast was created a theif murdered its master. The shadow retreated into the neverglades and was rarely seen again. To this day it still lurks in the forest waiting for its masters killer to return so it can have its vengence. Reply Posted on
Design Link:http://www.flickr.com/photos/zuvizu/8028103658/in/photostream
Monster Description: Like most Slimes Paradox Slimes body wiggles around and really has no exact base except it's arms and a small portion of it's upper body. Paradox Slimes are composed of wild emotion , they manifest that emotion to attack in beams, to shape hands for theirs bodies and punch and a powerful flurry of several emotions together shot from it's star core like a rainbow machine gun of emotion. A Paradox Slimes emotion defines it's type of power the ones with several colors are usually the most powerful. A Paradox slime These creatures original timeline's were erased who or what they were before they became a Paradox Slime is uncertain. What is known about Paradox smiles is that they were created when a creatures timeline was overlapped. There is a passed on story about them saying in past times paradox Slimes would hunt human souls to increase their emotion powers, naturally the humans retaliated a war started the most powerful paradox Slimes(called Gektu) ,seeking peace, used their powers to create a dimension(cslled Paradex) separate from their world with a power source so the war could end. The Humans and other paradox Slimes caught up in the violence , anger and ignorance of the war did not stop fighting. So the Gektu decided to contain their entire race into the dimension and separate the dimension from the timeline , because they separated the dimension from the timeline the war was removed from history. The Gektu's containment barrier wasn't made for weaker paradox Slimes or one might be strong enough to push through the barrier so a one or two might get through now and then . It's not Known where exactly this story came from...
Note1:I couldn't for the life of me draw this creature so i have to provide little intricate details to explain how exactly it looks
Note2:A Paradox slime's slime shifts upward
Note3:Paradex is pronounced Pa*rah*x d is silent
Note4:The Left Eye is always blue because that is where it's original soul is and it's star is what it uses to steal emotion
Note5:The colors on it's body never stay the same it's color moves in a upward direction
Note6:When it moves forward it pushes it head out and kinda slithers in like a snake
Note7:A paradox Slimes sounds like a river of moving water and screams
put together
Note8:A paradox Slime doesn't truly have a gender but simply imitates the gender it previously had
Note9:Not all paradox Slimes are Evil some even like to help
Note10: Altogether Their are three Gektu Molies, Gingreay and Pakista
I hope i didn't forget anything and i hope i didn't make any critical mistakes and i hope I win Thank you for your time 8D Reply Posted on
Link - http://aishaelementalmaster.deviantart.com/art/Dark-Discord-329355858
Description
Long ago when the power of ideal ideal everything and peac was in the land. Until that faithful day when a creature of darkness convince his entire kind to wage war dor the power f ideal. Then war strike everywhere in the world and the power of ideal was corruppted by the darkness of the war. When the war was about to be over the creature of darkness was about to take the power,but when he touch it ideal spread out through the world. The power of ideal was scatter all over the world and the entire kind of the creature was destroyed. Except the creature while he is corruppted in to a form where he have the power of 3 elements of fire, metal, and tunder. He had a tail of fire, a body and hand of metal, legs and wings of thunder. When the war was over he attacked countries and the creature was call Dark Discord. Dark Discord then disppear into the shadow until his next strike.
Attacks:
Fire Slam - It deals AOE to all that attacks him.
Metal strike - Does massed damage to all that attacks him.
Thunder Earth - When in low Hp it will do a shock out of his leg and into the earth that does damage over time for the ones that are near him.
Fury Slice - When he is almost about to die. He will shoot shockwaves out of the thunder in those to holes he got on both of his wings.
Hope you guys enjoyed my entry.
Good luck to everyone that enter. Reply Posted on
Design Link: http://oi48.tinypic.com/1zzga48.jpg
Concept Sketch: http://oi48.tinypic.com/sg7h48.jpg
Monster Description
Are you an Adventurer? oh....you want to be an Adventurer then you must want to begin your Journey across lore, to travel over every hill, sail across every sea, fly through every
cloud, to visit villages, towns and cities meet new people to journey into unknown places to become fearless to become strong to become a champion of Lore, if you truly want to
be an Adventurer then you must of met at least one of them......you would travel along a road you look left and see the birds singing in the tree's you look right and see the open
grasslands and then you look straight ahead and stop, you stare and see a statue made of a wooden like substance, you think it is a statue but it is not, it cannot burn as easily as
normal wood, you can see 13 diamond shaped eyes but there are only 2, it does not blink its always watching with a hypnotic stare which draws you in...it’s alive just sitting there
in a form many refer to as the slumbering statue but it’s not slumbering or resting it’s just watching and waiting as long as it wants too, you walk closer it moves and then it
reveals itself....from its statue like form awakens a Wandering Totem, it has A Head, Chest, Pelvis, 2 feet, 2 hands, 2 eyes and....what? I’m just pointing out the obvious? So you
would think, it may interest you in knowing it has no arms or legs no neck not even a stomach, at this Moment you may have an image of the body parts I mentioned it does have
just lying on the floor hopelessly without any limbs like a puzzle missing some pieces but the Wandering Totem don’t need Limbs, they just need the energy of the world between
there body parts you can see Links, these are what keep their body pieces together they are represented by a faint colour and that colour represents the energy they are using and
that energy represents what power they have to use against you, Red for blistering waves of scorching Fire, Blue for cloud reaching monstrous tidal waves, Orange for making the
ground rumble and mountains tremble , Cyan for harsh cold storms and blizzards, Yellow for Shining rays of never ending blinding Light, Green for powerful gales ripping roofs
off of houses and trees out of the ground , Purple for Spreading vile Deadly Poison carrying life ending diseases and Black for the living Shadows that engulf anything into
darkness, Elements of the world, The Totem Harness the Power of which lore carries they show this world is alive and its powerful, these faint coloured links are not the only thing
that reveal their power, parts of their body from there head to their feet you will see razor sharp intimidating deadly horns and spike’s and they all bare the glow of the energy the
links carry as well, Most of the Totem are dangerous in a way all of them are but it would not be fair for me to just tell you they are all dangerous when knowing the fact not all
of them are bad, there are some very few that do not attack the likes of me, you or anyone those very few that are harmless but I doubt you would never meet any of them….or
maybe you will *Wink Wink*, Where was I? Ah Yes you should know they do not attack each other, nor do they attack in groups you could say they all just mind themselves,
they would not even pay attention to each other they just seem to ignore each other.......some say years ago they were not like what they are now, they use to care for Nature and
serve some sort of giant tree but I doubt that’s the case, well I suppose I should get on my way and you probably want to start your Journey and remember if you truly want to be
an Adventurer then you must at least meet one Wandering Totem because then you know your Journey into lore really has begun.
Part 2 of my Design Entry is the Background Enjoy!
Background
A Tree, On a Hill, A Long time ago.
A giant tree, big as a mountain, as large as a lake.
It stands on the ground like us, But reaches to the heavens in the skies.
It shines beauty, sunset and sunrise, it glows gorgeously in the moonlight.
It reacts to the seasons like any other tree, but this is not a normal tree.
Its roots grew all around the world.
This tree is magic, this tree is life and from its great roots its trunk and branches they where born - The Totem.
They grew from its energy and magic.
They where part of the world, its power and wisdom.
They where the Children of the Great Tree.
They looked after the world.
They cleansed the rivers, nurtured the Plants, built the Mountain Peaks.
Using the energy of the world they flew through the clouds and over the mountains with the birds, they swam down ocean's and across rivers with the fish,
they played with fire like the dragon's.
Every night the Totem all looked up at that tree, that tree looked back at them almost with a smile while the full moon shined behind it,
guiding them and teaching them about the world they where in now for years too come.
The Totem where free, peaceful and caring until that one night when Shadow, Fire, Fear and Hatred left that Great Tree in a pile of ash and smocking nightmare's
That one Night the moon did not shine behind the Tree, Instead it was engulfed in darkness by Pure Evil
The Totem just stood still and looked in the direction of the great tree was, wherever they where in the world for 3 days straight,
they where lost they had nothing to guide them or teach them what to do next, it was like they had lost themselves what they did and learned
It seemed as if they no longer cared about anything, they just wanderd across the land climbing up over the hills, walking through storms and heavy rain, they did all this for no
reason.
Over time they started attacking the people of the land, they no Mercy or Fear but only Power and agression to anyone who crossed there path, anyone carrying a sword, staff or
Bow, and when time passes and every new generation of Elf Orc or Human enters life no one remembers what the Totem where once like Free, Peaceful and Caring.
They became completly different when that Great Tree was destroyed and its remains brushed away by the wind, maybe one day the Totem will return to there original state and
look after the world like they once did.......maybe.
Last Part (What relief huh?) The Special Abilities
NOTE: I would just like to inform you the Links you see from this point on are of the same monster (The Wandering Totem) or in other words to help explain the below jibber
jabber better :)
Special Abilities
Claw Attack - Basic Attack with the Claw, 3 Slashes of Pain and a possible death......or maybe a guaranteed one
Stomp - stomps foot on ground causes damage to nearby players (Like a shockwave kind of move)
Roots - Plants feet firmly in ground and regenerate's health overtime, Totem cannot attack like this and damage it takes is reduced
Reincarnation - Once a Totem is Defeated there is a chance it will Reincarnate (100% health, stats etc.)
Nature's Wrath - This is the special move and will need some explanation to it, if you have viewed (Or view now) the Totem in its full design at the top of this post you will see
some faint grey line's in-between body Parts, these are energy links depending on the faint colour determines what Energy/Element a totem is using and can also determine that
totem's special ability (Nature's Wrath) allow me to list the special moves and there colour (I will also provide links of my totem with the colour for you to get a better idea)
Ring of Fire: The Totem surrounds the area with a ring of fire, anything that passes through (In or out of the circle) will take fire damage over time
Colour: Red - Fire Totem: http://oi45.tinypic.com/1s1is3.jpg
Purified Water: The Totem Regains some health and removes all stat problems (such as stun, poison etc.)
Colour: Blue - Water Totem: http://oi48.tinypic.com/1zqa2d3.jpg
Blizzard: The Totem causes a small blizzard that deals damage to players caught in it
Colour: Cyan - Ice Totem: http://oi46.tinypic.com/fdemhi.jpg
Tornado Twister: The Totem targets a player and traps him/her in a tornado for a period of time, player cannot attack/heal etc. (Pretty much can’t do anything)
Colour: Green - Air Totem: http://oi50.tinypic.com/klrhe.jpg
Sand tomb: The Totem surround’s itself for a period of time with a veil of sand protecting it from any melee/range attacks (Magic can still do damage, totem can still attack etc.)
Colour: Orange - Earth Totem: http://oi46.tinypic.com/5x7p76.jpg
Infection: The Totem infects one player with poison causing damage over time
Colour: Purple - Toxic Totem: http://oi46.tinypic.com/14uc4z9.jpg
Blind Light: The Totem unleashes a flash of light stunning all nearby players for a period of time
Colour: Yellow - Light Totem: http://oi46.tinypic.com/2zycs20.jpg
Shadow Dance: The Totem increases its stats (Raises Attack, Speed etc.)
Colour: Black - Shadow Totem: http://oi47.tinypic.com/111l2s0.jpg
(A Totem is ‘assigned’ the element/energy depending what type of environment they are in)
Thank you for reading my Entry and I hope it is Approved. Reply Posted on
element: earth/water
link : http://twitpic.com/ay9x5l
description: in the depths of lores darkest forests dwells senfuss, the druid imbued with elf magic who practices the art of nature preservation his immense power is shrouded by his simple robe which was entrusted to him by the magi of the undead , who raised him as he was abandoned by his people for unknown reasons with the corruption of the dark magic the once rich golden glowing eyes became corrupted with the black blanketed over the helpless baby as the dying runes of his people faded as did the pureness of his heart , now a force to be reckoned with , you would not want to be as unfortunate to cross his path he has become one of the most skilled and feared druid to walk the forests , due to him being raised by evil he has learnt to survive on whatever he has and in the now barren forests there isn't much food at all , you better hope you are not his next meal
Reply Posted on
http://i47.tinypic.com/u4fpf.jpg
His name is Greythor a death knight from the underworld, he has been summoned by Death to hunt souls of the living humans. He stands alone beyond those armies of human by the power of his eyes he can judge people by just simply looking straight to his eyes, with his lamp where he fill the souls he harvested, as soon as his lamp is full he can bring the judgement day into this lore.
His abilities are:
Judgement eyes- Judging humans by just easy looking straight into his eyes.
Soul Resonance-Combining his gathered souls could be used as an impact dealing a high damage to his enemies.
Perish- Dealing massive pain(DoT) to a target .
Greythor are sorrounded by blue flames that stands as his sheild, for those who come near him would gain damage.
Reply Posted on
Thought of the name by thinking of something crazy
Link: http://twitpic.com/ayf6gk
Element: Uranium, Darkness
Personalities: Crazy, Lunatic, Wild
Description: The Crave species was born at Planet Mars,Year 1234(lol). Once a Astronaut flew up to Mars to try and discover Species, Plants, Objects, Materials that humans have currently not found. The Astronaut found an incredibly deep hole on the North-East side of Mars. The Astronaut used some special equipment to get down there. It was a big cave system, The Astronaut started to feel a slight tingle. It was Uranium, The Astronaut went further in as the Uranium got stronger. That's when he found the Crave species. He got attacked by Craves and had to retreat, 1 Crave followed him back to the Rocket and got on it. The Astronaut got back to earth saying he found a new species at mars with no proof. No one believed him. The Crave that followed the Astronaut back to Earth was a female and was pregnant, the female pregnant Crave laid eggs in a sewer. 2000 years later the Crave species was massive over a population of 1683. The Crave species decided to go on a rampage, people were getting attacked by the Craves and people were trying to hide from the Crave species ever since then.
~ PeaceCraft <3
www.youtube.com/user/PeaceCraftAE
Reply Posted on
Misfortune
Long ago as the world was being formed, a powerful crystalline essence would form in the dark caves and cavernes near the center of the world. But as the world grew more and more tainted by the evil desires of the heart. In greed and want for riches, the warlords and kings would search for this crystal. But as they grew closer and closer to finding one of rare and beautiful crystals, the crystal, realizing the peral at hand took into itself life. It grew a powerful body which had unsurpassing strength. It's Crystalline body was the impenetrable. A scruffy fur grew over the hard body. And its heart, its soul, grew dark and tainted. In a rage The moster slaughtered the warlords and kings in search of his crystal body. But in stead of turning back in to the harmless crystal it once was, It sought out its kin in hopes of raising an army. Gathering more and more Crystalline monsters, they slaughtered and destroyed whatever they could find of those beings call humans. As they grew more known to the world, the villagers began to call them misfortune because of all the death the caused.
Description- Being crystal and all, they have a remarkable resistance to just about anything. The have a longish head with long masses of braided hair( don't ask me how they braided it, I don't know). They posses an unearthly streng and unnatural agility, able to leap great distances. They live mostly in dark areas, there eyes able to see well in the dark. They attack anything they see, aside from there own kin, and constantly hunt victims to kill. When they kill, they prefer the method of killing that most terrifies its victims- letting loose a shattered war cry and charging in arms flailing and tering you lim from lim.
Personality- Oh wait! They dont have one. they cant even talk. If they did, I supos it would be like a, vicious , angry, vengeful, heartless, wicked, massacurringly evil monster.
Note 1#
There are now women in its species.
Note 2#
They grow and from into mosters in dark caves deep in the center of the earth.
Note 3#
It hates kids.
And that, Ladies and Gentlemen is misfortune is misfortune.
Reply Posted on
Link: http://imageshack.us/a/img255/4920/wolvyrnsubmission.jpg
Origin:
“The tale states that this creature is the result of the love between two people. The man journeyed throughout Lore with his canine companion, a brawler and his knife-wielding canine. The woman lived an almost average life in her village alongside her wyvern. Apparently the wyvern stood at least four times the size of an average adult, walked on all fours, and had wings attached to its forearms. Its wings did not allow it to fly, but did help it soar further when leaping. It seems that they both loved each other and their own partners so much, yet hated the others pet…
…To make short of this tale, the couple made a nonsensical decision to unite the beasts into one beautiful creature of scales and fur. It somehow worked out and they both loved what it came out to be. Even the creature was happy with its new form. After the couple parted from the living world, the creature was left to wander Lore alone. Within 200 years after their death numerous amounts of these creatures were spread throughout Lore. While the original was a great friend and pet, the offspring however are not so friendly towards humans. But you’ll see that soon enough”
“Also if you wish to question how there can be offspring when only one of these creatures exists… The couple thought it’d be nice to have little ones around, so they made more. And with the name Wolvyrn suggesting that the canine was a wolf, that fact is unknown.”
Description:
The Wolvyrn are a powerful mix of wyvern and canine that run wild but may be tamed if you’re lucky or strong enough. They have taken on the outer attributes of their draconic and canine heritage; underneath their fur are tough scales. They’ve inherited wings of its wyvern counterpart. So while they cannot fly, they can soar further while airborne. They have 2 rows of fangs, with 8 extra sharp ones on the outside for tougher prey and the normal mouthful of them. Having the ability to change the joints in their canine forelegs to closer fit the forearms of a wyvern allows them to make better use of their wings and even leap further as well as making their clawing attacks more powerful.
Over many years they’ve learned to adapt to their environments; you’ll find them under water, high in the mountains, in the forests running the ground or in the trees, or even within a volcano. Their appearance often reflects the environment they occupy. This particular breed is of the forest. You’ll notice branches growing from its feet and one at the end of its tail. When injured or ill it will root the branches into the ground to heal. Even being forest inhabitants, they aren’t entirely forest friendly as they can breathe powerful fire at any moment. Each kind has a tough underbelly, preventing the usual danger of an attack from below being a deathblow.
They grow very quickly, ranging from 12 to 16 inches at birth to 6 to 7 feet around 10 years, and at 90 years, 16 to 19 feet tall; And that’s just on four legs. They can live to be about 300 years old, but it is very rare to find one that has lived so long. If you do find yourself in the territory of one above 200 you should get out before it spots you. They typically prefer to be left alone and will crush anything that doesn’t respect their personal space. They survive on a healthy diet of whatever they think looks tasty (bad habit from their canine side). Sadly you humans tend to look tasty to them. And forget about running, furious four-legged fire-breathing feline-opposites are quite quick*.
Note: Assuming you can get close enough and they haven’t eaten or tried to eat you, they’ll be your best friend if you rub their belly. Preferably with a rough object. You’ll probably still be eaten afterward…
*I wrote this sentence at 1:30AM… An awkward time for my brain.
Attacks:
Nameless because the only name I could think of was Howling Moon Crash._. – A small “moon” appears as it lifts its head up to howl. While howling it breathes fire at the “moon,” lowering its head to bring it crashing down.
Even you can’t prevent this forest fire – Breathes fire at the enemy.
Normally letting out a roar to do so.
Flail – Whips its tail at enemy, may light on fire causing extra damage.
Nature’s Blessing – Roots its branches into the ground, uses the healing energy of nature.
Claw – Self-explanatory. Tears at the enemy with its powerful claws.
Earthen Fortitude – Encases self in wood to increase defenses.
Reply Posted on
Name: The Nightmare from the shadows
Description: lives in very humid forests or swamps always out of sight behind trees or bushes. It will attack with its strong tentacles on it's back then lunge with it's over sized teeth and mouth to try biting it's prey. It will usually paralyze it's prey with it's frightening appearance making it's prey more vulnerable and unable to defend themselves. It's brownish greyish skin helps it blend in with the rocks and trees of the forest, or the dark mud in swamps. It is unable to run because it's front is too heavy so it walks slowly and it uses it's slithery feet and tail to move slowly and not fall. Reply Posted on
the void walkers are a cult of dimension jumping magi who make there home in the vast expanse of pocket dimensions known as the void, due to the fact that they have nothing in them.
Yet.
The void walkers have all ready given their bodies to the gods of these vast empty plains of black to twist and form, and now they plan to give them all the matter of lore
But there esteemed leader has other plans, he wants all the matter in the universe moved to the dimensions he already controls, their conquest was easy, there was no one to stop him Reply Posted on
Name: Sitar
Crossbread: Beetween cenetar and siren( greek mythology)
Home: Cave
Suroundings: Greek mythology
Food: Any meat
Attack: Uses its tail, Swings its sword up and down, and it bites( to bite it leans forword and charges leaving behind fire). Reply Posted on
Link: http://twitpic.com/ayblmz
*The link above is (600x431). If you click full screen, it will be much larger. I don't know why...
Description: It controls the bonds between the 4 elements, with the markings of Earth, Fire Air and Water and Chaos as well. He created Lore with the avatars. He became greedy and took the powers of the avatars. He fought Drakath, the Chaos Champion but lost, but he managed to absorb some of his chaos powers. He wanted to create a utopia by destroying all the elementals but was stopped by a hero who was destined to become a DragonRider. He was then sealed in the World of No Return. Millenniums passed and the seal was slowly breaking. And now, it was time to get revenge on EVERYONE.
Abilities:
Primal Fire Attack: Fire Marks glow, hands set on Fire, When, he lifts his hands, he summons meteorites causing massive Damage
Primal Earth Attack: Earth Marks glow, causes a fissure, destroying everything within range.
Primal Water Attack: Water Marks glow, Gathers water and creates a shield
Primal Air Attack: Creates a sphere of air around him, making him invulnerable to attacks, breathes deeply, healing himself.
Primal Supernova: All markings glow, it absorbs everything, elementals, trees, water, earth and fire. It even absorbs light, darkness and chaos. Then he concentrates it in the chaos mark and let's it out in the form of an orb. Then it says "Why should the world exist without me? That wouldn't be fair. If I die, we ALL die!" and the orbs explodes, Causing a supernova and everything dies. And then there's nothing, absolutely nothing.
- Instead of the hero dying, the spirit of the DragonLord saves the hero, and somehow everything returns to normal. This is because, it wouldn't be fun if the hero died forever. The game would just end.
-And Primal Supernova is used when it has at least 500 hp or 100 hp. Reply Posted on
Link: http://i346.photobucket.com/albums/p432/Totem4563/Death1.jpg
Avatar: Treachery, Betrayal, and Despair
Description: The Creator hath two children, one beautiful of light and the other ugly of darkness. The face represent the two edge blade of a sword that would smite it's owner as well as the enemy. Banished to the darkest depths of the coldness of the void to avoid a disaster that would befall to its own family, but that was only a way to stall the oncoming doom that laid in store for the world. The child grew and in due time was powerful, but it was not powerful enough to pierce the skin of the dimension of the void. As a way to open the portal into the world, the dark being created an avatar that would rise up an army to capture those that wield magic in order absorb the magicians powers to create a vortex that would surely open to free the creature of betrayal.
Abilities:
Cast Iron Chains: Chain multiple enemies in a magical chain.
Betrayal of the Body: Forces the mind of an enemy to betrayl his/her allies.
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This young being is named Aran Nyx. He's an elf like creature with onyx skin and chalk white hair. Aran Nyx absorbed the staff of a great wizard thus, his attacks are conjured of the 2 most basic magic moves fireball and ice shard. However Aran's trained these so they're much more effective than the average fireball or ice shard. Aran's motivations to attack the heroes are because he's a young boy and is mocked in society because he is out of place. Thus he's carrying this around as a grudge, and uses this as an excuse to get revenge.
Abilities:
Fireball - Throws a ball of fire at the enemy. Causes afterburn and damages overtime.
Ice Shard - Shards of ice are scattered towards the enemy causing high damage.
Flamethrower - A jet of flame is shot towards the enemy.
Healing Cube - Freezes himself in an ice cube to heal. Immune to attacks whilst he is in the ice cube. Reply Posted on
link: https://twitter.com/#!/Douglas_evill/media/slideshow?url=pic.twitter.com%2FWV5pJMO1
type:he and a dark elf behind the death to unite to kill the enemies!
history: My show has to protect the valley for not having aq 3d invasions against strong players but he is 2 feet autura ee super ferois when temptation invade worth it! he was also subjected to one feticil growth to defend his worth but he inrritou and costruio own worth in the AQ3D
he attacks with his spear destroying homes!
by: Douglas 3ww, thank you that was just taking what you guys like it!
one thousand pardons I gave the wrong link sorry!
Reply Posted on
Link:https://twitter.com/BageshRook/status/248367450947719168/photo/1
The Golden Fiend used to be the scared guardian of El Dorado the lost city of gold. The demon was created by the shaman of gold, the shaman was pretty messed up, one day when the shaman was walking he saw a poor orphan so the shaman took in the orphan and promised the orphan a better life a life where you'll be appreciated for who you are a life where the gods will bless a place where everyone is imperfect and they all like each other. So what the shaman did was fuse the boy,gold,fire,sky, and the sword of the devil from hell. (told you he was pretty messed up) When that happened was at night when the shaman did the ritual the stars formed a number 6 yes 6 and a burst of light appeared then all of a sudden everything was fused and the demon was born. The demon was 100 stories high. The demon started protecting the city for 100 years. Until the shaman that created him came with 7 other figures all in black cloaks and had numbers on them. The shaman lifted his arms in the air and yelled like he just didn't care Yo, el chamán de oro desterrar el demonio que he creado en el lugar donde será gratuita. or I the shaman of gold banish the fiend who i created in to the place where he will be free. Then a dark light came from the heavens and then a huge flash The demon disappeared into the light and into lore. What happened to El Dorado is a something i can not reveal to you.
Reply Posted on
@Zali Blackclaw we removed your previous posts as requested, please re-post your entry.
@humzaawan123 we had to remove your post because it appeared bugged with a huge empty space. We 're sorry for the inconvenience, please re-post your entry. Reply Posted on
Image : http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/423752_202583783208312_1436391983_n.jpg
Type : Manifestation of gluttony & greed.
Element : Darkness
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Description : As the end of the difficult dungeon approaches, a group of adventurers were overwhelmed with the idea of the rewards they would soon obtain from conquering the dank keep. The rewards from the quests, the treasures that could be looted and so much more were the thoughts running through the minds of the warriors.
The spirits of the dungeon, heard these despicable thoughts, wishing to punish them of their greed and gluttony, the spirits raged as their home was defiled with such disgusting people with such ludicrous ideas, with so much hatred , it all manifested into the beast known as Voracious.
Just as they had reached the last chambers, there stood the mighty beast, standing as tall as a two story house, it opened its wide mouth and gave a sort of eerie smile. As the warriors gripped their weapons ready to fight, one of them started massacring another, soon the others followed and it turned to a slaughter fest. As he finished the last of his comrades, the last survivor looked on into the beast's huge fly-like eyes.
Voracious, stuck its long sticky tongue out at the warrior and bound him and slowly pulled him into his large , waiting mouth , sticky acidic drool dripped on his body as he felt the burns but was unable to let out a single scream.
Voracious now stands at the end of the dungeon, awaiting for more greedy adventurers to approach his home. As they hope for riches, Voracious is able to play with their thoughts easier.
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Abilities:
Greed Manipulation : Turns a person's greedy thoughts and makes them start attacking his comrades, they become paranoid about sharing the loot,betrayal and are unable to move their bodies. The more greedy the more manipulated they will become.
-In game- It would just make one of the people fighting him, become an enemy and fight for Voracious. The player can only attack his teammates for a temporary amount of time.
Acidic spit : Pretty straightforward.
Sticky tongue : Again, straightforward.
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Link to picture: https://www.dropbox.com/s/4rvgakozgveonbd/Arkin.jpg
Element: Poison.
Type: Cave humanoid.
There once was a noble, civilized and wise race named the Arkins. But then a new race named Humans came along. Because the Arkins didn't like war, and wasn't very strong, they decided to make peace between the two races. But the humans were greedy and brutal, so they attacked the Arkins. It didn't take much time before the humans nearly had eradicated the Arkins. The last of the Arkins Escaped the war and made a tunnel to a large cave and blocked it. After the years of darkness, the Arkins had changed. Their skin became blue and their eyes yellow. Their left hand became a deadly poisonous weapon. And because there wasn't anything to clear their teeth, their teeth began to rotten, and they evolved a mouth acid to melt their food. After hundreds of years an explorer found the cave. When he ventured deeper, he found the now dangerous Arkins. But he survived and told everyone about the “cave zombies”. When the paladins heard of that, they began to attack them. But they all died because these “cave zombies” weren't undead, and therefore weren't weak against light spells. Recently the wizards and professors and professormancers found out that the cause of the death of the paladins was because they weren't zombies. So now adventurers should be warned if they are brave (or crazy) enough to meet this enemy.
Place to find: The cave (Captain Obvious strikes again!).
Strengths: Poisonous attacks which requires a lot of healing, and doesn't get damage from earth, light or darkness attacks.
Weaknesses: No weaknesses, but no strengths against the other elements.
Attacks: Claws, normal melee attack. Punch, normal melee attack. Spit, poisonous ranged attack (range: long). Blades, strong poisonous ranged attack (because the skin is kinda rubbish)(range: short). Reply Posted on
A long forgotten order of Undeadslayers, these undead-hunting samurais once battled the most fierce of the fiends, but were annihilated by a mysterious demon called 'Piotrilus', who also commanded the genocide of The Kindred. These warriors had a deep connection with the Divine Realm, and made a pact with the lords of death, in which they would rise again when evil came back to the overworld. They are strong spirits of light, but for now aren't much more than that, so their power is much more limited than before. Reply Posted on
Description: Plague is the youngest of the Forsaken; Death, Plague, Fear, Sin, The Banished. It is believed that wherever he roams, a great plague caused by an invisible gas emitted from him follows. Though the youngest, he is far from the deadliest.
Link: http://twitpic.com/ay88gr
Colors: Eyes - a dark, pale green glow
Flesh (rotting around the wounds) - a bloody version of the skin
(skin) - Black-green
Tentacles - a darker shade than the skin (slightly)
Magic - pale green (representing pestilence)
Claws (feet) - bone color
Bone - bone color
Horns (spikes) - a dark pale green
Aggression: Very
Personality: Sneaky and grim
Size: 6 ft
Weight: 100KG
Race: Forsaken
Species: Demon-undead
Traits: Plague-infecting gas
Magic; Elemental, Necromancy, Chronomancy
Strong enough to crush a mountain if enough force were applied
Thanks for your time :D Reply Posted on
Acusolus
“There flies a butterfly, in little view of the sky, which caught some Acusoli’s eyes, and in a beak-mouth(-ish thing) was soon to die”- poem by unknown explorer.
The acusolus is a very rather awkward species. Here are some facts:
Females are basically invisible — explanation : Her scale-feathers are set to different elevations to where every bit of light on the opposite side reflect back to that side. You probably wouldn’t see one unless it’s an NPC. They can show themselves bey equally leveling all of their scale-feathers.
They don’t like to be bothered; their history flows through every vein, artery, or brain current.The only ones that they communicate willfully with are parents, mates, siblings and children, but each only for a few minutes or seconds and partially seldom.
His eyes glow like the skeliton’s alpha tests old loading screen and his skins are brown.
They usually eat bugs and plants. The poem above found in an unknown explorer’s journal was what the explorer saw: an Acusolus eating a butterfly. They also steal food from people.
Males and females are mistaken for many things through growth. You see what you can make of them: Acusolus growth patterns
Its name comes from the roots acu, meaning point, and solus, meaning lonely. This also has to do with the history. In fact, why don’t we move on to the history...
The Acusolus was always a very lonely creature. Every creature in its land was. yet every creature was miserable. The land early history was a beautiful, colorful town by water on a big mountain. IT was called Belleria. A magical place it was; there were many rumors that there was a caster or a Mother nature and many other things and no one lived there. But once the “magic” wore off, the town crumbled, the beautiful mountain lost its color and the light that once shined turned to miserable creatures, and the place somehow gained the name Doloria. The past land of Belleria crumbled to ruins. It seemed every drop of light turned to dust or dust-colored creatures. The beautiful, colorful plants turned grey and white. It stayed with the few other creatures seeming to mourn the old tradition of dancing over water land and many surfaces; they missed being the glory; they missed the light; they missed being the light... From then on they were miserable forever. They were punished by nothing for no reason. Maybe they were punished by something for some reason. Or plainly punished by anything for any reason.(I the author personally think they were on a volcano... but think what you want; no one’s ever to be sure sure...) It doesn't make sense. One species decided, the acusolus migrated for food and beauty for many, many years. They one day found lore which is and was full of beauty. Here is how the other animals looked during the Acusoli’s migration: Acusoli's old land and inhabitants
MORE INFO: This creature would have nature element nature and would probably be a monster type unless there was something like fiend or nature fiend or nature being etc... Acusolus generally likes places where it is calm unless it can find ‘free food’ (like a town) or was born in a certain area. They mainly like forests and plains. NOW FOR THE FUN PART!!!!!
Here’s the Acusolus normal stance, rough, but better drawn version of attack stance, and cleaner, but poorly hand-copied version of attack stance.
YAY! Attack Screens Time!!!
Normal Attack: Double scratch: He scratches his opponent twice. Here are the screens.
POWER ATTACK!!!: Misery spikes of the portal- The Acusolus balls himself up teleporting around (like soulweaver in DF, but slower and less times and he goes through portals.)shanking spiking the character 2 times.Screens forya!
Thats the basic. I hope it gets “Tythonized” and “Xeronated.” not in the chemical acid, but animated by Xero.
Links:
Growth Patterns: https://lh6.googleusercontent.com/-CcB5LaQIhb8/UETAnl0jWCI/AAAAAAAAAO4/mjdSXongnPg/s873/aq3dacusolusgrowthphases.jpg
old land inhabitants: http://www.google.com/url?q=https%3A%2F%2Flh4.googleusercontent.com%2F-F0Tkot2Lpuo%2FUF7g6WZ8ncI%2FAAAAAAAAAQM%2FOAFDo5NpMJk%2Fs675%2Faq3dacusoluslands....jpg
Normal stance: https://lh4.googleusercontent.com/-vrxSZpo14-0/UEJZGombV1I/AAAAAAAAANk/sX96ivj0Xd0/s675/aq3dacusolus.jpg
Original atk stnce: https://lh3.googleusercontent.com/-wEnKA4WKfsY/UEJZwOy0TAI/AAAAAAAAAOc/PpGNleEs17Y/s675/aq3dacusolusattackstance.jpg
Neater sheet atk stance: https://lh6.googleusercontent.com/-h0KmC8ivBUk/UEJZiVQ4llI/AAAAAAAAAOU/ep9x_U6fVbg/s675/aq3dacusolusattackstance2.jpg
Normal atk: https://lh5.googleusercontent.com/-1KsLKc60QOI/UE79CX_D7ZI/AAAAAAAAAPk/L0_jqc_GhIA/s1063/aq3dacusolusatkscreennormal.jpg
Power atk: https://lh3.googleusercontent.com/-IwyZRAGyGcA/UE79GfaMn-I/AAAAAAAAAPs/uBJ1dvZ2Ytc/s900/aq3dacusolusatkscreenPWR.jpg
Note*: (ctrl)+(shift)+(=/+) to enlarge. (ctrl)+(shift)+(-/_) to shink. And sorry about here's [whatever im showing you]. The original google doc had link names and i copied and pasted them with the text. doc link is at the top...
Reply Posted on
Monster name : Chuppa
Chuppa is a half dog and half angel creature, live in a snowy mountain, and really loves chocolates. Chuppa hate Demon, darkness, shadow, or anything black, so its never come up in the night. Chuppa in a non-aggresive monster, a really weak, and ultra cute creature. They love to attract with peoples and other creatures. Chuppa is a good hearted creature that help human to save the lore. But some of them cant help human, because they think that human always try to destroy natures. So, many chuppas decided to stay on the mountain, dont want to help the humans.
Special Ability: Ultra Cuteness: -25% opponent's accuracy
Chuppa loves Candy, chocolate, sweet things, and a good hearted human
Chuppa hates Shadow, Darkness, Night, and evil hearted human.
Chuppa cant live in a hot temperature.
Chuppa is a very weak monster.
Yeah, maybe thats all from me, Thanks Artix ~ XD
Note: sorry for bad english Reply Posted on
Link: http://s1203.photobucket.com/albums/bb388/chaofu30/?action=view¤t=f.jpg
Type: Corruption
Element: Darkness
Attacks: Curse, Nova Blast, Recharge *He must use recharge after using nova blast*
Description: From the depths of the abyss ,this creature unknown to mankind , was banished from the heavens and chained down to the depths of the underworld by Artix.Year after year this creatures chains weakened. as the chains weakened his hatred and sorrow grew....
*☺ Gl to everyone ☺* Reply Posted on
First Drought *pardon if there's typos* : http://drop-stone-dead.deviantart.com/gallery/#/d3aokxb
EDITED :D >:D : http://drop-stone-dead.deviantart.com/gallery/#/d3grxq5
Basically found by coastlines, continuosley travels. So basically there's only one of this creature and it could be by any coastline .... good luck hunting :L the scale i've put on the edited version is possibly to extreme for AQ3D but basically its large.
The name of this ..... thing is either "Osseus serpens animarum" roughly google translated from Latin to English is Skeletal serpent of souls or we can call it "Salakriothe" which is a bunch of cool letters i just stuck together in a random order :).
As i was saying this beasts back story is basically the "krakens" enemy.... i mean... why else would a giant sea creature like the kraken be constantly drawn with scars huh? The creature has no real "Special Powers" just attacks its enemy with pure might and strength, it enjoys krill tho .... couldn't tell you why.
As i was saying before the creature travels along the coastlines of prety much every island .... this is if AQ3D even has coast lines ..... Make Coastlines. The creature is offten seen swimming from a distance and will not easily be distracted from its krill hunting duties :p, best way to attack this creature is to Get its attention with a long ranged attack and then lure it in closer to the shore, once it is close enough you should be able to fight it from a close range. This specific creature shown in the EDITED Web Address is a male....lets hope theres no females left... after all the female of the species is more deadly than the male.
As for the monsters drops i can't really be sure about that yet, I have some weapons Drawn up and designed but im not sure what would be fair amounts of gold or XP for defeating a titanic monster, the same goes for the monsters HP, all i know with im thinking it would be fair to my "pet" if it took about 5 people to kill it ? Any waaaaays those weapon drops are on one of my broken computers so ill be sure to post them once i fix it. Hope you like the ideas all ill try post more detail about it, and if you don't like the ideas...... sorry ? Reply Posted on
Description: A creature composed of the living nightmares of a man who has seen hell and returned. Composed entirely of living flames, It's form is only held together by being clad in the old time worn, blood-stained bones of dead Hell Fiends, monsters who feed on the torments of the souls of the damned. Within its whirling, flaming mass, lies the chained body of the tormented, Vulcan himself. This behemoth stands 12 m. tall, and weighs approximately one ton. Vaguely humanoid in form, it still seems to be lizard like in stance, and the fact that it has a tail.
Armor is placed as followed:
Head: a Skull, looks vaguely like a Hercules beetle's head turned upward with four eyes, and a pincer mouth.
Shoulder plating: Draconian skulls, with horns coming out the upper forehead, and just before the end of the nose.
Breastplate: A two piece fiendish, fanged skull. Top fanged jaw with rest of skull over pecs, lower fanged jaw covering bottom two abdominal muscles. six ribs create a cage where Vulcan is chained. rest is opened and exposed, showing Vulcan chained in the center.
Lower Arms: Gauntlets are composed of a dragon skull, and three ribs to secure in place. all Eye sockets should have flames and look alive.
Lower crotch area: a Loincloth (yes, a Loincloth.) coming from a demon skull attached to bottom jaw part of the breastplate.
Lower Legs: Shin guards made of Fiendish skull forms. Top jaw plate and bottom jaw plate, both fanged, are attached, with ribbed features holding them in place.
Tail: One massive spike covers the tip.
Link: http://kfsilverwind.deviantart.com/#/d5fwaon
In advance, i apologize for poor pic quality. I used my laptop camera :3
Attacks:
Basic: Slashes at the player, dealing a percentage of his current health equal to his currnet status, if there are status effects. Increased damage to burned targets.
Inferno: If there are status effects in this game, (havnt been on alpha in a while) Burns all players within range, causing a dot. healing is reduced
Hell's Embrace: Much like desoloth's big attack. however, it deals more damage to burned targets, and the damage is like ultra Carnax. the damage is not concentrated on one person. Total damage caps at 30,000.
Enrage: Heals himself over time, while applying a DOT to surrounding players. Only activates when below 10% health.
Type of monster: Boss, NPC?
Background info: Vulcan was a priest who wanted to believe that his god was a kind, just person. In believing so, he went to the gates of hell to see for himself the kind, just punishment his god metes out to the sinners. What he saw was etched into his memories forever, creating nightmares that would never fade away. Eventually, his nightmares took a sentience of their own, creating the sentient, hive-minded being simply known throughout Lore as Vulcan's Nightmare. The monster imprisoned Vulcan within his own mind, chaining him within its body, and set out, razing all that stood in its path. Only at the price of the life of Vulcan's best friend, the Paladin Dante, was the abomination sealed away. But not forever. Now, the seal is weakening, and this nightmare is about to engulf lore once again. But perhaps, the tortured soul of Brother Vulcan is still there, possibly pleading for freedom. Will you be the one to finally end this nightmare, and the suffering of this poor priest?
Afilliation: Its own.
Colors: Bones are obsidian, flames are orange or blue. whatever looks cooler.
Well, theres my entry. hope i didnt bore you with all the details.
Good luck to all the competitors XD
Reply Posted on
Type: Undeadbeast
Link: http://s1169.photobucket.com/albums/r508/chewy905/?action=view¤t=e6954cc5.jpg
Element: Darkness
Description(look): A gray undead with blue spikes. Wears the gauntlets of knights on it's arms, which end in sharp points for stabing. Is and eyeball on a stalk connected to a fourlegged, insectoid body. Has a large, gaping mouth on the front of the body. Tail has point like arms, and curls up a bit. Is about 1/4 the size of a full grown dragon.
Background/story: Created in the depths of the underworld by the avatar of darkness, Voidstar. Voidstar's original purpose was to use it as a pet and guardian. However, it broke free of the avatars control and feled the underworld. Once it made it to land, it adapted to it's surroundings by literally changing color to macth it;s surrondings. It hid from the avatar's, who where trying to recapture it, for many years. The avatars eventually gave up. At that time it emerged and became a threat to civilization. The villigers gave it the name Occuclaw, because it has a HUGE eyeball and it's body resembles a claw. The Occuclaw is immortal, unless killed in combat, if this happens, it's corpse revives after 1 month, making it impossible to get rid of. Only one exists, and it is very bold. It will attack and kill anything in it's territory, but will not enter any citys. Many heros have fallen to the beast, that cannot be stoped(for more than 1 month).
Attacks: Auto attack, slashes with its arms.
Strong attack, stabs with tail.
Colatteral damage, rolls into a ball and charges, if attack hits, deals equal damage to both itself and opponet, if misses, deals heavy damage to self.
Ranged attack: shoots spikes all around it's body, then regrows them.
quick attack, rears up and slashs with it's legs at lightning speed.
Stun attack, pins down opponent with legs, player must rapidly tap mouse to escape, deals damage per second, each attack growing in strengh.
Heal, bites with mouth which deals light damage, and heals for same amount.
Finisher, charges for 2 seconds, then releases a super powerfull beam from it's eye, dealing heavy arcane damage.
Protection self destruct, If it gets dwon to 1/16 of it's full health, it must be killed in 5 seconds, or it explodes, killing itself and dealing half of your current health in damage.
Weakness: Light
Resitence: darkness, arcane
Other info: Has Rare chance of dropping a smaller version of itself as a pet, And common chance of droping a sword made from its tooth, staff made from it's eye, or daggers made from it's arms.
Thanks to: all my friends for inspiring me and provoking me to do this.
Reply Posted on
@necroflame98 The size of the picture of your entry that we received on 9/23/2012 11.28AM is okay. It won't get you disqualified. Reply Posted on
link:http://i50.tinypic.com/6hun12.jpg
Type:robo human
Element: steel
Description: bald head with big teeth with metal skin and pants and bunny shoes(given by his mother whom he loved)with rings and LED and chest(which is made of metal)with extremely hot(that can melt ice cream and make his opponent too sweaty and tired) and bunch of keys.
special powers: can unlock any door(including everyone's armour)
background: in the time when the necromancers were making a metal artix, a normal newbie secretly entered their tower where they were working. when he entered, he accidently pushed a button and suddenly he had a cupcake in his mouth. he said "let's try some more button's" so he pushed some more buttons now he had a cupcake, a big chocolate, a birthday cake, and a soft drink in his stomach. he then pushed another button then suddenly out of nowhere, came a machine which had artix's body mold. he was inside os it and then a machine poured like a ton liquid metal on him. his skin burnt, metal merged with his soul, he was looking like artix on body but his face was a simple normal head made of metal and he was wearing his shoes don't know how. so it was the formation of "Rarebot"
quest:make Rarebot a friend
domains: doomwood
side:nuetral Reply Posted on
________________________________________________________________________
Type- Guardian (BOSS)
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Element- Fire/Chaos
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Link To Picture- http://twitpic.com/axw43y
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Description(Monster)- It has Grey fur all the way round his neck [like a lion]. His teeth are sharper than any knife in Lore(except the one he's holding), he uses them to tear through the flesh of the weak warriors who have failed to even scar him! He floats in the air with his magical [yet ragged] robe(you can get this as a drop!). He clutches in his left hand (since he's a south-paw, like me)a blade, which has got him through billions of opponents. But, in his right hand, you see that he's also clutching something, the real skull of his most strongest, toughest and honorable opponent... NULGATH!
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Description (Background)- Five of his followers, the eyes of Chaos, are are always surrounding him, to 'ZAP' any weakling who steps on his Battlefield! As you can see he's is floating over a river of fire... THAT'S HIS HOME! So if you ever decide to fight this (unbeatable) boss, remember to get rid of his, easy to beat, followers first. And remember to make sure he comes to you, 'cause if you decide to go to him, you will surely burn to your death; quickly, yet painfully!
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Weaknesses- TRUE HEROES!
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Strengths- EVERYTHING!
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Attacks-
1~ The Pain= Slashes the opponent's chest leaving a Mark Of Fear (100% chance of DoT)
2~ KO= The Lord of Abyss throws his sword in the air, and gives his opponent 10 HARD punches, a few seconds later the sword comes back down and hits you right in the head, therefore knocking you out (Stunning you for 5 seconds)!
3~ Shield of Hatred= This attack opens a shield, made out of the armors of his dead opponents, and when you attack while the shield is open(which is only for 10 seconds) all the attacks will be countered and Lord of the Abyss will be healed for the amount of attack power used against him!(But when the shield has faded lord of the Abyss will be stunned and have DoT for 7 seconds!)
4~ The End= Lord of the Abyss wants to finish this once and for all and unleashes a great deal of power power, which takes away 60% of your health and 40% of his own health!
________________________________________________________________________Created and Designed by Christian Man 1(AQW and MechQuest)/Bane Dragon Lord(DragonFable)/ Skull Path 3:16 (AE)/ BritishBadass(Battleon Portal) Reply Posted on
Name: Tech Demon Berserker.
Tech Demon Berserkers belong to a race of demons who have an affinity for technology.The berserkers are known for their great strength and mechanical limbs.Their mechanical limbs vary depending on the user's preference.The one constant in their limbs is the ability to electrify the limb.Making being struck by one a shocking experience(Haha, sorry). The demon itself has the ability to breath fire and has strength far beyond an average human.They tend to attack and then eat anything that moves.Though the race is usually very smart, berserkers seem to be an exception to that trait.
Well their is my description of my monster. It's certainly not the best and i don't feel it will win, but i hope it at least gives you some ideas for future monsters. And if a similar monster already exists then i apologize for wasting your time.I currently don't know of any similar monsters. Reply Posted on
https://twitter.com/The8Joker/status/250025425735151616/photo/1
Intentions: I intend this to be a npc that gives the option to fight him. Like Nulgath in aqw but not invincible. I hope for a guild/brotherhood of jesters and thieves. The rep levels would start at gull then to fool, merry andrew, jester, and finally jester lord. He is the leader and is an enigma to all that have seen him in action and a rumor to those outside the brotherhood.
Magic: He is a flawless sorcerer in the field of teleportation, invisibility, and telekinesis but falls to a more adequate level in about everything else in the sorcery skill.
Ranged: Other than using telekinesis to turn what he pleases in to a projectile(bombs, knifes,and blunt/sharp/large objects) he has no useful range attacks.
Physical: His close combat skills are exempt for the fact that he knows the weak spots of most species and his incredible speed and accuracy. He uses hidden knives and enchanted blades to sever vital parts of his enemies bodies, allowing for fewer blade strikes to defeat.
My AQ3D char name is Jest and it would be awesome to be involved in the development of this faction.
Reply Posted on
Mulkor, last of his kind. His body is covered in crystals to form a protective armour. His face though after many battles is scared and weak, thus he has fashioned himself a crude helmet made from metal looted from previous victems. He can materialize a massive pair of wings made of pure darkness. Reply Posted on
Link to picture: http://s1148.photobucket.com/albums/o579/necroflame98/NecroPics/?action=view¤t=Fusiler_zps29c1174f.jpg
Description: Fusiler literally means destroy in French (I Google translated it :3).It was created by a wizard who tried to summon another creature but failed, it was a disaster. So then the few greatest wizards of Lore gathered and battled it and finally sealed it in The Void. But somehow it just recently escaped from The Void.
It just loves destroying, and this creature is doing it pretty well since every step it does will cause quite some earthquake and its roar can wipe out a whole mountain almost in an instant.
The serpent on its back were all enchanted by ancient runes, therefore they can all fire a small beam which is enough to do cause a big explosion enough to evaporate a whole building. So imagine what will happen if all of them firing everywhere, it would be like having a fireworks on the ground, except.....you know.
Every spike you see around its body is all made of void diamond. which is a good news and a bad news. The good news: void crystal is extremely rare and its perfect for smithing. The bad news: this is what makes this monster powerful, really powerful.
I doubt that i will win the contest, because there are SO many badass looking monsters everywhere, so i really put in some extra work in this, I hope my hard work would be paid off.XD Reply Posted on
Link: http://denymatrix.deviantart.com/art/Soul-Reaper-328770518
Description:
Half God,half Demon,this beast roam the earth with his scythe,taking the souls of any human who appears in front of him and burning it with his ancient fire fist.
Background story:
Long time ago,in the ancient times,before this world could exist,there was another world.And there,was a great war between Gods and Demons.The war lasted thousands of years,and it could lasted until today if the humans from that world,saturated from all the pain and the suffering caused by the war,wouldn't rebelled against the Gods and the Demons and wouldn't created a machine who would destroy the whole world and finish the war.For them,death was better than all the suffer created by the great war.They activated the machine and they finally met peace after thousands of years...But before that,the Gods and the Demons,indignated by the human's rebellion, have united their souls power and swore revange to humans!
After many years,from the ashes of that world,a new world was born,our world,Lore.But with Lore,a beast have been borned from the souls of the old Gods and Demons,whose single purpose is to destroy every human soul.
Normal Attack:
---The Scythe Of Death's Attack -"His scythe is made from the hate of the Gods and the Demons and with every hit taked,his enemy will feel that hate"--This attack gives a normal damange to his enemy.
Special Abilities:
---The Demonic Eye- "The souls of those who dare to look in his eye will be chained with the chains from the Underworld."---Stuns his enemy for some seconds.
---The Anciend Fist-"Those who are touched by this fist,will feel the pain of all the souls burned by the God's Flames."--This abiliti inflicts a DOT to his enemy.
---The Suffer-"Sometimes,in the middle of fight,his wings begin to move,and make the air around his enemy to disappear."--His enemy's speed este reduced.
---The Power Of Gods-"When he is about to lose,the ancient runes from the scythe and from his left arm begins to shine and he receive the power of Gods"--When he has less than 25% from his live,his attack power is doubled.
Notes:
--Legs,the right arm and the chest are covered by an armor.
--The left arm is made from some ancient blue flames.
--The armor is golden.
--The skin is dark green.
--The eye is red
--The Schyte's blade is black.
--Since this creature is made from souls of old Gods and Demons,no one knows what is the meaning of the runes.
--The runes are dark blue.
--The horns have the same color as the skin
--This monster is suppose to be a boss,but it can be a normal monster. Reply Posted on
NAME>>> "Guardian of The Forest"
ELEMENT>>> Earth
DESCRIPTION>>>
Once part of the elven race Aikdormyrt, the Guardians of the Forest devote their lives to protecting the woodlands of Lore. During the ritual that makes them official Guardians, trees literally become a part of them which reminds the elves about their duties as part of the Guardianship. They wander around looking for those unfortunate people who find themselves in their territory. They are strong attackers, with an equally powerful defense. The Guardians usually strike using there swords which have been enchanted by the same magic that flows through their staffs. They are able to deflect some attacks using their staff which simultaneously sends pulses of energy out towards the attacker. The Guardians' magic attacks are very powerful, and can hurt a lowly skilled attack immensely. They are very capable with their weapons and are very strong opponents despite their harmonious appearance. Their tall and thin physique makes it easier for them to dodge attacks, and makes them nimble enough to escape into the tops of trees that they call home.
****I don't care about winning (but it would be awesome). I would feel like a winner if anyone from Artix Entertainment or participants of any of the games would give me any tips on drawing because I like pointers... :) *** Reply Posted on
Link to picture: http://bctlo.deviantart.com/art/Twin-head-ogre-328672295
Background:This monster was once a child born with two head.Unfortunately being abandoned by his family and the whole villagers as these people believe a priest from a church at the village that this child will bring an unfortunate to the village one day.Although this child had been abandoned at the age of 6,he bear the heart of sorrow and hatred to destroy this village one day.This two head twin was struggling for years in order to survive.One day,they met a man dressed like grim reaper,that man offered this twin a potion which might give them power to be destroy everything they hate.Of course,since their hatred and sorrow had been developing for years,they accepted the offer...Instantly,they became a huge ogre.They went back to kill all his villagers including their parents.They got special ability of take in human flesh and become larger and larger in size.
Power: Right hand- used to store the victim they had eaten
Left hand-To kill prey and take in their flesh
Reply Posted on
Type:Vicious
Element: darkness
Description: brown/black Hair and fur grey skin with greenish brown tail and dark brown patterns also gold cuffs on arms and red horns
Background: Seraphi originated from the wrong doings of a necromancer who's own spell backfired turning him int seraphi a man serpent with dark powers. using its dark powers the Serphia Sigma (the original seraphi) turned all in his institution and those who mocked him into his loyal seraphi subjects over the past centuary the seraphi had disappeared until recently. in the past year the number of seraphi has had an aggressive spike but nobody knows why or where the disapeared to None but Seraphi Sigma
Quest: Hunt for Sigma
Domain: mountains and forest areas Reply Posted on
Type: Abyssal
They live in the darkest corners of dungeons coming out of the floor with out making a sound with it's scythes it reaps your courage, your dignity, your happiness. The Black Singe loves every type of weather and dimness, as long as it takes everything from you. It's own body represents Depression and revenge after Death.
Link: https://www.facebook.com/media/set/?set=a.122681354501280.14378.100002782472394&type=3
X3 Hope you like it Artix!!!!!!!!!!!! Reply Posted on
Name: Arbor Monk
Species: Forest Spirit
Elemental Affinity: Earth
Description: This creature is a 3000 year old tree that has gained sentience from constant meditation in the densest, untouched forests of Lore. It usually walks silently and never ventures outside the forest where it was born, pacing slowly drifting in the wind next to its tree brethren usually humming a tune. The owl residing in the back of the monk allows it to maintain a calm state of mind and without it, the monk will return into the state of being an average immobile tree and it must wait for the owl to return. If it senses benign intention from an adventurer, it will leave him or her alone. However, will immediately attack any person that harms its forest using its deadly martial arts. It's anger is signified by the red lines across its skin and mask and its beads glowing a bright red.Its power is concentrated in its massive left arm that is capable of acting as a powerful blunt weapon and and impressive shield. The thick bark is effective at deflecting a majority of blunt weapons. The mouth on it is also capable of absorbing flames and redirecting them with the monk’s own energy.
Strengths and Weaknesses: It is best that the monk be attacked with a fire based spell at its unprotected right side. The monk’s deep connection to the forest mean cannot be harmed by anything wooden or made of plants; however it too will be unable to attack any such material. When all else fails, an effective ranged attack to the owl on its back will awaken it and fly away causing the monk to return to its tree form. Reply Posted on
picture link: http://i1243.photobucket.com/albums/gg553/coeeop/scan0001_zps3faa2425.jpg
description: Evil Cristy was a poor child before who abandon by her parent and she run away into the forest of lore because everyone hate her in their village. Accidentally she eat a devil fruit and she become strange monster. One day Evil cristy went to village and she killed all villager who hate her. Only one Hero can stop her anger and back her to normal.
Special Skills:
Cross Claw
Vampire wings
scream
tornado claw
Reply Posted on
Name: The Gaping Walker (or Gaping Walker)
Type: Warrior, Blade-master, Gunslinger, Beast, Unknown
Element: Unknown, has shown ability to use fire and ice attacks
Links:
1. Very rough Concept sketch - http://brightnessfable.deviantart.com/art/AQ3D-Contest-Gaping-Walker-Concept-Sketch-328558341?ga_submit=10%3A1348319791
2. Full Body Part 1 - http://brightnessfable.deviantart.com/art/AQ3D-Contest-Gaping-Walker-Full-Concept-I-328558687?ga_submit=10%3A1348319999
3. Full Body Part 2 - http://brightnessfable.deviantart.com/art/AQ3D-Contest-Gaping-Walker-Full-Concept-II-328559044?ga_submit=10%3A1348320203
CREATIVE DESCRIPTION: At first sight you might be tempted to laugh, as it serenely stares "gape-like" at you. But don't be fooled. It is a being of incredible wit and skill, with very few, in fact none living to tell the tale...kind of. But very little is known about the Gaping Walker, as it is rarely seen around the well known and inhabited parts of Lore...Usually, from what has been said about the Gaping Walker is that it does not fight unless it has been provoked...or if it is having a bad day...In any case this one appears to be alone, but there are tales of other Gaping Walkers travelling in groups
CREATIVE BACKGROUND: "At first it seemed like just rumours...but those things are appearing again, this time really close to towns and farms and we don't know why. They've only been said to be seen in really remote and forgotten places, but that was centuries ago! The only reason why we are looking into this is because citizens are understandably intimidated by these metal zombie-looking things staying in one spot, staring at them day and night. Some idiot on a patrol decided to attack one, and well they're all dead, shredded-to-smithereens dead. Kind of explains why we haven't been able to capture one and observe, even those that we think we've killed we can't know for sure...And to make matters worse, we have no idea how to fight them properly either - at first we tried anti-undead and light spells, in fact nearly all types of elemental spells on them, but they didn't appear to do anything! And get this, the necromancers and specialists we consulted said they're not actually undead, and appear to be very resistant to magic...and also they have no idea what they actually are, even though it's clear they've been around for a very long time. The only thing that has ever even been written about them are these scraps dropped by a travelling scholar:
"(Torn at the top here) It carries itself with alien-like eloquence. What mutated beauty...something that should be foreign to it. Yet look at it again, and convince yourself it is not of the shambling horde concocted by necromancy. Look again, for it is not...but that is half of it's truth. Stare...at the living creature. The very fabric of its sinew interwoven and melded with synthesized elements. Clearly ancient beyond compare...Is that why it wanders, why only occasionally we happen upon its lonely path? Its presence expresses knowledge, knowing...but betrays a pleading and confused purpose. Is it possible? That beneath those twisted, inter-meshed layers of metal, flesh and bone...There lies a man? (Lines crossed out here) Strange sounds, they escape scathing from between the cracks of the appendage fixed between its shoulders. Its breath, doth it be the stench of the dying's disease? It smells without pestilence...yet clearly it is that of sickness. (Lines crossed out) There has to be pain there. What lies beneath its shell? Eyes hollowed out that cannot shed tears? Split tongue, rotten so that they utter the blasphemy no one understands, for those that did are long gone? Lungs, insides, its heart...wrung out that hang, like sad trinkets of a life forever deprived, within. (Lines crossed out) To be so close to death, yet still breathe, so far from undead. What could possibly be preventing it from the reaper's embrace? Truly...can any man...any human...any creature, merit themselves such an accursed fate? I know not."
*I might add more if I get close enough to winning Oh and if I do (not saying that I will, coz I most likely won't) I'd like to be remembered as the scholar who gives the information...not the adventurer who discovers it lol*
*For attack ideas please refer to the full body images
(AND MORE BACKGROUND INFO - unknown knowledge to all current inhabitants of Lore)
Gaping Walkers is in fact what common folk call them, they are in face knights who served a kingdom that was founded on Lore at the very beginning of creation, their true names unknown. However, something...an event happened that caused their armour to be horribly melded with their flesh...sadly the properties within their armour prevented them from dying, and somehow granted them a bitter immortality. They have walked every dimension and universe since then, searching, wandering, with a purpose unknown to all. While they appear sometimes to act within reason, it would not be surprising if they are in fact, insane. Reply Posted on
All About Chewbako
Chewbako (pronounced: choo-bi-kO), sometimes called “Chew-chew” or “Chewy,” used to be a swashbuckling, treasure-hunting pirate (Bet you weren’t expecting THAT one, were ya?) who is now retired (Even though he’s a baby). Chewbako absolutely adores treasures and gold, and the only thing he loves more than those are lollypops (Especially sour ones)! Sometimes, though, he can’t handle the sourness and rampages in pain. Although, he doesn’t really do much damage, you know, being only nine inches tall, ear to toe, but that’s not the point. Chewbako likes to walk on all fours, but he can walk on his hind legs (He’s like a squirrel!). Chewbako has very pointy ears and short, soft fur that is a light yellowish-tan color (With purple highlights!). He is also somewhat chubby and squishy, and just looking at him makes you really wanna hug and squeeze him, which he really, really hates. He is a baby demon-like creature, probably around the ages of three to five (In demon years. Demons age very slowly, so five demon years is about… Oh, let’s say twenty or so human years? Yeah, that’s about right.), and thus is still very toothless (his species doesn’t begin to grow teeth until they are ten years of age. Strange, isn’t it?). His species can grow to be very big, and they grow very large, very sharp white teeth. Their average lifespan is around three hundred and forty-six years. Demon years, mind you. But Chewbako is still very young and very small, and because he has no teeth at all he uses his lollies to fight with. He uses “Lolly-rang,” throwing his lollypop like a boomerang, and “Lolly-bat” when he uses it like a club. Also, eating so many sour lollies has turned his saliva somewhat acidic, and thus he uses “Sour-spit” as he spits into the eyes of his enemies (Like a spitting snake! Cool, huh?). His sour-spit can also melt some metal substances, such as bronze, silver, vibranium, nothing special. And though he is very small now, someday Chewbako will get bigger and grow his teeth, and then he’ll be the little demon his mum and dad always wanted him to be (How precious).
Reply Posted on
AQ3D:LOL Monster Contest Entry
Name: MagiMech model 001 “Guardi’gem’ Box” a.k.a. Cappy
Height: Box-4’6”, Full-9’ (give or take)
Description: A seemingly lifeless metal box with a wind-up key transforms into a four legged, bronze sword and shield wielding, steam-powered robot. A crystal power core is held in the chest. Its head is an expressionless sphere but wears many different hats from an unknown collection.
Battle level: Mini Boss
Stats:
Attack-High Magic-Medium
Defense-High Speed-Low(does not move)
Range-Medium
Attacks:
Sword Slash: Attacks with sword
Shield Block: Block or hits with shield
Magi-Sword: Charges sword with magic and attacks
Magi-Shield: Charges shield with magic and blocks or attacks
Steam Spin: Expels lots of steam from engine, extends arms and spins body like crazy
Origin:
Deep in a cave a crystal of great power lies in a large chunk of raw copper ore. One day a student of science and a master of magic came to the crystal to claim it for their own, one with intent to experiment, the other with an arcane agenda. They battled over the prize for some days while breaking for meals and sleep.
On the third day around noon they had lunch and one of them suggested an extended truce so that each could examine the crystal in question. The other agreed to this as he also wanted to inspect the powerful prize.
As they approached they complimented each other’s battling style and power. Now at the crystal they both saw how it could greatly benefit either of them. The crystal then sent a vision to both of them of a new form that would require both of their talents. They decided to work together to make the crystal the body it showed them. Three days of work, science, and magic all came together to make the “Guardi’gem’ Box” , the first of many machines by these two, now the MagiMech team. It now protects an unknown treasure for his creators.
Notes:
Nicknamed “Cappy” because he loves hats and has a large collection taken from those he has defeated.
Body runs on steam engine, hollow head filled with magic consciousness (IS ALIVE), both powered by the crystal power core in chest.
Reply Posted on
LINK: http://vincentvmarshburn.hostei.com/brashi.jpg
QUICK DESCRIPTION: A lion-rhino creature with horns, claws, tails, and a large, thick body. Good speed; great power; wonderful stamina; incredible hearing; poor jumping.
THE BRASHI: WHAT THEY ARE AND HOW THEY AFFECT THE WORLD AROUND THEM
Just what are the brashi? Some believe they are in the giant cat family. Others claim they are related to rhinos. More than a few say they really don't care, and just wish the terrifying creatures were wiped from the face of the world. However, theirs is a cold and callous view. I am here today to tell you just what the brashi are and how having them in your life is both a blessing and a curse. Perhaps, with my insight, you will look past the sharp claws and fangs of these monsters and see their true value.
WHAT ARE THE BRASHI?
Brashi are extremely large land mammals with four legs, one head, multiple horns, and two tails. They have coarse fur and tough, gray, wrinkled skin. Their tails are thin and long. They have stout, thick legs, with no fur growing on their knees. They have paws, with long, sharp claws. Their bodies are big, with a barrel ribcage, a tight abdomen, and hulking shoulders. Their heads are large and hang low in front of their body. Their fur tones range from tans to yellows to reds to, rarely, blacks.
Male brashi can grow to over five feet in height, from paw to shoulder, and ten feet in length, from head to rear. They may weigh nearly eight-hundred pounds. Females are only slightly smaller.
A brashi’s face is covered in a thin layer of fur, through which the folds of their wrinkled skin easily show through. As such, most consider brashi ugly. Brashi have a cat-like nose and thin black lips, though they have no whiskers, and they have a pair of rounded ears near the top of their head. They have dark eyes, and males have a very heavy low-hung brow. A female’s brow is considerably lighter.
Both male and female brashi have two horns in the middle of their face: a large one between their eyes, and a smaller one directly above it. Males also have two more horns, one on each side of their skull, jutting from the temples and curving to point forward. Males also have a thick mane of long fur surrounding their face, as well as a long flap of skin hanging from their jaw. This jowl has the same long fur as the mane. Females have a more rounded chin, leaving their heads a bit more square.
The teeth of a brashi are thick and long. The front teeth are extremely sharp, but the back teeth are dull and flat, with a fair amount of surface area.
WHERE ARE THE BRASHI?
Brashi live in plains, grasslands, and savannahs, though they have been found populating more barren environments. They live in groups of about twelve. They are omnivores, and they waste no part of their prey, eating flesh, skin, and bone alike. They can eat a whole large creature a day, as well as a portion of fruit and greens; however, one kill can satiate their appetite for nearly three days, so brashi tend to hunt every two or three days, depending upon how much foliage supplements their diet. Both males and females hunt, though all hunt individually.
Brashi enjoy keeping their homes near water. They are usually docile after eating, and as such other creatures dare to congregate near them for the sake of hydration. However, brashi are easily provoked if their personal space is encroached upon, and will kill again. If they do kill another animal, they will share the food with other brashi in their group.
THE POWER OF THE BRASHI
Brashi are moderately fast creatures with great stamina, and can easily wear out fleeing prey. They also can increase their speed in bursts, useful if their prey is far ahead of them. They are very poor jumpers, but their large size and endurance usually offsets this disadvantage.
Brashi fight their opponents with their sharp claws and use their horns for goring, but they most often rely on biting. The jaw strength of a brashi is immense. Also, a brashi's jaw can unhinge to embrace rather large chunks of their prey, and then close back up with the same incredible force. This is where both sets of teeth come to play: The fangs shred the meat, while the molars crush the bone.
One of the most interesting traits of the brashi are their ears. The inner ear is covered with a thin but extremely sensitive membrane. This membrane amplifies sound, but it also can feel vibrations. A fully developed ear can detect a footfall from nearly three miles away.
The brashi have no known predators, other than the few warriors who have managed to hunt them and live. Along with that, brashi are very protective of other members of their pack. If you annoy one, you may end up with four chasing you. However, brashi are not friendly to other groups of their kind; the population is kept in check through the fighting of these groups. Also, brashi have been known to eat their young, but this has only been seen in cases of extreme overpopulation and in more desolate environments.
Because brashi can eat so much, some of their habitats have become more barren. If a brashi cannot find meat, it will eat much vegetation to cope. Some areas have actually been completely ravaged by their hunger. Settlements found near a barren brashi habitat have even been attacked, civilizations overtaken and lost in the course of their feeding; but these incidents are impossibly rare, and few believe they even happen.
If a brashi's home becomes completely void of food, the creature usually moves to another area.
BRASHI FACTS AND MYTHS
The name “Brashi” is said to have originated from the sound of a brashi’s roar. The growl starts with a loud exclamation, “braaahh,” followed by a snarling “shee” as they display their teeth. It is unknown who actually gave them this name, but it is rumored that he was eaten soon afterwards.
The average lifespan of a brashi is fifteen to twenty years, though they have been known to grow much older. The strength of a brashi begins a slow decline after age twelve, though this decline is negligible until the age of eighteen; at that point, younger rival brashi would have a noticeable advantage. However, even a brashi of the age of twenty-five would be more than a match for an average warrior.
Brashi horns are considered extremely valuable. They are used as a form of currency in the bartering system, are used in and as jewelry, and are set in high-quality furniture. As they are quite sturdy, they are also carved and used for weapons, though usually as highly intricate, decorative pieces that often never see battle. Some cultures carve them as highlights in priceless musical instruments.
The tails of the brashi are considered a delicacy. While they do not hold much meat, if cooked right, they are incredibly tender and flavorful.
As it is extremely hard to kill a brashi, both the tails and the horns are thought of as more precious than gold. In areas where warriors have become adept at slaying brashi, the tails are used as food for visiting royalty, while the horns make the settlements extravagantly prosperous and wealthy.
While brashi are, in and of themselves, very fierce and powerful creatures who are dangers in their own right, their immense natural strength and few predators keep away other, more evil dangers. Some people rely on nearby brashi populations to keep out invading armies and even some lesser demons.
Brashi are, of course, very wild creatures; however, it has been rumored that some peoples in foreign lands have tamed the beasts to the point where they can be used as mounts in battle. Other rumors say that powerful mages can control them with magic, keeping the brashi tame by carving special runes into their horns. These are both rumors, mind you, and neither are confirmed.
...And there you have it! The brashi. As you can see, they are an amazing species, and, while they are very wild, very big, and terrifying to many, they are also used as a natural resource, can be used as guards, and may even be tamable! I hope this has helped you see beyond the hulking brow and giant teeth of the brashi, and has given you a new view of these beautiful, yet still very ugly, creatures.
Perhaps this will make you want to study the brashi. Let me warn you once again, they are very dangerous. Wait until after they have all eaten and are lazing under the shade of a large tree, sipping at the nearby waters. Then you may approach. But do not get too close, or you may find yourself face-to-face with a male’s four horns!
Or perhaps you are a warrior, setting out to find wealth and glory. Truly, I can think of no faster way than brashi hunting. So let me offer you some advice: never take the brashi on while they are satiated. If you want any chance of victory, you must fight them individually, while they are hunting. If you succeed at this, you will have instantaneous riches; it would please me much if, as appreciation for my vast store of knowledge, you would send me a horn chip for my fiddle. However, if you fail at your quest… I suppose you won’t be worrying about greatness anymore, will you? That’s what I thought.
~Relenam Reply Posted on
Toxic Leech Dragon
As member of the illustrious and noble family of dragons, and friend to all heroes, I –the name is scribbled out- deemed it prudent to give fair warning to any and all adventurers who make their fortunes in traversing Lore’s less savory regions. Don’t linger in the swamps, especially you greenhorns. You are not ready to encounter such a vile stain to the dragon bloodline that has crawled out from the wastes.
While smaller in comparison to other dragons and possessing stunted wings incapable of flight, this abomination still has some biological similarities to dragonkind, including a weakness to dragonbane. It uses its antennae and long tongue as a means of sensing its way through the marshes suggesting its sightlessness and that the round protrusions on its head act more as a hearing aid. The horns are located on either side of the mouth, as opposed to the crown of its head, and in battle it is used as a tool for goring and holding its victim in place while it siphons blood and in some cases manna. Its tongue is coated in a poisonous cocktail of toxins that is brewed within its chest cavity and is visible through a hard, transparent membrane. Its can use its tongue as both a close range and long range weapon with the muscle’s capability to wrap around foes and shoot streams of acidic liquid from a distance. It does not posses the ability to speak in the language of dragons or humans, instead making slurred hissing from its maw and high-pitched vibration sounds from its antenna as primal communication.
In an incident where a group of mages had attempted to capture this beast for further study it was discovered that its diet affects the composition of its chemical spew (after it drained one of their colleges with a proclivity for fire spells and began spraying a combustible liquid.)
If you insist on perusing this monster (as you probably will), try to be wearing something you won’t miss. If your armor doesn’t corrode into scrap metal first, the stench will last for months. Happy hunting~
Reply Posted on
Type: Beast
Element: Fire
Link: http://imageshack.us/photo/my-images/832/scan0001mm.jpg/
Ardentisque is a fiery soul. She used to be just a household cat, but then a evil sorcerer cast a powerful curse upon her. She grew demonic horns, sprouted pitch black wings, expanded 15 times in size, her tail and eyes doubled, and was overtaken by a everlasting fire that was stored in a small ruby on her chest. The legend has it that anybody brave enough to fight this beast and take the ruby full of power, there souls are sucked into her ruby. But if anybody can break the ruby her soul and the other peoples soul will be free of the curse. But if you try you have to look out for her feet. They are little balls of fire, one swipe and you will never see daylight again. Be careful if you think you have her you don't. She can duplicate due to the aftereffect that her tail and eyes were duplicated so you never know if you have her or not. Lastly she can fly, if you can't you will never catch her. Now you have been warned she will have no mercy on your soul.
Reply Posted on
Name: Jarkel
Type: Cute
Element: Light
Color: Purple
Link: http://twitpic.com/awxtj8
Jarkel is smooth and kind light hearted monster with an attitude for love. He was grown up in the forest and he was raised up by the tribe of the cutilicans. They have observed the Jarkel's characteristics for years and finally got the answers they need:
1- Jarkel will attack furiously if anyone insults or attacks his cuteness.
2- Jarkels are omnivores but prefer vegetables.
3- Jarkels as pets keep you company and adore you for the rest of their lives! (ain't that adorable?)
Once the Jarkel escaped to the outside world now known as "Lore". Lore was a peaceful (yet stressful) place to be. The people are nice to be with and a true hero will always be at your service in "Lore". Yulgar would sell you some weapons, and armors. Valencia the AC provider and banker. (with an AC shop of course). Warlic, the person you would be looking for if you encounter some "Magical" situation. Cysero, the funny and "the Im not telling you where the left sock is" kind of guy. (did we forget someone?) OH YES! Aria! One of the most important characters here! Most people of Lore go to Aria's pet shop for a pet to keep them guard and to keep them company! Well the Jarkel wandered off to the city of Lore and in such a coincidence Aria found the Jarkel lost and alone no where to go! (sad isn't it?). Well Aria wasn't going to leave a poor thing alone! So she took action immediately and took the Jarkel to her shop. For days she would be asking the heros of Lore to help her feed and take care of the Jarkel and to maintain her shop. Few weeks later, Aria was taking the Jarkel for a stroll when she found that her Jarkel was gone! She looked EVERYWHERE for the Jarkel....but there was no hope....She strolled into the woods sad that she would never see the cute little purple thing ever again.....Later she would go to Battleon thinking about the Jarkel when she AMAZINGLY say a hero spawn with a Jarkel pet! She ran to the hero and asked him:" WHERE DID YOU GET THAT PET FROM?"
The Hero said:"Well this merchant called...wel I dunno..I think Khaddur Khumandi or something like that was selling a limited amount of "500" of them and he calls them ...Jarkels?"
Aria ran to the Black Merchant and he said all was gone and he would have to move soon. Aria waited for Quibble to come, because she thought he might have a Jarkel, and surprisingly he had one and was willing to sell it to Aria for price of course. Aria coudn't believe it! The Jarkel was Arias best Friend. One day the Cutilicans invaded Lore demanding that the Jarkel was originally theirs and they did not intend to give it to Lore. Everyone disagreed, and the war begun. Ever since that moment Lore and the Cutilicans fought aggressively and harshly. One day news was spread that the bones of a Corrupted Dark Lord were put together forming the evil allegiance to bond once again and Lore was under a big mess. But someone had to do something...and that someone is you!
Attacks:
-Kiss: A powerful kiss which has a chance to stun the opponent or to do a crit.
-Tantrum: Powerful noises which decreases the opponents haste and chance to hit by 30%
-Ferocious teeth: The jarkel's powerful claws and teeth strike at the opponent raising its haste and crit chance by 50% with a chance of a stun.
-Love: The opponent falls in love with the Jarkel and decreases their chance to hit, while the Jarkel has a chance to do HIGH damage.
(I know the attacks are bad but Artix Ent. can fix them)
=================
PLEASE NOTICE THIS WAS A FIX
TO MY PREVIOUS POST!
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~dadocki (I dont think I did a good job at the story) Reply Posted on
Hello, today i'm gonna show my last creation.
Here is a Mana Guardian, a old powerful creature.
Long time ago a wizard named Kar'Tharanos discovered a ancient orb full with burning blue flames, Mana Flames. With this orb Kar'Tharanos has created a Zartadur Adarr (Army of Flaming Guardians). Two years later Zartadur Adarr has been destroyed by Orinus the Inquizitor and his army. Only a guardian has escaped. Kar'Tharanos will create soon a gold armor for the last Mana Guardian. This monster has burned many villages with his pure mana power.
Kar'Tharanos is the true creator of Golden Mana Guardians of Andoriia (Andoriia is a lost city from another dimension) a unstoppable army also named Zartadur Ardarr Goldrim.
And here is the drawing : http://fc07.deviantart.net/fs70/i/2012/263/d/a/mana_guardian_by_nazeub-d5fcq2f.jpg
and here (color version):
http://nazeub.deviantart.com/art/Mana-Guardian-Animated-328396094?ga_submit=10%3A1348247165
Thank you AE for all, with love from Europe :)
P.S. Sorry for my english i'll try my best next time :(
Reply Posted on
Closeup pose:http://twitpic.com/awwomt
full body:http://twitpic.com/awwvw7
This fiend is called Kasai.It is one of the few remaining guardians of the Frozen twilight temple.Since the beginning of time there had always been an epic clash between the two elements, fire and water.Each believing in it's own philosophy which had almost caused a war.The chaos and destruction of the two elements would have brought upon the apocalypse.But some knowing what would be their fates if this war would continue,they had put aside their differences and had united.Each teaching each other's art and making it into one.This had brought about beings knowing the art of "The frozen twilight".Soon many had joined and had built a temple to practice and preserve the art.At dawn before the day the war the Grand Priest Ashley had found a spell to stop the dispute.She would freeze the memory of the war in an orb.After the completing of the spell the Priest had chosen twelve guardians to protect the orb from being broken.From those twelve guardians only one survives and it stand to protect the Orb and the temple no matter what even if it meant it's life.
Thank you
Reply Posted on
http://azalenth.deviantart.com/art/AQ3D-Monster-Design-Entry-Re-Uploaded-328375236?q=gallery%3Aazalenth&qo=0
Azrael is a failure in the field of necromancery, he has been experimenting on dead bodies ever since his world was brightened by the power of the [insert evil necromancer book here], which was passed down to him by his father.
As Azrael continues his studies and experiments, he stumbles on an accident. He unleashed to himself a curse [insert evil curse name here], thus turning him into an abomination. Crazed by the curse, he lost his memories and went into a frenzy, killing every living thing he passed by, drinking their bodies dry of blood. The only thing that runs through his mind is the thing he wanted the most. To be a necromancer.
As time passed by, Azrael regained his memories. He tried restraining himself with a belt [insert epic belt name here] that is said to seal evil, hoping that he would be able to control his blood lust, thinking that with his hands stuck to his body, and movement of it becoming impossible, his only weapon; he would be able to stop his rampage and repent from his sins.
But, as the days passed by.. The curse grew stronger and stronger, as the never ending lust for blood grew powerful and powerful. With this being said, the curse desired freedom, and its desire to kill grew even more. At Azrael's back grew two skeletal arms, that is said to be made by the curse. The curse, now in control resumed the rampage that Azrael did not desire.
Later, Azrael was fully possessed by the curse. Lurking the lands of lore... searching for his next victim.
Attacks :
Flurry = a flurry of attacks with both his skeletal claws, ripping his target to shreds.
= deals low damage, target recieves 5% more damage from Azrael.
= chance to do this 55%
Slam = one (or two) claws go in the air and charge for a powerful skeletal palm slam attack.
= deals moderate damage, 10% chance to stun.
= chance to do this 25%
Free Me! = Azrael regains a part of his memories, and tries to free himself from the belt causing strangling/desperate movement. ( he then returns to being an abomination at the end XD)
= deals high damage.
= chance to do this 20%
Lust = Azrael's thirst for blood goes haywire.
= increases Azrael's speed(atk and move) and gives him a low regeneration bonus.
= chance to do this 85% when hp is below 30%
*Please delete my first comment the image size in the link included in that comment went more than what the rules required, my apologies. I reuploaded the image in the correct size and decided to recomment.* Reply Posted on
http://imageshack.us/a/img825/4771/54207662.jpg
Description:
Created by numerous necromancers, for numerous reasons, These monsters are the souls of the knights,warriors, and guards of a great kingdom long ago. Though harmless by nature, threatening one would be the last thing on your mind. Spirit Bellators are known for their skills with the swords, their abilities with the shields, and lastly, the ghost magic that they gained through necromancy. Nowadays, they're usually can be found in abandoned castles, abandoned villages, and graveyards. Said to be guarding something of great value, Bellators won't hesitate to attack if they know you would try to take that "thing" from them.
Special Abilities:
Knowledgeable skills with swords and shields.
Has the ability to detect despair, and usually gets attracted to someone crying.
Good at guarding valuable objects of the past.
Reply Posted on
http://www.photoshop.com/users/RedEyeII/albums/b7846ee783ee4d559c6f5863d4741bf5/view#b539f62949b54791b154c1e58d9f577d
Description:For decades, the dark soul was imprisoned by an old man who has incredible power.The old man told that the soul has a very unusual power.He asked people to stay away from the soul as it is to find a human soul to come back as a monster of destruction.Finally appeared a traitor who wants the power of the dark soul to conquer the world.The darkness has eaten the traitor soul and returned to destroy the world as The Awaken.
Reply Posted on
origin/description: From a strange land comes the mysterious creature known as the centaur. I, a blue demon of royal bloodline, saw the creatures as a potential threat to my kind. So naturally I saw out to use its powers for his cause. When I “collected a centaur I then proceeded to find a red demon, a purple demon, and a yellow demon, I took skin fragments from each and some from myself. I used the fragments to make the essence of ultima demon, I then extracted the pure essence of the centaur. After many tests, I confirmed I could not use the essence on centaurs, so I used it on a human, when this happened the human began shouting in strange languages and out of his left arm sprouted a sword of extreme size with strange symbols, from his right extra joints were formed and his hand was replaced by a hookthat dripped with green liquid and, his legs became covered in hair and a third leg appeared, he then began to grow, doubling, tripling in height, his muscles increased, he looked as though he could rip a 3 inch think piece of steel with his pinky, his hook hand started extending and retracting into his arm, the length he could reach with it is incalculable, he saw me and ran straight for me, I ran and locked myself in my emergency room, the creature is currently pounding on the door, if you find this, stay away if you see this creature. Oh god he got the door open, let my legacy live on, my name is…” suddenly a new voice starts “you don’t have a name anymore father.” You hear the first man scream in terror “Please… NOOOO! AAAAAAAAAHHHHHHHHHHH!!!!!!!….” *rip* …..*crack*…..*crunch* ” Be warned whoever hears this recording… you’re next” RECORDING OF: UNKNOWN SOURCE: ARTICLE 17
powers:
auto attack: a swing of left arm attached with a sword,no spells locked into sword
poison/pull: swings its hook hand on its chain and sends it straight towards you, this causes a DOT and pulls you forward, making you right in front of the demonic centaur
elemental sword:(this one is a bit difficult to comprehend, but you can probably follow it) imbues the sword with one of four elements, water, fire, gas, or electricity, each element has a special effect added to the sword, i will list below
water: sends a wave out, pushing enemies away IN FRONT of the demonic centaur, also applying a heal over time to the demonic centaur
fire: strikes an enemy with massive damage and bursting flames all around the hit, causing less damage, but applying a slight burn DOT to enemies(note: character who takes the strike of great damage does not receive burn DOT)
gas: releases a poison that affects everything, applying a very small DOT to demonic centaur, but applying a very high DOT to surrounding characters.(note: this CANNOT be dodged, shields cannot stop it, mages cannot deflect it, and archers cannot be too far away, even surrounding monsters will be harmed)
electricity: releases electricity which causes divided damage(simple form restatement:less characters, this does more damage, more characters, less damage to each character) also stuns the first and last hit with electricity for a short time, electricity will hit closest person first and farthest person last, also, if two or more people are stacked on the same location NO MATTER WHERE THEY ARE, middle, front, back, all players stacked will be stunned.(note: stacking means standing in the same spot or overlapping another character, kinda makes you look like that one kind of twins that have only one body but two heads)
(note: that's the end of ^that^ ability's description, only one more to go)
ULTIMA STRIKE!!!: trust me, this is not what you want to happen, remember ^that^ last ability i just described... imagine all of those elements happening at once, don't worry this ability doesn't happen often, it takes a lot of mana, energy, and focus, it also drains 10% of its remaining life, so there's a bonus for a you (note: yes, the caps lock and exclamation marks are needed to express this ability's total pwnage)
story of creation: I read that the art contest was starting, so when I was supposed to go to bed, i sat in my room and drew, i was going to do a scorpion thing, but i decided to make the stinger into an arm after i drew it(best choice ever) and then i just drew randomly, i came up with something weird, then i redrew it better... 8 times... and ended with this, so i started making a story for it, thinking about it every time i had free time, for 3 straight weeks, writing this has taken me to the point i'm at now *looks at clock* about an hour and a half, i feel confident about this entry in every way shape or form, i'm probably going to spend the next 30 minutes fixing typos.
(note: took 10 minutes to fix typos, i know you all wanted to know)
(another note: if i don't win the best monster contest, this at least has to be best description, i mean look at it, i mean really read this, it took forever.)
(another note: i don't think i'll win the cutest monster award)
(final note(maybe, i'm not sure yet): good luck to everyone who entered, may the best monster win)
(real final not(yes, it is):i am really sad i missed dragon-con, I really wanted to go, but i can't afford it, i would have stolen the doom knight's sword , hit him with it a couple times, and ran probably, lol)
(*sigh* truly the absolute final note to end this thing that has gone on and on long enough: Hi!!!) Reply Posted on
http://twitpic.com/awm5mu
relictus was one of the strongest orcs in past time
after a years relictus grown up , and its time to chose a new leader
and a king for the orcs , relictus have 2 brothers so the father made
a hard chose , he chosed relictus big brother noth becuase he were a wise warrior not like his brother .
then relictus start to think that hes must be the chosen one and its must be a wrong so he decided to revenge from his brother noth
at a dark night relictus take his sword The Soul Crusher ,and he went a head to his brother room ,he opend the door and saw his brother sleep at the same moment his father entered the room its was a creepy scene hes told him to stop but he didnt hear any thing , this night was the last night for noth the wise warrior
at the next day the king give an order to That denies relictus
so relictus go a head to learn new technics and skills
so he went to the under world god "Hades" to learn the shadow arts
from that day his name relictus the son of the shadow
hes name was lonex
_____________________________________
attacking arts :
1.Necrotic slash : cause 75% of monster normal dmg and slowdown players
2.soul wave : a weak dmg cause 35% Normal dmg and bush all nerby players
3.Strike of The Forsaken : a strong attack that cause 150% of Normal dmg
4Souls From Above : the most powerful attack he charged all the souls to his sword and the jump into the air then strike a ultimate powerful strike
Reply Posted on
Name: Nammanum
Attack: It can use its sword to slash its enemies, its second mouth to bite, its tongue to slap, and its finger legs to poke.
Details: Nammanum is a monster that feeds off of insanity. It goes where there is crazy and feeds, until all is gone. It has been known to crawl into dreams and drive people into insanity. Some say that the only time it rests is on Fridays.
Height: Six feet tall!
Weight: 300 lbs.
Random fact: Nammanum is a very good singer. Reply Posted on
Soul Hunter
Background Info.: The Soul Hunter's are warriors from darkest corners of Lore and hunt down the greatest warriors for their souls to feed their hunger and make themselves bigger, badder and stronger. Soul Hunter's carry a large sword known as "The Shredder" because of it's large size and spikes on the sword which give it a fearsome appearance. Soul Hunter's also love challenges, which is why they look for the greatest of the greatest among warriors.Soul Hunter's have a glow surrounding them which is actually the souls they have from fallen warriors, the brighter the glow the more souls they have consumed. They usually lurk around the night time since they are mostly nocturnal. They are also seen during the day time but not as much. Soul Hunter's are rumored to be undead warriors who wouldn't accept death and desire more power due to their bloodlust and enjoyment on the battlefield. The defeat of a Soul Hunter would also release the souls that have been captured by these foes.
Special Abilities: They have great fighting abilities which makes them a worthy opponent. They also used the captured souls of the fallen warriors against their opponent. If they become desperate, they will use the captured souls and turn it into a powerful attack but it will drain their energy when they do so. Reply Posted on
Name : Celestial Creeper
Description: A Celestial type demon from underworld.Eating other monsters soul to remain his power and abilities, this demon type monster can resurrect him self after 5days back from underworld.
Abilities:
1.Bolt flash - Releasing a lighting flash from his eye causing random DoT that last for 10sec's.
2.Fierce eye - 30% chance of canceling any skill's that player is casting'
3.Soul smash - heal's based on how much time left on your first ability.
4. Ultra shot - Reduce in coming damge.
^o^. . good luck.
Reply Posted on
linnk: http://s1048.beta.photobucket.com/user/_Tom_Awesome_/media/AQWcontest_zps5e835d4d.jpg.html?sort=3&o=0
Name: Astrid
Abilities:
Gravity manipulation: Cause stun or decrease haste
Korval's blade: Strike 3 times, may cause bleeding damage
Draco Spinax: increase defense by 60% while increase attack speed twice
Arramgak's roar: a loud dragon roar that cause high damage and stuns
Arramgak's breath: Breathes black fire, deals moderate damage and causes burning damage or decrease haste by 80%
Arramgak's eye: increase crit chance by 10%
Genesis Karam: her most powerful spell, Deals awesomely severe damage!!!(summon black flames from both hand and explode it to anyone that deals highest damage to her, the explosion damage to other nearby player is only 10% but stuns)
Description: her family believes from long ago that she has a supernatural power within her, her father is a king from a distant land. being locked up because her father afraid she will blow up a tavern one day. she absolutely hate this, she ask all of the Castle's knight, warrior, maiden and servants to make a fitting armor or else they're so dead, then she is gone without anybody notices...(spooky music)...it is believed that she stumbled upon "Arramgak"(I made this name myself!) the Hybrid dragon and blessed by his power which makes her stronger than ever before... if no, her father's group of templar wouldn't get beaten up and sent to hospital for 3 weeks in the first day while they're searching for her. you'll probably forced to take her back one day! (she wouldn't come back even if you would kill her. this is how much she loves adventure)
Characteristic: Matches Artix's blademastery, as talented as Warlic and as tough as Richard The Lionheart!!!... beside that? an adorable adventurer :D
eats: Pasta, pizza, Cadbury and coca cola
Hates: being shouted "oppa gangnam style!" for 3 times(i don't, but she did)
likes: AQW, Bon Jovi, Reply Posted on
The Unknown
The creature I created is a fiend. He should practically, in my opinion, be a boss. Here’s his description.
“A once great warrior, a knight went hunting in the woods being protected by a dying witch. The knight was captured when he tried to hunt down a wild animal, and as much as he begged and pleaded to be set free, the witch chose to punish him eternally by turning him into a “creature” to protect the woods. No one has ever seen the “creature”, for it hides in the shadows. It does not let anyone escape once it has its sights on them. Many have seen its shadow watching when they’re at the opening road to the woods. Some say it’s the witch, some say it’s a ghost, others say it’s a fiend. No one knows for sure, because no one has lived to tell what it is. To your mind, it could be anything. No warrior has been able to take down the monster....Yet.”
The fiend roams freely through the woods during night time, but during daylight, it hides in the trees and shadows of the deeper parts of the woods, and hunts down anyone who comes into the woods.
The fiend is strong, and is hard to beat. It uses the darkness around you to create weapons, monsters, and projectiles to hurl. To make it stop, you have to destroy its gauntlets. After using a large amount of darkness, the gauntlets will have to recharge. During this time, you attack the gauntlets to destroy them. But don’t think you win from that. He still has large, serrated sharp claws, and his gash attacks are powerful.
Also, I’d love for it to be the first storyline. A new hero and his first quest is to take down this thing that no one even knows how it looks like. Once you defeat this, you gain the King or whoever rules the town to set you out on bigger quests. Once beaten, it will be called “The Fiend of (The woods that you can name)”
Reply Posted on
Around ancient lore was the most ruthless warrior to ever roam the magnificent Lore,demolishing cities in one blow, with enough strength to crash the grounds that the underworld would scream if only he weren't so caught up in his endless slaughter, eventually he was dying and he needed some way to live on, thus he sold his soul to be locked away in a armor so dark that the night looks bright,faces and skulls with mortification terror to their death and a ghostly blue glow, there was a price for him and much of his powers were taken away. He now roams Lore moaning as u feel the soft caress of the wind as u walk he lives with a purpose to kill even more to try to acheive his futile goal to be free.
Attacks/Skills:
Auto Attack
Soulrus Slash (high damaged hit with a hauntingly cold effect and DoT)
Vague Whisper (takes a 20% of your HP to recover some of his and stunning you for 5 scenods)
Cold Grasp (stuns you for 5 seconds with ice then uses Soulrus Slash)
Design Notes:
-bright legion blue glow
-shiny but dark bluish slate gray armor
Thank you so much for your time and support and i appreciate all that AE does for us
Reply Posted on
(Best I could do with MS Paint. Sorry for the low quality)._.
Creative Description:
"Foolish be he who dares to challenge us" is the warning the Prometheans gave mankind and to this day no one dared test them. Darkness clouds their past and the light of their future will surely burn yours. Ascending from a land long gone, their presence leads to our undoing. Be hopeful that you don't come across one because if you do, there's a chance you won't live to tell anyone about it.
Background Information:
Centuries ago in a land beyond the physical realms, there was talk of a rare race of beings that were so powerful, that they could bend pure energy to their will and use it for whatever they pleased. The talks of these beings were so secretive that eventually, all talk died down until only few whispers of their existence were left. Now, while a whisper wouldn't actually do anything, it still kept their legacy alive and through that whisper, news of their existence continued to spread and soon peoples in other worlds heard of the race. Their true name has been kept a secret, but those that know of them simply call them The Prometheans. A name derived from ancient Greek mythology, it suited the beings well. Prometheus is the name of the Greek demigod of fire who introduced fire to man and helped spark civilization. Fire is a form of energy and as I said earlier, the Prometheans can bend energy to their will and use it for pretty much anything. Now, the Promethean race was originally from a planet 2.5 million light years away from ours, but civil wars ravaged their home until eventually, their infighting caused their planet to implode. There were only 13 survivors and of those thirteen, only 5 managed to make it to our planet. The other 8 ended up killing each other during a fight they had on their ship after escaping their planet's implosion. Of the 5 that did survive, 2 were the "enemy" and the other 3 didn't really trust them, but they knew that if they were to survive, they needed to put their differences aside and work together. Upon coming to our planet, the two groups separated. The 3 stayed at the site where their ship landed/crashed and the other 2 went away to an undisclosed location. The 3 that stayed in the area came into contact with a farmer and while at first communication was difficult, the Prometheans somehow managed to make a telepathic link between themselves and the farmer. Now, rumor has it that the link they established created so much stress on the farmer that he died and when his family found out, they blamed the "creatures" which caused the Prometheans to go into a sort of survival mode and become very defensive. To this day, no one knows if the death of the farmer was accidental or on purpose and no one would dare find out. Rumor has it they live in a dark forest near the first town which you will be at. "Mad is the man who decides to fight the Prometheans, but great glory would come to he who conquers one." That is the warning sign at the edge of the forest. Until this day, no man has dared to fight them. Will you be the first?
Special Abilities:
1. Shadow Mimic- This is one of the more defensive abilities of the Promethean. Essentially, it creates a shadow version of you and uses that to fight. The Promethean controls the shadow telepathically. While using this ability, they are more prone to attacks from the back because the shadow will only defend against frontal attacks. The shadow can feel no pain, but because it'd be a shadow of you, the pain you deal to the shadow will also be felt by you. So essentially, you would be fighting yourself. This seems a bit evil, but who says the Prometheans aren't evil?
2. Silent Seal- This is another defensive ability which essentially causes you to not be able to hear the little voice in your head and would theoretically make you go crazy and lose accuracy and power whenever you attack.
3. Soul Spikes- This is a six hit attack which deals increasing damage with each hit. The spikes that hit the enemy gradually grow in size after every two hits and the enemy gets hit by two spikes three times. This attack can leave the enemy slightly paralyzed because the last spike has a poison that can paralyze.
4. Mind Crush- This skill leaves the enemy dazed and they can’t perform an action for a short amount of time. This skill takes a lot of mental power and when it misses, it could backfire and deal a lot of damage to the Promethean. Essentially this would be a last resort type skill and the Promethean rarely uses this.
5. Orb-literate- This skill is the most devastating one of all. It basically is a nuke. The Promethean can self-destruct and when it does, everything within a 50 mile radius gets demolished and any life form living in that area will be completely eradicated. Like the mind crush skill, this too is a last resort type attack. The Prometheans never had to use this ability before. Hopefully it stays that way.
6. Flaming Orbs- The orbs at the arms of the Promethean emit a blue flame and the Promethean can use them to fight. They can shoot flames at the enemy or call down flames on the enemy. This attack can burn the enemy and lower their accuracy.
7. Target- This skill is use to ensure the next attack the Promethean launches will hit its mark. Once you’re targeted, you can’t dodge the next attack from the Promethean. You can dodge the target skill, but that rarely happens.
Animations of the Abilities:
1.Shadow Mimic- The Promethean extends their arms to their side and lowers its head. From its back a shadow appears and jumps in front of it. The Promethean then takes a kneeling position and the mark on its face glows.
2.Silent Seal- The half circle structure surrounding the head of the Promethean begins to glow and emits a wave of energy which hits you in the face. It looks like a sound wave hitting you.
3.Soul Spikes- The spikes on each shoulder glow and shoot up in the air. They hit the enemy diagonally from each side. And the spikes increase in size and hit the enemy a total of six times.
4.Mind Crush- I can’t really think of an animation for this attack and I wouldn’t mind if it got removed because the name could be copyrighted >.>
5.Orb-literate- Every orb the Promethean is surrounded by emits a laser and all of them converge on a fixed point and join together to form a super laser which then shoots out at the enemy with great force.
6.Flaming Orbs- The orbs at the hand take the form of fists which begin burn with blue flames. The Promethean does a punching motion to shoot flames at the enemy or it can extend one arm and fire rains down on the enemy from above.
7.Target- The orb on the face of the Promethean glows brightly and a thin beam of light hits the enemy.
(^_^)
Reply Posted on
Ahoy there! Captain Time here blabbering tales of the crafty knave known as Captain Crabby. There was a time when we sailed the seventeen seas together but the vast loot got too much for his pincers and mutiny was upon us. Hourglasses went by and our friendship sunk to the depths of Davvy Jones' locker. We took to our arms, which ended up losing one of my arms. Ah but I got him back, one of his many legs is now hung up in me quarters. So here's the plan matey, you find him and kill him and I'll let you keep his horde of treasure! All that I ask for is his hat. I suggest you take some sort of healer person or whatever they arrrr called. I say this as he can plunder around 20dps, that'll be 20 doubloons per second! Yarr ha harr! To be helping ye, I've drawn you a map, here http://i49.tinypic.com/2q1ass8.png That'll tell you his exact location, I was a better drawer when I had me arrrrrm... I may have also had a bottle of rum, or three. Most of the crew have only heard of stories, they think he's a myth, so prove the scallywags wrong for me. So, do we have an accord? Oh and one more thing. He'll be seeing you perfectly fine, he just wanted an eyepatch to go with his seaweed mustache.
This'll be a portrait of him, in case yer wondering http://i49.tinypic.com/2mpiyra.png Reply Posted on
Here is a Mana Guardian, a old powerful creature.
Long time ago a wizard named Kar'Tharanos discovered a ancient orb full with burning blue flames, Mana Flames. With this orb Kar'Tharanos has created a Zartadur Adarr (Army of Flaming Guardians). Two years later Zartadur Adarr has been destroyed by Orinus the Inquizitor and his army. Only a guardian has escaped. Kar'Tharanos will create soon a gold armor for the last Mana Guardian. This monster has burned many villages with his pure mana power.
Kar'Tharanos is the true creator of Golden Mana Guardians of Andoriia (Andoriia is a lost city from another dimension) a unstopeble army also named Zartadur Ardarr Goldrim.
And here is the drawing : http://fc07.deviantart.net/fs70/i/2012/263/d/a/mana_guardian_by_nazeub-d5fcq2f.jpg
Thank you AE for all, with love from Europe :)
P.S. Sorry for my english i'll try my best next time :(
-Naze from AQ3D Legend of Lore Reply Posted on
The Cute Monster. xD
The Kaller lives in the Mountain 2512 Feet of the Hot lava. Most of them are the size of a Lava, though there have been some that are big as a 50t mage tower. Many People worship them as a King. The tendrils on its head allow it to sense from 25 to 35 feet away. The two tentacles on its back are meant to grab their prey so it can either eat or kill them. Its claws are similar to Chain Claw, allowing it to shred through most Hit.
It has two types of breath weapons. Chain Claw, Can bit poeple intil 355 Crtical hit 335 - 755, and the Tail. If The Tail Touchs you bacame. weak
The Head on its face are used for ripping up meat, allowing it to eat the Enemy.
Some have gotten Stupid from offer 'Animal, Dinosaurs, ect' and are Strong passive towards adventurers. Wizards have 'Steal' (in reality stole) there passive ones because they can harness the acid breath and refine it into potent acid flasks. Reply Posted on
Name:prehistoric terror
Description:this beast lived long ago and got lost in ice and now free it lives in a jungle.This beast is as big as a t-rex but more dangerus,being the top predetor nothing attacks it.
Abilities:
1. attacks with all 6 arms (basic attack)
2. tail (will have a 50% chance to posion or stun)
3. green fire breath (most powerful attack,incredible damage) Reply Posted on
Thank you for replying and taking the time read my last post.
Could you delete my first post please and put this one up instead to update it? Apologies for the trouble.
Thank you,
nightbanewolf
Background:
In the deepest reaches of lore.
There was once a talented, kind-hearted and young magician. He could make paper birds come alive. Summon dragons. Conjure spirits. He had all the talent many magicians sought after. Jealous even.
However anything but love.
Alas he was ugly.
Hideous.
His face drooped down on side like molasses. Random patches of skin cascaded down his body like folds of rotten cloth. His spine twisted into a grotesque spiral. One blind blue eye hung down despairingly. The other one shrunken and glassy. Arms disfigured knots. Hands-veined yellow twigs. His mouth was just a large gaping hole littered with shards of teeth then and there. When he spoke his voice came out like nails on a blackboard.
He could never woo a lady no matter how hard much he proved to her he loved her.
The more he tried…the more his heart broke.
All were repelled by his looks.
He could never walk the streets without a cloak.
A mask covering his hideous face.
No tonics or creams could “cure” his appearance. No potions. No transanimorphic spell could change what he was.
Ugly.
Unloved.
His hope diminished as he grew older and with that his heart shrunk.
He grew colder more distant from the world around him.
No one would love him.
He learnt to hate.
Despise.
Spiteful of the world around him and this thing called love.
Love of which he would never feel.
His soul once full of hope became a void of hate and loathing.
Plotting and plotting in his tower.
Vengeful against the world who would never accept him.
Until finally he could not stand the pain anymore.
He attacked the town.
Wails of children and families fuelled his rage.
It pleased him.
He ripped the hearts out of the townspeople and ate them raw…still beating.
Believing that the hearts would cause people to love him.
Leaving terrified people in his wake.
His blood drenched form smiled and limbered away.
Inamatus disappeared.
A week later, they found his body in a forest clearing.
Dead.
All they heard was laughter.
Description:
Name: Inamatus the magician
Face appearance: one side’s skin taunt and rigid. Other side droopy.
Eyes: One drooping almost/out of socket glazed/unfocused. The other one small/glassy and sunken into socket.
Skin: Patch work like. Wrinkled. Bruised colours. Skin on body droops.
Spine: twisted awkwardly. Bent. Crooked. Bony.
Arms: Unnaturally angled/ long and tangled.
Hands: Long and skinny. Yellow with some blue veins showing.
Mouth: a black pit of a shape with random jags of small teeth
Weapon: staff
Element: energy/darkness/spirit
Attacks/special abilities:
Bite: OMNOMNOMNOM (opens mouth like a giant fish)
Unnatural laughter: paralyzes opponent
Heart drain: Drains life/ hp
Insanity rage: monster turns red and hits all players with staff. Energy/darkness shoots out of staff.
Eye whip: uses loose eyeball as whip. (actually that sounds rather painful)
Dodge/teleport: fades in and out. Appears in random location in fight.
Hit: hits people with his staff preferably
Weakness:
Recalling kindness: Players healing other players: causes monster to turn blue(paralyzes itself) and damage over time to itself depending on strength of heal
What is Inamatus‘ diet?
Marshmallows. Plus hearts . Heart shaped marshmallows are always a plus.
Image: http://imageshack.us/photo/my-images/534/monsterdraft1.jpg/
Media used: Autodesk Sketchbook
Resource: My face.
Thank you for taking the time to read. Reply Posted on
Name:The fallen one
Description:Half the demon half the angel. The Heaven's door keeper who has been cursed by the Devil it self. Non warrior of the Devil's army could defeat him, he was fear for every demon that existed. Until the Devil came to fight him. The fallen one has been defeated and fell from the sky like the creature of God and Devil. Now everyone fears him. For the reason.
Other:Every 2nd hit is critical.Drop chance is 1%. Reply Posted on
http://twitpic.com/aw1faw
This thing is practically indestructible. It has the ability to resume all their parts. Has evolved over millennia amazing healing abilities. Only if you know a clever way to interrupt any vital organs will be lucky to study his DNA ... Extremely rare to find it. It lives in deep caves and reproduce every 100 years.Maybe if I eat egg omelet Miho you can win with a slap Drakath :))))))
Reply Posted on
Link: http://s1048.beta.photobucket.com/user/_Tom_Awesome_/media/AQcontestmonster_zpsef1caa35.jpg.html
Name:Astrid
Abilities:
1. Gravity manipulation(causing stun or decrease haste to nearby players)
2. Falcon strike(strike 3 times and may cause bleeding damage)
3. Draco spinax(increase defense by 60% while increasing attack speed twice)
4. Chaos roar(a loud dragon roar dealing high damage and 40% chance of stun)
5. Genesis Karam(her most powerful ability deals incredible damage, summons black fire from both hand and explode it to anyone that deal most damage to her)
Description: her family believes from long ago that she has a supernatural power within her, her father is a king from a distant land. she steal her father's sword and ask her maidens to make an armor for her and when it is all done she is gone from her room without anybody notice, it is issued that she can also hypnotist people.
Characteristic: shes not the kind of little girl that going to run away whenever they met a big monster, sometime she can be funny sometime she can be dangerous. loves adventure
Reply Posted on
Name: Evil Thorn
An evil legend, with a dark power, with the size of a big guy. He has some horns, and his always hold two orbs. On his chest, also have some thorns, that has made by plant look like a beast. The orbs is the weapon to summon anything like sword, spell, etc. His true form is black and has purple eyes, looking very scary. He can use his orbs to confuse his enemy.
Abilities:
Summon Minion-Summon any minion and doubling all damage to the enemy.
Ice shard-Frozen enemy for 10 seconds.
Fire shard-Burn enemy for 10 seconds.
Summon Weapon-Summon any weapon to attack enemy.
Illustrations-Multiply his self to confuse enemy.
Rep-rep-rep-represent! :D Reply Posted on
Name of the monster: Technome
I.) Description: A green gnome with a blue spots, an armor, and a drill in his right hand.
II.) B.G. Info: A Gnome who lost his master. Because of that, he decided to make his own path without any masters, only by himself. He is using technology for fighting.
III.)Abilities:
a.) Attack: Attack using his drill.
b.) Electro-drill: Uses a drill with a spark animation and special ATK rate, 10% chance of stun.
c.) Enraged: Increase his damage by 60% and defense by 20%. And he turns to red when he is raged. This ability will appear when his life is 20%-10%.
d.) Drain: Drain 5% of your HP and 10% of MANA.
e.) The gnome-combo: A special ATk reduce his spped of his attack by 20% and ATK by 2%.
Reply Posted on
Name:Devorex "Voided Samaran" King
Description
There is Once, A legend Which Told us about a being with great power, so great that the gods themselves fear this Creature existence will bring the destruction of the entire World.
It is Said that His Roar alone shake the entire mountain range in the Lore, His Claws was harder than Diamond,and The "third eye" in his Forehead Was able to Decimate an entire Kingdom In a single Night. because of this, Most people and crature in The lore Sees Him as A very Incarnation Of destruction, a being With a Sole purpose is to Destroy everything in the entire world.
No one knows Where is this Being Originated from. But a rumor started spreading that This Creature, Known simply as "Devorex",Come from a Single,Powerful, Interdimensional "tear" Which unintentionally created when a cult of wizards tries to get power through the act of Summoning creature from another dimension, Though this rumor Credibility is still questioned. Regardless of this however, Devorex is, without a doubt, is one of the most terriying and powerful foe the Lore has ever faced.Devorex, along with Its Vast Army of "voided samarans" Wreck havoc in Lore for a hundred of years.His night Undefeatable Power make Lore Semmingly in A brink of Destruction, until A group of heroes, Known as "heroes of Yormudas" was able to defeat Him on the peak of Mt.Secretuss. However after his defeat, they realized that "Devorex" CANNOT be Killed,Since His Somewhat Strong Connection toward His own Dimension prevent Devorex From leaving His Body and only Weaken Him.
Because of this,The heroes Choose to Seal Him In the Bottom of Mt.Secretuss, forever bounded to the chain which seals His Body to an unending loop of torment--Created From the very terror he had carve in the heart of every creature in the lore.
They said that this creature is still alive.
waiting to be free.
Waiting until the day he can enact vengeance To the entire lore...
Attack:
-Claw Slash:"You Dont want to Getting hit by This!" Deals Moderate Amount of damage and has 50% to applies bleeding.
-Crushing Roar:"It will Crush your courage!" applies fear,Decreasing your defense by 25% for 1 Minute
-DoomSight:"a light emited from his Third eye is capable to Melt even Metal, Watch out!" Deals HIGH amount of Damage and has 5% to Stun you For 8 Second.
Reply Posted on
http://www.photoshop.com/users/Magmartorlx/albums/33715b1fe8bd4ac9a7dc8ad5f61ffd2a/view#0241f8e8e840472a9a791bf50ed2299d
Name: Informis
Abilities: It can attack with whatever weapon has replaced it's hand [Axe in above example], it can whip with it's big tentacles [Too slimy to g rib], it can use it's smaller ones to pull things towards it's mouth, it can block some melee weapons with it's spike's on it's arm [Because there is so many bunched up close], it's wing's can be used to create gusts of wind [By flapping them], it can throw fire with it's tail [Seen behind it].
History: The original Informis was a shapeshifter, whose name is unknown. It is unknown what he tried to turn into, but their are many guesses: A Dragon [Wings and Fire on Tail], a Scorpion [Tails], an Octopus [tentacles], or some unknown beast. All account's from that time, however, agree that the transformation turned him mad, and that he fled into the wild. His family tried to find him, but as the years went by, they gave up.
Centuries went by before the next Informis was seen. As there was only one, there was no doubt that this was the same one. Several people viewed it as a god, and created a cult. Other's reacted badly, and tried to destroy it. The cult fought them, but lost. As a last resort, mages from the cult preformed a secret ritual. The affects were obvious: The cult had become more Informis
This sparked further war, as people were horrified at the transformation, and decided that the original Informis must have brainwashed them, or forced the transformation onto them: It wasn't until much later that the truth was discovered. To survive, the many Informii cut off their hands and replaced them with weapons: This is now seen as a Ritual to the Informis: Only the adults do this, to mark their coming of age. The cult gathered more members, which were transformed to keep the species alive. Eventually, the first Informis realised that their numbers were dropping, so he ordered his mages to find out more about the species: At this time, they had no breeding season, and as such, no children. The mages eventually found a way for them to reproduce, and the numbers swelled. It seemed that Informis would crush humanity.
However, with time, the first Informis grew tired of the bloodshed, and sent a small squad of cultists to make peace with the humans: Eventually, a peace was reached. The Informii fled to underground tunnels, where they built themselves a new world: for centuries, they remained peaceful, and they were forgotten.
However, a small number of Informis hated the peace, and attacked the others. These became known as the Blood Informis', because they demanded blood of humanity, who slew many of their numbers during the war. The first Informis took a small amount of his people to destroy the blood Informii, and left his daughter, the Informis Queen, in charge of his kingdom. However, these Informis' were trapped in solid rock by the leader of the Blood Informis, the only mage left amongst them. In a rage, the Informis Queen sent the entire Informis army after them. The Blood Informis' only survived because they fled to the surface, and sealed all the Informis' in the caverns by filling the tunnels with lava.
The Informis in the caves now wait for “The Divine,” their name for the next Informis mage, since a mage would be able to free the first Informis, and clear the tunnels leading to the surface. The Blood Informis are rare, but have begun attacking humans. The humans that know of Informis have noticed their savageness, and have come to the belief that the Informis kingdom has somehow fallen, and that the survivors have gone wild. The Blood Informis are no threat to the humans: They have been reduced to random, raids, with only one of them at a time. Only their leader can organise them, but no human has ever seen him: it is even said he died while sealing the tunnels
And that is the history of the Informis. Reply Posted on
Name: Mutated Destruction
A normal person who was thus mutated into a huge beast when trying to make a unstoppable being that could protect the world from invaders or anything else that could threaten the peace but instead a destructive uncontrollable mutated person- thing was Created. The mutation was made with a dragon head for chomping or blowing fire ,lower snake body for whipping or attacking with the spear end, wings,a bird arm with a huge gunish- sword for slashing and shooting , a crab arm for crushing or chopping, and insect-like arms on the back for grabbing.
Attacks:
Sword Swipe: Slashes with sword
Tail Whip: Whips the enemy with the end of the tail
Crab Clamp: Clamps the enemy with its claw
Bite: Bites
Shoot: Shoots a high powered shot with the sword
Specials:
Shedding Skin: Gains Health
Cold Blooded: Freezing Immunity
Sword Shot: Increased damage for 8 seconds,
Fire Blast: Damage over time to enemies 15 seconds,
Pinser Slam: Stuns enemies for 5 seconds,
Flight: Immune to damage for 5 seconds
Reply Posted on
Picture Link: http://twitpic.com/avqaf2
Kangaroo “Freezy”
Trothmus
Humans make an adventure in the deep jungles of Australia and they found one little kangaroo. Then they named him Trothmus.
Trothmus Was a little when he lives with humans. He can learn everything and humans teaches him everything he wants. Trothmus can speak in too many languages he became Doctor in Physics and in Chemistry.But when he grow up humans find dangerous attributes. Trothmus could blow acid air from his mouth which could kill humans. If human didn’t wear gas-helmet he would die. And he can acquire new skill from his habitat.
Humans decided to let it in South Pole. And they Did this. They make a big mistake. Trothmus now lives in south pole. And now he is more dangerous he can freeze everything with his ears.
Special Attacks:
He Freezys enemies primary for three turns.
Poisons enemy.
Reply Posted on
Name: Skollis
Nickname: Skollris the great
Abilities: Mind control, summoning undead, 1 hit kills, calling his minion, and flying.
Element of power: Darkness used for good
Hometown: The Gods of lore
Facts: His mom died infront of him she was killed by vordred the undead god of doomwood, His dad is no where to be found he is still searching,He said he wish his companion wold help him, and His brother is evil and try to defeat him still to this day.
My monster is called Skollris. Named after the wolf skoll in world of warcraft.My monster is a guardian he protects the lore.He fights the undead putting all his power in to make sure he keeps people safe.His element of power is dark he is more like a necromancer because he can control the undead to kill its on kind with him the human race shall never vanish undead the power of evil Skollris is here to help.
Facts: Fast, Stealthy, strong, Protector of lore, king alteons grand-son, and a student at academy of shadow arts. Reply Posted on
This because it's otherwise too hard for us to see what is the actual 'complete' entry. Reply Posted on
Name: Lightning Dragon
Nickname: Lightning God
"Don't judge this dragon by it's look. It's deadly" the people say. Some people don't have good imagination and can't imagine it's powers. This dragon's name os the Lightning Dragon. It's nickname is the Lightning God because of it's unimaginable powers it embraces. The Lightning Dragon was lives in it's lair on the planet Mars. The dragon
is a Gophatilaxin which means that it can survive without breathing. This dragon was said that it was so strong that it can make the planets all aligning. It's rawr is so loud that it can be heared from 250,000 miles away. It's razor sharp teeth are stronger than daggers. THe dragon's eyes are so sharp that it can see thing over 100billion miles. The dragon's eyes can see through things like and X-ray so if you hide something from it, it'll destroy it. The dragon is also known as the Human Calculator, the Walking Dictionary and the Nerdy Dragon since it is so smart. It is the smartest Dragon in the universe.
Attacks:
Death To all: Destroys everything.
Thunderable: Sends streaks of thunder travelling twenty times faster than a blackhole's gravity.
Defense:
Godly Shield Of Thunders: The dragon is now sheilded with a ball of electrifying energy. Anything that touches it is instantly destroyed.
Healing Abilities:
Thunder Liches: Drains life from the opponent adding it to the dragon's first five attacks.
Notes:
Blue dragon head
Razor sharp teeth
Long Elctrifying body
Long blue tail
Big blue wings
Needle like claws
Killing-thirsty face
Sharp eyesite
This monster brought to you buy nario123
Reply Posted on
The Monster that I draw is Name IRON CLAD. Name After of the tank used in World War III. This Metal Beast Has a High Defense that No Bullet or Cannons cant destroy him, He can deflect it. This Monstrosity Is made from the metal called Osmium. One of the hardest, strongest Metal that Discovered On earth. Mayan people Beleive that Iron Clad Live here for a 100 Century ago. Greek, Egyptian and Babilonians Build this Machinary for their Defense System. When the World War III was over, The greek turn off the Iron Clad so it cant do more any mass destruction. But suddenly, Iron Clad became Malfunction. The greeks dont have a plan to stop him but the egyptians have a plan. They Built a device to produce shock waves and blast it to Iron Clade and it was succesful. Iron Clad Was put in a Treasury in a Pyramid. Year passed, a man from the Egyptian people has a thought to bring back Iron Clad Back. The man was name Eo Phrates. He is the most Evil person in Egypt. He want to bring back Iron Clad Because, he want to Upgrade his armor and his Weapon. He Built a Gigantic Metal Hammer for Iron Clad, it has a weight of 3 Elephants. Eo thought that he will built an army and Iron Clad will be the leader of the army. The name of the army will be known as the SUPREMACY. Eo wants to have a Nuclear war againts Greeks. The Consequences was so Devastating. Eo Phrates and his Iron Clad Won the war. And that Moment on Eo Phrates is the Ruler of Greeks. But from now he let Iron Clad to live in a Darky Caves in a forest to battle some Adventurers. Since Eo doesnt want Iron Clad anymore.
Special Abilities:
Seismic Smash- Gathers force in his Hammer and Smash to the opponent it can do Heavy Damage but hes gonna miss his 2 turns.
Shell Defense- Increases his Defense for 3 turns.
Quake Smash- Smash his hammer in the ground and cause Earthquake.
Army of One- Increases Haste and Defense 5 turns. And do Light Damage.
Reply Posted on
Name: Rune Calibur Knight
Background info: once a computer controlled drilling machine used to clear dense forests escavate runes in caves, a powerful dark necromancer curse took over its curcuitry when miners stumbled on an old underground temple. this once harmless robot now guards the temple where the curse took it over and occasionally comes out of the darkness to into the forest annihilating any unsuspecting adventurers seeking treasures within.
where it lives: inside or outside the temple wandering around
what it eats: it's only active by the dark necromancer curse within its core so it does not eat anything
Attacks
Attack 1: launches a barrage of dark energy spheres at the player (fires from the cannon on the bottom right )
Attack 2: the robot climbs on the wall and waves a laser beam aimlessly at the player (top right weapon above the drone launcher)
Attack 3: the robot charges the target with its drill engulfed in flames
Attack 4: the robot headbutts the player with its thick steel helmet. Causes player to be stunned if hit for 3 seconds
If player is up close
Attack 1: robot uses its rotating blade on the left arm and swipes at the target causing 5% damage over time for 5 seconds
Attack 2: the robot grabs the player with its metal claw (left arm) and throws him a couple feet away(player is stunned for 2 seconds)
Attack 3: robot jumps up then puts its 4 legs together like a drill and spins towards the ground ( robot then becomes stuck for a few seconds allowing player to atack it (if it hits the player it has a small chance to do a critical hit)
Attack 4: robot launches saw blades from the saw launcher (bottom left above the drill)
Defensive mode
Defense 1: the robot wraps itself with its metalic wings to block physical attacks
Defense 2: spins the blades on the left arm to block magic attacks
defense 3: sends out 3 flying drones from its left shoulder. The 3 drones then form a triangular rotating shield. Any attacks dealt to the shield by the player will be redirected back to him/her as a fraction of its original a mount. Shield lasts for a few seconds and drones return to the luancher pod
defense 4: using the satellite beacon on its back( top left back weapon) it generates a electrical shield sending shocks to nearby players. Lasts for a few seconds
how to defeat it: after a few attacks, the machine opens its chests to regain more dark energy exposing its infected core, the player must attack the core until the robot closes it. Repeat this step 2-3 times to defeat the boss.
made by fellow player shock_troop of AQW
Reply Posted on
Outline:
http://twitpic.com/aoxr20
Colored:
http://twitpic.com/ap3ohu
Note: These are the same pic, one is colored and the other isn't.
Story/Background:
Long before the creation of Lore, the Goddess of nature and creation, Gaia, appeared before a barren wasteland. Saddened by the devastating look of the land, Gaia used her Earthly powers to create a new land full of greenery and life. Trees soared to the heavens and animals enveloped the land. But like many things, all good things must come to an end. People started to emerge in the world. They ripped down plants, feasted on animals, and spread throughout the land like a virus. Gaia was angered by this and decided to send a messenger that would test man. This messenger is, The Spirit of Gaia.
The Spirit of Gaia traveled across the plains, ensuring the protection of the land and animals. When confronted with a Human, the spirit would use its mystical powers to test and see if the human was worthy to live on the land. If the test proved negative, the Spirit of Gaia would destroy the remnants of the body and soul, nothing would remain. But if you proved yourself worthy, the spirit would let you pass and live among the Earth. Many Heroes sought the Spirit of Gaia wanting power. Only a few escaped alive, the rest were obliterated by the Godly powers of the Spirit of Gaia. Not a lot of people have seen the spirit and lived, but the ones who did told stories of powers that could rule over Lore.
Lore began to expand and people started to build societies of enormous proportions. Gaia decided it was time for man to evolve. Lore was in unity and was expanding more than ever. The Spirit of Gaia was returned to the Goddess and the world was flourishing. Gaia had thought she had made a good decision leaving Lore in the Humans’ hands.
Unfortunately, where there is good, there must also be evil. Evil creatures and spirits started to emerge from the depths of the abyss and invade the land of Lore. Lands were brought back into the era of wastelands and life was withering away. Many heroes tried to stop the evil, but it kept returning time after time again. Gaia saw the evil resonating within Lore and once again sent the Spirit of Gaia. Now the spirit is again back in Lore, rebuilding forests and marshes. With evil on the loose, and spirits running rampant, the test of the Spirit is tougher than ever.
Do you have the courage to confront the Spirit of Gaia and take the test of the Gods? The future holds many truths and is filled with many adventures. Free Lore of its evil and perhaps this spirit will grant you its unimaginable powers.
Attacks:
Stomp
A basic attack that deals moderate damage to the enemy.
Stampede
This move sends out a herd of animals (preferably deer) and deals extra damage to whoever is caught in the attack. (This attack should be just straight forward instead of all around)
Forest Wall
Trees and brush rise from the ground and protect the Spirit of Gaia in every direction. This wall should have at least 10% hit points. While the enemy is trying to break down the wall, the Spirit of Gaia heals for 1.5% every second. This is a defense and healer move.
Heavenly Spirit Blast
This is the most powerful attack of the Spirit of Gaia. It sends down a beam from the Heavens and deals very heavy damage to the enemy (this should be about a 40% - 50% attack). This attack also has a burn effect added to the enemy (lasts for about 3 seconds and does 3% damage).
Reply Posted on
Dragons of The Twilight were sent to Lore to "handle" the overpopulation of its people. For centuries they've killed countless heroes fufilling there goal. They continue to do so now for a different reason however. To add to the power of their powerful master, Xederos. Will you be the hero or villain to slay these centuries old beasts or fall victim and become a part of thier master. Reply Posted on
Link: http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/391467_2141286088741_1717547819_n.jpg
Iron guardians of a civilization once lost, these silent protectors can be found roaming the mystic ruins which once belonged to a civilization several centuries more advanced than anything the great thinkers of lore have ever achieved. Cold and merciless, these mysterious automatons hunt trespassers with deadly efficiency. Designed to be silent killers, these machines stalk prey with unnatural grace. Should they encounter trespassers who foolishly think they can outrun their wrath, these sentinels procure a peculiar weapon capable of shooting projectiles that burn like hell's flame and appear to us as shooting stars. Should one find himself withing the territory of the forgotten ones, tread lightly. Many tales have been told of travelers who have fallen prey to the guardian's ever watchful eye. Reply Posted on
right err I have no idea what the gameplay of aq3d is like as I can't get on the server, and where I live they block a lot of videos so I can't see the trailer. But if the battle system is the same as many 3d games this idea will work.
Name: The ball
Description: Enchanted, hexed, cursed. These balls have become sentinent from various spells cast upon them and has had it with being the testing dummy for the spells of wizards, mages, and all other mana users. Revenge must be taken! Thus bouncing from the top of the wizards tower they set out to exact their revenge upon the world
First Encounter: The first thought when seeing one of these balls would be something along the lines of 'huh? what's a ball doing out here in the middle of nowhere?' that's when it strikes.
Attack 1: The essential bounce attack. Rolling at high velocities it bounces off the adventurer
Attack 2: Elemental blasts. After absorbing the spells from various mana users it lets loose bolts of random elements
Attack 3: explodes into a sphere of tribal flames before imploding back into a ball
Attack 4: (optional) turns into a random animal...chicken cow being the first :P
Life: One of the advantages of being target practice is extreme amounts of life
Weakness: metal stabbing attacks...its still a ball, poking it with something sharp would probably pop it
Notes:
When a player attempts to flee the ball chases...IN AQ3D BALLS CHASE YOU!!!
also I couldn't draw it properly but if someone could add a red aura or something it would look cool Reply Posted on
Name:Baron Deathweaver/Death Knight
Description
death knight concept was that of an undead spellcaster unit which made its initial appearance in Northrend.This death knight could be more accurately described as a horseback-mounted lich rather than the traditional undead warrior.The original death knights were created for Orgrim Doomhammer by Gul'dan as powerful soldiers of the Horde. These death knights were created by placing the souls of the slain warlocks of the Shadow Council into the corpses of fallen Stormwind knights, the first of whom was Teron Gorefiend. Unlike evolved death knights of the Scourge, these ghoulish fiends were not battle hardened warriors; they were insidious necromancers who possessed superior intellect and tremendous magical power. They often favored the use of terror tactics and reanimated the corpses of enemy soldiers who fell in battle to serve them as mindless undead minions.Death Knight is a knight who become rune-wielding warriors of the Scourge.Now these unrelenting crusaders of the damned eagerly await the Lich King's command to unleash their fury on Oak Lore once again. Unlike death knights of the Old Horde, the Scourge's death knights are not limited to their use of ranged spell casting abilities. In addition, these tireless death knights are considerably stronger, faster, and more agile than they were in life. However, both generations are equally destructive and terrifying to engage in the field of battle.
Elements:Darkness,Evil,Chaos,Fire,Frost,Water,Unholy
Type:Monster
Hp:699,789
Mana:6000
Star:5 star
Level:80 (Base on any 3D games level)
Special Abilities:
ATTACK
1.Frost Strike
Melee attack
Cast
Requires Melee Weapon
Instantly strike the enemy, causing 105% weapon damage as Frost damage.
2.Obliterate
Melee & long range attack
Cast
Duration:30 seconds
A brutal instant attack that deals 230% weapon damage. Total damage is increased by 12.5% for each of your diseases on the target.
3.Rune Of Lichbane
Melee & long range attack
Duration:2 minutes
Affixes your rune weapon with a rune that adds 15% extra weapon damage as Frost damage or 8% versus Undead targets.Your rune weapon will extremely dangerous at the war ground.
4.Control Undead
Long & long range spell
Cast
Duration:3 minutes
Dominates the target undead creature, forcing it to do your bidding. While controlled, the time between the undead minion's attacks is increased by 30% and its casting speed is slowed by 20%. Lasts up to 5 min.
5.Frost Fever
Unlimited range
cast
Duration:Unlimited
A disease that deals Frost damage every 3 sec.This spell will hold up until his enemy fall to his grip.
PASSIVE
Parry
Give you a chance to dodge from enemy attack
Runeforging
Allow Death Knight to imbued their weapon with runes power
1.Icy Touch
Chills the target for ((560 + 607 / 2) + (AP * 0.319)) Frost damage and infects them with Frost Fever, a disease that deals periodic frost damage for 30 sec.
2.Frost Presence
Strengthens you with the presence of Frost, increasing Runic Power generation by 20%, and reducing the duration of effects that remove control of your character by 20%.
Only one Presence may be active at a time, and assuming a new Presence will consume any stored Runic Power.
3.Mind Freeze
Smash the target's mind with cold, interrupting spellcasting and preventing any spell in that school/trainer from being cast for 4 sec.
4.Path Of Frost
Your freezing aura creates ice beneath your feet, allowing party or raid members within 50 yards to walk on water for 10 min. Works while mounted, but being attacked or receiving damage will cancel the effect.
5.Horn of Winter
The Death Knight blows the Horn of Winter, which generates 10 Runic Power and increases attack power of all party and raid members within 100 yards by 10%. Lasts 5 min.
6.Death Grip
Harness the unholy energy that surrounds and binds all matter, drawing the target toward the Death Knight and forcing the enemy to attack the Death Knight for 6 sec.
Notes:Death Knight can resist any element(except light)attack and can stun hero's/enemy by 10 second
Drop:NaN
Reply Posted on
Name: Cleansing Elemental
Legend foretold that in times of darkness and despair, when all hope is lost and humanity is about to end, the Cleansing Elemental will descend from the heavens and restore humanity.
With a body made from materialized light, it can constantly rebuild itself with even the dimmest ray of light. 2 orbs are often seen accompanying the elemental. They are said to contain a third of it's full power, and can even make copies of itself for large scale reconnaissance of affected land areas. The Cleansing Elemental is a unique creature that fight with materialized light, making it an extremely formidable foe.
However, due to the nature of light, it is unable to hit around corners, and specially placed objects that bend the space and time around it will render it's attacks useless. Knowledge of this will be key in battling this formidable foe.
Special abilities: The cleansing elemental can turn it's whole body into pure light rays for a short amount of time in an attempt to heal itself should it sense it's health is below sub-optimal range. It can also create light clones capable of dealing damage, though they are weak and will vanish instantly when struck. Reply Posted on
Monster's Name : Jinx
Monster's Picture Link :
http://71th-jinx.deviantart.com/#/d5eyurx
Monster's Arm Link :http://imageshack.us/photo/my-images/222/photo0246e.jpg/
Monster's Head : http://imageshack.us/photo/my-images/194/photo0244zk.jpg/
Monster's Leg : http://imageshack.us/photo/my-images/214/photo0247k.jpg/
The Soul Stealer of The Lore
Jinx is the sacred collector of soul just like Death.
But Jinx is more higher rank than Death . He is the Only one who can Steal your Soul! And use it for Evil purposes . Jinx is the Demon w/ wings that can steal your soul and instantly kill you.
Skills : Soul Devour ,
Soul release
Jinx live in the underworld , and he is the most highest rank of killing any Living Organisms led by all the Demons Existed.
The only thing he Eats is SOUL!
Beware of Jynx because maybe he steal your soul now! Reply Posted on
Name: Steam Knight
Description: Built during the battle of the ancients. This machine was made for the sole purpose of eliminating the enemy. Having the knowledge of elimination as it's only thought, these machines were perfect for battle. The war ended much quicker, because of these machines, but along with the war, the purpose of these machines were no more. The Steam Knights grew to want a purpose and decided to attack their creators, thus, leading to the end of the ancient civilization. Although many thousands of years have passed, and many machines have eroded away. The steam Knights still stand strong, looking forwards to their next war.
Attacks: Auto-attack - deals how much AE wants it to
Mechanized Mayhem - Deals 200% damage and causes heavy
bleeding.
Pride of The Machines - When HP is at 35%. The Steam Knight
Decreases its attack power and raises
it's defense and speed.
Reply Posted on
Link : http://obeythechicken.deviantart.com/#/d5d7rp5
Size : 500x667
Description : Raised under the care of an unknown master, Nega developed the physical ability to perform astonishing skills and powerful magic spells with just a twist of a body part. Most of his body is covered by a starry overcoat, while some other small parts of his body is revealed through the small cracks of the parts of the unconnected jacket. Most of his face is covered as well. His mouth is covered by a small tarnished bandanna. With his mouth covered, he does not eat. He has the ability to survive without uttering a single piece of food. He also wears a hat strung together with a single headband. This hat produces a shadow which covers most of his face from the sight of others. The scroll on his back contains 90% of his power under locks and chains. The reason he keeps his strength down is because if he releases too much power, there's approximately a 23% chance to entering a coma of which last over 20 years. He gained the title of "Sentinel of the Stars" after he saved his homeland with his magical abilities from a great evil, an unspeakable evil. He used his tremendous strength to seal it away under an array of locks. Nega was granted immortality after achieving such a title. With immortality, he does not die, he enters a coma and reawakens after around 2 1/2 years. He then awakens in the "Rebirth Chambers". No one knows how he can move to there, most people think it's the ghost of his master who transport his body to this location.
Attacks :
Light Magic
Dark Magic
NaN
NaN
10% Chance Of Entering Sentinel Mode
Sentinel Mode ("+10% Attack, +?% Defence Relative To Enemy Attack, -15% Enemy Attack)
Reply Posted on
Name: Draconic Lord
Years ago, a reclusive cult, the Draconian Lord's, believed that the dragons were Gods, they thought that if they prayed to their Gods they would be rewarded with unimaginable powers, strength of a level impossible for man, speed faster then light itself and intellect as vast as the Galaxy, for many years they prayed to their Gods, hoping for that awesome power, however, people known as Dragon Slayers did not agree with the cult, many cultists were killed or held captive, until one day their master decided they needed power now, the surviving few cultists found a abandoned dragon egg, knowing the bond between dragon mothers and child, they realised this must be a sign, they kept the egg hidden until its awakening, chained the baby dragon to a giant magic container and extracted its magic into a single set of armor, the Draconic God Armour, with this the master had the abilities of a dragon, but it was not perfect, the amour was on par with baby dragons, but not nearly enough to stand against dragonkind, they still posed a treat to Dragon Slayers who then gave up their fight, in this time, there are still few cultists left but those few have the Draconian Lord Armour, this is because finding and capturing dragon eggs are nearly impossible now, these few cultists are titled as Draconian Lords, warriors whose power are between human and Dragon. Reply Posted on
Link: http://i1230.photobucket.com/albums/ee490/rytis155/Argeti.jpg
Description: This spirit's origin isn't very clear. Though something about this GraveKeeper is written. And only those, brave enough to get closer to the Tomb, knows, how this... beast was created. And now, few old enough humans in ancient villages, can tell you, what those brave, but already dead, persons read in the Tomb.
Story begins in forest, still living it's ages. High-tiered elf lived in that forest. Former King of Nature, while passing his title to another person of his kin, was dying. Though Nature was his element to defend, he wasn't powerful enough anymore to carry on such hard duty. At the time, huge flow of Spiritual Energy got into the King, and his Soul was set free, though sent back to the forest in few moments. His element sent this flow, to let him reincarnate, and do his duty he promised. To defend Nature. Now it keeps Balance all around the Nature, as a beast. Something as a mix of Wolf and White Tiger. Something big and powerful.
Let's get back to the body. It was burried in the mentioned Tomb, but something strange happened. Elves managed to call defence for their King's Grave. Though they couldn't control what did they created. Now poweful Blood, Silver and Mana mixture guards the Tomb, the Grave. Grave of long-dead Nature King. Mana, that got into King's armor plate, now is in physical form. Physical, and powerful.
Attacks:
Mana Blast: Attacks with a blast from his forehead's Mana sign.
Call of Nature: Summons his Spiritual beast form for 4 hits.
Bleeding Whirlwind: Starts spinning, knocks enemy back, and leeches some health.
Defensive Abilities:
Armor Shield: Mana body parts changes into metal. Recieves no damage.
Blood Shred: Mana leaves armor plate, which gets the hit, then appears at the back of enemy, pierces through the enemy, and get's back to the armor plate.
Notes:
Body is made out of Silver (it's body is the armor plate of the King.
Arms/Feet: Blood and Mana mix.
Eyes: Floats, made out of Mana.
Mana sign on head: Generates Mana; main energy source.
Defeating this GraveKeeper gives acces to open the grave of the King Argeti, where powerful Armor Set and Blade are found. Reply Posted on
https://www.facebook.com/media/set/?set=a.4353049300635.2168957.1119743808&type=3
Ok, just to keep things clear the picture is on facebook, One more thing, sorry for my bad penmanship, and terrible picture.
Evil Skelnival is ready to roll!
This mean looking skeleton is out for revenge on the palidins for ruining his career as an undead daredevil.Stop him before he harms one of the them!
Evil Skelnivals attacks, spells, and abilities include:
That video game thing you do:Basic auto attack. come on! everyone knows this one! :attack:I'll just let you guys decide that!
John the ripper:has the chance to attack you with his dagger at maximum
damage, or fails miserably and does only 1 damage.
:attack: Hmmmmmm......that's a hard decision......
Skull Driver:Throws a psychotic looking skull at you, leaving a 10 second lasting burn affect doing 5 percent damage. :attack:That depends on what you guys think!Except for the burn affect, that is only 3-5 percent damage on maximum attack.
Daredevil:Has the chance to double or accidentally cut in half his maximum damage for 20 seconds.
Speed x2:Has the chance to double his attack speed.He's on a motorcycle, of course he can double his speed! >-< (annoyed face)
If you know whats good for you, you'll stay away from Evil Skelnival!
This awesome monster brought to you by GPBoy08 Reply Posted on
Link:
https://twitter.com/nero02ful/status/246780707920289793/photo/1/large
He will never stop until he eat your soul He came from shadow Of Pain And Hatred... once he eat your soul His right arms Monster will eat your body...And Once He finished ate your soul he will put it to his Reflector Axe of death...no one knows what his weakness. he just want to eat and eat....he have lot of eyes and He smell's your fear Reply Posted on
Description: Silky Hair; Large Eyes, Cross Eyed, Glowing Tongue, Stubby Claws on feet, sharp curved claws on hands. Around 3 Feet tall, leathery skin. Brain is large.
Details: To attack, it swings its arms upwards. A Stub does not attack unless aggravated. When it attacks, it is unable to use its claws because they are faced backwards. This makes Stubs weak. Although they can take much damage, and know healing magic. It is a lonely depressed creature, which shows emotions like humans.
Back story: Stubs were discovered when searching through the ruins of a jungle temple. They were captured and forced into slavery by Dwakel Gravediggers. A group of stubs, called "The Saviours" by many, created an escape route. The Dwakels found the route, and killed the saviours. When they looked inside the old prison, they saw no Stubs.
Stubs have been found all over lore. Due to their looks, people think they are aggressive. Stubs can speak to each other, in an language similar to English. Most Stubs have been found behind the guardian tower. People believe there is a ruin full of them under the tower.
Location: In ruins with vines, spotted near the guardian tower and seen near a river.
Attacks:
Slash, the Stub hits the opponent using a fast upper-arm impact.
Heal, the Stub heals itself using an old spell book.
Drops: 0.75% Chance to receive Eternal Tongue, which sells for a hefty amount and is used in some quests.
Horrible Concept by Founder:
http://s9.postimage.org/5ovfefja7/Stub.jpg Reply Posted on
Monster Name: Bullet Hound
Appearance: Very thick, dark grey dog-like creature. Has a tail like a frozen flame, long ears with fuzzy white fur in them. When it becomes "of age" to fight, pack leader slashes bridge of nose. 3, red claw-toes on front paws, 2 claw-toes on hind paws. At the shoulders, 5'7". Has think yet hollow bones, so are light weight. Will either have gold, amber, green, or red eyes.
Powers: Named for being the fastest creature ever known. Hits top speed of 7,000 Mph in 10.73 seconds. When enraged,at top speed, or about to do a blast jump, tail becomes a real flame and amber eyes appear to be on fire. Can jump up to 700 feet into the air. Its super jumping is know as a "Blast Jump" because their flaming tail acts like a rocket. Is swift and deadly, next to impossible to hit in a fight. Can stand and walk on hind legs, usually use for intimidation.
Predators: None. Are at the top of the food chain with Dragons.
Prey: Deer, bear, horse, large birds, wild cats, and, when pushed to starvation, dragons.
Attitude: Are pack animals like other dogs. Packs have 10-20 Bullet Hounds. Are not aggressive unless are threatened, like attacking them or their pups.Are quick to make alliances with any other pack or another species, except dragons. Can be very friendly and can sometimes be seen with a human. Only will be with a human if they had done a favor for the bullet hound or had saved it from death.
Habitat: Forests and Tundras
Natural Enemy: Dragons. The Dragons of Crystal Lake to be exact. Bullet hounds have been at war with dragons for many generations for hunting grounds, shelter, and watering holes.
Pack Banishment: If a hound is caught with another hound from another pack or caught saving and/or helping a dragon, they will be banished from the pack. They will have a black stripe going over their eye as a sign of exile. The only bullet hound to have been banished is Shox. He saved an innocent dragon from harm and was caught.
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Image/ sketch (you said any art medium; is it okay if I used several programs: Hexagon, Daz studio, Photoshop CS4?):
http://whatnomandonebefore.deviantart.com/art/Undead-Decaying-Spragon-327158695
Details:
It is a monster like no other- a cross between spider and dragon. A Spragon. Vicious. Deadly. Gruesome. Outstanding. It features the eight (8) terrifying legs of the normal and yet really gigantic Tarantula spider thorax, and the upper half body of a dragon. There is no current explanation for this strange hybrid and how it came to be, and perhaps there will never be one. All that is known about it is that its race: The Spragon race, was thought to be extinct for several thousands of years. Well, whose to say that idea isn't true?-This one isn't exactly alive either. Considering that its skin is peeling off, it has three glowing green eyes on each side of its head, and that some bones are showing, this looks like the work of a bored and very powerful necromancer. That's right! This thing is Undead! And to top it all off, instead of a cherry, this creature carries one gigantic metallic hammer that is just waiting to make some "hero-nut-squash" (the hammer is of course covered in cob-webs; the creature is still somewhat of a spider, so it's only natural). If you ever find yourself fighting this creature, good luck, you're going to need a lot more than a giant can of bug spray repellent.
Abilities (This is all up to the developers; they can use a few or all of the ideas if they decide to choose this monster, but again, I'm just shooting out ideas):
-Fire Breath-> breathes fire from out of its mouth; players who come in contact with the flame receive damage and a burning status
-Spider Jump-> jumps very far to either escape attacks for a bit, or jumps closer to other players who are further away. Covers a lot of distance in a very short amount of time.
- Crash Landing-> Only usable in mid air after using spider jump. Basically lands on the player with the weight of its body.
-Heavenly Hammer Smash-> Only usable in mid air after using spider jump. Smashes hammer onto player before landing near him. Extra damage due to gravity.
-Hammer Smash-> smashes hammer into a single target/ player. This can only be done while not in mid-air. And of course, the hammer must be equipped.
-Hammer Ground Pound-> Smashes gigantic hammer into the ground, creating a shock wave that hurts all players within a given radius.
-Web Cage-> shoots a spider web from out of its arm (or where ever) which slightly damages and traps players in a spider-web like cage. Players will have to destroy the cage with their weapons to get out.
-Firey Hammer Definitely Not From Heaven-> Coats the hammer in spider web, blows fire onto it, and throws it in such a way, that it causes the hammer to spin. While spinning, the hammer can bounce off a player (damaging them and burning them), to another player, or bounce off the ground onto another player, and so on, until it loses its spin. In the mean time, the dragon can fight without the hammer.
-Claw and bite attacks-> The Dragon can bite and use its claws to attack. Only usable after Firey Hammer Definitely Not From Heaven. This can be used until the hammer is picked up.
-Air Support-> flaps its wings, flies upward, and pauses at a certain height. Fire Breath, Web Cage, Firey Hammer Definitely Not From Heaven, and all mid-air combat skills can be used.
-Last Stand-> Sacrifices all its remaining life except for one hp point. Its body starts to combust, and then it explodes, throwing burning chunks of its body everywhere. Massive damage is dealt to all players in a given radius. For special effect, the undead decaying spragon also should receive a new texture: a full bone body texture, and its eyes should become darker.
Well I think that about sums it up! Thanks for reading my ideas/ viewing my creature. I hope you enjoyed (or got scared of) this spider and dragon hybrid! Thank you once again,
- WhatNoOneDoneBefore (Btw, you can call me Dex). Reply Posted on
Name : RAINBOW GUARDIAN
- He's falled from higher place on rainbow .
- Ultra Mega SMİLE Blast ( On eyes / Button )
Laugh Bomb
Hiper Bite Reply Posted on
well sorry I couldn't paint it T.T it didn't save my progress so ...well
this is a little monster I created and I call it ''Curly'' well he has much defence and he is good at camouflage and he only lives in mountains in hidden caves he eats mineral rocks.
He might look kinda weakling, but he is very fast.. I will put hes skills down here:
Skils:
Explosive Plants (they look like a harmless plants but if yoyu get close to them...THEY WILL EXPLODE IN YOUR FACE!!) (he throws it when you get near him)
Sleeping Smoke (this is some kind of a stun, but when the stun goes he gets to be stuned for 25 seconds) ( the stun he does to you lasts 30 seconds)
Critical: FIRE IN WHOLE! ( it looks like if he goes flying, but he is just making a huge jump. When he jumps, it looks like fire coming from his heart, (this skill will take some HP from him), and this fire will fall every where, so we better try dodge the fire balls)
Well....thats all i had in mind xD Reply Posted on
http://twitpic.com/9td9du
http://twitpic.com/9td5bp
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link: http://twitpic.com/aue4se
Description: This creature seems to come from a planet with stronger gravity.Note its streamlined ... It is pretty fast!You will need a lot of points DEX to hit him! Better call out your friends Mages and Rogues because it is impossible to kill him with a melee class.Mihail is not only fast but also smart. Know that searching for rare and valuable object in his stomach ...
Master account name: l3r421L Reply Posted on
Legend of Lore Username is same as display name, Fyrebrand.
Cultist of Willheimus
Fire elementals who forsake the elemental lord of fire on lore, and pledge themselves to serve the grandmaster of firelords, Willheimus. In acknowledgment he gives them new shapes, body armor and robes of firecloth, as well as a special mask bearing a hint of his own helmet. They carry out his will on the world of Lore, but they must denounce him as a god and call him their king, for he himself serves a god. (copyrights of willheimus belong to the real world Willheimus, me)
Basic abilities:
Fireball: the cultist throws a fireball
Fire hammer: he summons a hammer of flame, representing Willheimus's hammer
Pillar of fire: he summons a pillar of fire from beneath your feet
Special perk: If a cultist encounters the player Fyrebrand, they will kneel to him, for he is an avatar of Willheimus.
Level: they range in power, cultists, savants, warders, loremasters and such, not necessarily in that order
AE, if you don't use these in the game, know that when I become a dev I will have them put in the game myself, so its now or later XD.
Love you all.
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Link: https://pbs.twimg.com/media/A2uO9IHCYAAqHug.jpg:large
Monster Info:
-Level 25
-4 star
-20,000 HP (based on AQW)
Attacks:
-Deprive = shoots 3 spikes (from each hand) that deal 30 dmg each
-Entrap = Half of all outgoing damage is reduced by half for 3 rounds
Description/Background:
- Mozder are a more evolved version of their lower level (Polupen). The Polupen are the group that left the underworld and live in ours, but half of the Polupens stayed behind seeking higher power. They eventually took over a piece of the underworld, tapped into pure void power, and absorbed morphing energy when Miltonius Hatched in Nulgath. All this negative and positive energy collided morphed them into these spiritual beings who are energy but in a physical form. The Mozders reside in the underworld fighting and devouring souls of Nulagths Minions. There are even fewer Mozders than Polupens because they stayed behind, it is said only 9 or 10 are left in this world and the next. The Mozders, with all their spiritual energy became the balance of evil and good. They arise when ever a mighty heroic deed is performed or a terrible sin is cast. They appear to destroy the hero or villain so neither can tip the scale. It is said the 2 marks on their body is the way they tell if good or evil is at play. Mozders are usually solo fighter but in special occasions they appear in 2's or 3's. They are Boss Level creatures and only a fool would go looking for them, unlike the Polupens, they want to be found by curious adventures but hidden from anybody else. There have been stories of adventures who found the Mozders and escaped tell that there was once a war with 500 Mozders and the 2 sisters of good and evil. The Mozders disagreed their way of judgment and believed they should take control, The sisters won and cast them into damnation forever, the Mozders that appear are only 1/1000 of their true power. If a Mozders true power were to be released it would be a challenge for the great Artix himself. The Mozders believe in piece but they do have a ruler. The Most powerful Mozder (Grando) controls their movement and actions, to destroy them all, “cut of the head, and the rest will flounder”. Their ruler is in an unknown plane of existence where he is the only living being there but still has a strong connection to our world, it is said he has mystic powers beyond gods and can instantaneously transport any living being from one world to the next. Reply Posted on
http://s1269.photobucket.com/albums/jj600/likeaboss35/?action=view¤t=d90e9c32.jpg
I had to use paint due to the lack of what I am able to download, or anything like that.
A legendary beast filled with hate and aggression, the Tuskator is a feared creature by everything living or unliving. His massive tusks, which give him his name, are one of the strongest and sharpest materials in all the world. There are few left, due to the value of their tusks, but to hunt them is a difficulty no human can imagine. Only one has been slain and recorded in the Lore, but legend has it that it took fifty-three thousand men just to injure him. Then they chased him to his lair and tried to slay it in its sleep, but it awoke and struck three in half, knocking the bodies into three others, and crushing 8 more with its legs. It took three spears to the head and lay dead on the ground. Nobody knows who killed it, but it is said to have been a great victory. Back to reality. The beast ways thousands of tons more than any other monster. He has long forelegs and short hind legs, decreasing his ability to run fast, but he is covered in an armor like plating. He has large wings, but is unable to use them due to his immense weight. Legend also has it that when he gets cut or bruised or damaged in anyway, he can't heal his wounds. So to kill one would almost be a mercy kill. You can tell how old one is or how many battles one has been in through its battle scars. One of his oldest scars is from a battle with a lightning dragon. He was emblazoned with a lightning bolt to bear for the rest of his life. Although the lightning dragon did not escape with its life, it made sure the Tuskator didn't get away without a scar for remembrance of the legendary battle. The Tuskator is literally a knight's nightmare. The Tuskator's mouth has teeth interlining its mouth, but if your close enough to see them, you wont be seeing anything else ever again, because you can't see without a head.
Attacks:
Bite: The Tuskator bites the opponent.
Claw: The Tuskator slashes the opponent with his forearms.
Tusk Slash: The Tuskator thrashes his tusks at the opponent.
Fang Slash: The Tuskator bites and lunges his upper fangs at the opponent.
Tail Whip: The Tuskator spins in a circle and lashes the opponent with his razor sharp tail.
Stomp: The Tuskator stomps on the opponent.
Rolling Ball of Death: The Tuskator curls into a ball and rolls over the opponent, stabbing him/her multiple times with his back spikes.
Fire Ball:The Tuskator shoots a fireball from his mouth.
Lightning Bolt: The Tuskator Summons a lightning bolt through his scar and strikes the opponent.
Elemental Bombardment: The Tuskator summons lightning through his scar and strikes the opponent with it, and then re-strikes with a fire ball blown from the mouth.
Death stare: The Tuskator stares at the opponent and freezes them with fear, then strikes them with a regular bite.
Poison Fang: The Tuskator slashes the opponent and poisons them for a short period of time.
Defense:
Shield: The Tuskator blocks an attack with his wings.
Reply Posted on
http://i1065.photobucket.com/albums/u381/epicdueler/Legend%20of%20Lore%20Monster%20Contest/MonsterContestEntry2.jpg
This monster was created when a moose drank one of Zorback's potions. (If this game doesn't have Zorback, then another evil witch/wizard person's potion.)
Basic Abilities:
Strike: The Alces hits you on the head with his club.
Side Swing: The Alces swings his club to the side and hits you in the shin.
Horn Charge: The Alces runs you through with his horns.
Special Abilities:
Chaos Infusion: The Alces stares at you, infusing you with chaos and causes you to be stunned/frozen.
Mammoth Strike: The Alces goes into a berzerker rage and deals a crushing blow.
(Note: I started a post like this one, but didn't finish it. This is the same monster as the other one, I am NOT entering twice. If possible, delete the other one. Thanks.)
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"The Rishi of Chaos"
http://farm9.staticflickr.com/8032/7982194173_c5406074bd_b.jpg
Well alright, the way I drew this is rather sketchy and also is in pretty much one colour. I'm not sure what colours I should implement, but I'd go along the lines of something swampy green and brown.
The Sage of the Forsaken, once known as Terrachia, was part of a group of seven divine beings called the Seven Sages. The duty of the Seven Sages was to maintain peace throughout the world and keep the forces of chaos at bay. Each sage controlled each of one of the seven elements, fire, water, wind, earth, lightning, metal and ice. Terrachia governed over the element of earth, therefore he could manipulate plants and soil on his whim.
During one of his daily patrols through the forests he stumbled upon a particular cave. The cave gave off an ominous aura, telling those who approached it to turn around and never come back. But Terrachia was strangely attracted to it. The darkness whispered to him, calling him to come closer, and closer... Before he knew it, his feet were grasping the ground within the cave, eyes glued on to the faint purple glow that hummed at the end of the cave. Each step closer he took, the hum ringed louder and louder. Five steps in, the hums slowly morphed into words, words that were associated with doom and destruction soon flooded the mind of Terrachia and resonated throughout his body. Ten steps in, images of plague, poverty and death flashed into his head, so realistic as if he was there. He could not take it anymore, he could not bear the pain, he could not carry on with the madness, but he kept on walking forward.
With each step, Terrachia lost a portion of his sanity. Slowly, ever so slowly, was he going mad. Twenty steps. Thirty steps. Fifty steps. By the time he finally stopped, the faint glow, now gleaming with bursting purple flames, was right before him..... aaaaaand I'm not sure what next.
For his spells, since his element is earth, he's probably use chaotic plants and be able to shift soil and such. He should probably deal high sustain damage with DoTs like poisons and slows. Reply Posted on
Biowrath
Nobody really knows this creature's real name, but people have given the name Biowrath. Rumours of this monster tell, that it had a secret laboratory in some forest. It did lots of tests and experiments in the lab. But one day, something failed really bad and then... well there is no more information about what happened, but it's something that Biowrath's test failed and that's how he got this form. It's using its weapons that it created before the failed test.
Abilities(or weapons):
- Energy Horn Cannon (on the right hand)
- Extensible Spike Arm (on the left hand)
Reply Posted on
http://www.facebook.com/james.sajulla
Reply Posted on
this is monster too small he loves to eat but when this monster is very hungry he grow huge and all he see in his sight he will eat all even human.
this monster also eat lava.
http://aqwshadowchild55.deviantart.com/art/melmelag-monster-326912374?ga_submit=10%3A1347527890 Reply Posted on
Existing in places where feelings of fear and doubt are strongest the Soul Reaver is a creature of darkness. Millennia ago, a great hero succumbed to the darkness in his heart, falling into doubt and despair. He fought against the corruption that festered inside him, determined not to let it rule him. He succeeded in severing the darkness but as he cast it from him, it took on a shape. This shape became a demon-like creature with three tails, each of which ended in another head. The Soul Reaver. The Reaver hungers for souls to fill the void left by the hero's spirit and while it is attracted to the bright souls of great heroes, it is content to feed upon anyone who has the misfortune to stumble across its lair.
Each of the reavers heads plays a part in the consumption of the victim's soul. Firstly, the ram head feeds upon a persons pride until they begin to doubt themselves. It is upon this doubt that the second head, the cyclops feeds upon, twisting the doubts into fears, which then feeds the three-eyed serpent. With pride, doubt and fear stripped away, the soul is left exposed and vulnerable, at which point the Reaver uses its scythe-like arm to sever the soul from the body, feeding upon it to leave the body an empty husk.
The Reaver may also use it's scythe-like arm to attack unsuspecting travellers. Reply Posted on
Link: http://fav.me/d5emn3k
Background Story:
General Esrow, commanding the Legionnaire of Brutes across all lore to spread chaos and rule among all of the lands in realm. He uses a very powerful axe that causes fear for its victims and enemies because of its massive size and Evil aura that comes out from it. This Evil weapon is famously know as "The Abolisher"
and it lives up to its name. No one knows where this weapon came from but whoever wields it, will corrupt the beholder just like what happened to Esrow.
Long Ago General Esrow was just an ordinary monster brute of a tribe who wields a massive wooden mace, but one day while going around the forests searching for a hunt, the skies became dark, loud thunders roared across the lands and all of a sudden, the dark mysterious hooded stranger came by out of nowhere following a portal right in front of Esrow. He challenged the stranger into a fight but the Hooded Stranger is much stronger than he expected. Knowing he is a brute and their kind is one of the strongest and biggest across the realm. The stranger showed the massive Axe to Esrow, saying: "I am not your enemy, I came here to give you a "gift" of power and cause fear among all and you are chosen to lead the horde, take this legendary axe "The Abolisher"." Esrow couldn't resist the temptations that the Stranger had promised. As he touched the Axe, it suddenly devoured his sanity and corrupted his mind. It also changed his appearance giving him two horns in his head. "Now, go forth and rule the lands General Esrow."
The Mysterious Stranger vanished and General Esrow marched towards his camp and corrupted his tribe members minds. Now General Esrow leads the land of the Monster Brutes preparing for a deadly battle against men.
Trivia:
-General Esrow...(Why Esrow? I got inspired on the name of Ed Boon and John Tobias (creators of Mortal Kombat) they created "Noob Saibot" and other characters.
-Well the name came from the word "Worse", just its opposite so that is how i made the name :D)
-Notice the Axe is on the Left arm? Why? Cuz I'm a Left Handy Person :D
Side Notes:
*Phew* Well this is my Biggest and the most tiring Artwork i made for Artix Entertainment. Maybe some of you know me cuz i always join Art contest
especially in DragonFable. This so far my most detailed creation of a monster
and this took me wow a week of long hours starting from the Sketching on Day 1, until to this present day. I gave it all of my artistic skills for this project since my specialty is more on Scenery and absract works.
Good Luck and Godspeed everyone :)
Documentation:
Well i think i might show also how i progressed from Day 1 until I finished my design here are the links:
-Day 1: http://fav.me/d5e6wf2
-Day 2: http://fav.me/d5e7aao
-Day 3-4: http://fav.me/d5ebytc
-Day 5: http://fav.me/d5ecag1
-Day 6: http://fav.me/d5ejn72
FlameXero(c) Reply Posted on
"The Shadow Spine" A creature born in the Plane of Darkness. It arrived on Lore when the portal to the Plane of Darkness was opened. Only the greatest paladins and shadow slayers have triumphed over this creature. DoomKnights have tried to control one of these and train them to fight in their army. Only one of them were successful, the legendary DoomKnight, Sepulchure. (BTW i have no idea how to pronounce Sepulchure) It has an amazing arsenal of weapons: Its venomous mouth, its venomous stinger, its scissor claws, and its ballistic tail spines. Its teeth are none like any other creature in recorded history. Their teeth are actually sharp extensions of its skull. What makes this creature truly amazing, is that it is blind, but its hearing is impeccable. It could hear a fly's wing - beat. It is impossible to be undetected by this creature. Paladins and other good warriors once sought to completely wipe out the Shadow Spines. However, it can never become extinct. The creatures on its neck are actually the larval form of the Shadow Spine. When they're old enough or when the mother dies, they pop off of their mother's neck and mature into adulthood. Whenever you encounter this creature do not engage it. Turn and run and hope that it does not catch up with you.
Reply Posted on
Monster Name - Mana Consumer
Description - Its shoulders, knees, and elbows have a natural body armour. It has no mouth because it thrives off the mana energy of its victims. It consumes their energy by, essentially, sucking it out of them and absorbing it throught its skin. It has back tendrils to protect it from any unseen attacks from the rear. Its head is basically a sideways raindrop, except the tail of the "raindrop" is pointed vertically a bit. Its skin is cyan, its shoulder, knee, and elbow armour is a purple-black, its claws are black, its eyes are red with heavy shadows around them, and its eyebrows are purple.
Background - It is said that a group of five power hungry Mages created this creature. They had thought they could command it to consume the mana energies of their enemies and transfer the energy it consumed into themselves. The creature did their bidding only until it could unleash its full power upon them. It unleashed all the mana energy it had collected upon the mages, destroying them [special skill #2, see below]. After it was free of their control it started to.... multiply. It seems that it needs a certain amount of mana to create a duplicate of itself, and thus the reason there are so many now.
ATTACK #1 - Lashes out wildly with its claws
ATTACK #2 - Lunges its arms foward at its opponent
BLOCK - leans forward ducking its head and crossing its arms in an "x" formation
Dodge -Turns its body to the side and leans back while keeping its legs stationary
SPECIAL Skill #1 -Breathes in the opponents mana energy [reduces its opponent's Mana energy, while increasing its own]
Special Skill #2 -empties all of its mana to unleash a massively strong attack to its enemy [is an AoE skill as well]
I have also created a 3D model for my monster, the "Mana Consumer"
Head shot - http://oi49.tinypic.com/b3wfmh.jpg
Side view - http://oi46.tinypic.com/4ieqtz.jpg
Back view - http://oi50.tinypic.com/2zdp3wk.jpg
Front view - http://oi47.tinypic.com/1570hfl.jpg
This is actually my first ever 3d model, so imagine an expert making it!
The back spikes should be somewhat longer and sleeker, but that is the only thing i feel didn't capture my concept well enough.
Also, for extra help in understanding my monsters look, here is the original drawing. - http://oi46.tinypic.com/589sk.jpg
PS: I reposted this because you deleted mine after you had already approved it, and I would like my submission back up.
~ The Fierce Bandit Reply Posted on
We (the comment moderators) did investigate on the lost entries and thanks to Kiara and the website coders we could solve the issue.
Alot of posts were hidden and showed up after the fix.
For the people that tried to post multiple times: We have approved your very first entry, and deleted the double ones.
Also the non-entry comments got deleted.
Do ctrl+F and type your Artix.com username to find your post.
If it's still not there, please post again.
We will surely approve it.
All should be working fine now. Reply Posted on
You thought that MASSIVE, 5 headed DRAGON you just killed was scary?WRONG!
How about that COLOSSAL flaming GIANT, that can TELEPORT?! WRONG AGAIN!
What about a FLYING SPACE GORRILLA that can FIRE LAZERS FROM ITS EYES?!?! NOOOOPE!
Even the weird looking SWEATERS your GRANDMA gets you for FROSTVAL?! … Well ok those are a little scary… BUT NOT AS MUCH AS MUCH AS THE NEXT THING IM ABOUT TO SHOW YOU!
I humbly present to your quivering little body: the ULTIMATE fear. The BANE OF YOUR EXSISTANCE! Without further ado, here it is, BRACE YOURSELVES!
http://img404.imageshack.us/img404/2397/pwniawww.jpg
Now hold on a second, I know what you’re thinking…
“But that’s just a little Pony!”
“Awww! It’s so cute! I’m not terrified at all!”
“Boy, this guy really over used the capslock in the opening paragraph…”
First of all, it is a UNICORN not a PONY, do you not SEE the horn?! The very symbol of your fear! And secondly, sure this little guy may look cute when you first see him, but the second you attack… AND BOOM! ALL HELL BREAKS LOOSE!
http://img825.imageshack.us/img825/1747/pwnicornfinal.jpg
Yep! That’s right, once the little tyke senses the tiniest hint of danger, its years of ADORABLE RAGE and SUFFERING cause its body to violently transform into the bone shatteringly awesome PWNICORN, whose only goal is to MAKE YOU SUFFER.
During its transformation, the PWNICORN will actually tear off its own horn to use as a weapon, or as IT likes to call it, a “shank”. Oh, and to make things even worse? It grows back another horn in its head, which specialises in making its head-butts EXTRA bludgeoning!
Now for some ACTUAL backstory:
All it’s life, the little guy has been pushed around because it was simply too adorable to be seen as a threat, especially as all his skin was a girly pink! One day, a noble Paladin had stumbled across him whilst on a quest to slay undead. In a quick second, the Paladin was repulsed by the sight of the unicorn because of its blasphemous pink palette. Horrified, he used his HOLY WASABI PASTE to cleanse the pink from the unicorn’s body; however his horn continued to stay its natural neon pink. Knowing any further attempts would fail, the Paladin fled before he would start to develop a premature case of pink eye. Ever since then, the little unicorn had sworn vengeance against the Paladin for removing its natural birth colour, and its longing thirst for revenge had caused all of the world’s hate to be absorbed in its tiny body. Now the little unicorn is filled with so much hatred it hulks out into the savage PWNICORN anytime it’s distracted from its goal. The saddest part is, ever since the “cleansing”, no creature has bullied the little unicorn because they now fear him, however he is too focused on hunting down the Paladin to realise this.
Legend says the little guy will actually grant your wishes, only to have them crushed back into your spleen just a few seconds later. I guess you could say you receive a “buff” if you manage to defeat one *winkwinknudgenudge* But of course this cannot be confirmed as no one has ever survived the PWNICORNS fury. Reply Posted on
A long time ago, there lived a prince. He was a prince, up until his father died when he was 10 years old. His mother had died giving him birth. Now, he was the ruler. He was the king. As he was still a child, he had very childish behaviours. Every now and then, he'd prank the civilians or even officials of the country. Everyone considered him a pain. (I doubt they ever wondered how the mother felt. It must've been a real pain giving birth to pain.) One night, while he was getting ready to go to bed, he had an idea. It was the greatest idea he had ever had. He put on a mischievous smile on his face and went to sleep, thinking to himself that tomorrow was going to be the best day of his life. For a few months. After that he'd completely forget he ever had this idea. The next morning he went to his study room and wrote a poster. Or an advertisement. Whatever you call it, on that piece of parchment was written: "There are hundreds of monsters in this world, each more terrifying than the last. Sharp teeth, long horns, poisonous fangs. In many different sizes as well. From as small as a rat, to as big as a gorrilaphant (Note: I (not the prince, me, the one narrating this story) saw gorrilaphant in a minigame.). But I'm getting bored of all these animals. I want to see something new. Something even more foul than the foulest creatures. Scarier than the scariest. Stronger than the strongest. So come, fellow citizens, to my competition 'Monster Creation Contest'! I want you to create your very own monster. And your monster shall fight other monsters to become the strongest, the scariest and the foulest. If you don't know how to create monsters, too bad, you won't get the chance to win 4,000 gold pieces. Plus my autograph (Note: Don't ask me how there were autographs way back then. I'm just telling you what happened.). The competition starts in one month. See you then!".
Upon hearing this, the whole town went crazy. Not the autograph part (who wants an autograph for a pain in the neck?) but the 4,000 gold pieces part. That's the equivalent of today's 4,000,000 USD (I live in the UK so I should use GPD but it's the same thing I guess). The month passed by pretty quickly. And soon it was time for the tournament, or contest, or competition. Whichever you find simpler. There were about 140 contestants, or competitors, or tournamentitors (?). There were all sorts of crazy and weird contestants. All the ones which were similar to eachother, or similar to the already existing ones were disqualified. (I don't know what happened to the disqualified monsters. Maybe they went wild and ran away or the owners ate them.) And then, the battles started. It went on for a full day. There were blood everywhere, the stench of dead monsters filled the air and the monsters even managed to tear down parts of The Colosseum. (Yes. The one from Rome. Never wondered how it got so messed up?) Soon the winner was decided. It was a creature that... well, it either looked like nothing, or it looked like everything. Combined. Like different animals fused together. Fusion. It had strong, sharp horns (Forgot your key? No problem. These set of horns can bring down an entire building), The teeth were also strong and sharp. It's four legs were very powerful making it very fast, and agile (Could be useful if you're running late). It had big hands that easily defeated a few of the monsters with just one blow (Better not let it slap someone). Not only was it good in battles, but it was also good for doing household works. Soon, everyone wanted it (Kind of like how every teenager nowadays want smartphones). And everyone had it (Kind of like how every teenager nowadays have smartphones). But alas! (Always wanted to use that) The creature, Arachnida, was very smart. It learned just like us humans. Soon it started rebelling against the human race. Against their owners. Left with no choice, the soldiers scared the Arachnidas off into the wilderness. Nowadays scientists have baby Arachnidas in their labs and are teaching them manners and to be sociable. As they are almost as smart as humans, they should have the power to behave themselves. But they're still trying. It seems if you get too close to them they'll bite for your fingers off. And that is the tale of Arachnidas. How it was born, how it helped mankind, how it betrayed mankind and how it somehow doesn't have a gender. Oh. I didn't tell you? It seems the creator didn't make it a male or a female. But it can still give birth so most people say it's a girl. And you're probably wondering whatever happened to the one who created the Arachnida..... He's still alive and healthy. In fact, he's the one narrating this story. How did I live for so long? Well, I am an inventor. Might have invented an immortality potion. Well, that's the end. Here are the details of their powers and abilities:
Like I mentioned in the story, they are unbelievably powerful. They can use there teeth to rip their prey to shreds. They are really fast, and moves around pretty easily even though they have four legs. Probably because they're used to it. The baby Arachnidas aren't as vicious as the fully grown ones. And they're cute. The Arachnidas can even wear clothes. Whether they make it themselves or they steal it from humans, no one knows. Even though they're heartless, cruel, cold-blooded killers, they are still loyal to their kind and will even lay down their lives to protect their children. They like dark and cramped areas. Probably because they don't want to encounter humans. Humans don't like dark and cramped areas. Funny really. They think like humans yet they don't think like humans. Check under your bed, scientists say that their sizes can vary from tiny insects to huge mammals. The word Arachnida is a real word. Look it up on the Wikipedia.
Special Abilities (Not really special):
- They have venomous bites
- They can shed their skin, or exoskeleton, in such a way that it can look like a clone. Perfect for confusing enemies.
- Since they have exoskeletons, they have good defense (or defence). People say it's comparable to dragon hide (You know, the skin or scales of a dragon. I think they're called hides)
- They're almost as smart as humans. Hey, it's a pretty special ability.
And yea, that's all there is to it. I apologize for my informal use of grammar or vocabulary. I thought it sounded better :D Reply Posted on
pic.twitter.com/Ir55f0ax
Name: Skrettly
Power's: Death Breath, Linghtning Strike and Metal Bite.
Fackts: Skrettly lives in the forest and cave's, he's used to fly around the forest and hold an eye with enemies.
Hope you like it :3 Reply Posted on
At first I drew this on paper then I transferred from my camera to my laptop and coloured it. Hope you don't mind some white spaces. Its hard to colour...
Analyses:
Name: Desecrator.
Race(What origin): Ancient Deity/God (Spelled Deity in the pic wrongly)
Class: Warlock (Spelled wrongly in the pic)
Artifact Type(Where it comes from): The Void
This gigantic beast was once a mere tree. But since the people of The Void cut down that particular tree for food(Its leaves was edible) using a mana blade, the mana seeped into the tree's bark and recharged the stump with LOADS of mana. Then, two years later, the stump was fully recharged and became a human-sized tree(something like a treeant from AQW). Then, after months of battles, it was captured by a krazy scientist named Bobo LoL(LOL!!)
Bobo examined the treeant and found LOADS of mana in it. He wanted to remove the mana, so he used the 'MANA EXTRACTOR' potion. But instead, he used the 'GROW BIGGER, BEAST!' potion. He dripped a drop of the potion... and 'WHOOOOOOOOOOOOOSH!!' The treeant became gigantic and immediately cushed the whole building. Bobo was crushed by the falling ceiling that fell on him!
The Void's army, the Super Amazing Ultra Coarse Eliminators(SAUCE), spotted the treeant, now also known as the Desecrator. SAUCE armed themselves to attack The Desecrator. At the same elite moment, an invasion approached. The Desecrator used one of its attacks, now known as Hell's lava Stump. A stump made of lava rised from the ground and attack about 65% of the invaders. The invaders were astounded of The Void's 'weapon' and fled away.
The Void cheered and was very happy that the Desecrator, despite being monstrous, had protected them. And from that moment on, The Void now appreciated The Desecrator's presence. Until now, none dares to invade The Void because of the extremely powerful and manaful Desecrator.
Health: 126599
Difficulty: 5 stars
Level: 45
Skills:
Hell's Lava Stump --> 100-300 dmg. Causes moderate damage and causes DoT for 16 seconds. Can hit up to 3 targets. Healing is 5% possible. Healed for half of damage caused by this attack.
Thorn Thrust --> 200-300 dmg. Launches a deadly attack to the target. Critical damage for this attack will be tripled, not doubled.
Mana Discharge --> 1000-3000 dmg. Launches the ULTIMATE attack in turn for 100 mana. Critical possibility is 1%. Critical damage will be a 1-hit KO.
Quadra-Stomp --> 100-250 dmg. Stomps the enemy 4 times. Each hit will be 100-250.
Place I recommend where this monster shall be put. /join void
Make the place a Member-Only place. Reply Posted on
Bigger non-official (it doesn't count, of course) image link, so details can be seen better: http://fc03.deviantart.net/fs70/f/2012/254/2/1/advare_____by_shiroxcloud-d5echp9.png
Monster name: Advare (Advares, pl.)
Description: These are ferocious, sanguinary creatures that are feared by many species due to their superb hunting skills, height and physical appearance, which consists in a large, agile body with long arms, dog-like hind legs, dark fur and a fierce facial complexion that reminds that of Undead and darkness, both largely feared elements in Lore's culture and history.
Their faces are covered by a unique bone structure - made of both calcium and keratin -, often referred to as a "mask", which is flexible and hard at the same time and which enables them to show their emotions with ease. While this structure possesses external teeth, their mouth has a second row of teeth to complement the first, and chew the flesh without difficulty. The dark blue, almost black horns they possess can come in a wide variety of shapes with different light red marks on them. Their eyes, with cat-like pupils, are meant to enable them to see both in light and darkness, and their irises cover a wide range of colors, which can be red, yellow gold, sky-blue, brown and gray. A normal Advare possesses enhanced sight and smell, far superior to that of humans, while their hearing and taste is just a little better than a human's. Their enhanced sight can be countered with a sudden flash of light which will render them temporally blind.
While they are capable of standing up in their hind legs to use their hands, Advares almost always use their arms to walk and run. Their fur is mostly dark brown or black - as they get older, it normally becomes dark gray -, and they possess a dark red mane that reminds of blood's color. The vestige of their wings is covered in feathers, according to the fur's color, with dark red alar feathers. The long tail they have ends in a feathered tuft, whose colors can be light red, dark red or orange, which always end in yellow.
In the past, they possessed large wings that they used to fly through Lore's skies and hunt terrestrial creatures, especially the Kerions - creatures that eat limestone and developed a shell, similar to the shape of an armor, which proved in time to be a superb protection against their predators. As they consumed the flesh of these armored creatures, the Advares, in turn, developed additional ribs and other visible bone structures in their bodies due to the calcium excess. Their internal strong but flexible bones, similar to that of birds, as well, became heavier, which also contributed to the "landing" (a term that Lore's zoologists employ to call the final stages in their transition from the skies to the land). They exhibit remnants of the wings, with a pair of claws each, which they use to immobilize their prey by sinking those large claws in the victim's torso. Shortly, they rip the flesh with their arms and mouth in rather disturbing manner.
Humans and other races of Lore - those who have experienced and seen these creatures - fear them; they are source of nightmares and stories that can cause any listener to get goosebumps. However, affirming that the Advares are creatures that do not care about others, given their eating habits, is an erroneous statement, as they are capable of affection towards those they have bonded with. A female Advare is capable of killing anything that threatens his nest - which usually contains one or two eggs and later, the cubs -, and males are known to protect their partner when they are together (though it is rarely needed). Once Advares meet their partner, they stay with them for some months - usually three - until they separate, always to return again once a year. An Advare couple lasts until one of them dies, and their lifespan is roughly sixty to seventy years.
This loyal and trustworthy nature makes them an amazing companion once they are tamed - a difficult, yet rewarding task for those who wish strength in the battlefield or swiftness in their travels. Their physical abilities and faithful behavior can make up for their sanguinary conduct, which diminishes notably if they are ordered to do so. As well, they will never attack from behind as this goes against their sense honor and pride. Also, while it is largely believed they are a truly fine mount for DoomKnights because of their stylish color, they are better coupled with the Paladins, since these creatures highly dislike the Undead, due to the fact they only hunt living creatures - the Undead as well go against the natural order of life and death -, and they will swiftly charge against hordes of the unliving without fear.
Special Abilities: (Attacks)
Razor Breath - They are still attuned to the Wind realm and, as a consequence, they can use it to attack. In this case, they compact wind in sphere and release it towards their adversaries in the form a gust. It can produce damage ranging from severe cuts to death, depending on the power used. They mostly use it for self-defense rather than to hunt.
Wind Burst - They surround themselves in Wind energy and can expel it in all directions to move away foes that are too close. It, as well, causes damage - it will more severe when its foe is closer.
Dark Claw - The name refers to the claws' color, not an affinity to Darkness. It is physical movement in which they use their long, strong arms to hit its target, usually in a heavy manner. More often, they will use their "wings" to do this movement.
Bone Crunch - Using their arms, they can grab - without hurting them in the process - a small target with ease and bite it. You can imagine the outcome. However, an adventure can use this to his/her advantage as they can attack the monster eyes, which represents a weakness. Reply Posted on
"You'll be eaten!!!!!" "But it's so FLUFFY!!!! :D"
Chinchillazilla looks like your average Chinchilla, until it gets mad. Then it turns into a ferocious fire-breathing monster XD. Chinchillazilla eats a strict diet of noobie adventurers and prefers not to be killed. WARNING: CHINCHILLAZILLA HATES MOUSE CURSORS!!!!
Regular Form: https://lh4.googleusercontent.com/-jNAKt3ZNkV4/UE_Y0EOMT8I/AAAAAAAAAHI/MhC6d8zckOc/s512/Chincillazilla01.jpg
Angry Form :3 :https://lh5.googleusercontent.com/-cvcknaSeW0k/UE_Yv8qawjI/AAAAAAAAAG8/W-_Fb4Skkas/s512/Chincillazilla.jpg
Reply Posted on
Monster: Victor The Berserker.
Victor, once a noble now a raging champion of evil. (Not to mention insane.)
Common Attack - Rage Bash (Bashes with sword) What anyone would do in a battle scenrio. "Whack!" Has a low chance to stun.
Un-Common Attack - Pain wheel (Sets sword on fire and spins) Spin Victor, spin! Applies fiery cuts (DoT)
Rare Attack (low hp) - Berserker's Fury ( Exhales red air) Victor, pulverish, victor break. A triple slash that dazes it's victim.
Reply Posted on
http://oku-no-tsumi.deviantart.com/gallery/?offset=24#/d5d2gjn
This monster descended from the heavens to bring happiness and peace to others. But it kept sensing the negativity and hatred around it. This caused it to attack when sensing anything negative but all the while trying to help others. Also, it enjoys the occasional cookie.
The Seraph Serpent attacks with a blinding light and by throwing fire from the gem it it's neck. It's main attack is flying straight at it's opponent.
Reply Posted on
http://imageshack.us/photo/my-images/21/hajvargfinal.jpg/
Monster Name: Hajvarg
Description: This legendary frozen sharkwolf, lives on the cold mountains valleys, and seas of the Northlands.It's an all -terrain monster that lives both in land and sea. He is carrying these pieces of ice on his body from the first moment of his life.As he grows older this ice grows with him.The youger the wolf, the smaller the ice is.Its their mane defense as it makes his bodie harder.He has white fur in order to hide better in the frozen tundra and also he can survive in sub-zero temperatures with ease. Because, as mentioned, he is legendary, he wears a distingtive helmet made from the hardest ice found in the deepest caves of the Northlands.Hajvargs also have an orb on their shoulders.Noyone knows what they are really used for.When he moves in warmer places where the temperatures is higher than 0 degrees,his powers are limited.That's why he uses,then, his fangs and claws and no ice attacks.No animal is more loyal to his master than this sharkwolf.If someone earn their trust he can be sure that he will have the most loyal friend and guardian for his whole life. Although, you should not taunt him cause you will have an-ice day thinking what have you done in your eternal, everlasting frozen prison.
Background Info: These beings were once belonged to the most fearsome King of the Northlands. They made the perfect soldiers for combat on the snowy cliffs and plains and also for underwater assaults.Moving in packs no one could face their incredible power.But, because they were manhandled by the King, they made their revolution agaisnt the Northlands and left the kingdom giving up any battle.This is when the Hajvarg hunting begins.Many Hajvargs were killed by Northlands citizens and soldiers in order to make them pay for the destruction they caused on the Kingdom.The Hajvargs became almost extint and rarely someone would meet one.Even if its rumored that they have been spotted in places all over Lore,now they will attack anyone who tries to kill them.
Attacks:
Shark Attack: A common bite/tail hit all the Isvargs can perform.
Ice Breath: An ice breath that you will feel untill your bones, and willl freeze anyone for 3 seconds.
Roar of the Thousand Wolves: With the power of a thousand wolves,the Hajvarg pushes you away with his voice dealing high damage in exchange for a big amount of mana.
Reply Posted on
link:http://twitpic.com/athns8
Background info :-A shy animal,that was separated from his pack and his eternal quest is to find his family no mather what
-His home planet was Nimtheria where all lived in peace and harmony but one day some intergalactic thiefs landed on their home planet and stole all their beloved jewels and took hostages their kids,including young Fru Fru,a noble creature that couldn’t harm no one.
With tears in his eyes he watched his family while he was taken.
Special abilities:- Sadness beam,electric shield and hypnotic song
Reply Posted on
Name of monster : Silvanus
Background info : - protector of forests (sylvestris deus), he especially presided over plantations and delighted in trees growing wild;
- he is a hibrid is half demon and half animal and the animal is composed of three parts: horse, scorpion and snake;
- silvanus lives in the heart of the forest when he is challenged cause fires
Special abilities:
- shot with chain fire
- the tail attack full of poison Reply Posted on
i want him to be boss not normal monster.i nead help in drawing him cause i can imagine him, i am waiting pictures from some talented drawers here.
i nead him with (good) smile+ 4 horns over head+golden shiny armor+ bloody wand.
his abilities:
hell wolves summon: he can summon 4 demon wolves to protect him when his life is -50%(attack players)
death enchant: stop players from using spells for 10seconds(curse).^__^
Totem of Archs: when+5 players attack him, he summon this totem to heal himself every 10 seconds 100hp.
his hp:100000
his attack: max 300 min 400
def:400
resistances: curse(100) freeze(100) burn(100) blind(100)
finally, thanks fro reading my article, i wish if my monester(boss) created.
Reply Posted on
LINK: http://s1069.photobucket.com/albums/u465/Ryxobio/?action=view¤t=54acc110.jpg
This doll can be found in deep forest or underground. Because this monster doesn't have legs, it can just fly. When people stands near it, the doll magically appears and starts attacking.
Powers: The Doll of Mystery uses psychic brain attacks, and can overpower the attacker for few seconds.
Only the real hero can destroy it. Reply Posted on
Transformed from decades of slavery, the once beloved race of Sun Elves is now nothing more than an ugly shell of its former self. Living deep in the forests on the outskirts of Falconreach, the race was taken and used against their will to build and power weapons of destruction by an unknown group.
Hundreds of years later, the remaining Sun Elves and Fairies broke free from their captors and sought revenge for their centuries long of torture. Due to the harsh level of suffering caused by the captors, their language was eventually forgotten and demeanor turned dark. Convinced first hand by the evil of the Human, they now plague the land of Lore and want nothing more than to see the world's end.
Reply Posted on
link:http://i1218.photobucket.com/albums/dd420/cyebog009/skelfre.jpg
description: This little guy comes from a land were men wear skirts and sea monsters swim in lakes! he is a cool little guy with an accent and will do anything to steal wondering hero's neck ties! yes, neck ties....he LOVES them. So don't wear you're fancy suits around this guy, or he'll take you're neck tie.
special abilities:
fire ball
tail whip
unlucky stare
(p.s. if you want to use this for any of the games feel free to!) Reply Posted on
That's my work.
Name's ModernDestroyer (AQW)
Monster name: Djinn Rabbit Burglar.
NOTE: If you want to defeat this thief, you must destroy all its weapon.
1st his Cutlass Gauntlets
2nd his Magnum Sword.
Hope you like it!
-M.D. Reply Posted on
http://i50.tinypic.com/2uj013c.jpg
One of the most powerful supernatural being which some may refer to as "god" or "the ancient one." He's also the last one remaining of his kind, because after he felt the thirst for power, he slaughter everyone, cut open their skull and absorbed all their power and knowledge. His tyranny was put to an end by the Creator himself. Stripped him from most of his power by striking a mystical crystal through his heart, and chained his arms and legs with an ancient spell. He was then banished to wander for eternity in his prison, waiting for unfortunate souls to come by.
Habitat: Ancient prison in the shape of an Aztec pyramid
Attack: - Imprisoned form: When a hero first encounter the betrayer, he can't attack on his own due to the spell bounding him. The floating eye which also act as his sight, however, can summons lightnings and blasts powerful beams to destroy the intruder.
- Unchained form: As his health get lower during battle, the sealed which imprisoned him will be broken, and he can use his hand to take out the crystal out of his chest to use as a sword, dealing an outrageous amount of damage.
Note: He floats around. lol Reply Posted on
http://fc01.deviantart.net/fs71/f/2012/254/c/2/aq3d_monster_design_contest___sir_trial_knight_by_mastersagittarius-d5ebumr.jpg
Don't let this dummy with a bucket for a head fool you. This is a training dummy that fights back! In order to train recruits, these dummies have been animated with magic to be the closest thing to danger and safety as well. They can be seen roaming around barracks or training grounds with recruits sparring with them.
Armed with a wooden sword, a broom, or basically the safest thing known to man, these training dummies will test your skills without actually killing you.They maybe easy to destroy, but they can quickly repair themselves to train you some more.
Whether you are a swordsman, an archer, or a mage, you can always count on "Sir Trial Knight" to spar with you so that you may hone your skills until you will finally leave for the next level. Reply Posted on
Well, here is my monster disign:
Link: http://www.ratemydrawings.com/drawings/manga-original/890204.html
Monster name: Eyes of Mist
Description: Well, she is ''the eyes of the mist'', she is the one, that long ago made ppl be scared of mist...
she kinda summons it, she takes the souls of the lost ppl and make them fall to hell xD
She only appears on the night when ppl where completely lost and they could see nothing more then green light.
when thye got closer to it, it was too late they all where down the control of the ''Eyes''
how many ppl where down control more mist appears...
Its beacuse the mist are the lost souls that go following the ''Eyes''
The reason why they follow the ''eyes'' is because they think its because there is some one and they think that, that someone can help them get localated, but as they go following it they are looking at it and fall down ''Eyes of Mist'' power and they turn into mist terrofiying more ppl.
So thats pretty much the description ^^
hope you like it ^^
and also hope you can do more contest ^^ Reply Posted on
THE GIRL-RUPTED BLOOD WARRIOR
He was the older brother of six girls, all of which were obsessed with moglins. He was in training to be a blood warrior. However, he realized that his favorite sister was evil and it corrupted his mind and made him start to try and replace the sister who he had thought that he had with himself. He kidnapped a moglin and every time his moglin got away, he got a new one. It started getting annoying that they kept running away, so he put them on a leash. However, he still wears his blood warrior mask to make sure that people know that he is still sort of a guy.
He has never been beaten by any warrior, because of his intense training and girl power. Don't mess with the dress! Reply Posted on
Monster Name: Bubble Bruzer
Description:
When the water elementals entered Soap Cavern, these monstrosities was created. Made of extremely tough bubbles, they cannot be popped by any conventional means. Their average size is 25-30 feet tall, their strength is greater than double that of the legendary Hercules, but their top speed is 20 mph.
Attacks:
Smack: His humongous hand slaps at the target at full force, knocking them back.
Pitch: Throws an extremely tough bubble at the target.
May we submit more than one? I'm just asking. Reply Posted on
The Deep Forest Lurker wasn't always a monster. Way back before his transformation, he was an average, everyday mage, with a huge connection to nature. Every day when he had time to take a break from his magic training, he would go off into the forest to be alone for awhile. He loved being alone, and he loved everything that ever had to do with the great outdoors. He swore that he would do whatever it takes to protect what he loved. But it wasn't as easy as it seemed. One day a bunch of travelers invaded his homeland and destroyed his entire village, along with a large chunk of the forest he loved so much. His whole family was killed that day, along with everyone and everything else he knew. In a rage, the mage stormed into the deepest part of the forest and started absorbing all the junk and debris that people had left behind in the whole forest. There he still lurks, after 500 years, his name forgotten over the years of pain and anger, still sworn to protecting that one thing that he truly loves.
Reply Posted on
http://s893.photobucket.com/albums/ac132/duongham02/?action=view¤t=IMG_2020.jpg
Description: Soulreaper : the monster come from the underworld. He has an unlimited power no one can stop him. He collected the soul of the lives peoples all around the world to become stronger...Take care for yourself Be careful when you go outside alone...
Abilities: Does an extremely high damage 300-400 damgage per attack
HP 150k MP 3000
Skill: Fire Rain : certain range skill deal 100-200% damage to players
Soul circle: buff 100% defence for 3 second
Soul Shield: Can't kill when using soul shield this shield has 500-1000 hp
Tip: To kill this Boss attack when he using his shield then use your ultimate skill or strong (high) damage skill to kill him as fast as possible Reply Posted on
A hulking giant, a monsterous being, the Zro'as limp on their enormous arms
between the forest's mighty trees... What is so scary about them? Their giant, bodyless head? Their un-stylish bowl-haircut? Their pig-like snout?
Only those brave enough can go searching for them, and discover.
Abillities:
Earthquake-The Zro'a punches smashes the ground with it's bare hands, dealing small AoE damage to their enemies.
Punch-The Zro'a reaches out and sends a fist towards an unfortunate target.
A link to the concept art: http://imageshack.us/photo/my-images/33/19041101i.jpg/ Reply Posted on
http://i1202.photobucket.com/albums/bb374/guy1931988/ArsCustos.jpg
Back-Story:
According to the texts of old, there was a small town that was famed for its artistic quality and culture. There were two reasons that contributed to that. The first reason was the natural resources surrounding the town, which provided it with an abundance of excellent materials such as high-quality wood, plants, stones, metals, and ceramics to be used for craftsmanship, sculpting, painting, and so on. The second reason was that most of the town's artists had a particular ability that made them stood out from other normal artists: - They had the ability to manipulate the mana essences found inside those natural resources, and can shape and mold them with ease, such as sculpting a statue from stone without the aid of any conventional tools.
Considering what the town was most famous for, it was a given that many of the town's residents aspired to be incredible artists. Honing their artistic senses and special ability, several of them became prominent figures in the artistic world. Seeking accessibility to the town's natural resources, as well as hoping to learn the ability of the town's artists, many skilled artists from other regions came and settled in this town. This served in spreading the town's fame throughout the continent.
Nobles who caught wind of the town immediately sought it out and purchased many of the town's artistic treasures. Not only abundant with natural resources, but the town was now filled with even gold and riches. Discovering just how much value these artistic treasures had, a large group of thieves, rogues, bandits and the like, assaulted and plundered the town of those very treasures, hoping to sell them off to make a fortune for themselves. The town residents were unable to fight back as many of them had no experience in combat. Even those who had the ability to manipulate mana could not retaliate, as their abilities were honed only for the creation of art and not for battle.
In only a matter of days, the endless assaults on the town escalated to the point that the town would fall into ruin. Every building in the town had been torn down to its very core, ripped apart by the pillagers who were fueled by their greed to grab every single art piece that they could get their hands on. The only building left that was still safe was the town church, located a small distance away from the town. The church acted as a shelter for those who have not or unable to flee. Unrelentingly, the pillagers attempted to break into the church, barricaded from the inside by the townspeople.
Having witness the brutality of their assailants, the townspeople knew well that their lives would not be spared. As their final moments neared, they fell into despair. As a last act of survival, perhaps driven by fear and desperation, those who could manipulate mana took every object inside the church and gathered them together in one spot, hoping to create something that could save them. Thus, they frantically began manipulating the mana within these objects. Their combined effort, though great but was so unstable and lacking in proper control, that it broke down the physical forms of the objects, leaving only the raw mana essences. Becoming more frantic and refusing to give up, they continued to shape and mold the raw mana, just as they did when creating their arts. This time though, they poured in their desperate feelings and wishes for salvation into this new form of canvas. So strong those emotions were that the pool of congregated mana attained a small sense of sentience. It became "alive."
Filled with nothing more than the townspeople's wishes to be saved, it tried to take on a form that best conforms to those wishes, despite it not having a proper physical form that it can take in the human plane. It became pure and white, to represent purity and goodness. It grew bright glowing wings and floated in the air, to symbolize angels who save the good and punish the wicked. It became small in size, as not to intimidate or frighten those it was meant to protect, especially children. And lastly, though it cannot be seen in terms of its physical appearance, it became powerful, as to be able to rain down judgement on those who would seek to harm the townspeople.
Just as soon as the new entity took this form, the pillagers succeeded in breaking into the church. Shocked to see the new entity before their very eyes, the pillagers attempted to assault it, only to be swiftly struck down by the creature. Knowing full well of its purpose of birth, the entity swept across the entire town, dealing retribution to every single pillager that came into its sight. Within moments, the town was cleared of its attackers, and the entity returned back to the church. There, the townspeople stood, still in shock of the little creature. But soon, their shock turned into awe and reverence, for they knew that their little town now has a guardian, watching over them all. Feeling the need to address their town's guardian with a proper name, the townspeople decided to call it "Ars Custos." In time, the small town was soon restored back to how it used to be. And thanks to Ars Custos, the town was no longer in danger of being attacked, and was free to enjoy peace for many decades to come. But the story doesn't end there...
Back to the present day:-
"Hey stranger, have ya heard? Ya know those old ruins up north? Well, I hear there's this nasty little critter that's been goin' around beatin' up people who gets too close there. Heh, they gots it comin' to them if ya ask me. I mean, who in their right mind would go there anyway? Nuthin' there but a bunch of broken statues and some fancy-lookin' junk. Heck, that place's in the middle of a wasteland fer cryin' out loud! I mean, yeah, sure there used to be a buncha' trees or somethin' over there, but now it's just sand, rocks, and... more sand. Ain't even a single drop of that "mana" stuff there. Or at least, that's what them magic people says. Well, ya gets mah point. People these days need to wise up already and stop lettin' their curiosity gets the best of 'em. Ah well, ain't mah problem."
Monster Attacks:
Basically, Ars Custos would be the long-range casting type. Its battle strategy involves keeping its distance away from players trying to attack it while bombarding them with elemental spells.
1) Spell Casting - Ars Custos casts elemental spells as its main attacks, like fire, ice, wind, etc.
2) Spell Build-Up - The runes around Ars Custos will slowly but gradually light up one by one as time goes by. As each rune lights up, Ars Custos will be able to start casting stronger forms of its basic elemental spells. If all its runes are lit up, it'll start throwing around two or even three spells at once.
3) Passive: Float - Its ability to float around in mid-air gives Ars Custos greater moving speed and agility.
4) Passive: Magic Resistance - Since Ars Custos is technically a mass of mana, it also means that magical attacks won't hurt it much, though it will still take minor damage.
And I'll throw in a couple of weaknesses, so that the little guy won't be overpowered and unbalanced:
1) Ars Custos is extremely weak to direct physical attacks. Receiving them causes it to have difficulty maintaining its physical form. It has to stay in place to fix itself, becoming momentarily vulnerable to further attacks. Receiving too much attacks also causes any runes that are already lit-up to fade back into becoming inactive again, thus preventing Ars Custos to use stronger spells.
2) While in the middle of casting spells, Ars Custos needs to stay focused, so it will be stationary during that time. Players can use that opportunity to get closer and attack it, possibly even before Arc Custos can fire off its spell.
3) I don't know how far the game engine can go, but if it's made possible, then bows and arrows (or other methods of long-range physical attacks) should make short work of Ars Custos.
Pointless(?) Trivia: "Ars" means craft or art in Latin. "Custos" means guard or watchman in Latin.
P.S: Good luck to all contest participants!
Reply Posted on
https://twitter.com/AQWsJames/status/244700896334852096/photo/1
Name: Nahkriin
Skills:
-Night Vision; Has a 60% Chance to hit 5x more Damage
-Soul Sense; Can block any attack for 2 seconds
-Demon Tail; Stuns the Opponent for 3 seconds
-Devils Love; Heals double the amount you hit
Terrain: Forest Area
Description: Watch out when you see Nahkriin in the forest hes dangerous, and his eyes make him see everything as the Werewolves that killed his clan. Including YOU!
Background Info: Nahkriin use to be a normal man who hunted for food for his Clan, Ordon (Located in the forest). One night he went out to go look for food to feed his clan. While he was in the middle of the forest, he suddently hears a bunch of screams. As fast as he could, he ran through the forest and once he got back, he saw that everyone he knew and loved had been slaughtered by a pack of Werewolves. He wanted vengeance so bad, he went to the Devil's Witch that can grant any wish for a price. He traveled to the Witches cave and made a bargain with her; She said she will be generous and make him one of her Demons as a gift if she could multiply him. Nahkriin accepted without thinking, after Nahkriin started hunting for the pack of werewolves and eventually found them and killed them, then he noticed that everything he sees was the Werewolves he wanted to kill. That so called gift became a curse and now he sees everything as the pack of werewolves he wanted to kill. Little did he know without thinking about the bargain with the Devil's Witch, there were now hundreds of him in the forest. Reply Posted on
This is Aganes The Mind Supreme.
Background info: Aganes was a yound orphan. One day, while adventuring and exploring, her foster home was burned by two burglars. After this cruel experience, she went on to the forest to live. After living alone for three years in the forest, she finally spiraled into depression and hit rock bottom. She walked to a cliff; ready to end her life. However, to her side she saw a red crystal. She picked the crystal up and held it at her hands. Suddenly, Aganes received a vision. It was at this moment she realized her destiny. She must take her revenge on the two monsters that killed the only family she ever had.
Description: Aganes is a powerful mind controller. She can create infinite illusions that can drive people insane and lead them to suicidal thoughts.
Special Attacks:
1. Crystal Shield: A tent of crystal surrounds Aganes. The crystal should be reasonably easy to break by players. However if they don't break the crystal within a short amount of time, Aganes heals 1/5 of her original health.
2. Mind Control: Aganes' eyes glow bright purple. The players eyes' glow bright purple and for 2 seconds they attack each other (Players may or may not choose to attack fellow players with their special attacks.
3. Berserk: Aganes whole body glows red when her Health points are reasonably low.She enters berserker mode. Her damage is doubled. She begins to use her hair tentacles. Along with her sword, she can attack up to 7 players at this mode.
4. Illusion: At random times, Aganes turns into 7 purple orbs. Only 1 is the real Aganes: For everytime the players hit the wrong orb, Aganes heals a very small amount of Health points. However, once the real Aganes is hit, the leftover decoys can heal the players. The amount of healing to players will vary depending on the amount decoy orbs left. If the maximum of 6 decoy orbs are left, the healing may be reasonably high like 1/3 or 1/2 of the players' Health points. If only 1 decoy orb is left, then there would only be a very small amount of healing. If no decoy orbs are left, then there is healing.
Reply Posted on
SSSNAKEPHANT
http://imageshack.us/photo/my-images/268/conaqw3d.jpg/
SSSNAKEPHANTS are a hybrid form of a snake and an elephant.this mutation makes then fast as a snake and strong as an elephant.they are usually seen in deep forest and in huge caves.they are extremely territorial..as part of there mutation they became more smarter and started learning and using magic..they use both magic and heavy weapons..a small drop of there venom will kill there opponent instantly...
soo if any one or any thing gets to see one of this creatures they got SIX ways to die like by there strong trunks,by there strong tail getin squeezed,a slash from the tip of the tail which has a heavy sharp weapon attached,there deadly poison,deadly magic attack.and punch from there muscular arms..so u will die if u see the SSSNAKEPHANT,,some times they are kind enough to let you choose how to die!!!
Abilities/skills
SMASH-
smashes the opponent with its huge muscular hands doing huge damage
TAIL WHIP-
swings the tip of the tail to the opponent which is attached with a sharp heavy weapon
THREE HIT DEATH BLOWS-
punches the opponent with its heavy sword,,then give a slash with the sword,,and uses magic with its other hand which hits the opponent with a destructive energy ball
POISON NUKE-
injects a drop of its deadly poison which slows the opponent and makes huge damage over time also stuns him for a long time
HORN STAB-
makes the opponent fly by hittin em hard with there horns.that is if they are not suck on it..does huge damage
Thats all foks..beware of the SSSNAKEPHANTS !!!!!!bewareeee
Reply Posted on
Vampbunnie
description:
there was a chinese legend that says that there was a bunnie living on the moon,this is the continued part of it and it is describing how this creature is formed.
the bunny had a best friend,another bunny,the lived happily on the moon,but one day the friend went down to earth and was bitten by a vampire,the owner banished the bunny and it became ranvanous and became a "full-time" vampire.the warriors named it the vampbunnie.
damage:equal to attacker's weapon damage
special attacks:absorb
absorbs the attackers' heath based on weapon damage
cute pose
cause the attacker to be stunned for 7 seconds
rage
cause it tho become big for 10 seconds attack times 2
(only can use if life is left with 4%)
health:based on attacker's level Reply Posted on
-link: http://twitpic.com/asl52h
-Description: the Sandwalkers are a tribe of nomadic lizardmen that live deep in the desert. they possess great physical capabiities, but limited magical abilities. despite this, they were able to create great cities hidden deep in the desert. however, other tribes grew to envy the sandwalkers accomplishments, and saught to seize their cities for themselves. because of this, the sandwalker warrior class was formed in order to protect the sandwalker's from enemies as well as the other dangers of the desert. their weapons of choice consist of 2 great-blades, which can be used in both singly or dually. as Secondary weaponds, they also carry a short blade anda throwing knife. the symbol of the tribes, the four pointed compass, represents the 4 elements of the desert (earth, air, fire, light). the sandwalkers can use all four of these elements, but only in a limited fashion in a unique form of magic called "Desert Magic".
-abilities:
*Mirages: using their ability to control fire and light, the sandwalkers use this ability to create images of themselves to confuse their aversaries
*sandtraps: using their abilities over earth, the sandwalkers can use this ability to turn the ground beneath their opponents into quicksand in order to trap their enemies.
*sandstorm: using their powers over air and earth sandwalkers can create a sandstorm in order to temporarily blind their enemies.
*Flaming blade: in order to increase their blade's cutting capabilty, the sandwalkers can superheat their blades to temporarily give them armor peircing abilities.
*Fire wheel: as a last resort, a sandwalker can imbue his weapon with as much fire energy as he can and throwing it at the enemy. the result produces a fire wheel that does enourmous damage, but at the cost of greatly weakening the user as well as completely destroying the weapon. Reply Posted on
Hello, I am Zirrix, I have been in fights with many monsters, but this is by far the most fearsome.
Name: Toma (Means "Tyrant" in his home)
Description:he's humanoid, but he appears to be made entirely out of rocks, he has a scorpion tail, and 6 ruby eyes (look like rectangles) also has spikes on his fists which he can shoot out at will.
Abilities: Stone Slam: Hurls a rock at you.
Rock Field: Makes jagged rocks appear out of the ground. AOE
Regenerate: If he is in a rocky area, he will regenerate 10% of his health (Lucky for you has a long recharge
Final Blast: when under 20% of health, he will shoot a laser from his eyes doing 50 or 60% of damage (depends on your LUK)
And Auto Attack: Shoots spikes out of fists or slashes you with them, depends on range.
He could be a boss.
Reply Posted on
http://img109.imageshack.us/img109/5205/88026014.png
No one knows how these Gazapo fused to this Memichanite crystals, but they are definately more powerful. The powerful Giga Memichanite crystal rotating inside it's mouth is filtered through the crystal on it's tail to create the mini holographic Gazabat, do not be fooled by the size or cuteness you must destroy it to get at the Gazamite. Steer clear of the tounge and horns! Gazamite are hostile towards adventurers so if you are inexperienced steer clear of them. They are slow and fat slug-like monsters( draging their huge bodies by their tiny arms) so as long as they do not summon Gazabats you should be fine in the way of running away.
The Crystals(and gazabats) come in shades of green to blue.
Summon Gazabat
Summons 1-3 holographic mini Bat minions to attack players(Gazamite cannot be harmed as long as 1 Gazabat remains)
Cannot use while Gazabats remain(there should be a cooldown so it's not overpowered)
Horn Charge
Summoned Gazabats ram players with horns(medium damage)
Lick
Summoned Gazabats Lick players(low damage, DOT effect?)
Lazer beam
Fires lazer from crstal in mouth.
Claw
Hits Player with fists/mittens. Reply Posted on
http://i1255.photobucket.com/albums/hh638/harioto/e5c31a85.jpg
This Monster is the combination of many different animals by Magic.
With the head of an taurus, arms of lizards and wings of a Dragon.
A Snake runs along its whole body and legs from an monstrous spider wipe from its back. All animals have their will of their own but only the taurus head can move the whole body. Reply Posted on
Flashback: These powerful wolves use the abilities of a demon possessing them to hunt angels in the mortal world. Once mountain wolves, they usually
breath fire and some of them have bat-like wings to fly over mountains to search for prey. The mountain wolves were used as a spiritual punishment for demons and angels alike because for not following the law or entering the mortal world without permission. It's arrowhead tail throws a deadly toxin at it's prey. A possessed pack can be from 5 to 500 wolves while normal wolves 2 to 20. Reply Posted on
Description: The repulsive breath alone denotes how truly foul this creature is. Bestowed with razor sharp fangs that were crafted for pure malice, it's regard for remorse is nonexistent. Reply Posted on
http://twitpic.com/ash4pe
He was a regular Souleater but like many fell he in the gluttony but unlike the others this went on eating and eating until he mutate and became a solitary, bloodthirsty beast.the mutation give him 4 eyes on his body who gives him a 360 degrees vision. he is now one of the most chaotic beasts in the world
abbilities-soul steal
does regular damage and recover a portion of his health
soul enchance
his atributtes reach the limits and his attack and defense power increases by 3.0x
soul vision
he uses all of his eyes and proportions a 360 degrees vision (he is inmune to any attack for 10 seconds)
Reply Posted on
http://i1163.photobucket.com/albums/q556/Quintenii_AE/633014498.jpg http://i1163.photobucket.com/albums/q556/Quintenii_AE/Roroth2.jpg
That's the story about how my monster became what he is now.
(The monster i want to suggest is the evolved one, not the first image)
Oh and did I mention that he likes coffee?
http://i1163.photobucket.com/albums/q556/Quintenii_AE/634313972.jpg
Abilities~
-Shoot with a shotgun. ("Kabam")
-Shoot with two colt revolvers. ("Just Spray")
-Scratch with his evolved and especially sharpened nails! ("Evo Scratch")
-Stomp the enemies with hands and feet! ("Stomp")
Evolved Roroth can be recognized by his never ending smile,
his cowboy hat and his guns.
I put much effort in this project and I hope you all like it!
Good luck to all participants!!
~Roroth (also called Quintenii)
Master Account: Timmx
AQ3D Name: Quintenii
Reply Posted on
Long ago a tribe of people that likes pun angers a depressed god. Then they are cursed with depression, desperation and despair along their life. Their lower half have melted and has no certain gender. They have many horrible Spikes along their spines and their back, also on their outer side of both arm. They have four hideous claws on each ends of their arms and moves their body around like a melted slug. In their mind, only comes up the word revenge and despair.
Attacks:
Slash of despair - A powerful attack from their deadly claws. If you are lucky, it has recently scratches off it's poison out of it.
Moan of depression - A screeching scream sounded off from their depressed heart.
Spikes of vengeance - They have evolved spikes along their back, it is grown to attack that god that have cursed them.
Link:
https://docs.google.com/open?id=0BwgwQdDLbt3RYVFYX2dZeUtQSnM Reply Posted on
The pirate crew of the ship Gullfish sailed from coast to coast
for 23 years. They plundered everything in sight.
You may wonder... how does someone as vicously evil as a pirate become corrupt? By breaking "the pirate code"
The captain of the Gullfish, Gils Flamberg was so obsessed with the treasures aboard the ship that he wanted them for himself, forever. So he sunk the ship, killing himself and his crew. But they didn't really die. They became corrupted, doomed to sail the seas and plunder for an eternity.
ABILITIES:
"Corrupt slash" - Strikes the opponent with his sword/cutlass
"Walk the plank" - Puts a debuff on the opponent lowering their attack speed and defense.
"Corrupt shot" - Fires his gun at his opponent, dealing heavy damage.
ARTWORK:
http://s1206.photobucket.com/albums/bb460/sime268/?action=view¤t=Corruptedpiratecolor.jpg
Reply Posted on
Monster name: doomfire dragon
Description: This is an ancient dragon that has powerful doomfire abilities that causes the adventurer to death upon the doomfire dragon's skill...
skill: pain of doomfire, wrath shatter burn, and final blow of doomfire that causes stun for the target and charges unidentified critics upon adventurers based damage.
Reply Posted on
Kohito Demon
The Kohito is a demon monster.But, unlike normal demons, they do not crave souls.they eat basic human foods.This is because all Kohito demons used to be human.Kohitos can curse humans and a cursed person can either die or turn into one of the Kohito.And it may seem unusual but they eat from their stomachs as they have no other mouths.
The Kohitos are a secretive race.They live in their kingdom far away and hidden from human eyes.
The Kohitos's thin,bony arms doesnt give it much strength.So they combine their ghostly speed and deadly,sharp claws to perform multi attacks in one go.This make up for their lack in strength.The mace on the tips of their tails add as a secondary defense. Reply Posted on
Throughout the land beneath of lore this evil monster once wreaked havoc upon the land, devouring all who is caught upon it sight, Forging boneplate upon its victims remain, it taunts fear among who dwells ,Until the land little by little depleted leaving it alone,
So it till then rest serenely upon the remains of lore,
Waiting for anything that walks upon the land
Until Such Adventurers did!
Awake and thirsty for flesh he again would devour you and your friends
Mastering the powers of the undead he would steal your life upon every hit ,But beware; his bone plate doesn’t come alone just for good looks
With spiny blood shedding plate, who dares strike it would also endure pain ,Once in a while its rage would blow anyone who are close enough assaulting it
Though it seems impossible to defeat, but with great friends and enemies as well fighting with you, bringing this Evil monster to its end, would be a piece of bone!
But legend (of lore) says, though dead it soul remains and one day (or in any second) It would come back to life! Just for you to kill it once more!!!
/Evil laugh ; Waghaghaghaghagkshhhh…..
http://twitpic.com/as9xx8
Reply Posted on
Discription: King of the northern trolls ( the fued over which is better southern or northern)
Heavy armor
blade of Zethraw
Maybe small but in skillz ur done....
Skills: Dark Swing
summon troll army
heal itself for 100hp
Teleports you too a different place in the room.
HP:500
MANA:450
Heres the link http://www.facebook.com/media/set/?set=a.221007571360546.48802.100003539145906&type=3
hope u like it ! :) Reply Posted on
Description: With it's huge and powerful axe the ARTIX2GUY can wipe out any Artix! Er, I mean hero and take their place! Looks crazy but cool. Now DIE noob!! This monster is really rare it can be found anywhere! Killed it? You get a whole bunch of gold and an armor set drop!
Note: Sorry can't take a picture of my drawing. But I can let you see what it looks like! I used paint to make this.
Link: http://i45.tinypic.com/k17x3.jpg
-----Attacks-----
Better Light of Destiny: Swings axe.
Super Light Heal: Heals itself.
-----Special Abilities-----
Champion of Artix's Darkness: Can not be effected by light/Darkness heals the monster. Reply Posted on
Derporcion
This monster use to be a man, but it all change when a super scorpion stung the man, that man was infected by the curse and passed away, but at one night he was reborned, into this DERPORCION!!!!! It swings its tail and bite people, giving away poison to the victims, Luckily one great explosion send them back through time... but some are still left, and must be defeated
Abbilities- Poison gun
Uses its tail to fire Poisonous spikes
Bad Bite
Bites the enemy causing massive damage.
Sting Swing
Swing its tail hitting the enemy with the large poisonous swing
the last one was a mistake Reply Posted on
abilities: *depending on which weapon he is weilding* S
Sword: double cut. basic attack.
blood drain, steal a little hp
Scythe: upward cut, basic attack.
poisonous heart, charges scythe for moment then hits and inflicts poison.
background: Andromaelieus are thief like assassins from a hellish unknown world who have come to Lore to punish thieves and evil doers, they have a keen eye and find treasure and hidden treasures quite easily. The venom infused in their weapons come from a large snake that it is usually seen with. The skull on it's chest is said to devour the souls of the wicked. It's body is living armor, the soul that is bound to the armor has been striped of all emotion.
links to image: https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/s720x720/545892_10151191975746023_1462898604_n.jpg (full body shot)
(head shot) https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-snc7/s720x720/581452_10151191975936023_66480128_n.jpg
(legs close up) https://fbcdn-sphotos-h-a.akamaihd.net/hphotos-ak-ash3/539383_10151191976196023_562889579_n.jpg
(chest close up) https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-ash3/551591_10151191976236023_1008244749_n.jpg
Just for reference His name(is a variation) and background were influenced by the 72nd demon mentioned in the book "Ars Goetia" his design and attacks were my own creation.
Reply Posted on
EDITED :D >:D : http://drop-stone-dead.deviantart.com/gallery/#/d3grxq5
Basically found by coastlines, continuosley travels. So basically there's only one of this creature and it could be by any coastline .... good luck hunting :L the scale i've put on the edited version is possibly to extreme for AQ3D but basically its large.
The name of this ..... thing is either "Osseus serpens animarum" roughly google translated from Latin to English is Skeletal serpent of souls or we can call it "Salakriothe" which is a bunch of cool letters i just stuck together in a random order :).
As i was saying this beasts back story is basically the "krakens" enemy.... i mean... why else would a giant sea creature like the kraken be constantly drawn with scars huh? The creature has no real "Special Powers" just attacks its enemy with pure might and strength, it enjoys krill tho .... couldn't tell you why.
As i was saying before the creature travels along the coastlines of prety much every island .... this is if AQ3D even has coast lines ..... Make Coastlines. The creature is offten seen swimming from a distance and will not easily be distracted from its krill hunting duties :p, best way to attack this creature is to Get its attention with a long ranged attack and then lure it in closer to the shore, once it is close enough you should be able to fight it from a close range. This specific creature shown in the EDITED Web Address is a male....lets hope theres no females left... after all the female of the species is more deadly than the male.
As for the monsters drops i can't really be sure about that yet, I have some weapons Drawn up and designed but im not sure what would be fair amounts of gold or XP for defeating a titanic monster, the same goes for the monsters HP, all i know with im thinking it would be fair to my "pet" if it took about 5 people to kill it ? Any waaaaays those weapon drops are on one of my broken computers so ill be sure to post them once i fix it. Hope you like the ideas all ill try post more detail about it, and if you don't like the ideas...... sorry ? Reply Posted on
Name:
Night Crawler
Made by: Weideli
Attacks:
Bites
Charges a plasma beam through it;s mouth
Spites teeth out it's mouth
Lives:
It lives in the forest.. most likely stalking.
Eats:
Eats animals often.
Portal.battleon account email siotelua@yahoo.com Reply Posted on
http://trelixgregor.deviantart.com/art/AQ3D-Contest-Rongdan-Juggernaut-325822724
(Sorry for the Dirty Scanner)
History:
A long time ago the civilization of Rongdans are rich in resources. Attracting creatures to invade their civilization of Rongdans but they stand strong whatever creature,monster,beast try to invade them.Another Beast attract the civilization of Rongdans and they are called Trolluks.
The Rongdans try to fight for their civilization and rage a war for centuries but they fall on the hands of Trolluks and the civilization of Rongdans have been erased from the lore.The Trolluks thought all Rongdans have been defeated and erased from this world but a small tribe of Rongdans resist the invasion of the Trolluks and continue their civilization.Although they survived the invasion of Trolluks , the Trolluks knew that they are remaining Rongdans around the world.The Rongdans breed a Rongdan that have warrior skills to defeat many Trolluks at a time so they decide to train and breed Rongdans that have warrior skills and try to end the war raging about Rongdans and Trolluks. They call the warrior of Rongdans as Rongdan Juggernauts.
Now the Rongdan Juggernauts try to be careful and they thought human warriors are a great threat on them so whenever the humans walk at the tribes of Rongdans , the Rongdan Juggernauts attack the human warriors.
So humans classify Rongdans as a beast or monster and a hostile.
(please provide sword if i will be chosen cause the space is not enough)
Normal Attack:They will smash their Big sword onto their enemy