Archived Design Notes

AdventureQuest 3D Combat

Posted by Artix on

Rocky - Adventureuest 3D

Fight the good fight!

So last night, a player sends me the message, "Artix... am I supposed to be able to log into the AQ3D development server?" I responded, "Um... no?" He said, "Oh." A few moments later he responds, "I just did." Midly concerned I asked, "What does the room look like?" He replied, "It is all white. Mostly empty. Just a monster and an NPC." I gulped and said, "Yup. That is the dev server. Unbearably bare-bones with nothing but some broken looking characters and place holder animations in it." (Not cool like the image above which will be more like what you see when we start back up testing... hopefully soon!) I continued, "Go kill the monster." He reponded,"Really?? OK!" Then, a moment later. "Aaaaaah! The monster killed me in one hit!" I chuckled and typed, "Aye. You need to figure out how to cheat to beat him." I was careful not to let on that I was in the rest room while this was going on. Five minutes later my iPhone's social media client chirped again, "I killed him! I killed the NPC too!" Raising an eyebrow I typed, "What? How did you kill the NPC!?!?" He said, "I don't know. I bought some boots and an axe then I just targeted and hit attack." I thought to myself, "Man, how did he get boots? My character has been barefoot since the 1st alpha test 8 months ago!?" 

Moral of the story: ZHOOM!!!!!! PASSWORD PROTECT THE DEV SERVER CAUSE A PLAYER IS IN THERE KILLING THE NPC PREVENTING ME FROM GETTING PROPER FOOTWEAR! DO YOU KNOW WHY MY CHARACTER'S FEET SMELL LIKE NOW!?!?!?!?!?!?!?

NOTE: When you play... instead of being a white room with a stick figure monster... combat should look like this!