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Yergen
AQ3D: Legend of LORE Video posted by Yergen on

Yergen here! How is everyone doing? I have something special for everyone. It’s the internet premiere of the AdventureQuest 3D: Legends of LORE trailer!

But first -

The flythrough trailer premiered at DragonCon at the end of our now infamous panel. My guess is there was no panel that was even near as loud as our panel. AE fans are the best! The trailer was a perfect end to an amazing panel.

While we were working our butts  off to make get this game ready, I knew DragonCon was on the horizon. Our work was looking so amazing (especially for a browser-based game) that I wanted to do something that really showed off what we can, and have, done. I had the idea of a flythrough of sorts, showing off some amazing environments and hinting at things to come. I figured we could come up with 4-5 cool environments to fly through. We had finished Ravenspire and had the Skulldoor Dungeon. But we needed 3 more, so Geopetal, Thyton, Artix, and I thought chose three new environments that we called the Ice Giant Kingdom, Northpointe, and the Sky Pirates Lair (*note: Location names are subject to change, and probably will). Did I forget to mention that we had a month and a half to finish them? A month and a half!!!  The team dug in their heels and worked like mad to complete the three full environments in the unbelievably short time. It was an impossible task and they did it!  I can't wait to show it to you.

But first -

This video wouldn't be possible if it was not for our amazing team working on it. First off, Zhoom and Minimal have been building this thing from the ground up. They have been (and are still) feverishly working to build a kick-butt engine that will blow all other browser-based MMO’s out of the water. Thyton, being the master of monster making, brings his unique blend of awesomeness, and epicness (“Epawsicness”) to the game and makes some of the most epawsic monsters, armors, and weapons you can imagine. Next, Xero, the dimensional dominator, takes those hand-drawn designs and brings them into the third dimension. He and Thyton are so in tune, it’s scary what they can accomplish... Scary AWESOME! And then Korin takes those newly created 3D models and makes them move. That bag on his head must be used to hold in his talent, and am I glad for that. I suggested he double bag it, to ensure that we don't lose any of his talent. Next is Llussion: Not only does he help in designing most of the landscapes and architectures, but he then turns around and begins building them in 3D. He has really shown how multi-talented he is. Then comes Tamarann. He takes all of our drawings and scribbles and turns them into amazing 3D models. Lately we have given him many challenges of making extremely modular houses and architecture. He accepted the challenges, and created some amazing looking and highly modular pieces, that helped make one house look like twenty. We have begun to borrow Geopetal more and more to have her start building a rich and lush world that will be LORE. She will take her experience and success of creating the world of DragonFable, and add jetpacks, nitrous, and iron armor to it to create a story that will be Epawsic! Lastly we have been lucky enough to borrow Samba. Her amazing animation skills in AQW make her perfect for jumping in and helping out with animating some of our monsters. Now, without further distractions let’s show this video!

But first -

Ha! Just kidding...

I give you the AdventureQuest 3D: Legends of LORE Flythrough Trailer!




NOTE: This was screencapped with FRAPS from a browser! (That is right, this is actual game footage, right in the web browser.) What did you think? Let Artix or Yergen know. We’d love to hear from you.


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Artix
DragonCon 2012 posted by Artix on

It has been 4 days since the Artix Entertainment (AE) team boarded the BattleBus and drove (or "teleported") to DragonCon 2012. What is DragonCon? Read Cysero's guide. If you have been following us on Twitter then you know already know SOME of the story. You also probably remember when we tweeted the phone numbers off the side of pay phones at rest stops and took random calls from players. But below, you and all of our friends will find the full, unabridged, legend of DragonCon 2012 in all of its embarrasing and bizzare glory... along with all of the juicy insider secret announcements that were made about our current and new games.


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