Design Notes
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SO YOU WANT TO BE A MOD posted by Cysero on

Or a Dev, or a Tester or a member of the Help Team. 


I've posted about this a lot and there are a lot of answers in the AQW design notes and in here but I've decided to make the DEFINITIVE FAQ about becoming a member of AE. Everything you ever wanted to know about how to become a Mod but were afraid to ask. 

What Does A Gold Name Mean?

Appearance varies from game to game, so I will be using AQW for all of my examples as it is our most popular game right now. If you see a gold name in AQW then you are seeing one of these people.

  • Dev (Developer): These are paid AE staff who write, code, do art for and animate the game content. They are the game builders
  • Asst. Devs (Assistant Developers): These volunteers help the Dev team with new art for items, backgrounds, animation, monsters, item descriptions, quest text etc. 
  • Mod (Moderator): These are volunteers who read reports, helping to keep the game safe and fun and free of trolls, scammers and flamers.
  • Tester (Q/A Team): These are volunteers who test the releases, classes and other game content to try to make them as bug free as possible before you play them. 
  • Help Team: These are the paid staff members who respond to all account and payment issues for all AE games. If you need help with your account or have a payment issue go to AQ.COM/HELP.
  • Exceptions: There are a few people who have gold names that don't fall into the above categories such as visiting guest stars, game journalists, other invited professionals and a few members of the volunteer AQWWiki staff. 

How Do I Become A Mod or Tester?

When we are looking for new Mods, we will put out a call for Mods or Testers on the Design Notes of the game that needs them. An e-mail address will be provided at that time in that Design Notes post. Read the application instructions carefully and follow them to the letter ten send your application to the provided e-mail. 

Please note: THIS POST is NOT asking for applications. We are NOT looking for new Mods, Testers or Devs at the time of this post. Please watch the AQW DESIGN NOTES for Mod/Tester/Dev searches. 

What Are The Requirements For Being A Mod or Tester?

  • You must be at least 18 years of age. No exceptions. 
  • You must have a clean account history (No bans, mutes, botting etc) for the past several years of continuous gameplay (no taking a break for 3 years then coming back and trying to become a Mod)
  • If you have a public social media account related to your game account (same name, links to your character page etc) it must also be clean and free of harassment, racial slurs, sexism, drug abuse or any other behaviour that might reflect poorly once you are a representative of Artix Entertainment.
  • You must be polite, patient and friendly (Being a Mod is a hard job and required a good attitude and a lot of patience).
  • You must have a command of the English language, which means you need to be able to communicate your thoughts clearly the first time in English. Additional languages are a bonus but excellent English is required. 
  • You must be able to follow directions.
  • (Tester Only) You must have the ability to complete an in-depth bug report to Stratos's satisfaction. 

How Do I Become A Dev?

When we are looking for a new Assistant Developer (usually artist or animator, rarely writer, almost never musician and never programmer) we will put up a post in the Design Notes of the specific game looking for help. If you are selected to help, you will be brought on to the team in a trial basis. Once you pass your probationary period (usually 90 days) then you will be asked to come on as an official Assistant Developer. After a certain period, if you prove yourself and there is room in our budget, you may be asked to come on as a full Developer. We never look for Assistant Programmers because of the sensitive nature of some of the code that you would need to work with. We can only trust trained, experienced professionals with that. 

What Are The Requirements For Being A Dev?

  • You must be at least 16 years of age. In nearly every case you will need to be 18+ years old but in very rare cases of exceptional skill we will make an exception with parent's permission. 
  • You must meet a base level of skill to be considered. Our standards are pretty high and we move very fast so we don't have time to teach you how to make art when that is what we're counting on you to provide. Professional experience or a university degree in your field are STRONGLY preferred.
  • You must take criticism well. The project lead will require changes to your art from time to time and if you are unable to take direction or accept criticism with relative grace then you will be thanked for your time and removed from the position. 
  • You must have a command of the English language, which means you need to be able to communicate your thoughts clearly the first time in English. We are an American based game, and most of the Devs speak English as their first language. If we can't understand you and you can't understand us, then you're a bad fit for this team.
  • You must be easy to work with. We're a friendly bunch and nobody likes to work with someone harsh or constantly negative. 

How Do I Become A Member Of The Help Team?

You don't. When we can afford to bring on additional Help Team Members we hire from the outside the community. We cannot trust volunteers with the sensitive information that the Help Team has to deal with (they have access to every character in every game and all the payment information ever provided). 

What Are The Requirements For Being A Help Team Member?

Doesn't really matter since it is irrelevant to you but general customer service rules apply here. You must be fast, calm, polite in the face of overwhelming rage both in text and over the phone and it helps to have good eyes because they Help Team reads THOUSANDS of help mails per week. 

What If I'm A Very Mature And Responsible Player Under 18?

Then you understand and gracefully accept that we will only consider applicants who are 18 or older. This is a fixed rule. No debate is allowed. If we discover that you lied about your age, your staff privileges and access will be revoked among other consequences. 

What Do Mods And Testers Get In Return For Their Time?

Mods and Testers are unpaid volunteers and we are amazingly grateful for their time spent working hard for you guys so we do what we can to compensate them within reason. Here's what Mods and Testers Get.

  • Gold names.
  • Free Membership (helps with Moderating Member only servers or testing Member only classes, items and releases) .
  • Free ACs for testing purposes (not unlimited).
  • Restricted free items including rares. This means that they can get pretty much whatever item they like with a few small exceptions such as Alina's personal armor, my Cysero Class or some unique items created exclusively for contest winners, etc. 

Who Does Get Paid and How Much?

The Devs and Help Team work on flat salary (do not get a cut of ACs or any other sales). I cannot go into how much or how little we are paid but it's far less than most of you think. (see: MONEY)

How Often Do You Need Mods?

AQW usually has about two calls for new Mods per year. It's not on a fixed schedule. Mods are volunteers so as their real lives prevent them from being able to help we need to pick up and train new help. The other games call for new Mods less often. 

How Often Do You Need Devs?

Far less often than we need Mods. The Asst. Devs are usually very dedicated to their art and even if they don't end up becoming a full Developer, they get vital experience and (hopefully) a good letter of recommendation from us when they are ready to leave which are both as good as gold in the gaming industry. 

How Many People Apply When You Send Out A Call For New Mods?

Reens receives and must read through about 5,000 applications during a call for new Mods, not to mention checking records and social media. It's a lot of work and takes at least a month to get through. 

Can I Still Be a Dev/Mod/Tester If I don't Have A Clean Record?

Generally speaking, no. We usually take into account if your record has been clean for the last four or five years of active playtime but it is still a mark against you. We also consider the nature of your mutes. We can tell when it was just a typo versus intentional harsh language. In general, if you have a number of broken rules on your record then we know that you're not mature enough to be a responsible member of the team. 

Will I Get A Reply If My Application Is Denied?

Sorry, but no. Reens has her hands very full just going through all the applications and doing background checks. She cannot possibly take the time to reply to each rejected applicant. 

Can I Find Out Why I Wasn't Selected?

No. Someone may meet all the base requirements but be rejected just based on their negativity on social media or the harsh way that they present themselves to the community. As mentioned above, it's important to get along with the people with and for whom you work. On the other hand, you might be a perfect candidate but all the positions might have been filled before your application was received. There are a number or reasons. 

What Can I Do To Increase My Chances?

  • Follow the rules.
  • Be nice.
  • Be helpful to other players.
  • Know English (including grammar and punctuation).
  • Knowledge of additional languages are helpful.
  • (Asst. Dev Only) PRACTICE! Never stop perfecting your art. (visual, audio or written).

If I Am Accepted, How Long Will It Take To Get A Reply?

Depending on the number of applications, acceptable applicants can expect a reply in their inbox anywhere from a week to three months after they have applied.  

Who Picks The New Hires?

That depends on what they are going to be brought on for. For example, Alina selects the new Asst. Devs for AQW but she's not an artist so might ask Yergen or me to help judge their skill in animation or Dage to help judge their art. Reens selects the new Mods and Stratos selects the new Testers but any AE staff member can give input if they think a specific candidate should not be hired.

For example, If you have a clean record and you are the right age Reens might consider asking you to be a Mod... but if I point out that you were rude and insulting to Memet over Twitter, then Reens might drop you.

How Many Mods Are There Right Now?

Approximately twenty. 

Can I Apply When There Is NOT A Current Call For New Devs/Mods/Testers On The Design Notes?

No. This shows us one of three things about you. 

  1. Either did not read the rules for application (You just don't care about the rules),
  2. Read them but did not pay attention (which demonstrates a lack of reading comprehension) 
  3. Or did not understand them (which demonstrates a lack of knowledge of English). 
All clear signs that you don't have what it takes. 
For example, If you ask for an application right now in the comments of this post or on Facebook then it's clear that you did not read or understand this post. Those people do not have the attention to detail or reading comprehension that we require of our Moderators. 

Will I Have To Change My Game Name?

You might, if it contains your real world name or if you use it elsewhere on the net in a mature or non-family friendly environment. (Like it is also your 4Chan username, for example.)

What Tools Do I Need To Be An Asst. Dev?

Legit copies of whatever you specialize in. If you want to be a Flash artist then you need a legal (not cracked) version of Adobe Flash of your own. If you want to work on the mobile team then you need your own copy of Unity, etc. 

What Is A Mod or Tester's Work Schedule?

Mods are asked to contribute a few hours a day, a few days a week to Moderating the games. Of course, it is a volunteer position so we can't expect a set time so if you go idle for a while or find yourself able to help less you will be removed and asked to return when you can help out again. Testers are asked primarily to be able to test on release days, prior to the release (obviously).

What's The Difference Between An Volunteer And An Intern?

Interns work for school credit where volunteers do not. Interns are usually expected to work in-house where volunteers can telecommute from anywhere in the world. Due to recent changes in federal guidelines, we are no longer accepting interns. 

What Are Interviews Like?

You will be contacted by e-mail and asked to meet your department head (Reens, Stratos, Alina etc) in-game for a quick information run-down. Over the next few days you will be trained in your duties and begin your 90 day probation period. For mobile testers, you will be pulled into a Skype conversation with the Project Lead and introduced to the rest of the testing team and have your duties explained before beginning your 90 day probation period.

Do You Have To Be A Member To Become A Dev/Mod/Tester?

No. It's not required but it helps. It demonstrates that you have chosen to support the game in the past which is a good sign. 

Have any other questions? Feel free to ask them below and I will try to answer them as best I can. Special thanks for all of my Twitter followers for helping me answer some of the questions I couldn't come up with myself. 

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Hot New Releases in the Coolest Games! posted by Beleen on


RPG AdventureQuest

  • Huge Update!
    • Defeat the Chaos Knight in The Void and gain access to brand new rewards!
    • Including Chaos Knight Armor, Axe, and Spell!
    • Many older shield will be updated with a new look and tiering!
    • Also don’t miss the Lil Pyro pet Healing Spells in the Limited-Time Shop!
  • July Golden Giftboxes - Dunamis Guest and Zandor weapon series!
    • The winged moglin Dunamis can boost the damage of your Melee attacks!
    • Zandor series features 7 different, powerful blades!
  • Loyalty Bonus!
    • Log in and play 20 out of the 31 days in July and win 2000 Z-Tokens!


OverSoul PvP Card MMO

  • Griffon Master Evolution!
  • Character Release:
    • Young Griffon Master Evolution
  • Coming Soon:
    • AQW Characters and Monster poll
    • Vote for the AQW characters and monsters you want to see imported to Oversoul!


MMO AdventureQuest Worlds

  • Play as young King Alteon to experience the beginning of Drakath’s road to Chaos!
  • Confront Drakath in Battleon once the Battleon war meter hits 100%!
  • Talk to Twilly in Battleon to access the Summer 2014 Token shop!
  • Saturday night: Find the Flaming Head helm in the game menu!
  • Upgrade or purchase select AC packages to unlock the Forsaken Warlock tier package


PvP MMO EpicDuel

Lionhart Aftermath

Last week you took a stand against Lionhart and, though we posed a great challenge, you were able to defeat him. To date, little over 300 duelists have earned the Kingslayer achievement. We designed Lionhart to be the toughest boss yet, but it looks like the best of the best rose to the occasion! Congratulations on this epic achievement!

Thanks to the events of the final mission, the mission chain will be repeatable for those who aren't quite powerful enough to take on the king.


This week, as a palette cleanser for the exciting, but challenging Lionhart missions, we're introducing 2 new missions created by guest writer One Winged Angel! Talk to Valestra a Habuki in Fortune City to complete their tasks and claim your rewards!


This week, the Chaos Lords poster goes live in Heromart. Buying this epic poster will earn you the Chaos Dragonslayer Sword P/E in EpicDuel, along with awesome chaotic weapons in other AE games!


MechQuest RPG

  • Chaos Crusher Mecha
    • Crush your enemies with sheer chaos!
    •    Pick up the Chaos Crusher mecha in Soluna City Main 
  • Hoodies from HeroMart: Panda Head Weapon!
    • If you grab one of the new hoodies when they arrive at HeroMart, you will get the MechQuest Pandah head weapon! 

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INDEPENDENCE posted by Cysero on

What makes a studio like AE "indie"?


That's a tough question. There's no formal definition for what qualifies something as indie. For the answer, I say we look to the word it self. Indie is short for independent.



  1. free from outside control; not depending on another's authority. freethinking, free, individualistic
  2. not depending on another for livelihood or subsistence. self-sufficient, self-supporting, self-reliant

In these terms, and indie game studio is one that does not have a large parent corporation funding it (or, in some cases, owning it). 

AE is an indie game company. It has been since before the term "indie game" was a common phrase in gaming. We are not owned by some larger company, which is owned by some even larger company which is, in turn, a subsidiary of the Walt Disney Company. Artix Entertainiment (specifically Artix himself) owns Artix Entertainment and nearly all of our funding (aside from the little we get from ads) comes from you guys (see: MONEY).

In that sense, YOU own AE. We're just here to make the games you play and to make sure that you don't ruin the studio by granting some good-hearted but totally unreasonable request like "free everything for everyone all the time!" which would send AE crashing back into the nothingness from whence it came in record time. Then you would own nothing. Also, we would be unemployed. 

Being an indie company has some serious advantages like the freedom to pursue any game concept or a direction that we want. It means that we can take risks on ideas that would get shot down if we were owned by a larger company which was ONLY concerned with appealing to the top of the bell graph. It also has some drawbacks like the lack of big, protective financial arms to cuddle you if you fall down (or sell you for scraps if you screw up too badly). I think the greatest advantage that it provides is the ability to get closer to you guys because we're free to listen to you guys instead of only listening to the market research and focus groups. Those are useful tools, not to be ignored... but it lacks heart. 

Some people seem to think that AE is some large heartless company for one reason or another and more often than not it's because we're not responding to your tweet or e-mail (or not responding fast enough). It gives some of you the impression that since we didn't have the time to reply to you, that we don't care. 

I, personally, have 67,000 Twitter followers. I get rather a lot of tweets for one guy. Most of the day I keep my Twitter tab open and I try to reply as often as I can for reasons that I have mentioned before. However, there are whole weekends when I don't even open Twitter and instead play blocks with my kids  go on an adventure with my wife or play disc golf with my best friend or fix my hot water heater. I'm sorry that you're experiencing whatever issue you are experiencing but, as much as I try to stay connected, I'm not a tweet-bot. Other AE staff don't even keep their Twitter tabs open during the workday since they find it distracting, preffering instead to focus entirely on doing their jobs (I consider tweeting part of mine).

Maybe you got banned and don't know why. Nobody is responding to your tweet so you decide to contact Player Support (good idea but that's the FIRST thing that you should have done) and maybe it'll be a few days before they can reply that you were banned because you were caught harassing someone, or because you were offering to trade accounts or maybe you were playing on a shared account or breaking some other rule. 

Because we do not have a parent company footing the bills for us, Player Support is not large. A full-time team of 3 and a part time team of 3 more because that's the best that we can do at the moment. Between these 6 people, they go through about 10,000 e-mails and a few hundred phone calls per week, each one of them is a player needing some kind of help. They can't possibly reply to each of them personally so they have copy pasta replies for the most common issues, but they read EACH ONE and do their very best to help the person with the information that they have provided. The more information provided, the better chance that you will get help and they will get to you as soon as humanly possible. But they are human. 

So please understand, we're not ignoring you. Well, sometimes we're ignoring you. If someone is telling me that something is broken and needs my attention, I'm probably not going to take the time to respond to trolls or rude people or people saying "HI!" or translating tweets that aren't in my native language, or telling you a tenth time that I can't get your account back and you need to talk to Player Support since THEY deal with all account issues (this one happens a LOT). But generally we're not ignoring you. 

We're just a small indie company, doing the best we can to keep the games coming and help you out. Thanks for being patient with us. 

(ADDITIONAL: Hancok pointed out that Mods are also part of the Player Support team, and there are a great many more than 6 of them, but as they only deal with in-game moderation and do not deal with any of the Support e-mails or phone calls they do not apply in this instance)

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Artix Games' Releases Rolling Out On 7/11! posted by Beleen on


AdventureQuest Worlds

After last week's encounter in the Lair, the forces of the Alliance and Chaos are even hungrier for blood than ever... and the 13th Lord of Chaos LOVES the havoc being wreaked!

  • Tonight, the forces of Chaos are attacking Battleon, and ALL heroes are summoned to the fight! 
  • Choose to fight for Chaos or the Alliance in Battleon, or travel throughout Lore defeating your opponents!
    • Choose to PvP in Battleon for the Alliance or Chaos!
    • Hunt through Lore to defeat Chaos invaders and defenders!
  • New gear has been added to the Wheels of Doom and Destiny!
  • The Freedom Day and AQWorlds Cup Shops are now available!
  • Upgrade or purchase select AC packages to unlock the Forsaken Warlock tier package!


Epic Duel 

Lionhart Saga Part 3

  • Prepare for the grand finale of the Lionhart Saga! 
    • Join Revontheus and the mysterious mage Caden to smite Lionhart and his army using a terrible weapon from Delta V's past!
  • New Lionhart Weapons!
    • Visit the Lionhart Soldier (lvl 35) to collect the latest Lionhart weapons and armors from EpicDuel's talented new artists!
  • World Cup Weapons!
    • Celebrate the largest global sporting event with the World Cup Weapons offered by the Overlord Guard created by Bidoof!



Fujin Set

  • Fujin Set is getting a huge update with new weapons, shields, misc item, and pets!
  • Can you make it past the deity of the skies and claim your rewards?
  • Also don’t miss the Overcharged Healing Spells in the Limited-Time Shop 

Loyalty Bonus!

  • Log in and play 20 out of the 31 days in July and win 2000 Z-Tokens!



Void War

  • This is it. The ship has reached the Ynnungaap Core, where Envy is. 
  • Void monsters are swarming the corridors of the mysterious fortress built around the core. 
  • It seems the only way to reach Envy in time, is to defeat all of them. But it won't be easy.



Summer Shop Returns!

  • Get ready for the beach!
  • HeroSmash is now SmashCoins only for upgrades; no more memberships.
    • If you had a membership, it turned into lifetime membership in HeroSmash!
  • Fix it time! Game maintenance in progress.



 Boy Orbitson

  • Star Captains have new missions upstairs at the Star Captains Club!
    • Talk to Boy Orbitson in the Mission Room to help the Soluna City business owners. You'll get some extra experience!
  • Happy birthday, Minar!
    • To celebrate Minar's birthday, light up your battles with the Ornate Blade from the Birthday Shop in Soluna City.

Battle On!

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Battle Gems PvP posted by Cysero on



Actually, it's been live for almost a full day, but we haven't said much about it because we wanted to make sure there were no terribly bad game killing bugs before we sounded the war horns and drew a lot of attention to it. It was a quiet launch. 

Of course there were a few bugs (There are always a few bugs) but noting too serious and we've already got most of those solved and ready to publish to the live versions of the game in the next update today or tomorrow. 

As always, if YOU encounter any bugs, they go here:

They do not go on Twitter or Facebook or in the comments of this post... they go here:

Just so we're entirely clear, ALL bugs for this or any other AE game go here:

... here:

And now we're moving on. 

BATTLE GEMS PVP! What's the deal with that?

Here's the deal.

  •  Create your own cool (or silly) PVP name! 
  • Battle anyone within your level range (plus or minus a few levels)
  • Collect PvP trophies for winning that raise you higher in the World and Friend Leaderboards!
  • Climb through the PvP Titles until you reach Arena Grand Master
  • New PvP Titles unlock the ability to buy new PvP Gear in the PvP Shop!
  • They cost A LOT!
  • But we now allow you to BUY GOLD! 
  • Random board mechanics make each battle different. You might get...
    • Slime Gems
    • Stone Gems
    • Crit Gems
    • Cages
    • Lava
    • Or in rare cases ALL OF THE ABOVE! (We call that the Devil Board)

Devil Board



I did indeed say that, imaginary player who asks me this stuff! There are three gold packages to pick from but the obvious winner is the 50 MILLION GOLD PACKAGE. That should keep you set for a while and allow you to buy almost all of the PvP rewards (If you have the intestinal fortitude to unlock them). 

Plus it comes with in-game bonuses where the other packages only come with gold (which is still nice).

the 50,000,000 GOLD package gives you a GOLD NAME (in Battle Gems PvP) and the MAKE IT RAIN skill will be added to your skill list. It's like a big gold fireball that explodes into a shower of gold coins when it hits the target. Fun? Yeah, fun.

Apple based players can get the game here:

Android based players can get the game here:

And, of course, you can always play it on Facebook:

Have fun!


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Red, Fight, and Blue! New Video Game Releases Happening July 4th! posted by Beleen on


AdventureQuest Worlds

Trio of Terror: Legendary Chaos Reward Dungeons

  • The Alliance defended the Dragon’s Lair successfully, reaching 100% on the war meter less than an hour before the forces of Chaos!
  • This week, upgrade to unlock three Legend-only dungeons - the Pyramids of Pain, the Dungeon of Dire Doom, and the Killer Katacombs - and quest to get exclusive rewards that will aid you in the rest of the Chaos finale!
    • Battle your way through three Legend-only dungeons for exclusive rewards!

    • Continue the fight in /lairattack or /lairdefend to gather war medals and create new gear from the merge shop

    • Log in tomorrow, July 4th, for the Chaos Limited Quantity Shop - goes live at 12:30 PM server time

    • The Freedom Day shop launches tomorrow: fireworks and fun for all!

    • Upgrade or purchase select AC packages to unlock the Forsaken Warlock tier package


Epic Duel 


  • The war is over, but that doesn't mean the dueling is over.  
  • Battle your heart out over this holiday weekend for double XP and Credits! 
  • There's no special mission to complete or button to activate -- just log in and DUEL!
  • Power hour is scheduled to last between: July 4th 12:00am est  – July 7th Mon 12:00am EST 

Independence Day Rares Return

  • You can find them equipped to the Overlord Guard in Overlord Facility. Also, the Independence Day achievement will also be available for a limited time.



 July 4th Griffon Release!

  • Character Release:

    • Young Griffon



Transmorphers - Beast Hostilities

  • After searching through Darkovia with Suliban Filigree’s aid you were able to locate the Arena that the Transmorphers have been using for their conflict.
  • The four camps have drawn competing battlelines.
  • It will be up to you to decide which beast reign supreme!
  • Also don’t miss the Overcharged Healing Spells coming to the Limited-Time Shop

July Z-Token package - Soul/Essence Leech Pets!

  • Replaces Blood contract Misc as the bonus with the 7500 Z-Token package
  • Soul/Essence Leeches drain HP/MP from your enemies and gives it to you!

 Loyalty Bonus!

  • Log in and play 20 out of the 31 days in July and win 2000 Z-Tokens!



The Orgins of Aspar

  • Log in this week and continue where you left off, on the island inhabited by the worshippers of Pandora, and learn the truth about Aspar!



Freedom Day!

  • Freedom Day Event returns!



4th of July Chaos! 

  • Star Captains can pick up the Traveler Hologram!
    • The Hologram will allow you to access the Traveler's shops, even when he's not in town anymore!
  • Chaos Hairstyles are available!
    • To celebrate the Chaos finale in AQW, this week you can show off your chaotic side with a new male and female hairstyle!
    • See HAL in Soluna City East to get your 'hair did!' 
  • More Chaos will week!

Battle On!

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SOCIAL MEDIA POWER posted by Cysero on

When you're making a game, there are a lot of things to consider. How fun it is, the platform or platforms for which it is being developed, how you are going to get traffic, how to fairly monetize the game without cheating your players or short changing yourself. But one of the major things that people forget about is the power of Social Media. 

Social Media THumbs


You can use Social Media for a lot more than just advertising. For example, when we were making Battle Gems we decided to use Facebook Connect as a bridge so you could save you progress across platforms. 

Let's say you have Battle Gems on your Android Phone and you buy the Founder package. You also have Battle Gems on your iPad Air but you don't want to pay for Founder twice (unless you do, that's OK with us). We made it possible to connect your Battle Gems account through Facebook no matter which device you play on, as long as it's connected to FB, you play the same game with the same Founder. 

This won't be possible for all of our games, but it worked out that time. Connecting to Facebook in Battle Gems also lets you see how your friends are doing on the game and even fight them in the upcoming recently released PvP update. 

Facebook logins also make it much simpler for a lot of the world to log in and try a game without going through the process of registering. Just click Facebook Login and BAM, you're playing. 

So, why did we use Facebook instead of our logins? It's all about the numbers. Here are some facts about Facebook. 

  • Right now, 1.28 BILLION people use Facebook. That's 20% of population of Earth. 
  • 757 MILLION people log into Facebook daily. That's TWICE the population of the United States. 
  • Teens (12-17) have an average of 300 friends each (not counting fake and spam accounts).

Just think about those numbers for a second. If we had used our own login instead of Facebook we would be missing out on about 1.27999999 billion possible new players. If the "average Teen" posts a Photo Op on their wall, that's showing Battle Gems to an average of 300 people. 


Personally, I really like Twitter. Just the other day over my Twitter someone mentioned how he couldn't believe that he was taking directly to his favorite AE dev. Twitter has enabled fast, short and direct contact between people who once seemed unreachable. For me, that is a VERY important fact. I have always been a fan of how directly we have stayed in touch with you guys and community outreach is part of my job (also, why I write these posts). 

Most of the AE staff use their Twitter account for far more than just letting you know about updates but also use it to gather data on bugs, get feedback on works in progress or releases or just to say Hi and keep in touch with the community, one person at a time. That is an AMAZINGLY powerful tool! 

Of course, when you have 67,000 followers, you get a few thousands tweets a day and it's impossible to respond to all of them but I try to as often as I am able, which is pretty often considering the 140 character limit on a Tweet. I know that I respond to more tweets than any other AE Dev but that's just because I make it a priority. The other Devs are there and even if they don't respond, they read your tweets. Now some Twitter Stats. 

  • Total number of registered Twitter accounts: 645,750,000
  • Average number of tweets per day: 58,000,000
  • Number of people who sign up for Twitter each day: ~135,000
These numbers are STAGGERING, guys. They are MIND BLOWING and any game developer who doesn't use Social Media to their advantage is missing the bus. It's VERY time consuming so even if you have to bring on a Social Media Manager (Beleen has become ours) then you should try to do so.


Here are a few tips to help your game get the most out of Social Media. 
  • Use Pictures. Facebook posts with images get 37% MORE views and substantially more likes. Just look at the posts on any of our Facebook Pages and see for yourself. 
  • Use hashtags. Posts on Twitter and even on Facebook show a lot more activity (up to 60% in some cases) in tweets or posts that effectively use #HashTags.
  • Longer posts do better. Not as long as MINE but generally Facebook posts that are around 100 words do better than a Tweet sized post. (most Tweets average 10 words).
  • Learn to punctuate. Especially learn to use Exclamation Marks! Studies have shown that it just gets people excited and that leads to more activity in social media. 
  • Ask a question. Artix does this a lot. When you ask someone something they feel inclined to answer even if it's just to tell you that it's none of your business. Asking for opinions or feedback in Social Media guarantees more activity. 
As always, I hope this helps shed some light on why we do the things that we do. I also hope this helps you up and coming developers to make your game the biggest success it can be. 


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Beleen Nominated for Dragon Slayer Awards posted by Beleen on

3rd Annual Dragon Slayer Awards!

Beleen Dragon Slayer Awards contest

Hosted by Game Skinny and Guild Launch, the Dragon Slayer Awards are 100% gamer nominated and gamer voted, focusing on community managers (like me!!) and community members (like you!!).

I need your help slaying more dragons AND getting a real-life Dragon Slayer trophy from the 2014 Dragon Slayer Awards. And if—nay, when!—you help me win the coveted trophy, I will…

evolve into...

Lore’s first ever…


Pink Dragon Slayer!

OMG! Are you serious?!?!  Oh yes, I am very serious. Just look at that face. LOOK AT IT. As you can see, we’re talking vry srs. Vry srs indeed.

AND! As Lore’s newest & official Dragon Slayer (did Galanoth ever win a trophy, hrmmm?), I would need to start recruiting fellow Dragon Slayers who follow the path of Pinkness.

Will YOU be one of my super (and sassy) Dragon Slayers? Then we mustn’t waste anymore time... because I’ve already convinced Dage the Evil to create a complete Dragon Slayer Armor Set (for you and me and everyone else to enjoy) IF I win the Dragon Slayer Awards!

Click here to nominate me and show the entire world just how AWESOME Dragon Slayers can be!

You can also nominate yourself and your fellow AQW heroes as the Most Passionate Fan Base here (and we know that's a fact)!

Battle on, my heroes!

xoxo Beleen =D

Nominate Beleen

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Just Released: Brand New Video Games Releases on June 27 posted by Beleen on


AdventureQuest Worlds

13 Lords of Chaos: Invasion of Darkovia

  • The 13th Chaos Lord senses a VERY powerful object kept deep inside the Dragon's Lair, and is sending the forces of Chaos to clear a path to it! 
  • Empress Gravelyn needs the Alliance Army to defend the Dragon's Lair long enough to buy her time to gather an even greater legion of warriors to combat Chaos! 
  • Which side will YOU fight for? 
  • Legends can unlock the Alliance side quest to recruit Xan the Pyromancer to their side, too!
    • Battle your way up Mount Vasalkar before the 13th Chaos Lord confronts their Chaos Beast

    • Play through the “Xan’s Recruitment” storyline if you have an upgraded account

    • Find our Summer Shop in the Game Menu and in Battleon

    • Upgrade or purchase select AC packages to unlock the Forsaken Warlock tier package


Epic Duel 

Lionhart Saga Part 2

  • Now that the Legion and Exiles are allied against the Lionhart forces,Transcendence and Immanence are taking matters into their own hands. 
    • Challenge them to one-on-one battles to test your mettle against the best forces Lionhart has to offer. 
    • Visit Revontheus to pick up on the next phase of the Lionhart Saga. 
    • You'll be tasked with traveling across Delta V to defeat Lionhart spies, forge more unlikely alliances, consult the greatest minds of Delta V and finally confront Lionhart's children. Perhaps seeing his top lieutenants defeated by mortals will finally draw Saeva Lionhart out of hiding behind his throne.
  • Immanence and Transcendence armors will be available from the Lionhart Soldier in the Overlord Facility. 
    • By defeating them you will have a chance to claim their weapons as rare drops! 
  • The Lionhart Soldier will stock new items created by our Volunteer artists Juniu, Hatred Cuirass, Assassin Order, and Bidoof!
  • Change your look with 18 new Lionhart styles.

Overlord War

  • Although Delta V is allied against the incursion of Lionhart, Legion and Exile forces still face tensions over who controls the Overlord Facility. This will make the Overlord Facility the next region in the cyclical War. 
  • With this new war, we will introduce a new participation-based prize system. 
    • Players who fight harder will be eligible for better prizes. 



Gravelyn Templars!

  • Character Release:
    • Gravelyn Defender (Male)
    • Gravelyn Defender (Female)



Weapon of Change - Harmonized Regrets

  • You must seek out Scakk to continue your hunt for powerful relics.
  • One slight issue... the fragment you seek is in Cereen.
  • You must search the cave system that was created by the fallen island.
  • That is where the fragment will be found, alongside an incredible instrument that will be forged, by Scakk, into a grand weapon.
  • Also don’t miss the Fireworks Spell coming to the Limited-Time Shop - only here for the month of July!


  • Have you ever wanted to create your very own weapon in AdventureQuest? Now is your chance! For every Golden Giftbox you open during the month of June you will be entered in a contest with the 1 ultimate prize being the opportunity to work with the Aq artist of your choice to make the weapon of your dreams! 
    • The more Golden Giftboxes you open the more chances you have to win!



The Elite Patrol

  • The path to the Third Level is out of your reach and the infiltration of Espina Rosa has come to an impasse. 
  • Go the Cafeteria and see if you can learn anything about the Elite Patrol. 
  • Who are they? What is their purpose?



Chaos War Items!

  • These relics from the Lore Dimension are available for a Limited Time!
  • One item will be added to the AQW Founder Shop!



Colosseum Chaos! 

  • Return to Planet 51 and take part in a new round of challenging fights!
  • Battle through powered up enemies! 
    • Most were chosen by your fellow players, but there's one special secret enemy!
  • New rewards, revamped Planet 51 rewards, and even a few "Void Enhanced" weapons and items are yours, if you succeed!
  • Make sure you've finished Yokai and Necryptos to be able to play through this new challenge! 
    • If you manage to win all the fights you may even get a small hint at things to come...

Battle On!

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LIFE'S BLOOD posted by Cysero on


Let's say that you have a boat. The boat has a hole. If the boat takes on water faster than you can bail it out... you have to swim away or drown. A game gets the attention that it can afford. The more popular the game, the more development it gets. If a game gets no support from the players... the game bleeds out and development stops. 

Artix Entertainment has been around since the launch of AdventureQuest in 2002. In that time we have produced a LOT of new games, mobile games and minigames, but they have not all been the mega-hits that AQ Classic and AQW are. 

HeroSmash is a prime example of a game which started strongly but lost its life's blood. Let me explain what happened. 

As I mentioned in this post, games need traffic to provide income and income to stay alive. I even explained how expensive it is and what a delicate balancing act it can be to get that traffic.

HeroSmash started very out very strong. We built up a lot of hype behind our new superhero based MMO and we took a new direction with a style that we all liked. The team (at the time there were about 15 talented team members on the project) built the game on the AQW engine but changed everything that we felt was wrong with it and cleaned it up, reducing it\s size to something more manageable (a difficult, expensive and time consuming task). For months the team kept throwing A+ content into the game every week with new powers and new adventures and new NPCs but fewer and fewer people started showing up. 

The raging torrent of players that we started with became a river, then a stream, then a creek, then a trickle. The game was in freefall and no matter what we did, the game couldn't make enough to support the team. We can't keep a team of 15 working on a game that isn't bringing in any money to support the company so slowly the size of the team was reduced, smaller and smaller until now only Randor and a few volunteers are there to keep the lights on for the VERY small number of players who play HeroSmash (and even smaller number who pay to support it). There are days when the game makes nothing at all. Even a roadside tomato stall makes more than that.

People accuse AE of giving up on HeroSmash (and a few games in similar situations), but the truth of the matter is that the players left us no choice. We stuck around and tried to keep people interested in HeroSmash LONG after we reasonably should have but you can't keep that up forever. 

All that said, the older and less popular games AREN'T GOING ANYWHERE (including, but not limited to, HeroSMash)! Artix has promised that the games would stay open for as long as possible and he means to keep that promise. Even if development has stopped on a game it will remain open until we can literally no longer afford to run the servers, even if it means keeping them going at a slight loss. 

I'm going to say this again. I'm GLAD that all of our games have a free option so that people can have fun in them when they can't afford to support it. BUT, if you like one of our games and you want to see it prosper and grow then get your friends to play. If the game's continuation is a priority for you then support it if you can. Don't just complain that the updates have stopped when it is within YOUR power to change that. 

I hope that the passionate and loyal players of our less popular games take this post to heart. With their help, people might come back and play one day. The game might start turning a profit and we might be able to re-start development on them. How cool would that be?

It's really up to you. 

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