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Beleen
BioBeasts Breach Battleon posted by Beleen on

Unlock exclusive BioBeasts Armor Sets in AQWorlds

Are you as excited about BioBeasts as we are?!? The creative minds behind EpicDuel are proud to announce BioBeasts, a free single-player arcade-survival game coming soon to iOS and Android. Your mission: escape, mutate, DESTROY!

BioBeasts-coming-soon-ios-android-mobile-game-adventure-quest-worlds-mmo.jpg

Play as a mutating monster fighting its way through a robot-controlled laboratory. But you’re not just some ordinary monster… you’re a BioBeast, and as you grow stronger and more powerful, you evolve and mutate! Wicked.

Use simple tap controls to unleash devastating damage upon the onslaught of bad guys trying to capture you. It’s a fast-paced fun game that’s simple to pick up but hard to put down.

We cannot wait for you to unleash the BioBeast within you(r phone)!” – the EpicDuel Team

Exclusive Items, aww yeah!

We know that you and all your friends are going to LOVE this game. And that’s why we need YOUR help telling everyone about BioBeasts!

This is kind of like a contest…except everyone will win prizes if we all team up and work together! All you need to do is Like the BioBeasts Facebook page, and the more Likes we get, the closer we will be at unlocking exclusive BioBeasts-themed Armors, Helms, Weapons, and more inside AQWorlds.

Here's what you have to do:

  1. Like the BioBeasts Facebook Page
  2. Tell your friends to Like the BioBeasts FB Page
  3. New Items will unlock in AdventureQuest Worldsin Battleon when each milestone is reached:
    • Helms unlock at 7,000 Facebook Like -- SUCCESS!
    • Back Items unlock at 15,000 Facebook Likes
    • Swords unlock at 25,000 Facebook Likes
    • Armors unlock at 50,000 Facebook Likes
    • BioBeasts Pet unlocks at 100,000 Facebook Likes!

The Electro BioBeast gear is free for ALL players. The Hazardous BioBeast gear is available for Legends. Every item is 0 ACs for free storage! 

Click here to Like the BioBeasts Facebook page, and we will be one step closer at obtaining these exclusive BioBeasts-themed items for AQW!

Thanks so much for supporting BioBeasts, EpicDuel, AdventureQuest Worlds, and all your favorite Artix Entertainment games.

You’re the best!!

xoxo Beleen =D

BioBeasts Facebook: https://www.facebook.com/BioBeasts

BioBeasts Homepage: http://biobeasts.artix.com/

BioBeasts Twitter: https://twitter.com/BioBeasts

EpicDuel Homepage: http://epicduel.artix.com/


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Artix
THANK YOU! posted by Artix on
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Congratulations everyone! You already got Dragons to 10,000 players on Android and it has hit #34... nope, make that #32 Top New Free Game! Keep up the great wok spreading the word about AdventureQuest Dragons! (The Apple iPhone & iPad version is off to an amazing start too!)

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Artix
Dragons Apple Release! posted by Artix on
 

Dragons now available on both Apple and Android!

We are LIVE! Please get the app (Apple | Android ) and rate us 5-stars to help spread the word. Meanwhile, the team and I are hard at work on the bugs that you and fellow players are reporting at www.Artix.com/bugs .
 

Thank you!

I want to thank everyone for their support, patience and love for this game project. Everyone seems excited about Dragons! Our fellow players love it, The Cookie Clicker guys love it, even distant members of my family are writing me to tell me they love Dragons. When you are neck deep in bugs and issues, the love is like a protective bubble that makes you work faster and harder to fix all the problems.
 

What we are working on

  • Android "crash after into video" issue
    This one is the top priority and we are pretty deep into the fix. The good news is that when this fix is complete, it should speed up the initial game load for all users, even the ones on apple devices

  • Redeem Key Code for iOS
    As you likely read, we had to remove the redeem key code feature in the Apple version of Dragons in order to release the game. But keep those codes handy! We have a few ideas that we are going to try to get it approved back in the game. Also, you will be able to use them on the web version of Dragons (which could possibly sync via Facebook.)

    On a side note, I would like to express my honest graditude for Apple making Dragons live before the cut-off date of next Monday. We were seriously scared the app would not be approved in time... which would have meant it would not have gone live until January. I wrote a letter in and we submitted an updated build, and someone there at Apple went above and beyond to do us a favor-- which is why the game is live right now. Whoever you are mysterious Apple App Reviewer... THANK YOU!

  • 6-hour Offline Production not working?
    We tracked down the issue and will be releasing a patch for it ASAP.

  • More fixes!!!!!!
    The actual bug fix list is large but with the exception of a few key related issues mostly minor things at this point.... we are working on them all as fast as possible. Thank you for submitting them at www.Artix.com/bugs



In other news, Beleen was thinking it would be cool to do a Dragons art contest. Also, Orteil and I are working on a Cookie Dragon-- we were thinking the dragon would be free if you helped share the game. I will post the concept art Thyton painted for you later this week.

QUESTION: What is your highest Dragon's GPS (Gems per second)?

 

 

 

 

 

 


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Artix
DAY OF ONE-THOUSAND FIXES posted by Artix on
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My favorite holiday!

We are working on AdventureQuest Dragons bugs for Android and Apple. Especially the one that crashes specific phones right after the intro video plays! Just as Sun Tsu wrote in the Art of War "No battle plan survives contact with the enemy," I would like to humbly declare "No amount of testing can prepare a new video game for the first install by thousands of real players." We believe we have isolated the issue, but we need help from people with those specific devices.

Android "Crash after video plays" Bug

So... this one was really hard to figure out since it is so inconsistant. Very specific combinations of Android OS versions and GPU hardware do not know how to handle the texture compression that Dragons is using (Which is called ETC2). Normally, this would be ok. this is because your phone will simply uncompress it and just use the raw image data. Which would be great... except the raw size of these giant textures are too huuuuuuuge... so CRAAAAAAAAASH. It would sort of like making a cup of coffee for your friend, but he tells you that his mouth is incompatable with the coffee cup you are holding... so you try shoving the entire pot of coffee in his mouth instead.

We have two solutions, but we need a device here at the lab to test on. Specifically we are looking for older phones running Android OS 4.2 or lower, with a Qualcomm Adreno 203 GPU chipset.

  • Samsung GT-I8262
  • Samsung GT-I9082

If you have one of these devices and want to help. Please let us know in the comment section below. In the mean time, I am calling everyone I know.

AQDragonsShadowDragon.jpg

Apple Version Update

We ran into a pretty critical problem. Our "redeem code" functionality is not allowed on Apple devices. This rule is in place primarily to stop evil developers who are trying to sneakily circumvent Apple's App Store Purchase process. Which makes sense. I am not sure if you noticed, but each major techological ecosystem is now in it's own sandbox. What I mean is... Apple, Google, Facebook, and other major tech companies have created very strict borders around their digital territories. If you are on an apple device, you must pay through apple. Same for Google devices. Same for Facebook. We understood why this is the way it is-- and as of the BattleGems video game project respectfully implimented a different system depending on where you played.

The redeem code, however, was something that never even crossed our minds as being a problem. It was put in place for two reasons. First to allow player support to help players-- which is extra challenging since this other than the upcoming leaderboards this is a single player game that lives purely on your device. Secondly, to give away redeem codes in promotions and merch to draw more players to Dragons. So, the redeem code feature being a release-stopping issue puts me in an absolutely terrible position. To solve it, I have no other choice but to remove the redeem code feature from the Apple version. (otherwise it will not be allowed to go live.) This feature will still be available on the Android and upcoming Web version.

AQDragons-IceDragon.jpg

 

The Apple App store will be closing next Monday-- meaning this is our last shot. As you can imagine, we are desperately (and quite panickly) doing everything in our power to have Dragons released before then. Please cross your fingers, toes, talons, and any other lucky things that can be crossed in an somewhat awkward and highly amusing manner for us!

Thank you for being so patient and understanding as we battle through these bugs. Also thank you to everyone who gave us 5-stars and wrote such enthusiastic and kind comments. Your comments make working on this through the weekend and nights so worth it.

BATTLE ON!

 

 

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