Bunnmaykr and Balance

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Bunnmaykr and Balance

Nightwraith | Friday, May 8, 2020

Prepare for the latest Springtime creation, forged from blueprints form a realm far beyond Delta V, the Bunnmaykr bazooka!  Also, to keep battles interesting, there's a bounty of balance changes covering many classes with some big skill revamps!

 

Bunnmaykr

Visit Nightwraith in the Wasteland to check out the 2 new and improved Bunny-zookas, complete with a pre-equipped Shell-Shocker core. These weapons are tagged as rare (for real this time) and will leave in about a month!

  • Bunnmaykr
  • Dark Bunnmaykr

 

Balance

Multiple skills have been overhauled to improve build viability for all classes. First strike calculation has also been tweaked. RNG still plays a part in determining the first attacker, but the weight of Support has been more heavily weighted.

  • Fireball:
    • Inflicts a debuff that reduces Defense/Resistance by 15%
    • Dexterity requirement corrected so the base is 19, increasing by 3 per level
    • Improves with Dexterity
    • Energy cost = 90 at level 1, increasing by 15 with each level
  • Static Grenade:
    • Inflicts 50% primary damage
    • Drains energy
    • Absorbs 90% of energy drained
  • Frenzy:
    • 2 turn warmup
    • 50 flat Energy cost
  • Reflex Boost (Blood Mage)
    • Becomes "Blood Instinct"
    • Spend 90 HP to increase Dexterity
  • Barbed Grenade:
    • Increased cost by 20 per level
    • Improves with every .4 Support instead of .35
  • Field Medic:
    • (Cyber Hunter and Tactical Mercenary) 4 turn cooldown
  • Increased weight on Support for First Strike to decrease likelihood that lower Support will start first.

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