Independence Day Eve

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Independence Day Eve

Nightwraith | Friday, July 3, 2020

Fireworks! Fireworks everywhere! New weapons, new cores, major core re-balancing, and a new achievement are coming this Independence Day Eve release!

 

New Command

To help aid the festivities this weekend, we've temporarily added a  /fireworks command to be used in the game chat. Try it! It's a blast!

 

New Items

New weapons and armors have been added to the Overlord Guard in the Overlord Facility. For those powerful enough to access the Exquisite Legendary Arsenal, a CC version of the Seraphic Inquisitor Armor is now available!

Overlord Guard

  • Energy Stars and Stripes
  • Energy Carrierzooka
  • Fireworks Launcher P
  • Fireworks Launcher E


Exquisite Legendary Arsenal

  • Seraphic Inquisitor M CC
  • Seraphic Inquisitor F CC


New Hairstyle

  • Seraphic Inquisitor Helm CC

 

Home Items

  • Classic Vendbot Bank
  • Gold Vendbot Bank

 

Achievements

Open the achievement shop to claim the new 2020 edition of the Independence Day achievement!

  • Independence Day 2
  • Independence Day achievement removed from shop


New Cores

In order to make some underutilized Passive cores more tactically useful, we've created new "merged" cores that combine the traits of 2 other Passive cores into one.

  • Ballistic Shield: +10% chance to deflect attacks, reduces damage when you deflect +20%
  • Super Scope: -10% chance to be deflected, +20% damage when attack deflected


Balance

To increase the usefulness of underutilized cores and decrease the reliance on other passive cores, several passives have received crucial re-balancing. Ideally, this will lead to more build diversity as new effective strategies emerge.

  • Cores:
    • Primary Master: +35 Damage, increased price to 10000 Credits, 395 Varium
    • Sidearm Mastery: +55 Damage, increased price to 10000 Credits, 395 Varium*
      • This core was bugged as it was and changed to give +4% sidearm damage**
      • This core was breaking Deadly Aim and was changed to give +15% Crit
    • Auxiliary Mastery: +60 Damage, increased price to 10000 Credits, 395 Varium*
      • This core was bugged as it was and changed to give +15% Crit
    • Nanosteel Armor: Decreases the ignored defense of incoming critical strikes by 30% instead of 20%
    • Strength Boost: Lowered to +3 Strength from 4 except for Primary variant which remains +4 and has been renamed to Prime Strength Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    • Dexterity Boost: Lowered to +3 Dexterity from 4 except for Sidearm variant which remains +4 and has been renamed to Prime Dexterity Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    • Technology Boost: Lowered to +3 Technology from 4 except for Armor variant which remains +4 and has been renamed to Prime Technology Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    • Support Boost: Lowered to +3 Support from 4 except for Auxiliary variant which remains +4 and has been renamed to Prime Support Boost (New cost of Prime core is 8000 Credits, 295 Varium)
    • Eternal Enhance: +4 Strength, Dexterity, Technology, and Support
  • Blood Mage:
    • Brutal Strike: Removed staff requirement

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