Delta V

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Delta V's Greatest Hunters

Nightwraith | Friday, June 26, 2026

EpicDuel is LIVE with a new All-Time Boss Leaderboard! Jump to the Slayer and discover who the greatest boss breakers on Delta V truly are!

 

Delta V's Greatest Hunters

Whenever we release a new boss, I'll have several people ping me repeatedly trying to figure out who the first people to defeat it were or if anyone was able to defeat the latest monster at all. No more! For your information and my sanify, I've introduced a new Boss leaderboard available at the Slayer NPC in the Barrens. With several exciting new bosses on the horizon, this feature was more necessary than ever. The new board shows daily and all-time defeat amounts. There are no rewards currently for the daily boards, but all the architecture is in place to expand this feature into something very cool and exciting. Maybe a daily boss bounty to see who could defeat a certain bost the most in one day? Or extra rewards for the first person to defeat an hourly boss? The possibilities are endless!

 

Mission Reward Boost

Missions offering Arcade Token rewards have been increased to a minimum of 10!


TheAlonzoHarris Shop

TheAlonzoHarris' Shop has been updated with the last of the color-custom Darkeater gear. Put your Balance Tokens to good use and complete your collection!

  • Darkeater Consumer CC P
  • Darkeater Consumer CC E
  • Darkeater Devourer CC P
  • Darkeater Devourer CC P

 

Critical Reconsideration

I had several players bring to my attention that our latest attempts to address critical damage were well-intentioned, but overly complex and confusing, and I agree. I got caught up chasing windmills and trying to be too clever guarding against overly-specific interactions. Thus, the ultimate solution is to simply base all crit calculations on the pre-boosted damage. This accomplishes the initial goal mitigating extreme damage stacking just fine and is easy to understand. As a final guard, these is still a max cap on critical defense ignore of 50.

Below are several scenarios to demonstrate how the new formula works:

Scenario 1 — 115% damage, 30% defense ignore, Massive Strike

  • gross damage = 596
  • damage = (596 × 1.15) - 220 = 686 - 220 = 466
  • ignore = (30 + 15) = 45
  • crit adjusted def = (0.55 × 220) = 121
  • damage post crit = 596 - 121 = 475
  • crit damage increase = 475 - 466 = 9
  • critMinIncrease = 56
  • 9 < 56 → final damage = 466 + 56 = 522

Scenario 2 — 115% damage, 30% defense ignore, Massive Strike + Rage

  • gross damage = 596
  • defense after rage = 220 - (0.4233 × 220) = 220 - 93 = 127
  • damage = 686 - 127 = 559
  • ignore = 45
  • crit adjusted def = (0.55 × 127) = 70
  • damage post crit = 596 - 70 = 526
  • crit damage increase = 526 - 559 = -33
  • -33 < 56 → final damage = 559 + 56 = 615

Scenario 3 — 130% damage, no defense ignore, no Rage

  • gross damage = 700
  • damage = (700 × 1.30) - 300 = 910 - 300 = 610
  • ignore = (30) = 30
  • crit adjusted def = (0.70 × 300) = 210
  • damage post crit = 700 - 210 = 490
  • crit damage increase = 490 - 610 = -120
  • -120 < 56 → final damage = 610 + 56 = 666

Scenario 4 — No damage % increase, 20% defense ignore, Rage 30%, Massive Strike

  • gross damage = 700
  • defense = (0.80 × 300) = 240
  • defense after rage = 240 - (0.30 × 240) = 168
  • damage = 700 - 168 = 532
  • ignore = (30 + 15) = 45
  • crit adjusted def = (0.55 × 168) = 92
  • damage post crit = 700 - 92 = 608
  • crit damage increase = 608 - 532 = 76
  • 76 > 56 → final damage = 608

Scenario 5 — No damage % increase, no defense ignore, no rage (baseline crit)

  • gross damage = 700
  • damage = 700 - 300 = 400
  • ignore % = (30) = 30
  • crit adjusted def = (0.70 × 300) = 210
  • damage post crit = 700 - 210 = 490
  • crit damage increase = 490 - 400 = 90
  • 90 > 56 → final damage = 490

Hopefully this is the last update to this formula.

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