Waiting for Battle Fix

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Waiting for Battle Fix

Nightwraith | Monday, October 5, 2026

Waiting for Battle Fix

After careful investigation into complaints of long and/or inconsistent queue times, we believe we found a solution: Every time someone new joined the queue, it would shift the queue counter for those already in it. This means that under higher server traffic, queue times would be higher for seemingly no reason. This bug was difficult to recreate in a dev environment with much less traffic, meaning it took quite a while to isolate and diagnose the cause. This update is designed to fix the maximum the queue times for 1v1, 2v2, and Juggernaut battles so it should never take longer than a minute to find a battle at most.

 

Balance Changes

  • (DA) Smokescreen: Scaling 3.3 -> 4.0 (at 140 tech with this change Smoke value goes from 57 -> 50)
  • (UA) Smokescreen: Scaling 7.5 -> 9.3 (at 140 tech with this change Smoke value goes from 23 -> 20); +1 dex/def for every skill point allocated
  • Plasma Rain: Additional dmg 7% of max HP-> 5% of max HP
  • Artillery Strike: Additional dmg 7% of max HP-> 5% of max HP
  • Double Strike / (PA) Double Strike: Reintroduced Dex scaling; 1% damage per 6 Dexterity.
  • (EA) Double Strike: 1% damage per 9 Dexterity.
  • UA Bunker Buster: Lifesteal 20% -> 25%
  • Char's Revenge: Adds +100 damage to regular Primary attacks against the Dragonoid Brain. This skill was actually no working at all, but functionality was restored for this update.

 

Another One (in a Million)

Our battle log highlighted another winning of the One-in-a-Million achievement. This time it's a 1v1 match of Photo vs Fairy Bread with Fairy Bread emerging victorious! All participants in a one-in-a-million battle are highlighted, not just the winners!

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