Hey there, heroes!
This week, the long-awaited Fleshweaver class is finally available for testing! Note: This release requires an engine update!

Fleshweaver is a flexible class with a variety of unique mechanics.
First off, you'll notice you begin each battle with 0 MP. Instead of spending MP, most skills spend HP, converting the spent HP into MP, along with 5% of your max MP.
Second, Fleshweaver always takes damage to MP before HP. As you use your skills, you'll build your barrier up to protect yourself!
Finally, for every 700 MP damage taken to your barrier, you'll generate a Protosoul, increasing your Crit by 5 each. You can carry up to 4 Protosouls at a time, and start battle with 1 already generated. Protosouls can be spent to empower your skills, increasing their effect durations and cooldowns (there are a couple exceptions!).
It's certainly a different playstyle from the other classes we have! If you are level 70+ and have a Dragon Amulet, you can check it out using the button in the Book of Lore!
Also this week, we have a new cosmetic weapon available for purchase!

The Alloyed KabutoArc can be clicked to change its appearance and energy color, and can be purchased for 450 Dragon Coins from the DC Cosmetics shop!
Now for Fleshweaver's skill and mechanics details!
As mentioned before, you'll start each battle with 0 MP. Fleshweaver's skills that cost HP will generate MP equal to the cost + 5% max MP. Damage taken by the mana barrier will generate a Protosoul every 700 MP lost. Damage dealt directly to MP does not count for this— only damage that would be dealt to HP but was blocked by MP counts.
If you attempt to use a skill with an HP cost, but don't have enough HP, you can still use it and generate MP, but you'll gain a stacking penalty each time (-10 All, -10 Avd/Def) that can not be purged. However, it will reset when it wears off after 3 turns (Of course, stacking it will also reset its duration, so be careful!).
Though you can hold up to 4 Protosouls at a time (and gain +5 Crit per Protosoul), the Protosoul generation counter will still count damage taken, so with good planning, you can set up an immediate Protosoul after spending one. But if you misplay, you may find yourself down a Protosoul for a while.
Attack:
- 1 hit x 200% damage
- Heal 2% max HP
Fleshsaw:
- 5 hits x 40% damage (200%)
- Costs 250 HP, Cooldown 5
- Applies -20 All,+20 Health to target on hit for 3 turns.
- Empowered: Cooldown increased to 11, effect duration increased to 9.
Fingerswarm:
- 1 hit x 150% damage to all targets
- Costs 100 HP, Cooldown 1
- Empowered: Cooldown increased to 2, damage increased to 225%.
Nailburst:
- 1 hit x 200% with +200 Crit
- Costs 200 HP, Cooldown 4
- Applies a 200% None DoT for 1 turn, or applies a DoT execute to the target if they are below 30% of your HP.
- Empowered: Cooldown increased to 6, DoT effect duration increased to 4.
Erupt Horror:
- 4 hits x 100% damage (400%)
- Costs 400 HP, Cooldown 7
- Gain +100 Bonus, +200 Crit for 3 turns.
- Empowered: Cooldown increased to 12, effect duration increased to 7.
Slough Skin:
- 2 hits x 75% damage (150%)
- Costs 250 HP, Cooldown 6
- Purge enemy effects from self, gain debuff immunity for 1 turn.
- Empowered: Cooldown increased to 9, effect duration increased to 3.
Morbid Cage:
- 4 hits x 40% damage (160%) with 50 Bonus
- Costs 200 HP, Cooldown 12
- Stun target on hit for 3 turns, and also apply -75 Avd/Def for 4 turns.
- Empowered: Cooldown increased to 15, -Avd/Def duration increased to 7.
Hecatoncheires:
- 6 hits x 25% damage (150%)
- Costs 250 HP, Cooldown 6
- On hit, applies -(Level) STR/DEX/INT for 2 turns, and gains +(Level) STR/DEX/INT for 3 turns.
- Empowered: Cooldown increased to 13, -effect duration increased to 6 , +effect duration increased to 7.
Flesh of Ice:
- 2 hits x 50% damage (100%)
- Costs 200 HP, Cooldown 6
- Gain +200 Avd/Def for 2 turns.
- Empowered: Cooldown increased to 8, effect duration increased to 3/
Flesh of Light:
- 1 hit x 150% damage
- Costs 150 MP, Cooldown 8
- On hit, apply 1 turn of -80 Bonus/Crit
- Empowered: Cooldown increased to 13, effect duration increased to 4.
Flesh of Nature:
- 4 hits x 40% damage (160%)
- Costs 300 MP, Cooldown 11
- Gain 5% max HP HoT for 3 turns, and on hit, gain a stacking -5 Health res per hit, and apply a stacking +15 Health res per hit to target (4 turn duration).
- Empowered: Cooldown increased to 19, HoT duration increased to 6, Health res durations increased to 7.
Flesh of Darkness:
- 1 hit x 150% damage
- Costs 150% MP, Cooldown 7
- Apply a 100% damage DoT and -35 Boost for 4 turns
- Empowered: Cooldown increased to 10, effect duration increased to 8.
Flesh of Water:
- 3 hits x 30% damage (90%)
- Costs 1 MP (not a typo, you need 1 MP!), Cooldown 8
- Heal 4% max HP per hit.
- Empowered: Heal per hit increast to 7% max HP.
Flesh of Energy:
- 2 hits x 125% damage (250%) with +200 Crit
- Costs 250 MP, Cooldown 1
- Gain +50% Crit damage for 1 turn.
- Empowered: Cooldown increased to 4, effect duration increased to 5.
Flesh of Fire:
- 6 hits x 50% damage (300%)
- Costs 200 HP, Cooldown 4
- Gain Overwhelming Hunger, a permanent effect that converts 200 HP to MP at the start of your turn (After DoT effects). You also gain 20 Boost while this effect is active. These effects increase each turn. HP conversion increases by 50, and Boost increases by 5.
- Empowered: HP conversion starts at 400, and Boost starts at 40.
- If you run out of HP to sustain the Hunger, this will automatically deactivate.
- When used, this skill turns into Dual Immolation.
Dual Immolation:
- 6 hits x (50+X)% damage with 200% Crit
- Costs 0 HP, Cooldown 8
- Damage increases with missing HP, up to 600% total at 1 HP remaining.
- Empowered: Damage scaling is doubled, up to 900% total at 1 HP remaining.
- When used, this skill removes Overwhelming Hunger and turns back into Flesh of Fire.
With Fleshweaver, you'll be able to take risks and survive on the edge, but if you miscalculate or stretch yourself too far, things can turn disastrous fast. Manage your Protosouls, HP, and MP, and you'll be able to weave your way through anything in your path.
As always, things are subject to change and adjustment and feedback, so please let us know what you think!
And that's all for this week!
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